also ich habe eine derby arena gemacht sobald die autos kaput gegangen ist kann man sie nicht mehr respawnen ich stelle mal alles rein vlt. kann mir ja jemand helfen
Lua
createBlip ( 2788.6000976563, -1819, 10.5, 33, 2, 255, 0, 0, 255, 0, 200, getRootElement() )
local vehicleTable = {
[1] = createVehicle(504, -1302.1455078125, 956.1015625, 1036.4190673828, 0.8349609375, 359.51110839844, 34.266357421875),
[2] = createVehicle(504, -1298.138671875, 956.8134765625, 1036.4235839844, 0.76904296875, 359.40124511719, 47.796020507813),
[3] = createVehicle(504, -1293.875, 959.77734375, 1036.4638671875, 0.7855224609375, 359.37377929688, 42.171020507813),
[4] = createVehicle(504, -1289.98828125, 963.5390625, 1036.5189208984, 0.703125, 359.15954589844, 50.674438476563),
[5] = createVehicle(504, -1286.5869140625, 967.564453125, 1036.5842285156, 0.703125, 359.14306640625, 51.756591796875),
[6] = createVehicle(504, -1283.322265625, 970.1953125, 1036.6232910156, 0.72509765625, 359.18701171875, 55.409545898438), -- Bloodring Banger
[7] = createVehicle(504, -1281.248046875, 973.330078125, 1036.6734619141, 0.5987548828125, 358.91784667969, 63.21533203125), -- Bloodring Banger
[8] = createVehicle(504, -1280.0927734375, 976.2177734375, 1036.7155761719, 0.52734375, 358.96179199219, 67.219848632813), -- Bloodring Banger
[9] = createVehicle(504, -1277.4599609375, 981.8798828125, 1036.8092041016, 0.3240966796875, 359.03869628906, 72.163696289063), -- Bloodring Banger
[10] = createVehicle(504, -1276.8095703125, 985.439453125, 1036.8676757813, 0.384521484375, 358.9892578125, 76.810913085938), -- Bloodring Banger
[11] = createVehicle(504, -1276.1640625, 988.7734375, 1036.9224853516, 0.28564453125, 359.05517578125, 80.315551757813), -- Bloodring Banger
[12] = createVehicle(504, -1275.21484375, 992.5576171875, 1036.9812011719, 0.10986328125, 359.00573730469, 84.08935546875), -- Bloodring Banger
[13] = createVehicle(504, -1274.673828125, 997.8037109375, 1037.0688476563, 0.1593017578125, 359.15954589844, 89.967041015625), -- Bloodring Banger
[14] = createVehicle(504, -1275.0888671875, 1001.5556640625, 1037.1307373047, 0.0274658203125, 358.81896972656, 92.30712890625), -- Bloodring Banger
[15] = createVehicle(504, -1275.5439453125, 1004.9814453125, 1037.1888427734, 359.85717773438, 359.033203125, 94.443969726563), -- Bloodring Banger
[16] = createVehicle(504, -1276.2578125, 1007.9619140625, 1037.2399902344, 359.81872558594, 358.90686035156, 104.02954101563)
};
local var = 1
for i = 1, #vehicleTable, 1 do
local veh = vehicleTable[i]
setElementInterior(veh, 15)
if(var > 0) and (var < 5) then
setVehicleColor(veh, 255, 0, 0, 0, 0, 0) -- Rot
end
if(var > 4) and (var < 9) then
setVehicleColor(veh, 0, 255, 0, 0, 0, 0) -- Gruen
end
if(var > 8) and (var < 13) then
setVehicleColor(veh, 0, 0, 255, 0, 0, 0) -- Blau
end
if(var > 12) and (var < 17) then
setVehicleColor(veh, 255, 255, 0, 0, 0, 0) -- Gelb
end
end
addCommandHandler('rc',
function(player, cmd)
if (vioGetElementData(player, "adminlvl") == 5 or 6) then
for _, veh in pairs(vehicleTable) do
if(not getVehicleController(veh)) then
respawnVehicle(veh);
end
end
else
triggerClientEvent(player, "infobox_start", getRootElement(), "Du hast nicht das Recht \ndazu!", 7500, 255, 0, 0)
end
end
);
zuarena = createMarker ( 2781.0346679688, -1812.7277832031, 11, "cylinder", 1.0, 0, 255, 0 )
wegarena = createMarker ( -1367.3145751953, 930.47473144531, 1035.4980957031, "cylinder", 1.0, 0, 255, 0 )
setElementInterior ( wegarena, 15 )
setElementInterior ( zuarena, 0 )
function zuarena_func ( player, dim )
if dim and getPedOccupiedVehicle ( player ) == false then
triggerClientEvent ( player, "infobox_start", getRootElement(), "Viel Spaß wünscht euch \ndas Team von \n[LoG]", 7500, 0, 125, 0 )
fadeElementInterior ( player, 15, -1365.4462890625, 930.54504394531, 1036.3006591797, 0, 0 )
end
end
addEventHandler ( "onMarkerHit", zuarena, zuarena_func )
function wegarena_func ( player, dim )
if dim and getPedOccupiedVehicle ( player ) == false then
fadeElementInterior ( player, 0, 2782.6638183594, -1814.6776123047, 11.84375, 0 )
end
end
addEventHandler ( "onMarkerHit", wegarena, wegarena_func )
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