Guten Tag
Ich habe ein Script angefertigt für die Ballascars nur an der position wo sie stehen sollten steht nur 1 Majestic *?(* und jeder kann damit fahren.
Error: cars.lua:5: attempt to perform arithmetic on global 'FCarDestroyRespawn' (a nil value)
Lua
BallaAdmiral1 = createVehicle ( 517, -2126.15625000, -19.07976532, 35.31031418, 0, 0, 270.99426270, "BallaBalla" )
setVehicleColor ( BallaAdmiral1, 1, 22, 0, 0 )
setVehiclePaintjob ( BallaAdmiral1, 3 )
toggleVehicleRespawn ( BallaAdmiral1, true )
setVehicleRespawnDelay ( BallaAdmiral1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaAdmiral1, FCarIdleRespawn*1000*60 )
BallaAdmiral2 = createVehicle ( 517, -2126.20043945, -16.60494804, 35.31031418, 0, 0, 270.99426270, "BallaBalla" )
setVehicleColor ( BallaAdmiral2, 1, 22, 0, 0 )
setVehiclePaintjob ( BallaAdmiral2, 3 )
toggleVehicleRespawn ( BallaAdmiral2, true )
setVehicleRespawnDelay ( BallaAdmiral2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaAdmiral2, FCarIdleRespawn*1000*60 )
BallaAdmiral3 = createVehicle ( 517, -2126.20019531, -14.20450974, 35.31031418, 0, 0, 270.99426270, "BallaBalla" )
setVehicleColor ( BallaAdmiral3,1, 22, 0, 0 )
setVehiclePaintjob ( BallaAdmiral3, 3 )
toggleVehicleRespawn ( BallaAdmiral3, true )
setVehicleRespawnDelay ( BallaAdmiral3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaAdmiral3, FCarIdleRespawn*1000*60 )
BallaSentinel1 = createVehicle ( 405, -2102.35156250, -19.19921875, 35.29999924, 0, 0, 90.00000000, "BallaBalla" )
setVehicleColor ( BallaSentinel1, 22, 0, 0, 0 )
setVehiclePaintjob ( BallaSentinel1, 3 )
toggleVehicleRespawn ( BallaSentinel1, true )
setVehicleRespawnDelay ( BallaSentinel1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaSentinel1, FCarIdleRespawn*1000*60 )
BallaSentinel2 = createVehicle ( 405, -2102.40966797, -22.20000076, 35.29999924, 0, 0, 90.00000000, "BallaBalla" )
setVehicleColor ( BallaSentinel2, 22, 0, 0, 0 )
setVehiclePaintjob ( BallaSentinel2, 3 )
toggleVehicleRespawn ( BallaSentinel2, true )
setVehicleRespawnDelay ( BallaSentinel2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaSentinel2, FCarIdleRespawn*1000*60 )
BallaSentinel3 = createVehicle ( 405, -2108.89843750, -19.09922028, 35.29999924, 0, 0, 79.99987793, "BallaBalla" )
setVehicleColor ( BallaSentinel3, 22, 0, 0, 0 )
setVehiclePaintjob ( BallaSentinel3, 3 )
toggleVehicleRespawn ( BallaSentinel3, true )
setVehicleRespawnDelay ( BallaSentinel3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaSentinel3, FCarIdleRespawn*1000*60 )
BallaHuntley1 = createVehicle ( 579, -2102.19995117, -49.79999924, 35.40000153, 0, 0, 0.00000000, "BallaBalla" )
setVehicleColor ( BallaHuntley1, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaHuntley1, 3 )
toggleVehicleRespawn ( BallaHuntley1, true )
setVehicleRespawnDelay ( BallaHuntley1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaHuntley1, FCarIdleRespawn*1000*60 )
BallaHuntley2 = createVehicle ( 579, -2105.89990234, -49.20000076, 35.40000153, 0, 0, 0.00000000, "BallaBalla" )
setVehicleColor ( BallaHuntley2, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaHuntley2, 3 )
toggleVehicleRespawn ( BallaHuntley2, true )
setVehicleRespawnDelay ( BallaHuntley2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaHuntley2, FCarIdleRespawn*1000*60 )
BallaHuntley3 = createVehicle ( 579, -2102.69995117, -41.59999847, 35.40000153, 0, 0, 0.00000000, "BallaBalla" )
setVehicleColor ( BallaHuntley3, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaHuntley3, 3 )
toggleVehicleRespawn ( BallaHuntley3, true )
setVehicleRespawnDelay ( BallaHuntley3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaHuntley3, FCarIdleRespawn*1000*60 )
BallaHuntley4 = createVehicle ( 579, -2105.60009766, -41.59999847, 35.40000153, 0, 0, 0.00000000, "BallaBalla" )
setVehicleColor ( BallaHuntley4, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaHuntley4, 3 )
toggleVehicleRespawn ( BallaHuntley4, true )
setVehicleRespawnDelay ( BallaHuntley4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaHuntley4, FCarIdleRespawn*1000*60 )
BallaMaverick1 = createVehicle ( 487, -2105.00000000, -52.90000153, 41.70000076, 0, 0, 90.00000000, "BallaBalla" )
setVehicleColor ( BallaMaverick1, 1, 22, 0, 0 )
setVehiclePaintjob ( BallaMaverick1, 3 )
toggleVehicleRespawn ( BallaMaverick1, true )
setVehicleRespawnDelay ( BallaMaverick1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaMaverick1, FCarIdleRespawn*1000*60 )
BallaMaverick2 = createVehicle ( 487, -2105.00000000, -39.59863281, 41.70000076, 0, 0, 90.00000000, "BallaBalla" )
setVehicleColor ( BallaMaverick2,1, 22, 0, 0 )
setVehiclePaintjob ( BallaMaverick2, 3 )
toggleVehicleRespawn ( BallaMaverick2, true )
setVehicleRespawnDelay ( BallaMaverick2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaMaverick2, FCarIdleRespawn*1000*60 )
BallaBuffalo1 = createVehicle ( 402, -2126.00000000, -21.70000076, 35.29999924, 0, 0, 270.00000000, "BallaBalla" )
setVehicleColor ( BallaBuffalo1, 22, 0, 0, 0 )
setVehiclePaintjob ( BallaBuffalo1, 3 )
toggleVehicleRespawn ( BallaBuffalo1, true )
setVehicleRespawnDelay ( BallaBuffalo1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaBuffalo1, FCarIdleRespawn*1000*60 )
BallaBuffalo2 = createVehicle ( 402, -2125.89990234, -24.39999962, 35.29999924, 0, 0, 270.00000000, "BallaBalla" )
setVehicleColor ( BallaBuffalo2, 22, 0, 0, 0 )
setVehiclePaintjob ( BallaBuffalo2, 3 )
toggleVehicleRespawn ( BallaBuffalo2, true )
setVehicleRespawnDelay ( BallaBuffalo2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaBuffalo2, FCarIdleRespawn*1000*60 )
BallaBuffalo3 = createVehicle ( 402, -2126.10009766, -27.00000000, 35.29999924, 0, 0, 270.00000000, "BallaBalla" )
setVehicleColor ( BallaBuffalo3, 22, 0, 0, 0 )
setVehiclePaintjob ( BallaBuffalo3, 3 )
toggleVehicleRespawn ( BallaBuffalo3, true )
setVehicleRespawnDelay ( BallaBuffalo3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaBuffalo3, FCarIdleRespawn*1000*60 )
BallaBeagle = createVehicle ( 511, -2143.88989258, -19.62010574, 53.39823151, 0, 0, 0.00000000, "BallaBalla" )
setVehicleColor ( BallaBeagle, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaBeagle, 3 )
toggleVehicleRespawn ( BallaBeagle, true )
setVehicleRespawnDelay ( BallaBeagle, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaBeagle, FCarIdleRespawn*1000*60 )
function VehicleBallasEnter ( player, seat )
local veh = source
if seat == 0 then
if not isBallas ( player ) then
opticExitVehicle ( player )
outputChatBox ( "Du bist kein Ballasmitglied!", player, 255, 0, 0 )
end
end
end
BallaVehs = { [BallaAdmiral1]=true, [BallaAdmiral2]=true, [BallaAdmiral3]=true, [BallaSentinel1]=true,
[BallaSentinel2]=true, [BallaHuntley1]=true , [BallaHuntley2]=true, [BallaHuntley3]=true ,
[BallaMaverick1]=true, [BallaMaverick2]=true, [BallaBuffalo1]=true, [BallaBuffalo2]=true, [BallaBeagle]=true,
[BallaFCR2]=true, [BallaSanchez1]=true, [BallaSanchez2]=true, [BallaSanchez3]=true, [BallaSanchez4]=true
}
local veh
function createBallaVehicle ( model, x, y, z, rx, ry, rz )
veh = createVehicle ( model, x, y, z, rx, ry, rz )
setVehicleColor ( veh, 0, 0, 0, 0 )
setVehiclePaintjob ( veh, 3 )
toggleVehicleRespawn ( veh, true )
setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 )
BallaVehs[veh] = true
end
for key, index in pairs ( BallaVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleBallasEnter )
end
Alles anzeigen
Hoffe einer kann mir helfen