Hallo,
ich suche nach einem Script, das die möglichkeit bietet als 3. Person die Wanteds eines anderen Spielers zu sehen unter seinem Namen
Sollte dann in etwa so aussehen:
Schutzweste ; Fraktionszeichen ; Wanteds
Hallo,
ich suche nach einem Script, das die möglichkeit bietet als 3. Person die Wanteds eines anderen Spielers zu sehen unter seinem Namen
Sollte dann in etwa so aussehen:
Schutzweste ; Fraktionszeichen ; Wanteds
Alles anzeigenfunction VehicleCopEnter ( player, seat )
local veh = source
source = player
if getPedOccupiedVehicleSeat ( source ) == 0 then
if ( stateVehs[veh] or federalVehicles[veh] or armyVehs[veh] or swatVehs[veh] ) and getElementModel ( veh ) ~= 520 then
if copskins[getElementModel ( source )] or fbiSkins[getElementModel(source)] or isArmy ( source ) or isswat ( source ) then
if not isKeyBound ( source, "sub_mission", "down", policeComputer ) then
bindKey ( source, "sub_mission", "down", policeComputer )
end
else
opticExitVehicle ( source )
outputChatBox ( "Du bist kein Beamter / nicht im Dienst!", source, 255, 0, 0 )
end
end
else
if copskins[getElementModel ( source )] == true then
if not isKeyBound ( source, "sub_mission", "down", policeComputer ) then
bindKey ( source, "sub_mission", "down", policeComputer )
end
end
end
endfunction policeComputer ( presser, key, state )
if state == "down" and ( isOnDuty(presser) or isArmy(presser) ) and ( stateVehs[getPedOccupiedVehicle( presser )] or ( armyVehs[getPedOccupiedVehicle( presser )] ) ) and getElementModel ( getPedOccupiedVehicle ( presser ) ) ~= 520 or isswat(presser) then
triggerClientEvent ( presser,"ShowPoliceComputerGui", getRootElement() )
vioSetElementData ( presser, "ElementClicked", true )
showCursor ( presser, true )
toggleAllControls ( presser, false )
end
endfunction isOnDuty ( player )
if copskins[getElementModel ( player )] or fbiSkins[getElementModel ( player )] or getElementModel ( player ) == 285 or isswat(player) then
return true
else
return false
end
endfor key, index in pairs ( stateVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleCopEnter )
end
for key, index in pairs ( armyVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleCopEnter )
end
for key, index in pairs ( swatVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleCopEnter )
end
MfG
Reason
Funktioniert noch immer nicht :((
Hallo,
ich habe soebend eine Fraktion gescriptet habe auch für diese Fraktion in den Polizeicomputerscript eingefügt dieses ist eine Kopie von copcar.lua
function VehicleCopEnter ( player, seat )
local veh = source
source = player
if getPedOccupiedVehicleSeat ( source ) == 0 then
if ( stateVehs[veh] or federalVehicles[veh] or armyVehs[veh] or swatVehs[veh] ) and getElementModel ( veh ) ~= 520 then
if copskins[getElementModel ( source )] or fbiSkins[getElementModel(source)] or isArmy ( source ) or isswat ( source ) then
if not isKeyBound ( source, "sub_mission", "down", policeComputer ) then
bindKey ( source, "sub_mission", "down", policeComputer )
end
else
opticExitVehicle ( source )
outputChatBox ( "Du bist kein Beamter / nicht im Dienst!", source, 255, 0, 0 )
end
end
else
if copskins[getElementModel ( source )] == true then
if not isKeyBound ( source, "sub_mission", "down", policeComputer ) then
bindKey ( source, "sub_mission", "down", policeComputer )
end
end
end
end
function policeComputer ( presser, key, state )
if state == "down" and ( isOnDuty(presser) or isArmy(presser) ) and ( stateVehs[getPedOccupiedVehicle( presser )] or ( armyVehs[getPedOccupiedVehicle( presser )] ) ) and getElementModel ( getPedOccupiedVehicle ( presser ) ) ~= 520 or isswat(presser) then
triggerClientEvent ( presser,"ShowPoliceComputerGui", getRootElement() )
vioSetElementData ( presser, "ElementClicked", true )
showCursor ( presser, true )
toggleAllControls ( presser, false )
end
end
function isOnDuty ( player )
if copskins[getElementModel ( player )] or fbiSkins[getElementModel ( player )] or getElementModel ( player ) == 285 or isswat(player) then
return true
else
return false
end
end
for key, index in pairs ( stateVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleCopEnter )
end
for key, index in pairs ( armyVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleCopEnter )
end
Alles anzeigen
Die S.W.A.T Vehicles sind definiert als swatVehs
Was ist denn bitte dein Fehler?
Wird der Computer 'nicht gefunden' oder das ganze Script?
Der Boardkomputer lässt sich nicht öffnen...
Wo ist jetzt der fehler habe versucht in SWAT den Polizeicomputer einzufügen
SWATHeli1 = createVehicle ( 497, -605, -545, 37.700000762939, 0, 0, 90, "SF-HIV 09" )
setVehicleColor ( SWATHeli1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATHeli1, 3 )
toggleVehicleRespawn ( SWATHeli1, true )
SWATHeli2 = createVehicle ( 497, -605, -530, 37.700000762939, 0, 0, 90, "SF-HIV 09" )
setVehicleColor ( SWATHeli2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATHeli2, 3 )
toggleVehicleRespawn ( SWATHeli2, true )
SWATHeli3 = createVehicle ( 497, -605, -515, 37.700000762939, 0, 0, 90, "SF-HIV 09" )
setVehicleColor ( SWATHeli3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATHeli3, 3 )
toggleVehicleRespawn ( SWATHeli3, true )
SWATRanger1 = createVehicle ( 599, -599, -497.5, 25.60000038147, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATRanger1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRanger1, 3 )
toggleVehicleRespawn ( SWATRanger1, true )
SWATRanger2 = createVehicle ( 599, -604.09997558594, -497.5, 25.60000038147, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATRanger2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRanger2, 3 )
toggleVehicleRespawn ( SWATRanger2, true )
SWATTruck1 = createVehicle ( 528, -529.59997558594, -472.5, 25.5, 0, 0, 178.74755859375, "SF-HIV 09" )
setVehicleColor ( SWATTruck1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTruck1, 3 )
toggleVehicleRespawn ( SWATTruck1, true )
SWATTruck2 = createVehicle ( 528, -524.5, -472.5, 25.5, 0, 0, 178.74755859375, "SF-HIV 09" )
setVehicleColor ( SWATTruck2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTruck2, 3 )
toggleVehicleRespawn ( SWATTruck2, true )
SWATTruck3 = createVehicle ( 528, -519.5, -472.5, 25.5, 0, 0, 178.74755859375, "SF-HIV 09" )
setVehicleColor ( SWATTruck3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTruck3, 3 )
toggleVehicleRespawn ( SWATTruck3, true )
SWATTruck4 = createVehicle ( 528, -514.5, -472.5, 25.5, 0, 0, 178.74755859375, "SF-HIV 09" )
setVehicleColor ( SWATTruck4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTruck4, 3 )
toggleVehicleRespawn ( SWATTruck4, true )
SWATInfernus1 = createVehicle ( 411, -589.59997558594, -471.60000610352, 25.200000762939, 0, 0, 178, "SF-HIV 09" )
setVehicleColor ( SWATInfernus1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATInfernus1, 3 )
toggleVehicleRespawn ( SWATInfernus1, true )
SWATInfernus2 = createVehicle ( 411, -584.59997558594, -471.70001220703, 25.200000762939, 0, 0, 178, "SF-HIV 09" )
setVehicleColor ( SWATInfernus2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATInfernus2, 3 )
toggleVehicleRespawn ( SWATInfernus2, true )
SWATInfernus3 = createVehicle ( 411, -579.59997558594, -471.70001220703, 25.200000762939, 0, 0, 178, "SF-HIV 09" )
setVehicleColor ( SWATInfernus3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATInfernus3, 3 )
toggleVehicleRespawn ( SWATInfernus3, true )
SWATInfernus4 = createVehicle ( 411, -574.59997558594, -471.70001220703, 25.200000762939, 0, 0, 178, "SF-HIV 09" )
setVehicleColor ( SWATInfernus4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATInfernus4, 3 )
toggleVehicleRespawn ( SWATInfernus4, true )
SWATRancher1 = createVehicle ( 490, -564.59997558594, -472.29998779297, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher1, 3 )
toggleVehicleRespawn ( SWATRancher1, true )
SWATRancher2 = createVehicle ( 490, -559.59997558594, -472.29998779297, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher2, 3 )
toggleVehicleRespawn ( SWATRancher2, true )
SWATRancher3 = createVehicle ( 490, -554.59997558594, -472.39999389648, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher3, 3 )
toggleVehicleRespawn ( SWATRancher3, true )
SWATRancher4 = createVehicle ( 490, -549.5, -472.5, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher4, 3 )
toggleVehicleRespawn ( SWATRancher4, true )
SWATRancher5 = createVehicle ( 490, -544.59997558594, -472.5, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher5, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher5, 3 )
toggleVehicleRespawn ( SWATRancher5, true )
SWATRancher6 = createVehicle ( 490, -539.59997558594, -472.60000610352, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher6, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher6, 3 )
toggleVehicleRespawn ( SWATRancher6, true )
SWATWasserwerfer1 = createVehicle ( 601, -563.70001220703, -502, 25.299999237061, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATWasserwerfer1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATWasserwerfer1, 3 )
toggleVehicleRespawn ( SWATWasserwerfer1, true )
SWATWasserwerfer2 = createVehicle ( 601, -570.90002441406, -502, 25.299999237061, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATWasserwerfer2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATWasserwerfer2, 3 )
toggleVehicleRespawn ( SWATWasserwerfer2, true )
SWATWasserwerfer3 = createVehicle ( 601, -578, -502, 25.299999237061, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATWasserwerfer3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATWasserwerfer3, 3 )
toggleVehicleRespawn ( SWATWasserwerfer3, true )
SWATWasserwerfer4 = createVehicle ( 601, -584.79998779297, -502, 25.299999237061, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATWasserwerfer4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATWasserwerfer4, 3 )
toggleVehicleRespawn ( SWATWasserwerfer4, true )
SWATBoxville1 = createVehicle ( 609, -550.20001220703, -502.5, 25.60000038147, 0, 0, 359.24743652344, "SF-HIV 09" )
setVehicleColor ( SWATBoxville1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBoxville1, 3 )
toggleVehicleRespawn ( SWATBoxville1, true )
SWATBoxville2 = createVehicle ( 609, -544.40002441406, -502.5, 25.60000038147, 0, 0, 359.24743652344, "SF-HIV 09" )
setVehicleColor ( SWATBoxville2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBoxville2, 3 )
toggleVehicleRespawn ( SWATBoxville2, true )
SWATBoxville3 = createVehicle ( 609, -512.70001220703, -502.29998779297, 25.60000038147, 0, 0, 359.24743652344, "SF-HIV 09" )
setVehicleColor ( SWATBoxville3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBoxville3, 3 )
toggleVehicleRespawn ( SWATBoxville3, true )
SWATBoxville4 = createVehicle ( 609, -507.79998779297, -502.29998779297, 25.60000038147, 0, 0, 359.24743652344, "SF-HIV 09" )
setVehicleColor ( SWATBoxville4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBoxville4, 3 )
toggleVehicleRespawn ( SWATBoxville4, true )
SWATTransporter1 = createVehicle ( 427, -617.90002441406, -484.5, 25.60000038147, 0, 0, 270.75, "SF-HIV 09" )
setVehicleColor ( SWATTransporter1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTransporter1, 3 )
toggleVehicleRespawn ( SWATTransporter1, true )
SWATTransporter2 = createVehicle ( 427, -617.90002441406, -479, 25.60000038147, 0, 0, 270.75, "SF-HIV 09" )
setVehicleColor ( SWATTransporter2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTransporter2, 3 )
toggleVehicleRespawn ( SWATTransporter2, true )
SWATBike1 = createVehicle ( 522, -600.09997558594, -470.89999389648, 25.10000038147, 0, 0, 16, "SF-HIV 09" )
setVehicleColor ( SWATBike1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBike1, 3 )
toggleVehicleRespawn ( SWATBike1, true )
SWATBike2 = createVehicle ( 522, -598.40002441406, -471, 25.10000038147, 0, 0, 16, "SF-HIV 09" )
setVehicleColor ( SWATBike2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBike2, 3 )
toggleVehicleRespawn ( SWATBike2, true )
SWATBike3 = createVehicle ( 522, -597, -471.10000610352, 25.10000038147, 0, 0, 16, "SF-HIV 09" )
setVehicleColor ( SWATBike3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBike3, 3 )
toggleVehicleRespawn ( SWATBike3, true )
SWATBike4 = createVehicle ( 522, -595.5, -471.10000610352, 25.10000038147, 0, 0, 16, "SF-HIV 09" )
setVehicleColor ( SWATBike4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBike4, 3 )
toggleVehicleRespawn ( SWATBike4, true )
swatVehs = { [SWATHeli1]=true, [SWATHeli2]=true, [SWATHeli3]=true, [SWATTruck1]=true,
[SWATTruck2]=true, [SWATTruck3]=true, [SWATTruck4]=true, [SWATInfernus1]=true,
[SWATInfernus2]=true, [SWATInfernus3]=true, [SWATInfernus4]=true, [SWATRancher1]=true,
[SWATRancher2]=true, [SWATRancher3]=true, [SWATRancher4]=true, [SWATRancher5]=true,
[SWATRancher6]=true, [SWATWasserwerfer1]=true, [SWATWasserwerfer2]=true, [SWATWasserwerfer3]=true,
[SWATWasserwerfer4]=true,
[SWATTransporter1]=true, [SWATTransporter2]=true, [SWATBike1]=true,
[SWATBike2]=true, [SWATBike3]=true, [SWATBike4]=true,
[SWATBoxville1]=true, [SWATBoxville2]=true, [SWATBoxville3]=true, [SWATBoxville4]=true, [SWATRanger1]=true, [SWATRanger2]=true }
local veh
function createswatVehicle ( model, x, y, z, r )
veh = createVehicle ( model, x, y, z, 0, 0, r )
setVehicleColor ( veh, 0, 0, 0, 0 )
setVehiclePaintjob ( veh, 3 )
toggleVehicleRespawn ( veh, true )
swatVehs[veh]=true
end
function VehicleswatEnter ( player, seat )
if seat == 0 then
if isswat(player) then
if not isKeyBound ( player, "sub_mission", "down", policeComputer ) then
bindKey ( player, "sub_mission", "down", policeComputer )
end
else
opticExitVehicle ( player )
outputChatBox ( "Du bist kein Mitglied der S.W.A.T Einheit!", player, 255, 0, 0 )
end
end
end
for key, index in pairs ( swatVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleswatEnter )
end
function VehicleCopEnter ( player, seat )
local veh = source
source = player
if getPedOccupiedVehicleSeat ( source ) == 0 then
if ( stateVehs[veh] or federalVehicles[veh] or armyVehs[veh] ) and getElementModel ( veh ) ~= 520 then
if copskins[getElementModel ( source )] or fbiSkins[getElementModel(source)] or isArmy ( source ) then
if not isKeyBound ( source, "sub_mission", "down", policeComputer ) then
bindKey ( source, "sub_mission", "down", policeComputer )
end
else
opticExitVehicle ( source )
outputChatBox ( "Du bist kein Beamter / nicht im Dienst!", source, 255, 0, 0 )
end
end
else
if copskins[getElementModel ( source )] == true then
if not isKeyBound ( source, "sub_mission", "down", policeComputer ) then
bindKey ( source, "sub_mission", "down", policeComputer )
end
end
end
end
function policeComputer ( presser, key, state )
if state == "down" and ( isOnDuty(presser) or isArmy(presser) ) and (
stateVehs[getPedOccupiedVehicle( presser )] or (
armyVehs[getPedOccupiedVehicle( presser )] ) ) and getElementModel (
getPedOccupiedVehicle ( presser ) ) ~= 520 then
triggerClientEvent ( presser,"ShowPoliceComputerGui", getRootElement() )
vioSetElementData ( presser, "ElementClicked", true )
showCursor ( presser, true )
toggleAllControls ( presser, false )
end
end
Alles anzeigen
MFG BlizzardHD
Bitte um Schnelle Hilfe
Zeige doch mal deinen Ansatz den du probiert hast zu machen
function Hitman( player, ammo, attacker, weapon, bodypart ) if attacker then if ( getElementType ( attacker ) == "player" ) then if ( source == HitmanEvent.element ) then if HitmanEvent.reward > 0 then givePlayerMoney(attacker,HitmanEvent.reward) outputChatBox("O player " .. getPlayerName(source) .. " está morto!",getRootElement(),255,255,255,true) outputChatBox("Matador: ".. getPlayerName(attacker) .. " ",getRootElement(),255,255,255,true) outputChatBox("Recompensa: ".. tostring(HitmanEvent.reward) .. " -") if getWeaponNameFromID(weapon) then outputChatBox("arma: ".. getWeaponNameFromID(weapon) .. "-- ") HitmanEvent.HitmanOn = false HitmanEvent.Element = nil HitmanEvent.reward = 0 else outputChatBox("A recompensa pela morte é de $0!",attacker) HitmanEvent.HitmanOn = false HitmanEvent.playerElement = nil HitmanEvent.reward = 0 end end end end endendaddEventHandler("onPlayerWasted",getRootElement(),PlayerWasted) function startHitman(player, commandName,cReward) if not HitmanEvent.HitmanOn then if cReward and tonumber(cReward) > 0 then HitmanEvent.HitmanOn = true HitmanEvent.reward = cReward player = getPlayerCurtName else outputChatBox("/".. commandName .. " [Reward]",player) end else HitmanEvent.HitmanOn = false HitmanEvent.Element = nil HtmanEvent.reward = 0 endendaddCommandHandler("hitman",startHitman) function isPlayerHitman(thePlayer) if player == HitmanEvent.HitmanElement then return true else return false endend
P.S Schön aus dem VIO-Script kopiert und dann als Selfmade ausgeben *thumbsup*
Mein Script ist Teil Selfmade und Teil VIO! Könntest du mir das editieren sodass es funktioniert bekomme das iwie nicht hin... immer Errors...
Hallo,
ich habe ein Hitman Script hier und wenn man eine Person tötet die auf der Kopfgeldliste steht bekommt man weder geld noch verschwindet sie...
Hier die hitman_funcs.lua
mincontract = 5000
hitmanmark = createMarker(-2536.8022460938, -623.72027587891, 132.88235473633,"corona",3,255,0,0)
function arm_func ( player )
local x1, y1, z1 = getElementPosition ( player )
if isHit(player) then
if vioGetElementData ( player, "money" ) >= 1500 then
if getDistanceBetweenPoints3D ( x1, y1, z1, -2486.6931152344, -601.70416259766, 132.78234863281 ) < 5 then
takePlayerSaveMoney ( player, 300 )
setPedArmor ( player, 100 )
giveWeapon ( player, 24, 5000, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), 24, 20 )
giveWeapon ( player, 29, 5000, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), 25, 20)
giveWeapon ( player, 34, 5000, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), 34, 10 )
giveWeapon ( player, 31, 5000, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), 31, 400 )
else
outputChatBox ( "Du bist zuweit entfernt!", player, 125, 0, 0 )
end
else
outputChatBox ( "Du hast nicht genug Geld - ein Paket kostet 100$!", player, 125, 0, 0 )
end
end
end
addCommandHandler ( "arm", arm_func )
function contract_func ( player, cmd, name, geld )
local target = getPlayerFromName ( name )
if target and vioGetElementData ( target, "loggedin" ) then
local geld = tonumber ( geld )
if geld then
local pmoney = tonumber ( vioGetElementData ( player, "money" ) )
if pmoney >= geld then
if geld >= mincontract then
if not isHit( target ) then
vioSetElementData ( player, "money", pmoney - geld )
takePlayerMoney ( player, geld )
playSoundFrontEnd ( player, 40 )
triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() )
vioSetElementData ( target, "contract", tonumber ( vioGetElementData ( target, "contract" ) ) + geld )
outputChatBox ( "Du hast "..geld.." $ Kopfgeld auf "..name.." ausgesetzt - ein Hitman wird sich bald um ihn kuemmern...", player, 0, 125, 0 )
end
else
outputChatBox ( "Bitte setze mindestens "..mincontract.." $ als Belohnung aus!", player, 125, 0, 0 )
end
else
outputChatBox ( "Du hast nicht genug Geld, um einen Mord in Auftrag zu geben.", player, 125, 0, 0 )
end
else
outputChatBox ( "Ungueltige Summe!", player, 125, 0, 0 )
end
else
outputChatBox ( "Der Spieler existiert nicht / ist offline!", player, 125, 0, 0 )
end
end
addCommandHandler ( "contract", contract_func )
function contracts_func ( player )
if isHit(player) then
outputChatBox ( "Aufträge:", player, 200, 200, 20 )
for id, playeritem in ipairs(getElementsByType("player")) do
if vioGetElementData ( player, "loggedin" ) == 1 then
local contract = tonumber ( vioGetElementData ( playeritem, "contract" ) )
local i = 0
if contract >= mincontract then
local i = i + 1
outputChatBox ( getPlayerName ( playeritem )..", Belohnung: "..contract, player, 200, 200, 20 )
if i == 3 then
break
end
end
end
end
else
outputChatBox ( "Viel Spaß beim Killen!", player, 255, 81, 0 )
end
end
addCommandHandler ( "contracts", contracts_func )
hitmantor = createObject( 980, -2429.6999511719,-613.90002441406,134.39999389648,0,0,120 )
function hittor ( player )
if isHit(player) then
moveObject( hitmantor , 2000 , -2436.1999511719,-604.09997558594,134.39999389648 )
outputChatBox("Das Tor schliesst sich wieder in 5 Sekunde!", player )
setTimer ( hitoben, 2000, 5 )
end
end
addCommandHandler("hit", hittor )
function hitoben ()
moveObject( hitmantor , 2000 , -2429.6999511719,-613.90002441406,134.39999389648 )
end
HitCar1 = createVehicle ( 487, -2536.8999023438,-632.29998779297,148.19999694824,0,0,0, "ALL YOUR" )
setVehicleColor ( HitCar1,0, 0, 0, 0 )
setVehiclePaintjob ( HitCar1, 3 )
toggleVehicleRespawn ( HitCar1, true )
setVehicleRespawnDelay ( HitCar1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( HitCar1, FCarIdleRespawn*1000*60 )
HitCar2 = createVehicle ( 487, -2521.1999511719,-652.40002441406,148.19999694824,0,0,0, "BASE ARE" )
setVehicleColor ( HitCar2, 0, 0, 0, 0 )
setVehiclePaintjob ( HitCar2, 3 )
toggleVehicleRespawn ( HitCar2, true )
setVehicleRespawnDelay ( HitCar2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( HitCar2, FCarIdleRespawn*1000*60 )
HitCar3 = createVehicle ( 579, -2520.6000976563,-602.29998779297,132.5,0,0,0, "BELONG TO" )
setVehicleColor ( HitCar3, 0, 0, 0, 0 )
setVehiclePaintjob ( HitCar3, 3 )
toggleVehicleRespawn ( HitCar3, true )
setVehicleRespawnDelay ( HitCar3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( HitCar3, FCarIdleRespawn*1000*60 )
HitCar4 = createVehicle ( 579, -2516.8000488281,-602.29998779297,132.5,0,0,0, "US!" )
setVehicleColor ( HitCar4, 0, 0, 0, 0 )
setVehiclePaintjob ( HitCar4, 3 )
toggleVehicleRespawn ( HitCar4, true )
setVehicleRespawnDelay ( HitCar4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( HitCar4, FCarIdleRespawn*1000*60 )
HitCar5 = createVehicle ( 560, -2535.6000976563,-602.40002441406,132.39999389648,0,0,0, "US!" )
setVehicleColor ( HitCar5, 0, 0, 0, 0 )
setVehiclePaintjob ( HitCar5, 3 )
toggleVehicleRespawn ( HitCar5, true )
setVehicleRespawnDelay ( HitCar5, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( HitCar5, FCarIdleRespawn*1000*60 )
HitCar6 = createVehicle ( 560, -2531.8000488281,-602.40002441406,132.39999389648,0,0,0, "US!" )
setVehicleColor ( HitCar6, 0, 0, 0, 0 )
setVehiclePaintjob ( HitCar6, 3 )
toggleVehicleRespawn ( HitCar6, true )
setVehicleRespawnDelay ( HitCar6, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( HitCar6, FCarIdleRespawn*1000*60 )
HitCar7 = createVehicle ( 411, -2528.1000976563,-602.29998779297,132.39999389648,0,0,0, "US!" )
setVehicleColor ( HitCar7, 0, 0, 0, 0 )
setVehiclePaintjob ( HitCar7, 3 )
toggleVehicleRespawn ( HitCar7, true )
setVehicleRespawnDelay ( HitCar7, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( HitCar7, FCarIdleRespawn*1000*60 )
HitCar8 = createVehicle ( 411, -2524.3000488281,-602.29998779297,132.39999389648,0,0,0, "US!" )
setVehicleColor ( HitCar8, 0, 0, 0, 0 )
setVehiclePaintjob ( HitCar8, 3 )
toggleVehicleRespawn ( HitCar8, true )
setVehicleRespawnDelay ( HitCar8, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( HitCar8, FCarIdleRespawn*1000*60 )
HitVehs = { [HitCar1]=true, [HitCar2]=true, [HitCar3]=true, [HitCar4]=true,
[HitCar5]=true, [HitCar6]=true, [HitCar7]=true, [HitCar8]=true }
local veh
function createHitVehicle ( model, x, y, z, r )
veh = createVehicle ( model, x, y, z, 0, 0, r )
setVehicleColor ( veh, 0, 0, 0, 0 )
setVehiclePaintjob ( veh, 3 )
toggleVehicleRespawn ( veh, true )
setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 )
HitVehs[veh]=true
end
function VehicleHitEnter ( player, seat )
if seat == 0 then
if isHit(player) then
else
opticExitVehicle ( player )
outputChatBox ( "Du bist kein Mitglied der Hitman!", player, 255, 0, 0 )
end
end
end
for key, index in pairs ( HitVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleHitEnter )
end
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