Ah alles klar
Vielen Dank !
Ich lerne daraus
Ah alles klar
Vielen Dank !
Ich lerne daraus
Danke für deine Antwort @Bonus.
function()
-- Abschluss - Fertigstellen
triggerServerEvent("registerRPGPlayerToServer",getLocalPlayer(), registerLastNameText,registerPasswordText,registrationGeschlecht,registrationSkinSelected, registerBirthdayDayText.."."..registerBirthdayMonthText.."."..registerBirthdayYearText, registerMailText)
end, false)
Hallo,
ich wollte mal bisschen am Vita Script rumbasteln.
Ich wollte die Funktion Vorname.Nachname entfernen.
Was hab ich gemacht:
in der rpgs\client\login-client.lua alles was mit dem Vornamen zutun hat entfernt.
&
rpgs\server\root-server.lua ebenfalls alles entfernt, damit im Spiel nur der Nachname bleib -> somit der Username.
Im Spiel sieht es so aus:
Man klickt fertigstellen bzw möchte man sich registrieren, aber es passiert nichts. Laut Console gibt es aus der Seite vom Server kein Event "registerRPGPlayerToServer" Funktion nicht.
Wobei ich es überprüft habe.
[15:16:50] ERROR: Client (Player) triggered serverside event registerRPGPlayerToServer, but event is not added serverside
[15:16:56] ERROR: Client (Player) triggered serverside event registerRPGPlayerToServer, but event is not added serverside [DUP x9]
[15:17:05] ERROR: Client (Player) triggered serverside event registerRPGPlayerToServer, but event is not added serverside
[15:17:11] ERROR: Client (Player) triggered serverside event registerRPGPlayerToServer, but event is not added serverside [DUP x2]
MfG
Danke an euch! Werde es morgen sofort testen!
Bin grad nicht mehr am Computer, aber ich denke unter [Gamemodes]\la_reallife
Ist das richtig ? Muss das nochmal in ein extra Ordner wie in der Rar ? Oder passt das so
Danke für die schnelle Antwort. Aber wenn es heißt:
Er findet die Ressource la_reallife nicht. Woran kann das liegen?
Hallo,
ich hab jetzt mal nach zwei Jahren wieder angefangen mit MTA...
Zum rumbasteln & scripten wollte ich das alte LA Script auf meinen Server schmeißen (Hab sonst keins mehr auf der Platte).
Ich bin wohl bisschen aus der Übung gekommen. Nun weiß ich leider nicht mehr weiter.
[23:15:51] Resource 'acpanel' requests some acl rights. Use the command 'aclrequest list acpanel'
[23:15:51] ERROR: Couldn't find file la_gui/cursor.png for resource la_reallife
[23:15:51] Loading of resource 'la_reallife' failed
[23:15:52] Resources: 208 loaded, 0 failed
[23:15:52] MODULE: Loaded "MySQL 5.0 database module" (0.50) by "Alberto Alonso "
[23:15:52] Starting resources............
[23:15:52] Server minclientversion is now 1.5.2-9.07967.0
[23:15:52] ERROR: Couldn't find resource la_reallife. Check it exists.
[23:15:52] Querying MTA master server... success! (Auto detected IP:XXXXXXX)
[23:15:52] Server started and is ready to accept connections!
[23:15:52] To stop the server, type 'shutdown' or press Ctrl-C
[23:15:52] Type 'help' for a list of commands.
Alles anzeigen
Hab ich es im flaschen Pfad oder woran liegt es dass es nie passt?!
Hoffe dass mir jemand helfen kann
MfG & schönen Abend
Lukas
:|.... ähm jaa... xD
thx, werde es gleich mal ändern
MFG
Lukaasx
@#UnLimiTeD^: ich glaub ich steh auf der Leitung, kannst du mir bitte erklären was ich bei meinem ändern müsste ?! pls
MFG
Lukaasx
@Byte: aber es passt doch, oder ? in Zeile 407 ist alles normal
MFG
Lukaasx
Hi, hab da ein Problem... Ist vllt auch ein wenig Allgemein vom Scripten, da es aber vom LA script ist post ich es mal hier...
#edit Alles hier im Spoiler !
FederalRaindance1 = createVehicle ( 563, -2462.4187011719, 522.23236083984, 51.328762054443, 0, 0, 0, "FBI" )
setVehicleColor ( FederalRaindance1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRaindance1, 3 )
toggleVehicleRespawn ( FederalRaindance1, true )
setVehicleRespawnDelay ( FederalRaindance1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRaindance1, FCarIdleRespawn*1000*60 )
FederalMaverick2 = createVehicle ( 497, -2480.1748046875, 522.08630371094, 51.328762054443, 0, 0, 0, "FBI" )
setVehicleColor ( FederalMaverick2, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalMaverick2, 3 )
toggleVehicleRespawn ( FederalMaverick2, true )
setVehicleRespawnDelay ( FederalMaverick2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalMaverick2, FCarIdleRespawn*1000*60 )
FederalCheetah1 = createVehicle ( 415, -2407.3000488281, 509.79998779297, 29.89999961853, 0, 0, 112, "FBI" )
setVehicleColor ( FederalCheetah1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalCheetah1, 3 )
toggleVehicleRespawn ( FederalCheetah1, true )
setVehicleRespawnDelay ( FederalCheetah1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalCheetah1, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalCheetah1,1,1)
FederalCheetah2 = createVehicle ( 415, -2413.6000976563, 507.5, 29.89999961853, 0, 0, 112, "FBI" )
setVehicleColor ( FederalCheetah2, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalCheetah2, 3 )
toggleVehicleRespawn ( FederalCheetah2, true )
setVehicleRespawnDelay ( FederalCheetah2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalCheetah2, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalCheetah2,1,1)
FederalCheetah3 = createVehicle ( 415, -2419.8999023438, 505.20001220703, 29.89999961853, 0, 0, 112, "FBI" )
setVehicleColor ( FederalCheetah3, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalCheetah3, 3 )
toggleVehicleRespawn ( FederalCheetah3, true )
setVehicleRespawnDelay ( FederalCheetah3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalCheetah3, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalCheetah3,1,1)
FederalCheetah4 = createVehicle ( 415, -2425.6999511719, 502.79998779297, 29.89999961853, 0, 0, 112, "FBI" )
setVehicleColor ( FederalCheetah4, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalCheetah4, 3 )
toggleVehicleRespawn ( FederalCheetah4, true )
setVehicleRespawnDelay ( FederalCheetah4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalCheetah4, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalCheetah4,1,1)
FederalInfernus = createVehicle ( 411, -2445.8000488281, 499.70001220703, 29.89999961853, 0, 0, 270, "FBI" )
setVehicleColor ( FederalInfernus, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalInfernus, 3 )
toggleVehicleRespawn ( FederalInfernus, true )
setVehicleRespawnDelay ( FederalInfernus, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalInfernus, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalInfernus,1,1)
FederalEnforcer = createVehicle ( 427, -2437.8000488281, 515.70001220703, 30.200000762939, 0, 0, 180, "FBI" )
setVehicleColor ( FederalEnforcer, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalEnforcer, 3 )
toggleVehicleRespawn ( FederalEnforcer, true )
setVehicleRespawnDelay ( FederalEnforcer, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalEnforcer, FCarIdleRespawn*1000*60 )
FederalRancher1 = createVehicle ( 490, -2429.3999023438, 515.09997558594, 30.200000762939, 0, 0, 216, "FBI" )
setVehicleColor ( FederalRancher1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRancher1, 3 )
toggleVehicleRespawn ( FederalRancher1, true )
setVehicleRespawnDelay ( FederalRancher1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRancher1, FCarIdleRespawn*1000*60 )
FederalRancher2 = createVehicle ( 490, -2425.3999023438, 518.09997558594, 30.200000762939, 0, 0, 221.99670410156, "FBI" )
setVehicleColor ( FederalRancher2, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRancher2, 3 )
toggleVehicleRespawn ( FederalRancher2, true )
setVehicleRespawnDelay ( FederalRancher2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRancher2, FCarIdleRespawn*1000*60 )
FederalRancher3 = createVehicle ( 490, -2421.8999023438, 521.20001220703, 30.200000762939, 0, 0, 225.99523925781, "FBI" )
setVehicleColor ( FederalRancher3, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRancher3, 3 )
toggleVehicleRespawn ( FederalRancher3, true )
setVehicleRespawnDelay ( FederalRancher3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRancher3, FCarIdleRespawn*1000*60 )
FederalRancher4 = createVehicle ( 490, -2418.6000976563, 524.59997558594, 30.200000762939, 0, 0, 229.99523925781, "FBI" )
setVehicleColor ( FederalRancher4, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRancher4, 3 )
toggleVehicleRespawn ( FederalRancher4, true )
setVehicleRespawnDelay ( FederalRancher4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRancher4, FCarIdleRespawn*1000*60 )
FederalRancher5 = createVehicle ( 490, -2416.1999511719, 528.09997558594, 30.200000762939, 0, 0, 239.99328613281, "FBI" )
setVehicleColor ( FederalRancher5, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRancher5, 3 )
toggleVehicleRespawn ( FederalRancher5, true )
setVehicleRespawnDelay ( FederalRancher5, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRancher5, FCarIdleRespawn*1000*60 )
FederalSWATTank = createVehicle ( 601, -2413, 539.79998779297, 29.89999961853, 0, 0, 266, "FBI" )
setVehicleColor ( FederalSWATTank, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalSWATTank, 3 )
toggleVehicleRespawn ( FederalSWATTank, true )
setVehicleRespawnDelay ( FederalSWATTank, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalSWATTank, FCarIdleRespawn*1000*60 )
setVehicleDoorsUndamageable ( FederalSWATTank, true )
setElementHealth ( FederalSWATTank, 5000 )
FederalSecuricar = createVehicle ( 428, -1754.9000244141, 763, 25.10000038147, 0, 0, 180, "FBI" )
setVehicleColor ( FederalSecuricar, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalSecuricar, 3 )
toggleVehicleRespawn ( FederalSecuricar, true )
setVehicleRespawnDelay ( FederalSecuricar, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalSecuricar, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalSecuricar,1,1)
FederalSecuricar1 = createVehicle ( 428, -1749.6999511719, 763, 25.10000038147, 0, 0, 180, "FBI" )
setVehicleColor ( FederalSecuricar1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalSecuricar1, 3 )
toggleVehicleRespawn ( FederalSecuricar1, true )
setVehicleRespawnDelay ( FederalSecuricar1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalSecuricar1, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalSecuricar1,1,1)
FederalTruckSF = createVehicle ( 528, -2413.8999023438, 535.90002441406, 30.10000038147, 0, 0, 260, "FBI" )
setVehicleColor ( FederalTruckSF, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalTruckSF, 3 )
toggleVehicleRespawn ( FederalTruckSF, true )
setVehicleRespawnDelay ( FederalTruckSF, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalTruckSF, FCarIdleRespawn*1000*60 )
FederalTruckSF1 = createVehicle ( 528, -2414.8999023438, 531.90002441406, 30.10000038147, 0, 0, 245.99694824219, "FBI" )
setVehicleColor ( FederalTruckSF1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalTruckSF1, 3 )
toggleVehicleRespawn ( FederalTruckSF1, true )
setVehicleRespawnDelay ( FederalTruckSF1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalTruckSF1, FCarIdleRespawn*1000*60 )
FederalMaverick3 = createVehicle ( 497, 1152.1999511719, -2054.3999023438, 69.800003051758, 0, 0, 270, "FBI" )
setVehicleColor ( FederalMaverick3, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalMaverick3, 3 )
toggleVehicleRespawn ( FederalMaverick3, true )
setVehicleRespawnDelay ( FederalMaverick3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalMaverick3, FCarIdleRespawn*1000*60 )
FederalMaverick4 = createVehicle ( 497, 1152.3000488281, -2020, 69.800003051758, 0, 0, 270, "FBI" )
setVehicleColor ( FederalMaverick4, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalMaverick4, 3 )
toggleVehicleRespawn ( FederalMaverick4, true )
setVehicleRespawnDelay ( FederalMaverick4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalMaverick4, FCarIdleRespawn*1000*60 )
FederalTruck1 = createVehicle ( 528, 1245.09997558591, -2011.4000244141, 60, 0, 0, 179.99963378906, "FBI" )
setVehicleColor ( FederalTruck1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalTruck1, 3 )
toggleVehicleRespawn ( FederalTruck1, true )
setVehicleRespawnDelay ( FederalTruck1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalTruck1, FCarIdleRespawn*1000*60 )
FederalTruck2 = createVehicle ( 528, 1248.9000244141, -2011.4000244141, 60, 0, 0, 179.99963378906, "FBI" )
setVehicleColor ( FederalTruck2, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalTruck2, 3 )
toggleVehicleRespawn ( FederalTruck2, true )
setVehicleRespawnDelay ( FederalTruck2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalTruck2, FCarIdleRespawn*1000*60 )
FederalTruck3 = createVehicle ( 528, -1788.6999511719, 781.40002441406, 25.10000038147, 0, 0, 115, "FBI" )
setVehicleColor ( FederalTruck3, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalTruck3, 3 )
toggleVehicleRespawn ( FederalTruck3, true )
setVehicleRespawnDelay ( FederalTruck3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalTruck3, FCarIdleRespawn*1000*60 )
FederalTruck4 = createVehicle ( 528, -1788.9000244141, 776.20001220703, 25.10000038147, 0, 0, 115, "FBI" )
setVehicleColor ( FederalTruck4, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalTruck4, 3 )
toggleVehicleRespawn ( FederalTruck4, true )
setVehicleRespawnDelay ( FederalTruck4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalTruck4, FCarIdleRespawn*1000*60 )
FederalRancher6 = createVehicle ( 490, 1277.4000244141, -2011.3000488281, 59.200000762939, 0, 0, 177.99499511719, "FBI" )
setVehicleColor ( FederalRancher6, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRancher6, 3 )
toggleVehicleRespawn ( FederalRancher6, true )
setVehicleRespawnDelay ( FederalRancher6, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRancher6, FCarIdleRespawn*1000*60 )
FederalRancher7 = createVehicle ( 490, 1273.1999511719, -2011.1999511719, 59.200000762939, 0, 0, 177.99499511719, "FBI" )
setVehicleColor ( FederalRancher7, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRancher7, 3 )
toggleVehicleRespawn ( FederalRancher7, true )
setVehicleRespawnDelay ( FederalRancher7, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRancher7, FCarIdleRespawn*1000*60 )
FederalRancher8 = createVehicle ( 490, 1269.1999511719, -2011.0999755859, 59.200000762939, 0, 0, 177.99499511719, "FBI" )
setVehicleColor ( FederalRancher8, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRancher8, 3 )
toggleVehicleRespawn ( FederalRancher8, true )
setVehicleRespawnDelay ( FederalRancher8, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRancher8, FCarIdleRespawn*1000*60 )
FederalRancher9 = createVehicle ( 490, 1265, -2011, 59.200000762939, 0, 0, 177.99499511719, "FBI" )
setVehicleColor ( FederalRancher9, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRancher9, 3 )
toggleVehicleRespawn ( FederalRancher9, true )
setVehicleRespawnDelay ( FederalRancher9, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRancher9, FCarIdleRespawn*1000*60 )
FederalRancher10 = createVehicle ( 490, 1261, -2010.9000244141, 59.200000762939, 0, 0, 177.99499511719, "FBI" )
setVehicleColor ( FederalRancher10, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRancher10, 3 )
toggleVehicleRespawn ( FederalRancher10, true )
setVehicleRespawnDelay ( FederalRancher10, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRancher10, FCarIdleRespawn*1000*60 )
FederalEnforcer1 = createVehicle ( 427, 1275.3000488281, -2039.6999511719, 59.299999237061, 0, 0, 90, "FBI" )
setVehicleColor ( FederalEnforcer1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalEnforcer1, 3 )
toggleVehicleRespawn ( FederalEnforcer1, true )
setVehicleRespawnDelay ( FederalEnforcer1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalEnforcer1, FCarIdleRespawn*1000*60 )
FederalEnforcer2 = createVehicle ( 427, 1275.4000244141, -2044.1999511719, 59.299999237061, 0, 0, 90, "FBI" )
setVehicleColor ( FederalEnforcer2, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalEnforcer2, 3 )
toggleVehicleRespawn ( FederalEnforcer2, true )
setVehicleRespawnDelay ( FederalEnforcer2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalEnforcer2, FCarIdleRespawn*1000*60 )
FederalEnforcer3 = createVehicle ( 427, -1790.4000244141, 809.09997558594, 25.10000038147, 0, 0, 115, "FBI" )
setVehicleColor ( FederalEnforcer3, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalEnforcer3, 3 )
toggleVehicleRespawn ( FederalEnforcer3, true )
setVehicleRespawnDelay ( FederalEnforcer3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalEnforcer3, FCarIdleRespawn*1000*60 )
FederalEnforcer4 = createVehicle ( 427, -1789.9000244141, 804.09997558594, 25.10000038147, 0, 0, 115, "FBI" )
setVehicleColor ( FederalEnforcer4, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalEnforcer4, 3 )
toggleVehicleRespawn ( FederalEnforcer4, true )
setVehicleRespawnDelay ( FederalEnforcer4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalEnforcer4, FCarIdleRespawn*1000*60 )
FederalEnforcer5 = createVehicle ( 427, -1789.9000244141, 799.20001220703, 25.10000038147, 0, 0, 115, "FBI" )
setVehicleColor ( FederalEnforcer5, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalEnforcer5, 3 )
toggleVehicleRespawn ( FederalEnforcer5, true )
setVehicleRespawnDelay ( FederalEnforcer5, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalEnforcer5, FCarIdleRespawn*1000*60 )
FederalEnforcer6 = createVehicle ( 427, -1789.8000488281, 794.5, 25.10000038147, 0, 0, 115, "FBI" )
setVehicleColor ( FederalEnforcer6, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalEnforcer6, 3 )
toggleVehicleRespawn ( FederalEnforcer6, true )
setVehicleRespawnDelay ( FederalEnforcer6, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalEnforcer6, FCarIdleRespawn*1000*60 )
FederalSecuri1 = createVehicle ( 428, 1275.0999755859, -2034.4000244141, 59.400001525879, 0, 0, 90, "FBI" )
setVehicleColor ( FederalSecuri1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalSecuri1, 3 )
toggleVehicleRespawn ( FederalSecuri1, true )
setVehicleRespawnDelay ( FederalSecuri1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalSecuri1, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalSecuri1,1,1)
Federalswat1 = createVehicle ( 601, 1245.4000244141, -2041.3000488281, 59.799999237061, 0, 0, 0, "FBI" )
setVehicleColor ( Federalswat1, 0, 0, 0, 0 )
setVehiclePaintjob ( Federalswat1, 3 )
toggleVehicleRespawn ( Federalswat1, true )
setVehicleRespawnDelay ( Federalswat1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( Federalswat1, FCarIdleRespawn*1000*60 )
Federalswat2 = createVehicle ( 601, 1250.0999755859, -2041.3000488281, 59.799999237061, 0, 0, 0, "FBI" )
setVehicleColor ( Federalswat2, 0, 0, 0, 0 )
setVehiclePaintjob ( Federalswat2, 3 )
toggleVehicleRespawn ( Federalswat2, true )
setVehicleRespawnDelay ( Federalswat2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( Federalswat2, FCarIdleRespawn*1000*60 )
Federalswat3 = createVehicle ( 601, -1789, 787.90002441406, 24.799999237061, 0, 0, 115, "FBI" )
setVehicleColor ( Federalswat3, 0, 0, 0, 0 )
setVehiclePaintjob ( Federalswat3, 3 )
toggleVehicleRespawn ( Federalswat3, true )
setVehicleRespawnDelay ( Federalswat3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( Federalswat3, FCarIdleRespawn*1000*60 )
Federalinfernus1 = createVehicle ( 411, 1254.9000244141, -2041.9000244141, 59.400001525879, 0, 0, 358, "FBI" )
setVehicleColor ( Federalinfernus1, 0, 0, 0, 0 )
setVehiclePaintjob ( Federalinfernus1, 3 )
toggleVehicleRespawn ( Federalinfernus1, true )
setVehicleRespawnDelay ( Federalinfernus1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( Federalinfernus1, FCarIdleRespawn*1000*60 )
addVehicleSirens(Federalinfernus1,1,1)
FederalCheetah5 = createVehicle ( 415, 1256.6999511719, -2010.9000244141, 59.400001525879, 0, 0, 177.99499511719, "FBI" )
setVehicleColor ( FederalCheetah5, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalCheetah5, 3 )
toggleVehicleRespawn ( FederalCheetah5, true )
setVehicleRespawnDelay ( FederalCheetah5, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalCheetah5, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalCheetah5,1,1)
FederalCheetah6 = createVehicle ( 415, 1253.0999755859, -2011, 59.5, 0, 0, 177.99499511719, "FBI" )
setVehicleColor ( FederalCheetah6, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalCheetah6, 3 )
toggleVehicleRespawn ( FederalCheetah6, true )
setVehicleRespawnDelay ( FederalCheetah6, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalCheetah6, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalCheetah6,1,1)
FederalCheetah7 = createVehicle ( 415, 1276, -2029.8000488281, 58.900001525879, 0, 0, 89.994506835938, "FBI" )
setVehicleColor ( FederalCheetah7, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalCheetah7, 3 )
toggleVehicleRespawn ( FederalCheetah7, true )
setVehicleRespawnDelay ( FederalCheetah7, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalCheetah7, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalCheetah7,1,1)
FederalCheetah8 = createVehicle ( 415, 1275.9000244141, 1275.9000244141, 58.900001525879, 0, 0, 89.994506835938, "FBI" )
setVehicleColor ( FederalCheetah8, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalCheetah8, 3 )
toggleVehicleRespawn ( FederalCheetah8, true )
setVehicleRespawnDelay ( FederalCheetah8, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalCheetah8, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalCheetah8,1,1)
FederalCheetah9 = createVehicle ( 415, 1276.1999511719, -2023.6999511719, 58.900001525879, 0, 0, 89.994506835938, "FBI" )
setVehicleColor ( FederalCheetah9, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalCheetah9, 3 )
toggleVehicleRespawn ( FederalCheetah9, true )
setVehicleRespawnDelay ( FederalCheetah9, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalCheetah9, FCarIdleRespawn*1000*60 )
addVehicleSirens(FederalCheetah9,1,1)
FederalWayfarer1 = createVehicle ( 586, -2439.5, 529.40002441406, 29.5, 0, 0, 180, "FBI" )
setVehicleColor ( FederalWayfarer1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalWayfarer1, 3 )
toggleVehicleRespawn ( FederalWayfarer1, true )
setVehicleRespawnDelay ( FederalWayfarer1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalWayfarer1, FCarIdleRespawn*1000*60 )
addVehicleSirens ( FederalWayfarer1,1,1)
FederalWayfarer2 = createVehicle ( 586, -2441.5, 529.40002441406, 29.5, 0, 0, 180, "FBI" )
setVehicleColor ( FederalWayfarer2, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalWayfarer2, 3 )
toggleVehicleRespawn ( FederalWayfarer2, true )
setVehicleRespawnDelay ( FederalWayfarer2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalWayfarer2, FCarIdleRespawn*1000*60 )
addVehicleSirens ( FederalWayfarer2,1,1)
FederalWayfarer3 = createVehicle ( 586, -2443.6999511719, 529.40002441406, 29.5, 0, 0, 180, "FBI" )
setVehicleColor ( FederalWayfarer3, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalWayfarer3, 3 )
toggleVehicleRespawn ( FederalWayfarer3, true )
setVehicleRespawnDelay ( FederalWayfarer3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalWayfarer3, FCarIdleRespawn*1000*60 )
addVehicleSirens ( FederalWayfarer3,1,1)
FederalBoxville1 = createVehicle ( 498, -1796.5999755859, 752.5, 752.5, 0, 0, -90, "FBI" )
setVehicleColor ( FederalBoxville1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalBoxville1, 3 )
toggleVehicleRespawn ( FederalBoxville1, true )
setVehicleRespawnDelay ( FederalBoxville1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalBoxville1, FCarIdleRespawn*1000*60 )
addVehicleSirens ( FederalBoxville1,1,1)
FederalMaverick5 = createVehicle ( 487, -1778.9000244141, 802.79998779297, 36.799999237061, 0, 0, 310, "FBI" )
setVehicleColor ( FederalMaverick5, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalMaverick5, 3 )
toggleVehicleRespawn ( FederalMaverick5, true )
setVehicleRespawnDelay ( FederalMaverick5, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalMaverick5, FCarIdleRespawn*1000*60 )
addVehicleSirens ( FederalMaverick5,1,1)
FederalMaverick6 = createVehicle ( 487, -1778.4000244141, 772.70001220703, 36.799999237061, 0, 0, 310, "FBI" )
setVehicleColor ( FederalMaverick6, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalMaverick6, 3 )
toggleVehicleRespawn ( FederalMaverick6, true )
setVehicleRespawnDelay ( FederalMaverick6, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalMaverick6, FCarIdleRespawn*1000*60 )
addVehicleSirens ( FederalMaverick6,1,1)
FederalRumpo1 = createVehicle ( 440, -1742, 810.59997558594, 25.10000038147, 0, 0, 270, "FBI" )
setVehicleColor ( FederalRumpo1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalRumpo1, 3 )
toggleVehicleRespawn ( FederalRumpo1, true )
setVehicleRespawnDelay ( FederalRumpo1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalRumpo1, FCarIdleRespawn*1000*60 )
addVehicleSirens ( FederalRumpo1,1,1)
FederalLaunch1 = createVehicle ( 595, -1457.6999511719, 1023.200012207, 0, 0, 0, 270, "FBI" )
setVehicleColor ( FederalLaunch1, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalLaunch1, 3 )
toggleVehicleRespawn ( FederalLaunch1, true )
setVehicleRespawnDelay ( FederalLaunch1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalLaunch1, FCarIdleRespawn*1000*60 )
addVehicleSirens ( FederalLaunch1,1,1)
FederalLaunch2 = createVehicle ( 595, -1470.5, 1023, 0, 0, 0, 270, "FBI" )
setVehicleColor ( FederalLaunch2, 0, 0, 0, 0 )
setVehiclePaintjob ( FederalLaunch2, 3 )
toggleVehicleRespawn ( FederalLaunch2, true )
setVehicleRespawnDelay ( FederalLaunch2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( FederalLaunch2, FCarIdleRespawn*1000*60 )
addVehicleSirens ( FederalLaunch2,1,1)
federalVehicles = { [FederalRaindance1]=true, [FederalMaverick2]=true,[FederalMaverick4]=true,[FederalMaverick4]=true, [FederalMaverick5]=true, [FederalMaverick5]=true
[FederalCheetah1]=true, [FederalCheetah2]=true, [FederalCheetah3]=true, [FederalCheetah4]=true, [FederalCheetah5]=true, [FederalCheetah6]=true, [FederalCheetah7]=true, [FederalCheetah8]=true, [FederalCheetah9]=true,
[FederalRancher1]=true, [FederalRancher2]=true, [FederalRancher3]=true, [FederalRancher4]=true, [FederalRancher5]=true, [FederalRancher6]=true, [FederalRancher7]=true, [FederalRancher8]=true, [FederalRancher9]=true, [FederalRancher10]=true,
[FederalSWATTank]=true, [FederalInfernus]=true,
[FederalSecuricar]=true, [FederalSecuricar1]=true,
[FederalTruckSF]=true, [FederalTruckSF1]=true
[FederalTruck1]=true, [FederalTruck2]=true, [FederalTruck3]=true, [FederalTruck4]=true
[FederalEnforcer]=true, [FederalEnforcer1]=true, [FederalEnforcer2]=true, [FederalEnforcer3]=true, [FederalEnforcer4]=true, [FederalEnforcer5]=true, [FederalEnforcer6]=true
[FederalSecuri1]=true,
[Federalswat1]=true, [Federalswat1]=true, [Federalswat3]=true,
[Federalinfernus1]=true,
[FederalBoxville1]=true,
[FederalWayfarer1]=true, [FederalWayfarer2]=true, [FederalWayfarer3]=true,
[FederalRumpo1]=true,
[FederalLaunch1]=true, [FederalLaunch2]=true
}
Alles anzeigen
1. [2014-03-20 19:09:58] SCRIPT ERROR: la_reallife/fraktionen/fbi/fbi_cars.lua:407: '}' expected (to close '{' at line 406) near '['
2. [2014-03-20 19:09:58] ERROR: Loading script failed: la_reallife/fraktionen/fbi/fbi_cars.lua:407: '}' expected (to close '{' at line 406) near '['
3. [2014-03-20 19:09:58] ERROR: la_reallife/fraktionen/lapd/copcars.lua:543: bad argument #1 to 'pairs' (table expected, got nil)
1. Was muss ich machen bzw ändern damit er es abschließen kann, ich hab es ja eigt geschlossen
2. "
3. liegt das wegen den Errors davor ?
MFG
Lukaasx
@Byte Thx, hat sich erledigt !
MFG
Lukaasx
Ok, ich will nur etwas lernen nicht immer gleich so reagieren...
MFG
Hallo könnte mir einer sagen was ich falsch gemacht habe ? Die Schranke ist im normal zustand zu bei /move geht sie runter statt hoch bzw sie geht dann einmal um die Achse.. ;D
Ich hoffe ihr wisst was ich meine ;D
local function SFPD_Gate_SF_func ( player )
if isCop(player) or isGatePermitted(player) then
if getDistanceBetweenPoints3D ( -2007.1999511719, -45.299999237061, 34.900001525879, getElementPosition ( player ) ) < 17 then
if SFPDgate5Moving == false then
SFPDgate5Moving = true
if SFPDgate5Moved == false then
moveObject ( SFPDGate5, 1500, -2007.1999511719, -45.299999237061, 34.900001525879, 0, 90, 0 )
setTimer ( triggerSFPDGate5Varb, 1500, 1 )
SFPDgate5Moved = true
if laGetElementData (player, "PDSchrankeoppened") == true then
local veh = getPedOccupiedVehicle ( player )
if veh then
setVehicleSirensOn ( veh, false )
end
end
else
moveObject ( SFPDGate5, 1500, -2007.1999511719, -45.299999237061, 34.900001525879, 0, 90, 0 )
setTimer ( triggerSFPDGate5Varb, 1500, 1 )
SFPDgate5Moved = false
if laGetElementData (player, "PDSchrankeoppened") == true then
local veh = getPedOccupiedVehicle ( player )
if veh then
setVehicleSirensOn ( veh, false )
end
end
end
end
end
end
end
addCommandHandler ( "move", SFPD_Gate_SF_func )
Alles anzeigen
MFG
Lukaasx
Ok thx, ich werde es später suchen
MFG
Lukaasx
Da ich jetzt schon ewig suche, frag ich euch mal...
Wo findet man diesen Marker ?!
Das ist der am Bahnhof.
Zitat
Zitat
Habe ne Frage. Und zwar das gemappte Haus was damals Skykiller gehörte
an dem Gabelstaplerjob hat ja eine Garage, aber ich finde einfach nicht
den Befehl zu dieser Garage. Könnte mir den jemand verraten?
Findest du in der daxtor.lua und der Befehl lautet /trust
MFG
Lukaasx
ok thx ; D, kann ich die Marker irgwie löschen :3 ?
Ok danke nun kommt der nächste Bug/Fehler
Ich mache normal /in und fliege dann vom Himmel ;D diesmal gibts keine ERROR's
MFG
Lukaasx