geht das auch für vio_lite
Beiträge von Kontrak
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ja *?(*
Lua
Alles anzeigencreateBallaVehicle ( 517, -2126.15625000, -19.07976532, 35.31031418, 0, 0, 270.99426270, "BallaBalla" ) setVehicleColor ( BallaAdmiral1, 1, 22, 0, 0 ) setVehiclePaintjob ( BallaAdmiral1, 3 ) toggleVehicleRespawn ( BallaAdmiral1, true ) setVehicleRespawnDelay ( BallaAdmiral1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaAdmiral1, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 517, -2126.20043945, -16.60494804, 35.31031418, 0, 0, 270.99426270, "BallaBalla" ) setVehicleColor ( BallaAdmiral2, 1, 22, 0, 0 ) setVehiclePaintjob ( BallaAdmiral2, 3 ) toggleVehicleRespawn ( BallaAdmiral2, true ) setVehicleRespawnDelay ( BallaAdmiral2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaAdmiral2, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 517, -2126.20019531, -14.20450974, 35.31031418, 0, 0, 270.99426270, "BallaBalla" ) setVehicleColor ( BallaAdmiral3,1, 22, 0, 0 ) setVehiclePaintjob ( BallaAdmiral3, 3 ) toggleVehicleRespawn ( BallaAdmiral3, true ) setVehicleRespawnDelay ( BallaAdmiral3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaAdmiral3, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 405, -2102.35156250, -19.19921875, 35.29999924, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaSentinel1, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaSentinel1, 3 ) toggleVehicleRespawn ( BallaSentinel1, true ) setVehicleRespawnDelay ( BallaSentinel1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaSentinel1, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 405, -2102.40966797, -22.20000076, 35.29999924, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaSentinel2, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaSentinel2, 3 ) toggleVehicleRespawn ( BallaSentinel2, true ) setVehicleRespawnDelay ( BallaSentinel2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaSentinel2, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 405, -2108.89843750, -19.09922028, 35.29999924, 0, 0, 79.99987793, "BallaBalla" ) setVehicleColor ( BallaSentinel3, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaSentinel3, 3 ) toggleVehicleRespawn ( BallaSentinel3, true ) setVehicleRespawnDelay ( BallaSentinel3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaSentinel3, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 579, -2102.19995117, -49.79999924, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley1, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley1, 3 ) toggleVehicleRespawn ( BallaHuntley1, true ) setVehicleRespawnDelay ( BallaHuntley1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley1, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 579, -2105.89990234, -49.20000076, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley2, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley2, 3 ) toggleVehicleRespawn ( BallaHuntley2, true ) setVehicleRespawnDelay ( BallaHuntley2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley2, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 579, -2102.69995117, -41.59999847, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley3, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley3, 3 ) toggleVehicleRespawn ( BallaHuntley3, true ) setVehicleRespawnDelay ( BallaHuntley3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley3, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 579, -2105.60009766, -41.59999847, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley4, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley4, 3 ) toggleVehicleRespawn ( BallaHuntley4, true ) setVehicleRespawnDelay ( BallaHuntley4, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley4, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 487, -2105.00000000, -52.90000153, 41.70000076, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaMaverick1, 1, 22, 0, 0 ) setVehiclePaintjob ( BallaMaverick1, 3 ) toggleVehicleRespawn ( BallaMaverick1, true ) setVehicleRespawnDelay ( BallaMaverick1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaMaverick1, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 487, -2105.00000000, -39.59863281, 41.70000076, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaMaverick2,1, 22, 0, 0 ) setVehiclePaintjob ( BallaMaverick2, 3 ) toggleVehicleRespawn ( BallaMaverick2, true ) setVehicleRespawnDelay ( BallaMaverick2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaMaverick2, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 402, -2126.00000000, -21.70000076, 35.29999924, 0, 0, 270.00000000, "BallaBalla" ) setVehicleColor ( BallaBuffalo1, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaBuffalo1, 3 ) toggleVehicleRespawn ( BallaBuffalo1, true ) setVehicleRespawnDelay ( BallaBuffalo1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBuffalo1, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 402, -2125.89990234, -24.39999962, 35.29999924, 0, 0, 270.00000000, "BallaBalla" ) setVehicleColor ( BallaBuffalo2, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaBuffalo2, 3 ) toggleVehicleRespawn ( BallaBuffalo2, true ) setVehicleRespawnDelay ( BallaBuffalo2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBuffalo2, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 402, -2126.10009766, -27.00000000, 35.29999924, 0, 0, 270.00000000, "BallaBalla" ) setVehicleColor ( BallaBuffalo3, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaBuffalo3, 3 ) toggleVehicleRespawn ( BallaBuffalo3, true ) setVehicleRespawnDelay ( BallaBuffalo3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBuffalo3, FCarIdleRespawn*1000*60 ) createBallaVehicle ( 511, -2143.88989258, -19.62010574, 53.39823151, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaBeagle, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaBeagle, 3 ) toggleVehicleRespawn ( BallaBeagle, true ) setVehicleRespawnDelay ( BallaBeagle, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBeagle, FCarIdleRespawn*1000*60 ) function VehicleBallasEnter ( player, seat ) local veh = source if seat == 0 then if not isBallas ( player ) then opticExitVehicle ( player ) outputChatBox ( "Du bist kein Ballasmitglied!", player, 255, 0, 0 ) end end end BallaVehs = { [BallaAdmiral1]=true, [BallaAdmiral2]=true, [BallaAdmiral3]=true, [BallaSentinel1]=true, [BallaSentinel2]=true, [BallaHuntley1]=true , [BallaHuntley2]=true, [BallaHuntley3]=true , [BallaMaverick1]=true, [BallaMaverick2]=true, [BallaBuffalo1]=true, [BallaBuffalo2]=true, [BallaBeagle]=true, [BallaFCR2]=true, [BallaSanchez1]=true, [BallaSanchez2]=true, [BallaSanchez3]=true, [BallaSanchez4]=true } local veh function createBallaVehicle ( model, x, y, z, rx, ry, rz ) veh = createBallaVehicle ( model, x, y, z, rx, ry, rz ) setVehicleColor ( veh, 0, 0, 0, 0 ) setVehiclePaintjob ( veh, 3 ) toggleVehicleRespawn ( veh, true ) setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 ) BallaVehs[veh] = true end for key, index in pairs ( BallaVehs ) do addEventHandler ( "onVehicleEnter", key, VehicleBallasEnter ) end
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Jez kommt cars.lua:1: attempt to call global 'createBallaVehicle' (a nil value)
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Guten Tag
Ich habe ein Script angefertigt für die Ballascars nur an der position wo sie stehen sollten steht nur 1 Majestic *?(* und jeder kann damit fahren.
Error: cars.lua:5: attempt to perform arithmetic on global 'FCarDestroyRespawn' (a nil value)
Lua
Alles anzeigenBallaAdmiral1 = createVehicle ( 517, -2126.15625000, -19.07976532, 35.31031418, 0, 0, 270.99426270, "BallaBalla" ) setVehicleColor ( BallaAdmiral1, 1, 22, 0, 0 ) setVehiclePaintjob ( BallaAdmiral1, 3 ) toggleVehicleRespawn ( BallaAdmiral1, true ) setVehicleRespawnDelay ( BallaAdmiral1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaAdmiral1, FCarIdleRespawn*1000*60 ) BallaAdmiral2 = createVehicle ( 517, -2126.20043945, -16.60494804, 35.31031418, 0, 0, 270.99426270, "BallaBalla" ) setVehicleColor ( BallaAdmiral2, 1, 22, 0, 0 ) setVehiclePaintjob ( BallaAdmiral2, 3 ) toggleVehicleRespawn ( BallaAdmiral2, true ) setVehicleRespawnDelay ( BallaAdmiral2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaAdmiral2, FCarIdleRespawn*1000*60 ) BallaAdmiral3 = createVehicle ( 517, -2126.20019531, -14.20450974, 35.31031418, 0, 0, 270.99426270, "BallaBalla" ) setVehicleColor ( BallaAdmiral3,1, 22, 0, 0 ) setVehiclePaintjob ( BallaAdmiral3, 3 ) toggleVehicleRespawn ( BallaAdmiral3, true ) setVehicleRespawnDelay ( BallaAdmiral3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaAdmiral3, FCarIdleRespawn*1000*60 ) BallaSentinel1 = createVehicle ( 405, -2102.35156250, -19.19921875, 35.29999924, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaSentinel1, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaSentinel1, 3 ) toggleVehicleRespawn ( BallaSentinel1, true ) setVehicleRespawnDelay ( BallaSentinel1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaSentinel1, FCarIdleRespawn*1000*60 ) BallaSentinel2 = createVehicle ( 405, -2102.40966797, -22.20000076, 35.29999924, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaSentinel2, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaSentinel2, 3 ) toggleVehicleRespawn ( BallaSentinel2, true ) setVehicleRespawnDelay ( BallaSentinel2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaSentinel2, FCarIdleRespawn*1000*60 ) BallaSentinel3 = createVehicle ( 405, -2108.89843750, -19.09922028, 35.29999924, 0, 0, 79.99987793, "BallaBalla" ) setVehicleColor ( BallaSentinel3, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaSentinel3, 3 ) toggleVehicleRespawn ( BallaSentinel3, true ) setVehicleRespawnDelay ( BallaSentinel3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaSentinel3, FCarIdleRespawn*1000*60 ) BallaHuntley1 = createVehicle ( 579, -2102.19995117, -49.79999924, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley1, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley1, 3 ) toggleVehicleRespawn ( BallaHuntley1, true ) setVehicleRespawnDelay ( BallaHuntley1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley1, FCarIdleRespawn*1000*60 ) BallaHuntley2 = createVehicle ( 579, -2105.89990234, -49.20000076, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley2, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley2, 3 ) toggleVehicleRespawn ( BallaHuntley2, true ) setVehicleRespawnDelay ( BallaHuntley2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley2, FCarIdleRespawn*1000*60 ) BallaHuntley3 = createVehicle ( 579, -2102.69995117, -41.59999847, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley3, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley3, 3 ) toggleVehicleRespawn ( BallaHuntley3, true ) setVehicleRespawnDelay ( BallaHuntley3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley3, FCarIdleRespawn*1000*60 ) BallaHuntley4 = createVehicle ( 579, -2105.60009766, -41.59999847, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley4, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley4, 3 ) toggleVehicleRespawn ( BallaHuntley4, true ) setVehicleRespawnDelay ( BallaHuntley4, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley4, FCarIdleRespawn*1000*60 ) BallaMaverick1 = createVehicle ( 487, -2105.00000000, -52.90000153, 41.70000076, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaMaverick1, 1, 22, 0, 0 ) setVehiclePaintjob ( BallaMaverick1, 3 ) toggleVehicleRespawn ( BallaMaverick1, true ) setVehicleRespawnDelay ( BallaMaverick1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaMaverick1, FCarIdleRespawn*1000*60 ) BallaMaverick2 = createVehicle ( 487, -2105.00000000, -39.59863281, 41.70000076, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaMaverick2,1, 22, 0, 0 ) setVehiclePaintjob ( BallaMaverick2, 3 ) toggleVehicleRespawn ( BallaMaverick2, true ) setVehicleRespawnDelay ( BallaMaverick2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaMaverick2, FCarIdleRespawn*1000*60 ) BallaBuffalo1 = createVehicle ( 402, -2126.00000000, -21.70000076, 35.29999924, 0, 0, 270.00000000, "BallaBalla" ) setVehicleColor ( BallaBuffalo1, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaBuffalo1, 3 ) toggleVehicleRespawn ( BallaBuffalo1, true ) setVehicleRespawnDelay ( BallaBuffalo1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBuffalo1, FCarIdleRespawn*1000*60 ) BallaBuffalo2 = createVehicle ( 402, -2125.89990234, -24.39999962, 35.29999924, 0, 0, 270.00000000, "BallaBalla" ) setVehicleColor ( BallaBuffalo2, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaBuffalo2, 3 ) toggleVehicleRespawn ( BallaBuffalo2, true ) setVehicleRespawnDelay ( BallaBuffalo2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBuffalo2, FCarIdleRespawn*1000*60 ) BallaBuffalo3 = createVehicle ( 402, -2126.10009766, -27.00000000, 35.29999924, 0, 0, 270.00000000, "BallaBalla" ) setVehicleColor ( BallaBuffalo3, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaBuffalo3, 3 ) toggleVehicleRespawn ( BallaBuffalo3, true ) setVehicleRespawnDelay ( BallaBuffalo3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBuffalo3, FCarIdleRespawn*1000*60 ) BallaBeagle = createVehicle ( 511, -2143.88989258, -19.62010574, 53.39823151, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaBeagle, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaBeagle, 3 ) toggleVehicleRespawn ( BallaBeagle, true ) setVehicleRespawnDelay ( BallaBeagle, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBeagle, FCarIdleRespawn*1000*60 ) function VehicleBallasEnter ( player, seat ) local veh = source if seat == 0 then if not isBallas ( player ) then opticExitVehicle ( player ) outputChatBox ( "Du bist kein Ballasmitglied!", player, 255, 0, 0 ) end end end BallaVehs = { [BallaAdmiral1]=true, [BallaAdmiral2]=true, [BallaAdmiral3]=true, [BallaSentinel1]=true, [BallaSentinel2]=true, [BallaHuntley1]=true , [BallaHuntley2]=true, [BallaHuntley3]=true , [BallaMaverick1]=true, [BallaMaverick2]=true, [BallaBuffalo1]=true, [BallaBuffalo2]=true, [BallaBeagle]=true, [BallaFCR2]=true, [BallaSanchez1]=true, [BallaSanchez2]=true, [BallaSanchez3]=true, [BallaSanchez4]=true } local veh function createBallaVehicle ( model, x, y, z, rx, ry, rz ) veh = createVehicle ( model, x, y, z, rx, ry, rz ) setVehicleColor ( veh, 0, 0, 0, 0 ) setVehiclePaintjob ( veh, 3 ) toggleVehicleRespawn ( veh, true ) setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 ) BallaVehs[veh] = true end for key, index in pairs ( BallaVehs ) do addEventHandler ( "onVehicleEnter", key, VehicleBallasEnter ) end
Hoffe einer kann mir helfen -
Guten Tag
Ich habe ein Script angefertigt für die Ballascars nur an der position wo sie stehen sollten steht nur 1 Majestic *?(* und jeder kann damit fahren.
Error: cars.lua:5: attempt to perform arithmetic on global 'FCarDestroyRespawn' (a nil value)
Lua
Alles anzeigenBallaAdmiral1 = createVehicle ( 517, -2126.15625000, -19.07976532, 35.31031418, 0, 0, 270.99426270, "BallaBalla" ) setVehicleColor ( BallaAdmiral1, 1, 22, 0, 0 ) setVehiclePaintjob ( BallaAdmiral1, 3 ) toggleVehicleRespawn ( BallaAdmiral1, true ) setVehicleRespawnDelay ( BallaAdmiral1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaAdmiral1, FCarIdleRespawn*1000*60 ) BallaAdmiral2 = createVehicle ( 517, -2126.20043945, -16.60494804, 35.31031418, 0, 0, 270.99426270, "BallaBalla" ) setVehicleColor ( BallaAdmiral2, 1, 22, 0, 0 ) setVehiclePaintjob ( BallaAdmiral2, 3 ) toggleVehicleRespawn ( BallaAdmiral2, true ) setVehicleRespawnDelay ( BallaAdmiral2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaAdmiral2, FCarIdleRespawn*1000*60 ) BallaAdmiral3 = createVehicle ( 517, -2126.20019531, -14.20450974, 35.31031418, 0, 0, 270.99426270, "BallaBalla" ) setVehicleColor ( BallaAdmiral3,1, 22, 0, 0 ) setVehiclePaintjob ( BallaAdmiral3, 3 ) toggleVehicleRespawn ( BallaAdmiral3, true ) setVehicleRespawnDelay ( BallaAdmiral3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaAdmiral3, FCarIdleRespawn*1000*60 ) BallaSentinel1 = createVehicle ( 405, -2102.35156250, -19.19921875, 35.29999924, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaSentinel1, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaSentinel1, 3 ) toggleVehicleRespawn ( BallaSentinel1, true ) setVehicleRespawnDelay ( BallaSentinel1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaSentinel1, FCarIdleRespawn*1000*60 ) BallaSentinel2 = createVehicle ( 405, -2102.40966797, -22.20000076, 35.29999924, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaSentinel2, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaSentinel2, 3 ) toggleVehicleRespawn ( BallaSentinel2, true ) setVehicleRespawnDelay ( BallaSentinel2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaSentinel2, FCarIdleRespawn*1000*60 ) BallaSentinel3 = createVehicle ( 405, -2108.89843750, -19.09922028, 35.29999924, 0, 0, 79.99987793, "BallaBalla" ) setVehicleColor ( BallaSentinel3, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaSentinel3, 3 ) toggleVehicleRespawn ( BallaSentinel3, true ) setVehicleRespawnDelay ( BallaSentinel3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaSentinel3, FCarIdleRespawn*1000*60 ) BallaHuntley1 = createVehicle ( 579, -2102.19995117, -49.79999924, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley1, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley1, 3 ) toggleVehicleRespawn ( BallaHuntley1, true ) setVehicleRespawnDelay ( BallaHuntley1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley1, FCarIdleRespawn*1000*60 ) BallaHuntley2 = createVehicle ( 579, -2105.89990234, -49.20000076, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley2, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley2, 3 ) toggleVehicleRespawn ( BallaHuntley2, true ) setVehicleRespawnDelay ( BallaHuntley2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley2, FCarIdleRespawn*1000*60 ) BallaHuntley3 = createVehicle ( 579, -2102.69995117, -41.59999847, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley3, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley3, 3 ) toggleVehicleRespawn ( BallaHuntley3, true ) setVehicleRespawnDelay ( BallaHuntley3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley3, FCarIdleRespawn*1000*60 ) BallaHuntley4 = createVehicle ( 579, -2105.60009766, -41.59999847, 35.40000153, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaHuntley4, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaHuntley4, 3 ) toggleVehicleRespawn ( BallaHuntley4, true ) setVehicleRespawnDelay ( BallaHuntley4, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaHuntley4, FCarIdleRespawn*1000*60 ) BallaMaverick1 = createVehicle ( 487, -2105.00000000, -52.90000153, 41.70000076, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaMaverick1, 1, 22, 0, 0 ) setVehiclePaintjob ( BallaMaverick1, 3 ) toggleVehicleRespawn ( BallaMaverick1, true ) setVehicleRespawnDelay ( BallaMaverick1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaMaverick1, FCarIdleRespawn*1000*60 ) BallaMaverick2 = createVehicle ( 487, -2105.00000000, -39.59863281, 41.70000076, 0, 0, 90.00000000, "BallaBalla" ) setVehicleColor ( BallaMaverick2,1, 22, 0, 0 ) setVehiclePaintjob ( BallaMaverick2, 3 ) toggleVehicleRespawn ( BallaMaverick2, true ) setVehicleRespawnDelay ( BallaMaverick2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaMaverick2, FCarIdleRespawn*1000*60 ) BallaBuffalo1 = createVehicle ( 402, -2126.00000000, -21.70000076, 35.29999924, 0, 0, 270.00000000, "BallaBalla" ) setVehicleColor ( BallaBuffalo1, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaBuffalo1, 3 ) toggleVehicleRespawn ( BallaBuffalo1, true ) setVehicleRespawnDelay ( BallaBuffalo1, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBuffalo1, FCarIdleRespawn*1000*60 ) BallaBuffalo2 = createVehicle ( 402, -2125.89990234, -24.39999962, 35.29999924, 0, 0, 270.00000000, "BallaBalla" ) setVehicleColor ( BallaBuffalo2, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaBuffalo2, 3 ) toggleVehicleRespawn ( BallaBuffalo2, true ) setVehicleRespawnDelay ( BallaBuffalo2, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBuffalo2, FCarIdleRespawn*1000*60 ) BallaBuffalo3 = createVehicle ( 402, -2126.10009766, -27.00000000, 35.29999924, 0, 0, 270.00000000, "BallaBalla" ) setVehicleColor ( BallaBuffalo3, 22, 0, 0, 0 ) setVehiclePaintjob ( BallaBuffalo3, 3 ) toggleVehicleRespawn ( BallaBuffalo3, true ) setVehicleRespawnDelay ( BallaBuffalo3, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBuffalo3, FCarIdleRespawn*1000*60 ) BallaBeagle = createVehicle ( 511, -2143.88989258, -19.62010574, 53.39823151, 0, 0, 0.00000000, "BallaBalla" ) setVehicleColor ( BallaBeagle, 22, 1, 0, 0 ) setVehiclePaintjob ( BallaBeagle, 3 ) toggleVehicleRespawn ( BallaBeagle, true ) setVehicleRespawnDelay ( BallaBeagle, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( BallaBeagle, FCarIdleRespawn*1000*60 ) function VehicleBallasEnter ( player, seat ) local veh = source if seat == 0 then if not isBallas ( player ) then opticExitVehicle ( player ) outputChatBox ( "Du bist kein Ballasmitglied!", player, 255, 0, 0 ) end end end BallaVehs = { [BallaAdmiral1]=true, [BallaAdmiral2]=true, [BallaAdmiral3]=true, [BallaSentinel1]=true, [BallaSentinel2]=true, [BallaHuntley1]=true , [BallaHuntley2]=true, [BallaHuntley3]=true , [BallaMaverick1]=true, [BallaMaverick2]=true, [BallaBuffalo1]=true, [BallaBuffalo2]=true, [BallaBeagle]=true, [BallaFCR2]=true, [BallaSanchez1]=true, [BallaSanchez2]=true, [BallaSanchez3]=true, [BallaSanchez4]=true } local veh function createBallaVehicle ( model, x, y, z, rx, ry, rz ) veh = createVehicle ( model, x, y, z, rx, ry, rz ) setVehicleColor ( veh, 0, 0, 0, 0 ) setVehiclePaintjob ( veh, 3 ) toggleVehicleRespawn ( veh, true ) setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 ) setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 ) BallaVehs[veh] = true end for key, index in pairs ( BallaVehs ) do addEventHandler ( "onVehicleEnter", key, VehicleBallasEnter ) end
Hoffe einer kann mir helfen
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Hey ich habe vio Lite undzwar habe ich ein geld bugg wenn ich von der bank 1mio abhebe werden 3Mio abgezogen und nur 1mio abgehoben und wenn ich 1mio wieder einzahle kommen wieder 3Mio rein
Vorhin habe ich von 10mio, 1 Mio abgezogen hatte ich 7mio dann habe ich wieder 1mio abgezogen und dann waren es 5Mio.Weiss einer in welcher datei das steckt oder kann mir einer eventuell dabei helfen
Ich hoffe einer hilft mir ich wäre sehr dankbar
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nur per paysafecard!
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Ich habe eine Fraktion hinzugefügt und jez geht das log in nichtmehr, habe auch schon alles rückgängig gemacht geht trotzdem nicht
ERROR: violite\registerlogin\registerloginserver.lua:502: attempt to index global 'fraktionMembers' (a nil value)
Zeile 491 - 513Lua
Alles anzeigenlocal money = tonumber ( dsatz["Geld"] ) vioSetElementData ( player, "money", money ) if money >= 0 then givePlayerMoney ( player, money ) else takePlayerMoney ( player, money ) end setElementData( player , "bankmoney" , money ) local fraktion = tonumber ( dsatz["Fraktion"] ) vioSetElementData ( player, "fraktion", fraktion ) if fraktion > 0 or fraktion == -1 then fraktionMembers[fraktion][player] = fraktion -Zeile 502- end local fac = vioGetElementData ( player, "fraktion" ) setPlayerTeam ( player, players ) local rang = tonumber ( dsatz["FraktionsRang"] ) bindKey ( player, "1", "down", tazer_func, player ) vioSetElementData ( player, "rang", tonumber ( rang ) ) local admnlvl = tonumber ( dsatz["Adminlevel"] ) vioSetElementData ( player, "adminlvl", admnlvl ) if admnlvl >= 1 then adminsIngame[player] = admnlvl end
Habe es nun als Zivi versucht nun kommen noch folgende Fehler hinzu
ERROR: violite\environment\spawn.lua:51: attempt to call global 'isArmy' (a nil value) ERROR: violite\jobs\payday.lua:186: attempt to call global 'isArmy' (a nil value) -
danke aber funktioniert trotzdem nicht
Habe es nun als Zivi versucht nun kommen noch folgende Fehler hinzu
ERROR: vio_lite\environment\spawn.lua:51: attempt to call global 'isArmy' (a nil value)
ERROR: vio_lite\jobs\payday.lua:186: attempt to call global 'isArmy' (a nil value) -
Ich habe eine Fraktion hinzugefügt und jez geht das log in nichtmehr, habe auch schon alles rückgängig gemacht geht trotzdem nicht
ERROR: vio_lite\register_login\register_login_server.lua:502: attempt to index global 'fraktionMembers' (a nil value)
Zeile 491 - 513
Lua
Alles anzeigenlocal money = tonumber ( dsatz["Geld"] ) vioSetElementData ( player, "money", money ) if money >= 0 then givePlayerMoney ( player, money ) else takePlayerMoney ( player, money ) end setElementData( player , "bankmoney" , money ) local fraktion = tonumber ( dsatz["Fraktion"] ) vioSetElementData ( player, "fraktion", fraktion ) if fraktion > 0 or fraktion == -1 then fraktionMembers[fraktion][player] = fraktion -Zeile 502- end local fac = vioGetElementData ( player, "fraktion" ) setPlayerTeam ( player, players ) local rang = tonumber ( dsatz["FraktionsRang"] ) bindKey ( player, "1", "down", tazer_func, player ) vioSetElementData ( player, "rang", tonumber ( rang ) ) local admnlvl = tonumber ( dsatz["Adminlevel"] ) vioSetElementData ( player, "adminlvl", admnlvl ) if admnlvl >= 1 then adminsIngame[player] = admnlvl end
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Ich kann kein geld abheben oder einzahlen
Fehler:
ERROR: Client triggered serverside event Auszahlung, but event is not added serverside
ERROR: Client triggered serverside event Einzahlung, but event is not added serversidewenn ich alles auf triggedClientEvent mache kommt wieder attempt to call global ( a nil value)
und habe auch schon versucht in der meta am ende statt "client", "server" zu schreiben geht auch nichtLua
Alles anzeigenfunction SubmitEinzahlenBtn(button) if button == "left" then triggerServerEvent ( "Einzahlen", getLocalPlayer(), guiGetText ( gEdit["summe"] ) ) end end function SubmitAuszahlenBtn(button) if button == "left" then triggerServerEvent ( "Auszahlen", getLocalPlayer(), guiGetText ( gEdit["summe"] ) ) end end function SubmitSpendenBtn(button) if button == "left" then triggerServerEvent ( "Spenden", getLocalPlayer(), guiGetText ( gEdit["summe"] ) ) end end function SubmitUeberweisenBtn(button) if button == "left" then triggerServerEvent ( "Ueberweisen", getLocalPlayer(), guiGetText ( gEdit["summe"] ), guiGetText ( gEdit["empfänger"] ) ) end end function SubmitStandanzeigenBtn(button) if button == "left" then triggerServerEvent ( "showBankMoney", getLocalPlayer() ) end end function SubmitBankautomatAbbrechenBtn(button) if button == "left" then guiSetVisible(bankautomatmenue_bg,false) showCursor(false) triggerServerEvent ( "cancel_gui_server", getLocalPlayer() ) end end function HideBankautomatGui_func() guiSetVisible(bankautomatmenue_bg,false) triggerServerEvent ( "cancel_gui_server", getLocalPlayer() ) end addEvent ( "HideBankautomatGui", true) addEventHandler ( "HideBankautomatGui", getRootElement(), HideBankautomatGui_func) function ShowBankautomatGui_func() if (bankautomatmenue_bg ~= nil) then guiSetVisible(bankautomatmenue_bg, true) end end addEvent ( "ShowBankautomatGui", true) addEventHandler ( "ShowBankautomatGui", getRootElement(), ShowBankautomatGui_func) function _CreateBankautomatGui() bankautomatmenue_bg = guiCreateWindow(screenwidth/100*34,screenheight/100*40,333,195,"Geldautomat",false) guiSetAlpha ( bankautomatmenue_bg, 1 ) --- Labels --- gLabel["$-Zeichen"] = guiCreateLabel(0.2192,0.2103,0.0511,0.1744,"$",true,bankautomatmenue_bg) guiLabelSetColor(gLabel["$-Zeichen"],255,255,255) guiLabelSetVerticalAlign(gLabel["$-Zeichen"],"top") guiLabelSetHorizontalAlign(gLabel["$-Zeichen"],"left",false) gLabel["An-Zeichen"] = guiCreateLabel(0.027,0.441,0.0661,0.1179,"An",true,bankautomatmenue_bg) guiLabelSetColor(gLabel["An-Zeichen"],255,255,255) guiLabelSetVerticalAlign(gLabel["An-Zeichen"],"top") guiLabelSetHorizontalAlign(gLabel["An-Zeichen"],"left",false) --- Buttons --- gButtons["auszahlen"] = guiCreateButton(0.2823,0.1641,0.2042,0.1846,"Auszahlen",true,bankautomatmenue_bg) gButtons["einzahlen"] = guiCreateButton(0.5135,0.1641,0.2042,0.1846,"Einzahlen",true,bankautomatmenue_bg) gButtons["spenden"] = guiCreateButton(0.7447,0.1641,0.2042,0.1846,"Spenden",true,bankautomatmenue_bg) gButtons["ueberweisen"] = guiCreateButton(0.5135,0.4,0.3153,0.1846,"Ueberweisen",true,bankautomatmenue_bg) gButtons["standanzeigen"] = guiCreateButton(0.048,0.6718,0.5946,0.1846,"Kontostand anzeigen",true,bankautomatmenue_bg) gButtons["bankautomatabbrechen"] = guiCreateButton(0.6697,0.6718,0.2763,0.1846,"Abbrechen",true,bankautomatmenue_bg) --- Buttons-Aktion --- addEventHandler("onClientGUIClick", gButtons["auszahlen"], SubmitAuszahlenBtn, false) addEventHandler("onClientGUIClick", gButtons["einzahlen"], SubmitEinzahlenBtn, false) addEventHandler("onClientGUIClick", gButtons["spenden"], SubmitSpendenBtn, false) addEventHandler("onClientGUIClick", gButtons["ueberweisen"], SubmitUeberweisenBtn, false) addEventHandler("onClientGUIClick", gButtons["standanzeigen"], SubmitStandanzeigenBtn, false) addEventHandler("onClientGUIClick", gButtons["bankautomatabbrechen"], SubmitBankautomatAbbrechenBtn, false) --- Edit-Felder --- gEdit["summe"] = guiCreateEdit(0.048,0.1641,0.2042,0.1641,"",true,bankautomatmenue_bg) gEdit["empfänger"] = guiCreateEdit(0.1081,0.4103,0.3664,0.1641,"",true,bankautomatmenue_bg) --- Settings --- guiSetVisible(bankautomatmenue_bg, false) guiWindowSetSizable(bankautomatmenue_bg,false) guiWindowSetMovable(bankautomatmenue_bg,false) end --addEvent ( "_CreateBankautomatGui", true ) --addEventHandler ( "_CreateBankautomatGui", getRootElement(), _CreateBankautomatGui_func) addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function () _CreateBankautomatGui() end )
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Vielen Dank
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Ah , Danke nur wenn ich Spawne ist die leiste leer also ich habe dann riesen Hunger
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Dankeschön es geht, nur in welcher zeile kann ich noch einstellen das man nicht so schnell / nicht beim spawnen hunger hat?
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Guten Tag,
Ich habe vio_lite und die Grüne Hungerleiste taucht nicht auf wenn ich auf B drücke und nachdem Spawnen habe ich sofort Hunger und verliere Leben.
Der Fehler:
ERROR: vio_lite\client\hunger_client.lua:51: attempt to call global 'hudEinblendenDmg_func' (a nil value)
(der gleiche fehler auch mit Anticheat)Lua
Alles anzeigenfoodBarX = math.floor(screenwidth / 1.1707) - 1 foodBarY = math.floor(screenheight / 6.6666) - 1 foodBarWidth = math.floor(screenwidth / 10.37) foodBarHeight = math.floor(screenheight / 51.42) foodBarY = foodBarY - 0.02962962962963 * screenheight / 2 - foodBarHeight / 2 setElementData(lp, "hunger", 50, false) local showingFoodBar = false showHungerBar = function() if tonumber(getElementData(lp, "loggedin")) == 1 and not isCursorShowing() and not showingFoodBar then addEventHandler("onClientRender", getRootElement(), drawFoodBar) showingFoodBar = true end end drawFoodBar = function() local x, y, width, height = foodBarX, foodBarY, foodBarWidth, foodBarHeight local hunger = getElementData(lp, "hunger") / 100 local spaceBarSize = screenwidth / 384 local hungerWidth = (width - spaceBarSize * 2) * hunger hungerWidth = spaceBarSize + hungerWidth dxDrawImage(x, y, width, height, "images/gui/hunger_empty.png", 0, 0, 0, nil, true) dxDrawImageSection(x - 1, y - 1, hungerWidth, height, 1, 1, hungerWidth, height, "images/gui/hunger_full.png", 0, 0, 0, nil, true) end hungerDeathFix = function() if source == lp then setElementData(lp, "hunger", 40) end end addEventHandler("onClientPlayerWasted", getRootElement(), hungerDeathFix) hideHungerBar = function() if showingFoodBar then removeEventHandler("onClientRender", getRootElement(), drawFoodBar) showingFoodBar = false end end moreHunger = function() if getElementData(lp, "jailtime") and getElementData(lp, "jailtime") <= 0 and not pokering and not invulnerable then local curhunger = getElementData(lp, "hunger") - 1 if curhunger < 0 then curhunger = 0 end setElementData(lp, "hunger", curhunger, false) if curhunger == 33 then outputChatBox("Besorg dir bald etwas zu essen, oder du faengst an, zu verhungern!", 125, 0, 0) elseif curhunger < 25 then local loss = math.floor((25 - curhunger) / 2 * 20) / 10 setElementHealth(lp, getElementHealth(lp) - loss) hudEinblendenDmg_func(0, 0, 0, 0, true) end end end setTimer(moreHunger, 50000, -1) eatSomething_func = function(l_6_0) if not l_6_0 then l_6_0 = 100 end setElementData(lp, "hunger", getElementData(lp, "hunger") + l_6_0, false) if getElementData(lp, "hunger") > 100 then setElementData(lp, "hunger", 100, false) end showHungerBar() setTimer(hideHungerBar, 4000, 1) end addEvent("eatSomething", true) addEventHandler("eatSomething", getRootElement(), eatSomething_func)
hoffe ihr könnt mir helfen
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wie kann ich eine machen
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Guten Tag,
Ich habe vio_lite und habe alle backdoors ausser /shut Jack12345432167899876 raus gemacht und in einem anderen Beitrag habe ich gelesen das der unter admincmds.lua steht, nur ich finde nichts von commandhandler jack oder anderes habe auch schon mit notepad das ganze script absuchen lassen nach dem command aber er findet nichts.
Weiss einer wo der drin stehen könnte habe auch gehört der kann irgendwie geheim mit einem Include drin sein oder so.
Hoffe einer kann mir helfen.