Beiträge von Cepherus
-
-
Release Diverser Maps
Nun ist es soweit.
Ich Release einige meiner Maps da ich nicht mehr so großartig viel mit MTA bzw. dem Reallife Gamemodes zu tun habe,
möchte ich nicht das sie einfach auf meinem Desktop vergammeln.... Also stelle ich sie euch zur verfügung!
Nutzt sie. Verändert sie. Hasst sie. Sonnt euch in ihrer schönheit.. ist mir egal hauptsache ihr habt Spaß damit!der Downloadlink:
https://www.file-upload.net/download-13109…pherus.zip.htmlIn diesem Sinne wünsche ich viel Spaß! euer Cepherus
-
@Epoxi Spuckt dir das Script denn Errorcodes entgegen? wenn ja wäre es hilfreich wenn du uns diese zeigst.
-
-
@SplashFake wir würden es ja gerne mit dir klären aber solche Aktionen wie sich im Teamspeak zu muten sobald die betreffenden Personen samt vorgesetzten in den Channel kommen tragen leider nicht zur klärung bei.
MFG Cepherus
-
Sammel Beweise dafür, dass sie dir was verkauft haben und weiter verkaufen.
Dann zeig sie an, weil sie ohne ein Gewerbe nicht einfach auf diese Art Sachen verkaufen können.Besser kannst du dich nicht rächen
Es besteht ein angemeldetes Gewerbe somit dürfen die Serverinhaber spenden annehmen und sogar Dienste anbieten.
-
dann werde ich das mal ausprobiernen und aufm testserver bissel tüfteln
-
das script läd er ja der marker ist auch da nur wenn man da rein läuft kommt das gui nicht.. ich hab schon versucht es mit isFaction zu erseetzen aber dann wollte es garnicht mehr
-
Code
[2015-09-26 12:32:00] ERROR: [Scripts]/wcarrob/carrob_server_v1.1.lua:15: attempt to call global 'isEvil' (a nil value) [2015-09-26 12:32:02] ERROR: [Scripts]/wcarrob/carrob_server_v1.1.lua:15: attempt to call global 'isEvil' (a nil value) [2015-09-26 12:32:26] ERROR: [Scripts]/wcarrob/carrob_server_v1.1.lua:15: attempt to call global 'isEvil' (a nil value)
Tja bin kein all so guter scripter weswegen ich jetzt hierbei auch um hilfe frage. verwendetes Script Vio Extendet
Lua
Alles anzeigenfunction markHit ( hitElement ) if getElementType(hitElement) == "player" then if isEvil (player) then if (robbed == false) then triggerClientEvent ( hitElement, "showRobW", getRootElement() ) robbed = true else outputChatBox("Wang Cars kann nur jede halbe Stunde ausgeraubt werden!",hitElement,125,0,0) end else outputChatBox("Du bist in keiner Boesen Fraktion!",hitElement, 125,0,0) end else outputChatBox("Du musst aussteigen!",hitElement,125,0,0) end end addEventHandler("onMarkerHit", RobMark, markHit)
-
Problem gelöst danke bin ja noch lua am lernen geht langsam aber sicher vorran
-
Lua
Alles anzeigenfunction spawnchange_func ( player, cmd, place, sType ) local pname = getPlayerName ( player ) if place == "house" then if vioGetElementData ( player, "housekey" ) ~= 0 then local dim = math.abs ( tonumber ( vioGetElementData ( player, "housekey" ) ) ) local hint = vioGetElementData ( houses["pickup"][dim], "curint" ) local int, intx, inty, intz = getInteriorData ( hint ) if hint == 0 then int = 0 dim = 0 intx, inty, intz = getElementPosition ( houses["pickup"][dim] ) end vioSetElementData ( player, "spawndim", dim ) vioSetElementData ( player, "spawnint", int ) vioSetElementData ( player, "spawnpos_x", intx ) vioSetElementData ( player, "spawnpos_y", inty ) vioSetElementData ( player, "spawnpos_z", intz ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) OwnFootCheck ( player ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu bist Obdachlos!", 5000, 0, 125, 0 ) end elseif place == "faction" then local faction = vioGetElementData ( player, "fraktion" ) if faction > 0 then if vioGetElementData ( player, "rang" ) >= 5 or faction == 9 then OwnFootCheck ( player ) if faction == 1 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", 228.71 ) vioSetElementData ( player, "spawnpos_y", 126.83 ) vioSetElementData ( player, "spawnpos_z", 1009.85 ) vioSetElementData ( player, "spawnrot_x", 180 ) vioSetElementData ( player, "spawnint", 10 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 210.94281005859, 150.44526672363, 1002.672668457, -90, 3, 0 ) end end if faction == 2 then if sType == "sf" then setPlayerNewSpawnpoint ( player, -684.36, 939.62, 13.63, 90, 0, 0 ) else setPlayerNewSpawnpoint ( player, 2170.59, 1601.95, 999.61895751953, 0, 1, 0 ) end triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 3 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", -2160.2456054688 ) vioSetElementData ( player, "spawnpos_y", 642.27325439453 ) vioSetElementData ( player, "spawnpos_z", 1057.2429199219 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 1 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 1927.07, 1017.93, 994.11, 90, 10, 0 ) end end if faction == 4 then vioSetElementData ( player, "spawnpos_x", -1998.9085693359 ) vioSetElementData ( player, "spawnpos_y", -1563.2896728516 ) vioSetElementData ( player, "spawnpos_z", 85.435836791992 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 5 then setPlayerNewSpawnpoint ( player, -2053.20703125, 458.19296264648, 35.171875, 0, 0, 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 6 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", -2453.8784179688 ) vioSetElementData ( player, "spawnpos_y", 503.82363891602 ) vioSetElementData ( player, "spawnpos_z", 29.728803634644 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 221.1217956543, 150.03002929688, 1002.672668457, -90, 3, 0 ) end end if faction == 7 then if sType == "Strip" then vioSetElementData ( player, "spawnpos_x", -2664.1999511719 ) vioSetElementData ( player, "spawnpos_y", 239.5 ) vioSetElementData ( player, "spawnpos_z", 4.3000001907349 ) vioSetElementData ( player, "spawnrot_x", 170.002807 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, -797.27, 2439.11, 157.66, 184, 0, 0 ) end triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 8 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", -1346.1706542969 ) vioSetElementData ( player, "spawnpos_y", 492.36785888672 ) vioSetElementData ( player, "spawnpos_z", 10.851915359497 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) elseif sType == "lv" then vioSetElementData ( player, "spawnpos_x", 247.46310424805 ) vioSetElementData ( player, "spawnpos_y", 1859.85546875 ) vioSetElementData ( player, "spawnpos_z", 13.733238220215 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end end if faction == 9 then if sType == "sf" then setPlayerNewSpawnpoint ( player, 508.35272216797, -84.92643737793, 998.61016845703, 0, 11, 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) elseif sType == "lv" then setPlayerNewSpawnpoint ( player, 1126.712890625, -12.259765625, 1002.0859375, 0, 12, 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end end else if faction == 1 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", 246.3 ) vioSetElementData ( player, "spawnpos_y", 125.05 ) vioSetElementData ( player, "spawnpos_z", 1003 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 10 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 216.72428894043, 168.78742980957, 1002.672668457, 90, 3, 0 ) end end if faction == 2 then if sType == "sf" then setPlayerNewSpawnpoint ( player, -660.83, 1025.09, 12.78, 90, 0, 0 ) else setPlayerNewSpawnpoint ( player, 2170.59, 1601.95, 999.61895751953, 0, 1, 0 ) end triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 3 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", -2160.2456054688 ) vioSetElementData ( player, "spawnpos_y", 642.27325439453 ) vioSetElementData ( player, "spawnpos_z", 1057.2429199219 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 1 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 1927.07, 1017.93, 994.11, 90, 10, 0 ) end end if faction == 4 then vioSetElementData ( player, "spawnpos_x", -1998.9085693359 ) vioSetElementData ( player, "spawnpos_y", -1563.2896728516 ) vioSetElementData ( player, "spawnpos_z", 85.435836791992 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 5 then setPlayerNewSpawnpoint ( player, -2520.77, -623.44, 132.77, 0, 0, 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 6 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", -2453.8784179688 ) vioSetElementData ( player, "spawnpos_y", 503.82363891602 ) vioSetElementData ( player, "spawnpos_z", 29.728803634644 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 216.72428894043, 168.78742980957, 1002.672668457, 90, 3, 0 ) end end if faction == 7 then if sType == "strip" then vioSetElementData ( player, "spawnpos_x", -2664.1999511719 ) vioSetElementData ( player, "spawnpos_y", 239.5 ) vioSetElementData ( player, "spawnpos_z", 4.3000001907349 ) vioSetElementData ( player, "spawnrot_x", 170.002807 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, -797.27, 2439.11, 157.66, 184, 0, 0 ) end triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 8 then if sType == "ls" then vioSetElementData ( player, "spawnpos_x", -1346.1706542969 ) vioSetElementData ( player, "spawnpos_y", 492.36785888672 ) vioSetElementData ( player, "spawnpos_z", 10.851915359497 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) elseif sType == "lv" then vioSetElementData ( player, "spawnpos_x", 247.46310424805 ) vioSetElementData ( player, "spawnpos_y", 1859.85546875 ) vioSetElementData ( player, "spawnpos_z", 13.733238220215 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end end end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist in\nkeiner Fraktion!", 5000, 125, 0, 0 ) end elseif place == "street" then vioSetElementData ( player, "spawnpos_x", -1966.4677734375 ) vioSetElementData ( player, "spawnpos_y", 137.9072265625 ) vioSetElementData ( player, "spawnpos_z", 27.6875 ) vioSetElementData ( player, "spawnrot_x", 92.075073242188 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) elseif place == "hotel" then if vioGetElementData ( player, "money" ) >= 100 then takePlayerSaveMoney ( player, 100 ) if sType == "sf" then vioSetElementData ( player, "spawnpos_x", 2230.5236816406 ) vioSetElementData ( player, "spawnpos_y", -1107.6160888672 ) vioSetElementData ( player, "spawnpos_z", 1050.5319824219 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 5 ) vioSetElementData ( player, "spawndim", 0 ) else vioSetElementData ( player, "spawnpos_x", 2230.5236816407 ) vioSetElementData ( player, "spawnpos_y", -1107.6160888672 ) vioSetElementData ( player, "spawnpos_z", 1050.5319824219 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 5 ) vioSetElementData ( player, "spawndim", 0 ) end triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\n\nDu musst mind.\n100 $ besitzen!", 5000, 0, 125, 0 ) end elseif place == "hier" then if vioGetElementData ( player, "adminlvl" ) >= 2 then local x, y, z = getElementPosition ( player ) vioSetElementData ( player, "spawnpos_x", x ) vioSetElementData ( player, "spawnpos_y", y ) vioSetElementData ( player, "spawnpos_z", z ) vioSetElementData ( player, "spawnrot_x", getPedRotation ( player ) ) vioSetElementData ( player, "spawnint", getElementInterior ( player ) ) vioSetElementData ( player, "spawndim", getElementDimension ( player ) ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end elseif place == "bar" then if vioGetElementData ( player, "club" ) == "biker" then vioSetElementData ( player, "spawnpos_x", -2244.6462402344 ) vioSetElementData ( player, "spawnpos_y", -88.103973388672 ) vioSetElementData ( player, "spawnpos_z", 34.96 ) vioSetElementData ( player, "spawnrot_x", 180 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else outputChatBox ( "Du bist kein Biker!", player, 125, 0, 0 ) end elseif place == "boat" then OwnFootCheck ( player ) local pname = getPlayerName ( player ) local model = false local veh for i = 1, 10 do veh = _G[getPrivVehString ( pname, i )] if isElement ( veh ) then veh = getElementModel ( veh ) if veh == 454 or veh == 484 then if veh == 484 then model = "marquis" elseif veh == 454 then model = "tropic" end nexti = i break end end end if not model then triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast keine\nYacht!", 5000, 125, 0, 0 ) else vioSetElementData ( player, "spawnpos_x", model ) vioSetElementData ( player, "spawnpos_y", getPrivVehString ( pname, nexti ) ) vioSetElementData ( player, "spawnpos_z", 0 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end elseif place == "wohnmobil" then local wohnmobil = false for i = 1, 10 do veh = _G[getPrivVehString ( pname, i )] if isElement ( veh ) then if camper [ getElementModel ( veh ) ] then wohnmobil = true end end end if wohnmobil then vioSetElementData ( player, "spawnpos_x", "wohnmobil" ) vioSetElementData ( player, "spawnpos_y", 0 ) vioSetElementData ( player, "spawnpos_z", 0 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\n\nDu hast kein\nWohnmobil!", 5000, 0, 125, 0 ) end else outputChatBox ( "Ungueltige Eingabe! Bitte entweder \"house\", \"faction\", \"boat\", \"wohnmobil\" oder \"street\" eingeben!", player, 125, 0, 0 ) end MySQL_SetString("userdata", "Spawnpos_X", vioGetElementData ( player, "spawnpos_x" ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "Spawnpos_Y", vioGetElementData ( player, "spawnpos_y" ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "Spawnpos_Z", vioGetElementData ( player, "spawnpos_z" ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "Spawnrot_X", vioGetElementData ( player, "spawnrot_x" ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "SpawnInterior", vioGetElementData ( player, "spawnint" ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "SpawnDimension", vioGetElementData ( player, "spawndim" ), "Name LIKE '"..pname.."'") end addCommandHandler ( "spawnchange", function ( player ) outputChatBox ( "Bitte nutze das Optionsmenue!", player, 125, 0, 0 ) end ) function changeSpawnPosition_func ( arg1, arg2 ) spawnchange_func ( client, "", arg1, arg2 ) end addEvent ( "changeSpawnPosition", true ) addEventHandler ( "changeSpawnPosition", getRootElement(), changeSpawnPosition_func ) function setPlayerNewSpawnpoint ( player, x, y, z, rot, int, dim ) vioSetElementData ( player, "spawnpos_x", x ) vioSetElementData ( player, "spawnpos_y", y ) vioSetElementData ( player, "spawnpos_z", z ) vioSetElementData ( player, "spawnrot_x", rot ) vioSetElementData ( player, "spawnint", int ) vioSetElementData ( player, "spawndim", dim ) end
-
Ich habe es in der spawnpoint_server.lua ja zweimal geändert als normaler Member kann ich da auch spawnen nur als leader will es dennoch nicht klappen
-
Da ich einen Doppelpost vermeiden wollte habe ich die SuFu genutzt! aber leider nichts passendes gefunden...
und zwar wollte ich den Spawnpunkt Striplokal der zweit base von den Los Aztecas nach SF verlegen noobspawn und reporter spawn ändern haben schon problemlos finktioniert [fraktionen->->spawnpoint_server.lua] nun habe ich das selbe bei der los aztecas zweitbase versucht die koordinaten geändert und schwups ob ich base oder striplokal auswähle ich spawne nur in der haupt base auf dem berg in LV...
-
habe das Script von meinem Kollegen InternetHD jetzt eingefügt allerdings kann ich wenn ich aus dem knast bin keine waffen benutzen, schlagen oder springen
hier die warnings:
[2015-08-28 22:41:24] WARNING: [vio]/vio/fraktionen/allround.lua:957: Bad argument @ 'toggleControl' [Expected player at argument 1, got nil]
[2015-08-28 22:41:24] WARNING: [vio]/vio/fraktionen/allround.lua:958: Bad argument @ 'toggleControl' [Expected player at argument 1, got nil]
[2015-08-28 22:41:24] WARNING: [vio]/vio/fraktionen/allround.lua:959: Bad argument @ 'toggleControl' [Expected player at argument 1, got nil]
[2015-08-28 22:41:24] WARNING: [vio]/vio/fraktionen/allround.lua:960: Bad argument @ 'toggleControl' [Expected player at argument 1, got nil]hier die betreffenden zeilen aus der funktion:
toggleControl ( targetPlayer, "enter_exit", true )
toggleControl ( targetPlayer, "fire", true )
toggleControl ( targetPlayer, "jump", true )
toggleControl ( targetPlayer, "action", true )hier die ganze funktion
Lua
Alles anzeigenfunction knastausbruch ( player ) local jailtime = vioGetElementData ( player, "jailtime" ) if jailtime == 0 then triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu bist nicht im Gefängnis!", 5000, 125, 0, 0 ) else outputChatBox ("Ein Häftling ist aus dem Knast ausgebrochen!", getRootElement(), 255, 0, 0) setElementPosition ( player, -1614.5999755859, 681.09997558594, 7.1999998092651 ) setElementInterior ( player, 0 ) setElementDimension ( player, 0 ) outputChatBox ("Du bist aus dem Gefängnis geflohen! Es wird Zeit das du dich aus dem Staub machst!", player, 0, 255, 0 ) outputChatBox ("Du wurdest von einem Unbekannten gesehen und bekommt 5 Wanteds für den Ausbruch!", player, 0, 255, 0 ) vioSetElementData ( player, "wanteds", vioGetElementData ( player, "wanteds" ) + 5 ) vioSetElementData ( player, "bail", 0 ) vioSetElementData ( player, "jailtime", 0 ) toggleControl ( targetPlayer, "enter_exit", true ) toggleControl ( targetPlayer, "fire", true ) toggleControl ( targetPlayer, "jump", true ) toggleControl ( targetPlayer, "action", true ) end end addCommandHandler("ausbrechen", knastausbruch ) addCommandHandler("jailbreak", knastausbruch )