Warum spawnen die nicht

  • FederalMaverick1 = createVehicle ( 497, -2462.4187011719, 522.23236083984, 51.328762054443, 0, 0, 0 )
    setVehicleColor ( FederalMaverick1, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalMaverick1, 3 )
    toggleVehicleRespawn ( FederalMaverick1, true )
    setVehicleRespawnDelay ( FederalMaverick1, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalMaverick1, FCarIdleRespawn*1000*60 )

    FederalMaverick2 = createVehicle ( 497, -2480.1748046875, 522.08630371094, 51.328762054443 )
    setVehicleColor ( FederalMaverick2, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalMaverick2, 3 )
    toggleVehicleRespawn ( FederalMaverick2, true )
    setVehicleRespawnDelay ( FederalMaverick2, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalMaverick2, FCarIdleRespawn*1000*60 )

    FederalCheetah1 = createVehicle ( 415, -2440.7897949219, 500.4065246582, 29.801193237305, 0, 0, 25.805053710938 )
    setVehicleColor ( FederalCheetah1, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalCheetah1, 3 )
    toggleVehicleRespawn ( FederalCheetah1, true )
    setVehicleRespawnDelay ( FederalCheetah1, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalCheetah1, FCarIdleRespawn*1000*60 )

    FederalCheetah2 = createVehicle ( 415, -2430.1098632813, 515.35406494141, 29.779209136963, 0, 0, 220 )
    setVehicleColor ( FederalCheetah2, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalCheetah2, 3 )
    toggleVehicleRespawn ( FederalCheetah2, true )
    setVehicleRespawnDelay ( FederalCheetah2, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalCheetah2, FCarIdleRespawn*1000*60 )

    FederalCheetah3 = createVehicle ( 415, -2426.1662597656, 518.52447509766, 29.779209136963, 0, 0, 223.96569824219 )
    setVehicleColor ( FederalCheetah3, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalCheetah3, 3 )
    toggleVehicleRespawn ( FederalCheetah3, true )
    setVehicleRespawnDelay ( FederalCheetah3, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalCheetah3, FCarIdleRespawn*1000*60 )

    FederalCheetah4 = createVehicle ( 415, -2445.1672363281, 523.02789306641, 29.769685745239, 0, 0, 0 )
    setVehicleColor ( FederalCheetah4, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalCheetah4, 3 )
    toggleVehicleRespawn ( FederalCheetah4, true )
    setVehicleRespawnDelay ( FederalCheetah4, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalCheetah4, FCarIdleRespawn*1000*60 )

    -- Enforcer!!! Ehm. Rancher
    FederalRancher1 = createVehicle ( 427, -2418.8041992188, 524.45080566406, 30.249813079834, 0, 0, 230.97143554688 )
    setVehicleColor ( FederalRancher1, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalRancher1, 3 )
    toggleVehicleRespawn ( FederalRancher1, true )
    setVehicleRespawnDelay ( FederalRancher1, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalRancher1, FCarIdleRespawn*1000*60 )

    FederalRancher2 = createVehicle ( 490, -2416.2280273438, 528.17468261719, 30.249813079834, 0, 0, 240.89605712891 )
    setVehicleColor ( FederalRancher2, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalRancher2, 3 )
    toggleVehicleRespawn ( FederalRancher2, true )
    setVehicleRespawnDelay ( FederalRancher2, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalRancher2, FCarIdleRespawn*1000*60 )

    FederalRancher3 = createVehicle ( 490, -2414.5490722656, 531.81390380859, 30.249813079834, 0, 0, 248.83172607422 )
    setVehicleColor ( FederalRancher3, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalRancher3, 3 )
    toggleVehicleRespawn ( FederalRancher3, true )
    setVehicleRespawnDelay ( FederalRancher3, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalRancher3, FCarIdleRespawn*1000*60 )

    FederalRancher4 = createVehicle ( 490, -2413.3103027344, 535.69073486328, 30.249813079834, 0, 356.03002929688, 260.73931884766 )
    setVehicleColor ( FederalRancher4, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalRancher4, 3 )
    toggleVehicleRespawn ( FederalRancher4, true )
    setVehicleRespawnDelay ( FederalRancher4, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalRancher4, FCarIdleRespawn*1000*60 )

    FederalRancher5 = createVehicle ( 490, -2412.6123046875, 540.1435546875, 30.249813079834, 0, 356.02844238281, 272.6484375 )
    setVehicleColor ( FederalRancher5, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalRancher5, 3 )
    toggleVehicleRespawn ( FederalRancher5, true )
    setVehicleRespawnDelay ( FederalRancher5, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalRancher5, FCarIdleRespawn*1000*60 )

    FederalSWATTank = createVehicle ( 601, -2421.8315429688, 520.83325195313, 30.313020706177, 0, 0, 225.01995849609 )
    setVehicleColor ( FederalSWATTank, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalSWATTank, 3 )
    toggleVehicleRespawn ( FederalSWATTank, true )
    setVehicleRespawnDelay ( FederalSWATTank, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalSWATTank, FCarIdleRespawn*1000*60 )
    setVehicleDoorsUndamageable ( FederalSWATTank, true )
    setElementHealth ( FederalSWATTank, 5000 )

    FederalBoxville = createVehicle ( 609, -2439.05, 522.28, 30.11, 0, 0, 0, "DONUT" )
    setVehicleColor ( FederalBoxville, 0, 0, 0, 0 )
    setVehiclePaintjob ( FederalBoxville, 3 )
    toggleVehicleRespawn ( FederalBoxville, true )
    setVehicleRespawnDelay ( FederalBoxville, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( FederalBoxville, FCarIdleRespawn*1000*60 )

    federalVehicles = { [FederalMaverick1]=true, [FederalMaverick2]=true,
    [FederalCheetah1]=true, [FederalCheetah2]=true, [FederalCheetah3]=true, [FederalCheetah4]=true,
    [FederalRancher1]=true, [FederalRancher2]=true, [FederalRancher3]=true, [FederalRancher4]=true, [FederalRancher5]=true,
    [FederalSWATTank]=true,
    [FederalBoxville]=true }

    local veh
    function createFBIVehicle ( model, x, y, z, r )

    veh = createVehicle ( model, x, y, z, 0, 0, r )
    setVehicleColor ( veh, 0, 0, 0, 0 )
    setVehiclePaintjob ( veh, 3 )
    toggleVehicleRespawn ( veh, true )
    setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 )
    setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 )
    federalVehicles[veh]=true
    end
    createFBIVehicle ( 490, 2242.2202148438, 2447.2504882813, 3.5935640335083, 90 )
    createFBIVehicle ( 490, 2241.55078125, 2456.7524414063, 3.5935640335083, 90 )
    createFBIVehicle ( 490, 2241.6481933594, 2465.7797851563, 3.5935640335083, 90 )
    createFBIVehicle ( 490, 2241.2680664063, 2471.0139160156, 3.5935640335083, 90 )

    createFBIVehicle ( 415, 2314.0190429688, 2460.5991210938, 3.1229588985443, 90 )
    createFBIVehicle ( 415, 2314.2822265625, 2465.08984375, 3.1229588985443, 90 )
    createFBIVehicle ( 415, 2314.58984375, 2470.3295898438, 3.1229588985443, 90 )

    function VehicleFBIEnter ( player, seat )

    if seat == 0 then
    if not isFBI ( player ) then
    opticExitVehicle ( player )
    outputChatBox ( "Du gehörst nicht zum SEK!", player, 255, 0, 0 )
    end
    end
    end

    for key, index in pairs ( federalVehicles ) do
    addEventHandler ( "onVehicleEnter", key, VehicleFBIEnter )
    end

    Warum spawnen die nichtmehr

    HöHö bin dumm *lol*

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