TerrorInfernus1 = createVehicle ( 411, -1992.1579589844, -1574.6424560547, 86.444709777832, 0, 0, 0, 0 )
setVehicleColor ( TerrorInfernus1, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorInfernus1, 3 )
toggleVehicleRespawn ( TerrorInfernus1, true )
setVehicleRespawnDelay ( TerrorInfernus1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorInfernus1, FCarIdleRespawn*1000*60 )
TerrorMesa1 = createVehicle ( 500, -1995.2421875, -1574.4229736328, 86.444709777832, 0, 0, 0, 0 )
setVehicleColor ( TerrorMesa1, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorMesa1, 3 )
toggleVehicleRespawn ( TerrorMesa1, true )
setVehicleRespawnDelay ( TerrorMesa1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorMesa1, FCarIdleRespawn*1000*60 )
TerrorYosemite = createVehicle ( 554, -1994.2459716797, -1540.8699951172, 85.090545654297, 0, 0, 180, 0 )
setVehicleColor ( TerrorYosemite, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorYosemite, 3 )
toggleVehicleRespawn ( TerrorYosemite, true )
setVehicleRespawnDelay ( TerrorYosemite, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorYosemite, FCarIdleRespawn*1000*60 )
TerrorSandking = createVehicle ( 495, -1990.8811035156, -1540.9168701172, 85.155136108398, 0, 0, 180, 0 )
setVehicleColor ( TerrorSandking, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorSandking, 3 )
toggleVehicleRespawn ( TerrorSandking, true )
setVehicleRespawnDelay ( TerrorSandking, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorSandking, FCarIdleRespawn*1000*60 )
TerrorBoxville = createVehicle ( 498, -2001.0876464844, -1569.5086669922, 86.177261352539, 0, 0, 270, 0 )
setVehicleColor ( TerrorBoxville, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorBoxville, 3 )
toggleVehicleRespawn ( TerrorBoxville, true )
setVehicleRespawnDelay ( TerrorBoxville, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorBoxville, FCarIdleRespawn*1000*60 )
TerrorPatriot1 = createVehicle ( 470, -2002.4140625, -1546.9282226563, 85.23046875, 0, 0, 280, 0 )
setVehicleColor ( TerrorPatriot1, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorPatriot1, 3 )
toggleVehicleRespawn ( TerrorPatriot1, true )
setVehicleRespawnDelay ( TerrorPatriot1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorPatriot1, FCarIdleRespawn*1000*60 )
TerrorPatriot2 = createVehicle ( 470, -2001.8215332031, -1550.2294921875, 85.23046875, 0, 0, 280, 0 )
setVehicleColor ( TerrorPatriot2, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorPatriot2, 3 )
toggleVehicleRespawn ( TerrorPatriot2, true )
setVehicleRespawnDelay ( TerrorPatriot2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorPatriot2, FCarIdleRespawn*1000*60 )
TerrorNRG1 = createVehicle ( 522, -1944, -1595.0999755859, 89.099998474121, 0, 0, 0, 0 )
setVehicleColor ( TerrorNRG1, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorNRG1, 3 )
toggleVehicleRespawn ( TerrorNRG1, true )
setVehicleRespawnDelay ( TerrorNRG1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorNRG1, FCarIdleRespawn*1000*60 )
TerrorNRG2 = createVehicle ( 522, -1942.6999511719, -1599.4000244141, 88.300003051758, 0, 0, 0, 0 )
setVehicleColor ( TerrorNRG2, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorNRG2, 3 )
toggleVehicleRespawn ( TerrorNRG2, true )
setVehicleRespawnDelay ( TerrorNRG2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorNRG2, FCarIdleRespawn*1000*60 )
TerrorNRG3 = createVehicle ( 522, -1941.8000488281, -1603.3000488281, 87.599998474121, 0, 0, 0, 0 )
setVehicleColor ( TerrorNRG3, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorNRG3, 3 )
toggleVehicleRespawn ( TerrorNRG3, true )
setVehicleRespawnDelay ( TerrorNRG3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorNRG3, FCarIdleRespawn*1000*60 )
local i = 1
_G["TerrorVeh"..i] = createVehicle ( 476, -2008.4626464844, -1486.5057373047, 84.827995300293, 0, 0, 292.51049804688 )
setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
i = 2
_G["TerrorVeh"..i] = createVehicle ( 476, -2013.0771484375, -1474.6414794922, 85.409996032715, 0, 0, 296.47778320313 )
setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
i = 3
_G["TerrorVeh"..i] = createVehicle ( 447, -1983.3481445313, -1496.3063964844, 85.755981445313, 0, 0, 11.909912109375 )
setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
i = 4
_G["TerrorVeh"..i] = createVehicle ( 447, -2000.2105712891, -1500.4418945313, 83.944755554199, 0, 0, 11.909912109375 )
setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
i = 5
_G["TerrorVeh"..i] = createVehicle ( 548, -1999.1003417969, -1447.5346679688, 89.794456481934, 0, 0, 270, 0 )
setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
terrorvehicles = { [TerrorPatriot1]=true, [TerrorPatriot2]=true, [TerrorSandking]=true, [TerrorBoxville]=true, [TerrorYosemite]=true, [TerrorMesa1]=true, [TerrorInfernus1]=true, [TerrorVeh1]=true, [TerrorVeh2]=true, [TerrorVeh3]=true, [TerrorVeh4]=true, [TerrorVeh5]=true [TerrorNRG1]=true [TerrorNRG2]=true [TerrorNRG3]=true }
function VehicleTerrorEnter ( player, seat )
local veh = source
if getPedOccupiedVehicleSeat ( player ) == 0 then
if terrorvehicles[veh] then
if not isTerror ( player ) then
opticExitVehicle ( player )
infobox ( player, "\n\n\nDu bist kein\nTerrorist!", 5000, 125, 0, 0 )
end
end
end
end
for key, index in pairs ( terrorvehicles ) do
addEventHandler ( "onVehicleEnter", key, VehicleTerrorEnter )
end
Dabei werden mir keine Autos gespawnt, was ist falsch