Hallo Leute,
Wieso sehe ich diese tore ingame nicht die codes sind doch richtig oder?? pls Help
Lua
SFPDgateMoving = false
SFPDgateMoved = false
SFPDGate1 = createObject ( 10184, -1631.74, 688.22, 8.55, 0.00, 0.00, 89.99 )
function mv_func ( player )
if isCop(player) or isFBI(player) or isArmy(player) then
if getDistanceBetweenPoints3D ( -1634.3143310547, 688.29608154297, 8.9608917236328, getElementPosition ( player ) ) < 17 then
if SFPDgateMoving == false then
SFPDgateMoving = true
if SFPDgateMoved == false then
moveObject ( SFPDGate1, 3000, -1631.74, 688.22, 8.55, 0.00, 0.00, 89.99 )
setTimer ( triggerSFPDGateVarb, 3000, 1 )
SFPDgateMoved = true
else
moveObject ( SFPDGate1, 3000, -1631.6999511719, 688.20001220703, 13.10000038147, 0, 0, 89.99 )
setTimer ( triggerSFPDGateVarb, 3000, 1 )
SFPDgateMoved = false
end
end
elseif not isFBI(player) and not isArmy(player) then
outputChatBox ( "Du bist zu weit entfernt!", player, 125, 0, 0 )
end
elseif not isMafia(player) and not isReporter(player) and not isFBI(player) and not isAztecas(player) and not isArmy(player) and not isTerror(player) then
outputChatBox ( "Du bist nicht befugt!", player, 125, 0, 0 )
end
end
addCommandHandler ( "mv", mv_func )
function triggerSFPDGateVarb ()
SFPDgateMoving = false
end
hintertorGateMoving = false
hintertorGateMoved = false
hintertorGate = createObject ( 975, -1700.0999755859, 684.59997558594, 25.299999237061, 0, 0, 90 )
function mv_func1 ( player )
if isCop(player) or isFBI(player) or isArmy(player) then
if getDistanceBetweenPoints3D ( -1700.09, 684.59, 25.29, getElementPosition ( player ) ) < 17 then
if not hintertorGateMoving then
if hintertorGateMoved == false then
moveObject ( hintertorGate, 3000, -1700.0999755859, 692, 25.299999237061, 0, 0, 90 )
setTimer ( triggerhintertorGateVarb, 3000, 1 )
hintertorGateMoved = true
else
moveObject ( hintertorGate, 3000, -1700.0999755859, 684.59997558594, 25.299999237061, 0, 0, 90)
setTimer ( triggerhintertorGateVarb, 3000, 1 )
hintertorGateMoved = false
end
end
elseif not isFBI(player) and not isArmy(player) then
outputChatBox ( "Du bist zu weit entfernt!", player, 125, 0, 0 )
end
elseif not isMafia(player) and not isReporter(player) and not isFBI(player) and not isAztecas(player) and not isArmy(player) and not isTerror(player) then
outputChatBox ( "Du bist nicht befugt!", player, 125, 0, 0 )
end
end
addCommandHandler ( "mv", mv_func1 )
function triggerhintertorGateVarb ()
hintertorgateMoving = false
end
hoftorgateMoving = false
hoftorgateMoved = false
hoftorGate1 = createObject ( 975, -1571.9000244141, 657, 7.8000001907349, 0, 0, 269.86535644531 )
hoftorGate2 = createObject ( 975, -1571.9000244141, 665.79998779297, 7.8000001907349, 0, 0, 90.005493164063 )
function mv_func2 ( player )
if isCop(player) or isFBI(player) or isArmy(player) then
if getDistanceBetweenPoints3D ( -1571.80, 665.50, 7.80, getElementPosition ( player ) ) < 17 then
if hoftorgateMoving == false then
hoftorgateMoving = true
if hoftorgateMoved == false then
moveObject ( SFPDGate3, 3000, -1571.9000244141, 653.20001220703, 7.8000001907349, 0, 0, 269.86535644531 )
moveObject ( SFPDGate4, 3000, -1571.9000244141, 669.59997558594, 7.8000001907349, 0, 0, 90.005493164063 )
setTimer ( triggerhoftorGateVarb, 3000, 1 )
hoftorgateMoved = true
else
moveObject ( SFPDGate3, 3000, -1571.9000244141, 657, 7.8000001907349, 0, 0, 269.86535644531 )
moveObject ( SFPDGate4, 3000, -1571.9000244141, 665.79998779297, 7.8000001907349, 0, 0, 90.005493164063 )
setTimer ( triggerhoftorGateVarb, 3000, 1 )
hoftorgateMoved = false
end
end
elseif not isFBI(player) and not isArmy(player) then
outputChatBox ( "Du bist zu weit entfernt!", player, 125, 0, 0 )
end
elseif not isMafia(player) and not isReporter(player) and not isFBI(player) and not isAztecas(player) and not isArmy(player) and not isTerror(player) then
outputChatBox ( "Du bist nicht befugt!", player, 125, 0, 0 )
end
end
addCommandHandler ( "mv", mv_func2 )
function triggerhoftorGateVarb ()
hoftorgateMoving = false
end
Alles anzeigen