ich habe ein fraktions script erstellt blos der gunsop und die autos gehen nicht also sie erscheinen nicht ich bitte um ilfe von euch es ist die frakion ballas als vorlage nahm ich die triaden fraki das sind eimal die auto :
Lua
]]
Ballasvehicles = {}
BallasVehicles = {}
local BallasVehiclesCounter = 0
BallasMaverick = createVehicle ( 487, -2569.6999511719, 632.90002441406, 28.10000038147, 0, 0, 0, 0, "LV-FIN 18" )
setVehicleColor ( BallasMaverick, 3, 0, 8, 9 )
setVehiclePaintjob ( BallasMaverick, 3 )
toggleVehicleRespawn ( BallasMaverick, true )
setVehicleRespawnDelay ( BallasMaverick, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallasMaverick, FCarIdleRespawn*1000*60 )
BallasSultan1 = createVehicle ( 517, -2545.6999511719, 584, 14.39999961853, 0, 0, 0, 0, "BABAKING" )
setVehicleColor ( BallasSultan1, 3, 0, 8, 9 )
setVehiclePaintjob ( BallasSultan1, 3 )
toggleVehicleRespawn ( BallasSultan1, true )
setVehicleRespawnDelay ( BallasSultan1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallasSultan1, FCarIdleRespawn*1000*60 )
BallasSultan2 = createVehicle ( 517, -2545.8000488281, 588.90002441406, 14.39999961853, 0, 0, 0, 0, "LV-FIN 18" )
setVehicleColor ( BallasSultan2, 3, 0, 8, 9 )
setVehiclePaintjob ( BallasSultan2, 3 )
toggleVehicleRespawn ( BallasSultan2, true )
setVehicleRespawnDelay ( BallasSultan2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallasSultan2, FCarIdleRespawn*1000*60 )
BallasSultan3 = createVehicle ( 517, -2544.1000976563, 593, 14.39999961853, 0, 0, 0, 0, "LV-FIN 18" )
setVehicleColor ( BallasSultan3, 3, 0, 8, 9 )
setVehiclePaintjob ( BallasSultan3, 3 )
toggleVehicleRespawn ( BallasSultan3, true )
setVehicleRespawnDelay ( BallasSultan3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallasSultan3, FCarIdleRespawn*1000*60 )
BallasPony = createVehicle ( 409, -2544.3999023438, 598.79998779297, 14.39999961853, 0, 0, 0, 0, "LV-FIN 18" )
setVehicleColor ( BallasPony, 0, 3, 8, 9 )
setVehiclePaintjob ( BallasPony, 3 )
toggleVehicleRespawn ( BallasPony, true )
setVehicleRespawnDelay ( BallasPony, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallasPony, FCarIdleRespawn*1000*60 )
setElementHealth ( BallasPony, 5000 )
BallasPCJ1 = createVehicle ( 461, -2544.5, 605, 14.39999961853, 0, 0, 0, 0, "LV-FIN 18" )
setVehicleColor ( BallasPCJ1, 0, 3, 8, 9 )
setVehiclePaintjob ( BallasPCJ1, 3 )
toggleVehicleRespawn ( BallasPCJ1, true )
setVehicleRespawnDelay ( BallasPCJ1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallasPCJ1, FCarIdleRespawn*1000*60 )
BallasPCJ2 = createVehicle ( 461, -2209.3972167969, 629.10198974609, 49.110698699951, 0, 0, 0, 0, "LV-FIN 18" )
setVehicleColor ( BallasPCJ2, 0, 3, 8, 9 )
setVehiclePaintjob ( BallasPCJ2, 3 )
toggleVehicleRespawn ( BallasPCJ2, true )
setVehicleRespawnDelay ( BallasPCJ2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallasPCJ2, FCarIdleRespawn*1000*60 )
BallasPCJ3 = createVehicle ( 461, -2544.1000976563, 610.5, 14.39999961853, 0, 0, 0, 0, "LV-FIN 18" )
setVehicleColor ( BallasPCJ3, 0, 3, 8, 9 )
setVehiclePaintjob ( BallasPCJ3, 3 )
toggleVehicleRespawn ( BallasPCJ3, true )
setVehicleRespawnDelay ( BallasPCJ3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallasPCJ3, FCarIdleRespawn*1000*60 )
ballasvehicles = { [BallasMaverick]=true, [BallasSultan1]=true, [BallasSultan2]=true, [BallasSultan3]=true, [BallasPony]=true, [BallasPCJ1]=true, [BallasPCJ2]=true, [BallasPCJ3]=true }
function VehicleTriadEnter ( player, seat )
local veh = source
source = player
if getPedOccupiedVehicleSeat ( source ) == 0 then
--if ballasvehicles[veh] then
if not isBallas(source) then
opticExitVehicle ( source )
outputChatBox ( "Du bist keiner von der BallasGang!", source, 255, 0, 0 )
end
--end
end
end
for key, index in pairs ( ballasvehicles ) do
addEventHandler ( "onVehicleEnter", key, VehicleBallasEnter )
end
local veh
function createBallasVehicle ( model, x, y, z, rx, ry, rz )
ballasVehiclesCounter = ballasVehiclesCounter + 1
veh = createVehicle ( model, x, y, z, rx, ry, rz, "LV-FIN 18" )
setVehicleColor ( veh, 3, 0, 8, 9 )
setVehiclePaintjob ( veh, 3 )
toggleVehicleRespawn ( veh, true )
setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 )
addEventHandler ( "onVehicleEnter", veh, VehicleTriadEnter )
ballasVehicles[ballasVehiclesCounter] = veh
end
--[[
Alles anzeigen
und das der gunshop
Lua
mincontract = 5000
hitmanmark = createMarker(733, -2642, 639.40002441406,"corona",3,255,0,0)
function arm_func ( player )
local x1, y1, z1 = getElementPosition ( player )
if isHit(player) then
if vioGetElementData ( player, "money" ) >= 1500 then
if getDistanceBetweenPoints3D ( x1, y1, z1, 733, -1345.7998046875, 13.5 ) < 5 then
takePlayerSaveMoney ( player, 300 )
giveWeapon ( player, 24, 20, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), 24, 20 )
giveWeapon ( player, 25, 20, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), 25, 20)
giveWeapon ( player, 34, 10, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), 34, 10 )
giveWeapon ( player, 31, 400, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), 31, 400 )
else
outputChatBox ( "Du bist zuweit entfernt!", player, 125, 0, 0 )
end
else
outputChatBox ( "Du hast nicht genug Geld - ein Paket kostet 100$!", player, 125, 0, 0 )
end
end
end
addCommandHandler ( "arm", arm_func )
Alles anzeigen
ich hoffe auf schnelle hilfe