Könnt ihr mir helfen?
SQL
ballasBurrito1 = createVehicle ( 482, -1854.0999755859, -191.30000305176, 18.5, 0, 0, 181, "ballasballas" )
setVehicleColor ( ballasBurrito1, 115, 115, 115, 115 )
setVehiclePaintjob ( ballasBurrito1, 3 )
toggleVehicleRespawn ( ballasBurrito1, true )
setVehicleRespawnDelay ( ballasBurrito1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( ballasBurrito1, FCarIdleRespawn*1000*60 )
ballasBurrito2 = createVehicle ( 482, -1850.0999755859, -191.30000305176, 18.5, 0, 0, 180.99975585938, "ballasballas" )
setVehicleColor ( ballasBurrito2, 115, 115, 115, 115 )
setVehiclePaintjob ( ballasBurrito2, 3 )
toggleVehicleRespawn ( ballasBurrito2, true )
setVehicleRespawnDelay ( ballasBurrito2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( ballasBurrito2, FCarIdleRespawn*1000*60 )
ballasBullet1 = createVehicle ( 541, -1883.8000488281, -192.80000305176, 18, 0, 0, 271.5, "ballasballas" )
setVehicleColor ( ballasBullet1, 115, 115, 115, 115 )
setVehiclePaintjob ( ballasBullet1, 3 )
toggleVehicleRespawn ( ballasBullet1, true )
setVehicleRespawnDelay ( ballasBullet1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( ballasBullet1, FCarIdleRespawn*1000*60 )
ballasuperGT1 = createVehicle ( 506, -1883.8000488281, -188.80000305176, 18.10000038147, 0, 0, 270.75, "ballasballas" )
setVehicleColor ( ballasuperGT1, 115, 115, 115, 115 )
setVehiclePaintjob ( ballasuperGT1, 3 )
toggleVehicleRespawn ( ballasuperGT1, true )
setVehicleRespawnDelay ( ballasuperGT1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( ballasuperGT1, FCarIdleRespawn*1000*60 )
ballasSultan1 = createVehicle ( 560, -1884.0999755859, -184.39999389648, 18.10000038147, 0, 0, 269.75, "ballasballas" )
setVehicleColor ( ballasultan1, 115, 115, 115, 115 )
setVehiclePaintjob ( ballasultan1, 3 )
toggleVehicleRespawn ( ballasultan1, true )
setVehicleRespawnDelay ( ballasultan1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( ballasultan1, FCarIdleRespawn*1000*60 )
ballasMaverick1 = createVehicle ( 487, -1879.9000244141, -221.19999694824, 27.60000038147, 0, 0, 270, "ballasballas" )
setVehicleColor ( ballasMaverick1, 115, 115, 115, 115 )
setVehiclePaintjob ( ballasMaverick1, 3 )
toggleVehicleRespawn ( ballasMaverick1, true )
setVehicleRespawnDelay ( ballasMaverick1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( ballasMaverick1, FCarIdleRespawn*1000*60 )
ballasNRG1 = createVehicle ( 522, -1888, -208.39999389648, 17.89999961853, 0, 0, 270.25, "ballasballas" )
setVehicleColor ( ballasNRG1, 115, 115, 115, 115 )
setVehiclePaintjob ( ballasNRG1, 3 )
toggleVehicleRespawn ( ballasNRG1, true )
setVehicleRespawnDelay ( ballasNRG1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( ballasNRG1, FCarIdleRespawn*1000*60 )
ballasNRG2 = createVehicle ( 522, -1883.5999755859, -208.39999389648, 17.89999961853, 0, 0, 270.24719238281, "ballasballas" )
setVehicleColor ( ballasNRG2, 115, 115, 115, 115 )
setVehiclePaintjob ( ballasNRG2, 3 )
toggleVehicleRespawn ( ballasNRG2, true )
setVehicleRespawnDelay ( ballasNRG2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( ballasNRG2, FCarIdleRespawn*1000*60 )
ballasNRG3 = createVehicle ( 522, -1879.9000244141, -208.39999389648, 17.89999961853, 0, 0, 270.24719238281, "ballasballas" )
setVehicleColor ( ballasNRG3, 115, 115, 115, 115 )
setVehiclePaintjob ( ballasNRG3, 3 )
toggleVehicleRespawn ( ballasNRG3, true )
setVehicleRespawnDelay ( ballasNRG3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( ballasNRG3, FCarIdleRespawn*1000*60 )
function VehicleballasEnter ( player, seat )
local veh = source
if getPedOccupiedVehicleSeat ( player ) == 0 then
if not isballas ( player ) then
opticExitVehicle ( player )
outputChatBox ( "Du bist kein Mitglied der ballas!", player, 255, 0, 0 )
end
end
end
ballasVehs = {
[ballasBurrito1]=true,
[ballasBurrito2]=true,
[ballasBullet1]=true,
[ballasuperGT1]=true,
[ballasultan1]=true,
[ballasMaverick1]=true,
[ballasNRG1]=true,
[ballasNRG2]=true,
[ballasNRG3]=true,
}
function createballasVehicle ( model, x, y, z, rx, ry, rz )
veh = createVehicle ( model, x, y, z, rx, ry, rz )
setVehicleColor ( veh, 0, 0, 0, 0 )
setVehiclePaintjob ( veh, 3 )
toggleVehicleRespawn ( veh, true )
setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 )
BallaVehs[veh] = true
end
for key, index in pairs ( BallaVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleballasEnter )
end
Alles anzeigen