Beiträge von Homertw

    Ich bekomme diesen Fehler:

    Lua
    ERROR: Client triggered serverside event getServerSlotCount, but event is not added serverside
    [2012-11-25 15:34:08] ERROR: Client triggered serverside event regcheck, but event is not added serverside

    Wie kann ich das beheben`?

    MFG Homertw

    Lua
    Lua - Quellcode
    local waffe = createMarker( -2045.94434, 148.32947, 28.83594, "cylinder", 1.1, 0, 0, 0, 50 ) function bewaffnen (player, cmd)     addEventHandler ( "onMarkerHit", waffe, function(hitElement, dim)      if getElementType(hitElement) == "player" and dim then     giveWeapon        (player, 1)     setWeaponAmmo    (player, 1, 1000000)     giveWeapon        (player, 4)     setWeaponAmmo    (player, 4, 1000000)     giveWeapon        (player, 24)     setWeaponAmmo    (player, 24, 1000000)     giveWeapon        (player, 27)     setWeaponAmmo    (player, 27, 1000000)     giveWeapon        (player, 28)     setWeaponAmmo    (player, 28, 1000000)     giveWeapon        (player, 31)     setWeaponAmmo    (player, 31, 1000000)     giveWeapon        (player, 34)     setWeaponAmmo    (player, 34, 1000000)     giveWeapon        (player, 36)     setWeaponAmmo    (player, 36, 1000000)     giveWeapon        (player, 39)     setWeaponAmmo    (player, 39, 1000000)     giveWeapon        (player, 46)     setWeaponAmmo    (player, 46, 1000000)         end     end end end     addCommandHandler("waffen", bewaffnen)


    versuch mal so..

    Hallo liebe Comunnity ich habe eine kurze frage und zwar würde ich gerne ein script schreiben wo ein einziger ausgewählter Spieler duch einen befehl den server ausmacht.Kann mir einer helfen?

    MFG

    Homertw

    TerrorInfernus1 = createVehicle ( 411, -1992.1579589844, -1574.6424560547, 86.444709777832, 0, 0, 0, 0 )
    setVehicleColor ( TerrorInfernus1, 3, 0, 8, 9 )
    setVehiclePaintjob ( TerrorInfernus1, 3 )
    toggleVehicleRespawn ( TerrorInfernus1, true )
    setVehicleRespawnDelay ( TerrorInfernus1, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( TerrorInfernus1, FCarIdleRespawn*1000*60 )

    TerrorMesa1 = createVehicle ( 500, -1995.2421875, -1574.4229736328, 86.444709777832, 0, 0, 0, 0 )
    setVehicleColor ( TerrorMesa1, 3, 0, 8, 9 )
    setVehiclePaintjob ( TerrorMesa1, 3 )
    toggleVehicleRespawn ( TerrorMesa1, true )
    setVehicleRespawnDelay ( TerrorMesa1, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( TerrorMesa1, FCarIdleRespawn*1000*60 )

    TerrorYosemite = createVehicle ( 554, -1994.2459716797, -1540.8699951172, 85.090545654297, 0, 0, 180, 0 )
    setVehicleColor ( TerrorYosemite, 3, 0, 8, 9 )
    setVehiclePaintjob ( TerrorYosemite, 3 )
    toggleVehicleRespawn ( TerrorYosemite, true )
    setVehicleRespawnDelay ( TerrorYosemite, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( TerrorYosemite, FCarIdleRespawn*1000*60 )

    TerrorSandking = createVehicle ( 495, -1990.8811035156, -1540.9168701172, 85.155136108398, 0, 0, 180, 0 )
    setVehicleColor ( TerrorSandking, 3, 0, 8, 9 )
    setVehiclePaintjob ( TerrorSandking, 3 )
    toggleVehicleRespawn ( TerrorSandking, true )
    setVehicleRespawnDelay ( TerrorSandking, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( TerrorSandking, FCarIdleRespawn*1000*60 )

    TerrorBoxville = createVehicle ( 498, -2001.0876464844, -1569.5086669922, 86.177261352539, 0, 0, 270, 0 )
    setVehicleColor ( TerrorBoxville, 3, 0, 8, 9 )
    setVehiclePaintjob ( TerrorBoxville, 3 )
    toggleVehicleRespawn ( TerrorBoxville, true )
    setVehicleRespawnDelay ( TerrorBoxville, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( TerrorBoxville, FCarIdleRespawn*1000*60 )

    TerrorPatriot1 = createVehicle ( 470, -2002.4140625, -1546.9282226563, 85.23046875, 0, 0, 280, 0 )
    setVehicleColor ( TerrorPatriot1, 3, 0, 8, 9 )
    setVehiclePaintjob ( TerrorPatriot1, 3 )
    toggleVehicleRespawn ( TerrorPatriot1, true )
    setVehicleRespawnDelay ( TerrorPatriot1, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( TerrorPatriot1, FCarIdleRespawn*1000*60 )

    TerrorPatriot2 = createVehicle ( 470, -2001.8215332031, -1550.2294921875, 85.23046875, 0, 0, 280, 0 )
    setVehicleColor ( TerrorPatriot2, 3, 0, 8, 9 )
    setVehiclePaintjob ( TerrorPatriot2, 3 )
    toggleVehicleRespawn ( TerrorPatriot2, true )
    setVehicleRespawnDelay ( TerrorPatriot2, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( TerrorPatriot2, FCarIdleRespawn*1000*60 )

    TerrorNRG1 = createVehicle ( 522, -1944, -1595.0999755859, 89.099998474121, 0, 0, 0, 0 )
    setVehicleColor ( TerrorNRG1, 3, 0, 8, 9 )
    setVehiclePaintjob ( TerrorNRG1, 3 )
    toggleVehicleRespawn ( TerrorNRG1, true )
    setVehicleRespawnDelay ( TerrorNRG1, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( TerrorNRG1, FCarIdleRespawn*1000*60 )

    TerrorNRG2 = createVehicle ( 522, -1942.6999511719, -1599.4000244141, 88.300003051758, 0, 0, 0, 0 )
    setVehicleColor ( TerrorNRG2, 3, 0, 8, 9 )
    setVehiclePaintjob ( TerrorNRG2, 3 )
    toggleVehicleRespawn ( TerrorNRG2, true )
    setVehicleRespawnDelay ( TerrorNRG2, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( TerrorNRG2, FCarIdleRespawn*1000*60 )

    TerrorNRG3 = createVehicle ( 522, -1941.8000488281, -1603.3000488281, 87.599998474121, 0, 0, 0, 0 )
    setVehicleColor ( TerrorNRG3, 3, 0, 8, 9 )
    setVehiclePaintjob ( TerrorNRG3, 3 )
    toggleVehicleRespawn ( TerrorNRG3, true )
    setVehicleRespawnDelay ( TerrorNRG3, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( TerrorNRG3, FCarIdleRespawn*1000*60 )

    local i = 1
    _G["TerrorVeh"..i] = createVehicle ( 476, -2008.4626464844, -1486.5057373047, 84.827995300293, 0, 0, 292.51049804688 )
    setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
    setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
    toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
    setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
    i = 2
    _G["TerrorVeh"..i] = createVehicle ( 476, -2013.0771484375, -1474.6414794922, 85.409996032715, 0, 0, 296.47778320313 )
    setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
    setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
    toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
    setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
    i = 3
    _G["TerrorVeh"..i] = createVehicle ( 447, -1983.3481445313, -1496.3063964844, 85.755981445313, 0, 0, 11.909912109375 )
    setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
    setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
    toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
    setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
    i = 4
    _G["TerrorVeh"..i] = createVehicle ( 447, -2000.2105712891, -1500.4418945313, 83.944755554199, 0, 0, 11.909912109375 )
    setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
    setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
    toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
    setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
    i = 5
    _G["TerrorVeh"..i] = createVehicle ( 548, -1999.1003417969, -1447.5346679688, 89.794456481934, 0, 0, 270, 0 )
    setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
    setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
    toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
    setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )

    terrorvehicles = { [TerrorPatriot1]=true, [TerrorPatriot2]=true, [TerrorSandking]=true, [TerrorBoxville]=true, [TerrorYosemite]=true, [TerrorMesa1]=true, [TerrorInfernus1]=true, [TerrorVeh1]=true, [TerrorVeh2]=true, [TerrorVeh3]=true, [TerrorVeh4]=true, [TerrorVeh5]=true [TerrorNRG1]=true [TerrorNRG2]=true [TerrorNRG3]=true }
    function VehicleTerrorEnter ( player, seat )

    local veh = source
    if getPedOccupiedVehicleSeat ( player ) == 0 then
    if terrorvehicles[veh] then
    if not isTerror ( player ) then
    opticExitVehicle ( player )
    infobox ( player, "\n\n\nDu bist kein\nTerrorist!", 5000, 125, 0, 0 )
    end
    end
    end
    end
    for key, index in pairs ( terrorvehicles ) do
    addEventHandler ( "onVehicleEnter", key, VehicleTerrorEnter )
    end


    Dabei werden mir keine Autos gespawnt, was ist falsch