Wo ist jetzt der fehler habe versucht in SWAT den Polizeicomputer einzufügen
Lua
SWATHeli1 = createVehicle ( 497, -605, -545, 37.700000762939, 0, 0, 90, "SF-HIV 09" )
setVehicleColor ( SWATHeli1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATHeli1, 3 )
toggleVehicleRespawn ( SWATHeli1, true )
SWATHeli2 = createVehicle ( 497, -605, -530, 37.700000762939, 0, 0, 90, "SF-HIV 09" )
setVehicleColor ( SWATHeli2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATHeli2, 3 )
toggleVehicleRespawn ( SWATHeli2, true )
SWATHeli3 = createVehicle ( 497, -605, -515, 37.700000762939, 0, 0, 90, "SF-HIV 09" )
setVehicleColor ( SWATHeli3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATHeli3, 3 )
toggleVehicleRespawn ( SWATHeli3, true )
SWATRanger1 = createVehicle ( 599, -599, -497.5, 25.60000038147, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATRanger1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRanger1, 3 )
toggleVehicleRespawn ( SWATRanger1, true )
SWATRanger2 = createVehicle ( 599, -604.09997558594, -497.5, 25.60000038147, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATRanger2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRanger2, 3 )
toggleVehicleRespawn ( SWATRanger2, true )
SWATTruck1 = createVehicle ( 528, -529.59997558594, -472.5, 25.5, 0, 0, 178.74755859375, "SF-HIV 09" )
setVehicleColor ( SWATTruck1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTruck1, 3 )
toggleVehicleRespawn ( SWATTruck1, true )
SWATTruck2 = createVehicle ( 528, -524.5, -472.5, 25.5, 0, 0, 178.74755859375, "SF-HIV 09" )
setVehicleColor ( SWATTruck2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTruck2, 3 )
toggleVehicleRespawn ( SWATTruck2, true )
SWATTruck3 = createVehicle ( 528, -519.5, -472.5, 25.5, 0, 0, 178.74755859375, "SF-HIV 09" )
setVehicleColor ( SWATTruck3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTruck3, 3 )
toggleVehicleRespawn ( SWATTruck3, true )
SWATTruck4 = createVehicle ( 528, -514.5, -472.5, 25.5, 0, 0, 178.74755859375, "SF-HIV 09" )
setVehicleColor ( SWATTruck4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTruck4, 3 )
toggleVehicleRespawn ( SWATTruck4, true )
SWATInfernus1 = createVehicle ( 411, -589.59997558594, -471.60000610352, 25.200000762939, 0, 0, 178, "SF-HIV 09" )
setVehicleColor ( SWATInfernus1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATInfernus1, 3 )
toggleVehicleRespawn ( SWATInfernus1, true )
SWATInfernus2 = createVehicle ( 411, -584.59997558594, -471.70001220703, 25.200000762939, 0, 0, 178, "SF-HIV 09" )
setVehicleColor ( SWATInfernus2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATInfernus2, 3 )
toggleVehicleRespawn ( SWATInfernus2, true )
SWATInfernus3 = createVehicle ( 411, -579.59997558594, -471.70001220703, 25.200000762939, 0, 0, 178, "SF-HIV 09" )
setVehicleColor ( SWATInfernus3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATInfernus3, 3 )
toggleVehicleRespawn ( SWATInfernus3, true )
SWATInfernus4 = createVehicle ( 411, -574.59997558594, -471.70001220703, 25.200000762939, 0, 0, 178, "SF-HIV 09" )
setVehicleColor ( SWATInfernus4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATInfernus4, 3 )
toggleVehicleRespawn ( SWATInfernus4, true )
SWATRancher1 = createVehicle ( 490, -564.59997558594, -472.29998779297, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher1, 3 )
toggleVehicleRespawn ( SWATRancher1, true )
SWATRancher2 = createVehicle ( 490, -559.59997558594, -472.29998779297, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher2, 3 )
toggleVehicleRespawn ( SWATRancher2, true )
SWATRancher3 = createVehicle ( 490, -554.59997558594, -472.39999389648, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher3, 3 )
toggleVehicleRespawn ( SWATRancher3, true )
SWATRancher4 = createVehicle ( 490, -549.5, -472.5, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher4, 3 )
toggleVehicleRespawn ( SWATRancher4, true )
SWATRancher5 = createVehicle ( 490, -544.59997558594, -472.5, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher5, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher5, 3 )
toggleVehicleRespawn ( SWATRancher5, true )
SWATRancher6 = createVehicle ( 490, -539.59997558594, -472.60000610352, 25.60000038147, 0, 0, 178.74987792969, "SF-HIV 09" )
setVehicleColor ( SWATRancher6, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATRancher6, 3 )
toggleVehicleRespawn ( SWATRancher6, true )
SWATWasserwerfer1 = createVehicle ( 601, -563.70001220703, -502, 25.299999237061, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATWasserwerfer1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATWasserwerfer1, 3 )
toggleVehicleRespawn ( SWATWasserwerfer1, true )
SWATWasserwerfer2 = createVehicle ( 601, -570.90002441406, -502, 25.299999237061, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATWasserwerfer2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATWasserwerfer2, 3 )
toggleVehicleRespawn ( SWATWasserwerfer2, true )
SWATWasserwerfer3 = createVehicle ( 601, -578, -502, 25.299999237061, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATWasserwerfer3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATWasserwerfer3, 3 )
toggleVehicleRespawn ( SWATWasserwerfer3, true )
SWATWasserwerfer4 = createVehicle ( 601, -584.79998779297, -502, 25.299999237061, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATWasserwerfer4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATWasserwerfer4, 3 )
toggleVehicleRespawn ( SWATWasserwerfer4, true )
SWATBoxville1 = createVehicle ( 609, -550.20001220703, -502.5, 25.60000038147, 0, 0, 359.24743652344, "SF-HIV 09" )
setVehicleColor ( SWATBoxville1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBoxville1, 3 )
toggleVehicleRespawn ( SWATBoxville1, true )
SWATBoxville2 = createVehicle ( 609, -544.40002441406, -502.5, 25.60000038147, 0, 0, 359.24743652344, "SF-HIV 09" )
setVehicleColor ( SWATBoxville2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBoxville2, 3 )
toggleVehicleRespawn ( SWATBoxville2, true )
SWATBoxville3 = createVehicle ( 609, -512.70001220703, -502.29998779297, 25.60000038147, 0, 0, 359.24743652344, "SF-HIV 09" )
setVehicleColor ( SWATBoxville3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBoxville3, 3 )
toggleVehicleRespawn ( SWATBoxville3, true )
SWATBoxville4 = createVehicle ( 609, -507.79998779297, -502.29998779297, 25.60000038147, 0, 0, 359.24743652344, "SF-HIV 09" )
setVehicleColor ( SWATBoxville4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBoxville4, 3 )
toggleVehicleRespawn ( SWATBoxville4, true )
SWATTransporter1 = createVehicle ( 427, -617.90002441406, -484.5, 25.60000038147, 0, 0, 270.75, "SF-HIV 09" )
setVehicleColor ( SWATTransporter1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTransporter1, 3 )
toggleVehicleRespawn ( SWATTransporter1, true )
SWATTransporter2 = createVehicle ( 427, -617.90002441406, -479, 25.60000038147, 0, 0, 270.75, "SF-HIV 09" )
setVehicleColor ( SWATTransporter2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATTransporter2, 3 )
toggleVehicleRespawn ( SWATTransporter2, true )
SWATBike1 = createVehicle ( 522, -600.09997558594, -470.89999389648, 25.10000038147, 0, 0, 16, "SF-HIV 09" )
setVehicleColor ( SWATBike1, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBike1, 3 )
toggleVehicleRespawn ( SWATBike1, true )
SWATBike2 = createVehicle ( 522, -598.40002441406, -471, 25.10000038147, 0, 0, 16, "SF-HIV 09" )
setVehicleColor ( SWATBike2, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBike2, 3 )
toggleVehicleRespawn ( SWATBike2, true )
SWATBike3 = createVehicle ( 522, -597, -471.10000610352, 25.10000038147, 0, 0, 16, "SF-HIV 09" )
setVehicleColor ( SWATBike3, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBike3, 3 )
toggleVehicleRespawn ( SWATBike3, true )
SWATBike4 = createVehicle ( 522, -595.5, -471.10000610352, 25.10000038147, 0, 0, 16, "SF-HIV 09" )
setVehicleColor ( SWATBike4, 79, 1, 0, 0 )
setVehiclePaintjob ( SWATBike4, 3 )
toggleVehicleRespawn ( SWATBike4, true )
swatVehs = { [SWATHeli1]=true, [SWATHeli2]=true, [SWATHeli3]=true, [SWATTruck1]=true,
[SWATTruck2]=true, [SWATTruck3]=true, [SWATTruck4]=true, [SWATInfernus1]=true,
[SWATInfernus2]=true, [SWATInfernus3]=true, [SWATInfernus4]=true, [SWATRancher1]=true,
[SWATRancher2]=true, [SWATRancher3]=true, [SWATRancher4]=true, [SWATRancher5]=true,
[SWATRancher6]=true, [SWATWasserwerfer1]=true, [SWATWasserwerfer2]=true, [SWATWasserwerfer3]=true,
[SWATWasserwerfer4]=true,
[SWATTransporter1]=true, [SWATTransporter2]=true, [SWATBike1]=true,
[SWATBike2]=true, [SWATBike3]=true, [SWATBike4]=true,
[SWATBoxville1]=true, [SWATBoxville2]=true, [SWATBoxville3]=true, [SWATBoxville4]=true, [SWATRanger1]=true, [SWATRanger2]=true }
local veh
function createswatVehicle ( model, x, y, z, r )
veh = createVehicle ( model, x, y, z, 0, 0, r )
setVehicleColor ( veh, 0, 0, 0, 0 )
setVehiclePaintjob ( veh, 3 )
toggleVehicleRespawn ( veh, true )
swatVehs[veh]=true
end
function VehicleswatEnter ( player, seat )
if seat == 0 then
if isswat(player) then
if not isKeyBound ( player, "sub_mission", "down", policeComputer ) then
bindKey ( player, "sub_mission", "down", policeComputer )
end
else
opticExitVehicle ( player )
outputChatBox ( "Du bist kein Mitglied der S.W.A.T Einheit!", player, 255, 0, 0 )
end
end
end
for key, index in pairs ( swatVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleswatEnter )
end
function VehicleCopEnter ( player, seat )
local veh = source
source = player
if getPedOccupiedVehicleSeat ( source ) == 0 then
if ( stateVehs[veh] or federalVehicles[veh] or armyVehs[veh] ) and getElementModel ( veh ) ~= 520 then
if copskins[getElementModel ( source )] or fbiSkins[getElementModel(source)] or isArmy ( source ) then
if not isKeyBound ( source, "sub_mission", "down", policeComputer ) then
bindKey ( source, "sub_mission", "down", policeComputer )
end
else
opticExitVehicle ( source )
outputChatBox ( "Du bist kein Beamter / nicht im Dienst!", source, 255, 0, 0 )
end
end
else
if copskins[getElementModel ( source )] == true then
if not isKeyBound ( source, "sub_mission", "down", policeComputer ) then
bindKey ( source, "sub_mission", "down", policeComputer )
end
end
end
end
function policeComputer ( presser, key, state )
if state == "down" and ( isOnDuty(presser) or isArmy(presser) ) and (
stateVehs[getPedOccupiedVehicle( presser )] or (
armyVehs[getPedOccupiedVehicle( presser )] ) ) and getElementModel (
getPedOccupiedVehicle ( presser ) ) ~= 520 then
triggerClientEvent ( presser,"ShowPoliceComputerGui", getRootElement() )
vioSetElementData ( presser, "ElementClicked", true )
showCursor ( presser, true )
toggleAllControls ( presser, false )
end
end
Alles anzeigen
MFG BlizzardHD
Bitte um Schnelle Hilfe