Login/ register kommt nicht

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  • Login/ register kommt nicht

    Guten Tag,
    Ich habe mir gestern einen Nitrado server gekauft um ein bisschen wieder an einem script zu arbeiten dieses Script ist ein Selfmade.
    Ich hatte das script auch damals schon benutzt und es hat alles funktioniert! und ich denke es ist seit dem Nitrado seine seite Geupgradet hat.
    Da ich alles eingefügt habe wie Modules plugin , Acl rechte, Script Db rechte gegeben, in mtaconfig module eingefügt und es klappt einfach nicht ...
    Ich hoffe mir kann da einer weiter helfen.

    PS. Hab auch andere scripts versucht die haben auch nicht funktioniert entweder es gibt was neues bei nitrado oder ich habe einen fehler gemacht!

    MFg Slayz

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von SlaYZ ()

  • Quellcode

    1. <config>
    2. <!-- This parameter specifies the name the server will be visible as in the ingame server browser
    3. and on Game-Monitor. It is a required parameter. -->
    4. <servername>Default MTA Server</servername>
    5. <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
    6. needed for professional servers and should be left at the default value otherwise.
    7. This parameter specifies the IP to use for servers that have multiple IP addresses. If set
    8. to auto, it will automatically detect and use the server's standard local IP address.
    9. Values: auto or x.x.x.x ; default value: auto -->
    10. <!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
    11. <serverip>217.114.199.133</serverip>
    12. <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->
    13. <!-- This parameter specifies the UDP port on which the server will be accepting incoming player
    14. connections; default value: 22003. It is a required parameter. -->
    15. <serverport>22003</serverport>
    16. <!-- This parameter specifies the number of maximum player slots available on the server; default
    17. value: 32. It is a required parameter. -->
    18. <maxplayers>32</maxplayers>
    19. <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
    20. connections. It can be set to the same value as <serverport>. It is a required parameter
    21. if <httpserver> is set to 1. -->
    22. <httpport>22005</httpport>
    23. <!-- If set, this parameter specifies the external URL from which clients will be able to download
    24. needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
    25. are switched to the internal http server. -->
    26. <httpdownloadurl></httpdownloadurl>
    27. <!-- This parameter limits the number of http connections each client can make. Depending on the type
    28. of http server that is used, a lower figure may reduce download timeouts.
    29. Available range: 1 to 8. -->
    30. <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
    31. <!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
    32. Available range: 1 to 100. default value: 20 -->
    33. <httpdosthreshold>20</httpdosthreshold>
    34. <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
    35. e.g. 88.11.22.33,101.2.3.4 -->
    36. <http_dos_exclude></http_dos_exclude>
    37. <!-- By default, the server will block the use of locally customized gta3.img player skins.
    38. This setting can be used to allow such mods. Not recommended for competitive servers.
    39. Values: none or peds ; default value: none -->
    40. <allow_gta3_img_mods>none</allow_gta3_img_mods>
    41. <!-- By default, the server will block the use of customized GTA:SA data files. -->
    42. <!-- To allow specific client files, add one or more of the following: -->
    43. <!-- <client_file name="data/carmods.dat" verify="0"/> -->
    44. <!-- Comma separated list of disabled anti-cheats.
    45. For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
    46. e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
    47. <disableac></disableac>
    48. <!-- Comma separated list of enabled special detections.
    49. A special detection is a type of anti-cheat for (usually) harmless game modifications.
    50. Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
    51. For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
    52. e.g. To enable special detection #12 use: 12 -->
    53. <enablesd></enablesd>
    54. <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
    55. disconnection, clients will be given an opportunity to download an update.
    56. If left blank, this setting is disabled and there are no restrictions on who can connect.
    57. Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
    58. and look like this: 1.1.0-9.03100.0
    59. Note that this setting only determines if the client should be prompted to update. The actual
    60. build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
    61. <minclientversion>1.5.5-9.11785.0</minclientversion>
    62. <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
    63. Keeping <minclientversion> updated can help reduce cheating.
    64. Note: The instant setting (2) is only recommened for competitive servers.
    65. Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. -->
    66. <minclientversion_auto_update>1</minclientversion_auto_update>
    67. <!-- Recommended client version. When connecting, if clients have a lower version, they will be given
    68. the option to download an update. If left blank, this setting is disabled.
    69. Note that this setting only determines if the client should be prompted to update. The actual
    70. build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
    71. <recommendedclientversion></recommendedclientversion>
    72. <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
    73. be visible in the ingame server browser. An additional UDP port needs to be available for this to
    74. work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
    75. will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
    76. <ase>1</ase>
    77. <!-- This parameter allows you to disable LAN broadcasting. -->
    78. <donotbroadcastlan>0</donotbroadcastlan>
    79. <!-- If set, players will have to provide a password specified below, before they can connect to the
    80. server. If left blank, server doesn't require a password from them. -->
    81. <password></password>
    82. <!-- This parameter reduces the server's bandwidth usage by using various optimizations.
    83. Values: none, medium or maximum ; default value: medium -->
    84. <bandwidth_reduction>medium</bandwidth_reduction>
    85. <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
    86. network packets being sent. More information on how each settings works is available here:
    87. http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf -->
    88. <!-- Player sync interval. Default: 100 -->
    89. <player_sync_interval>100</player_sync_interval>
    90. <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 -->
    91. <lightweight_sync_interval>1500</lightweight_sync_interval>
    92. <!-- Camera sync interval. Default: 500 -->
    93. <camera_sync_interval>500</camera_sync_interval>
    94. <!-- Ped sync interval. Default: 400 -->
    95. <ped_sync_interval>400</ped_sync_interval>
    96. <!-- Unoccupied_vehicle sync interval. Default: 400 -->
    97. <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval>
    98. <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 -->
    99. <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval>
    100. <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 -->
    101. <keysync_analog_sync_interval>100</keysync_analog_sync_interval>
    102. <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
    103. Values: 0 - disabled , 1 - enabled ; default value: 1. -->
    104. <bullet_sync>1</bullet_sync>
    105. <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
    106. some of the latency induced location disparency by predicting where the remote vehicles will probably be.
    107. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
    108. should be considered experimental.
    109. Available range: 0 to 100. Default - 0 -->
    110. <vehext_percent>0</vehext_percent>
    111. <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to
    112. compensate for.
    113. Only relevant if <vehext_percent> is greater than zero.
    114. Available range: 50 to 500. Default - 150 -->
    115. <vehext_ping_limit>150</vehext_ping_limit>
    116. <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
    117. Due to the impact this may have on shot lag compensation, it should be considered experimental.
    118. Values: 0 - disabled , 1 - enabled ; default value: 0. -->
    119. <latency_reduction>0</latency_reduction>
    120. <!-- Specifies the location and file name of this servers unique private key.
    121. This is used to prevent private files saved on the client from being read by other servers.
    122. More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
    123. Keep a backup of this file in a safe place. Default value: server-id.keys-->
    124. <idfile>server-id.keys</idfile>
    125. <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
    126. <logfile>logs/server.log</logfile>
    127. <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
    128. If left blank, this file is not used -->
    129. <authfile>logs/server_auth.log</authfile>
    130. <!-- Specifies the location and name of the file used to log database queries.
    131. The server command 'debugdb' sets the amount of logging. -->
    132. <dbfile>logs/db.log</dbfile>
    133. <!-- Specifies the location and name of the file used to log loadstring function calls.
    134. If left blank or not set, no logging is done. -->
    135. <!-- <loadstringfile>logs/loadstring.log</loadstringfile> -->
    136. <!-- This parameter specifies the location and name of the Access Control List settings file. If left
    137. blank, server will use acl.xml file, located in the same folder as this configuration file. -->
    138. <acl>acl.xml</acl>
    139. <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
    140. <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
    141. <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
    142. <scriptdebugloglevel>0</scriptdebugloglevel>
    143. <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
    144. <htmldebuglevel>0</htmldebuglevel>
    145. <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. -->
    146. <filter_duplicate_log_lines>1</filter_duplicate_log_lines>
    147. <!-- Specifies the frame rate limit that will be applied to connecting clients.
    148. Available range: 25 to 100. Default: 36. -->
    149. <fpslimit>36</fpslimit>
    150. <!-- This parameter specifies whether or not to enable player voice chat in-game
    151. Values: 0 - disabled , 1 - enabled -->
    152. <voice>0</voice>
    153. <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective.
    154. Higher settings use more bandwidth and increase the sampling quality of voice chat
    155. Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 -->
    156. <voice_samplerate>1</voice_samplerate>
    157. <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective.
    158. Higher settings use more bandwidth and increase the the overall quality of voice chat
    159. Available range: 0 to 10. Default - 4 -->
    160. <voice_quality>4</voice_quality>
    161. <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
    162. If not set, MTA handles this automatically. Use with care. -->
    163. <!-- <voice_bitrate>24600</voice_bitrate> -->
    164. <!-- This parameter specifies the path to use for a basic backup of some server files.
    165. Note that basic backups are only made during server startup. Default value: backups -->
    166. <backup_path>backups</backup_path>
    167. <!-- This parameter specifies the number of days between each basic backup.
    168. Backups are only made during server startup, so the actual interval may be much longer.
    169. Setting backup_interval to 0 will disable backups
    170. Available range: 0 to 30. Default - 3 -->
    171. <backup_interval>3</backup_interval>
    172. <!-- This parameter specifies the maximum number of backup copies to keep.
    173. Setting backup_copies to 0 will disable backups
    174. Available range: 0 to 100. Default - 5 -->
    175. <backup_copies>5</backup_copies>
    176. <!-- This parameter specifies when the internal sqlite databases should be defragmented.
    177. http://www.sqlite.org/lang_vacuum.html
    178. Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 -->
    179. <compact_internal_databases>1</compact_internal_databases>
    180. <!-- This parameter specifies whether server crash dump files should be sent to MTA HQ.
    181. Values: 0 - Off, 1 - On. Default - 1 -->
    182. <crash_dump_upload>1</crash_dump_upload>
    183. <!-- This parameter lists the ACL groups that are protected by serial authorization.
    184. Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via
    185. the authserial command.
    186. For more info see: https://mtasa.com/authserial
    187. Values: Comma separated list of ACL groups. Default - Admin -->
    188. <auth_serial_groups>Admin</auth_serial_groups>
    189. <!-- This parameter specifies if the authorized serial login checks should also apply to the http interface.
    190. Protected account login attempts to the http interface will only succeed if the IP address matches one
    191. recently used by the account holder in-game
    192. For more info see: https://mtasa.com/authserialhttp
    193. Values: 0 - Off, 1 - Enabled. Default - 1 -->
    194. <auth_serial_http>1</auth_serial_http>
    195. <!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql.
    196. The extra measures are:
    197. - Script files cannot be accessed with fileOpen()
    198. - meta.xml is read only
    199. *NOTE* This only protects resources which use dbConnect with mysql
    200. Values: 0 - Off, 1 - Enabled. Default - 1 -->
    201. <database_credentials_protection>1</database_credentials_protection>
    202. <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
    203. parameter(s). Optional parameter. -->
    204. <!-- <module src="sample_win32.dll"/> -->
    205. <!-- <module src="sample_linux.so"/> -->
    206. <module src="mta_mysql.so"/>
    207. <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
    208. To specify several resources, add more <resource> parameter(s). -->
    209. <resource src="admin" startup="1" protected="0" />
    210. <resource src="defaultstats" startup="1" protected="0" />
    211. <resource src="helpmanager" startup="1" protected="0" />
    212. <resource src="joinquit" startup="1" protected="0" />
    213. <resource src="mapcycler" startup="1" protected="0" />
    214. <resource src="mapmanager" startup="1" protected="0" />
    215. <resource src="parachute" startup="1" protected="0" />
    216. <resource src="performancebrowser" startup="1" protected="0" />
    217. <resource src="reload" startup="1" protected="0" />
    218. <resource src="resourcebrowser" startup="1" protected="1" default="true" />
    219. <resource src="resourcemanager" startup="1" protected="1" />
    220. <resource src="scoreboard" startup="1" protected="0" />
    221. <resource src="spawnmanager" startup="1" protected="0" />
    222. <resource src="voice" startup="1" protected="0" />
    223. <resource src="votemanager" startup="1" protected="0" />
    224. <resource src="webadmin" startup="1" protected="0" />
    225. <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
    226. <resource src="play" startup="1" protected="0" />
    227. </config>
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  • Keine Verbindung zur Datenbank würde ich vermuten. Überprüf nochmal deine Angaben. Ich weiß nicht wie das bei nitrado ist, entweder schreibt man bei der Adresse (Datenbank) "localhost", "127.0.0.1" oder die IP von der Datenbank rein.

    Oder

    Das MYSQL Modul ist nicht installiert, obwohl du das eingetragen hast. Schau nach ob diese Datei überhaupt existiert (mta_mysql.so).

    Eine Frage auf welchem Betriebssystem läuft dein Server?

    Denn bei Linux sollte das Modul eine .so Datei sein und bei windows eine .dll Datei.
  • Alles gemacht und es geht nicht was eine kake ;(
    vielleicht mag da mal einer drüber gucken mit teamviewer da ich es echt komisch finde denke mal es liegt an Nitrado da die die seite neu haben ;(

    ps: es ist das selfmade von Xendom
    und es hatte ja vorher auch funktioniert
  • Poste doch Error-log hier herein?
    Vielleicht solltest du von alles gemacht zu etwas ist noch nicht richtig gemacht wechseln, sonst würde es funktionieren und dich motivieren herum zu probieren.

    Ahja und niemand kann riechen, was das Problem ist, dafür musst du mehr Informationen liefern anstatt "Push".
    Jetzt versteh ich dieses Zitat: "Wenn du dein Problem richtig formulierst, ist es schon halb gelöst.."
    Freundliche Grüsse
    Ich lade derzeit jeden XXXX um XXXX ein Video hoch.
    Es kann sein, dass ich spontane Videos ausserhalb von der festen Zeit hochlade, also lasst euch nicht verwirren!
    Derzeitiges Projekt: GTA V: Rage MP | Dirty Gaming
    w w w . y o u t u b e . c o m / K o u s c h D E
  • Wenn du nun ein Script von Xendom benutzt heißt es die Errors die du gepostet hast sind nicht Aktuell.
    Zudem Arbeitet sogut wie ich weiß Xendom mit Mta Mysql Function somit verfällt das mit mysql Module.
    Wie @Kousch es schon sagte Poste uns einfach mal alle Errors die bei deinem Serverstart auftreten, kannst dich auch bei mir mit einem PN melden kann dir auch dann weiter helfen.

    Mfg.
    [IMG:http://www.speedtest.net/result/5426322119.png]
    Die deutsche Sprache ist Freeware.
    Das heißt, du darfst sie uneingeschränkt nutzen. ABER(!) die deutsche Sprache ist NICHT Open Source.
    Das heißt, du darfst sie nicht nach deinen Vorstellungen verändern!

    Ein Problem ist halb gelöst, wenn es klar formuliert ist.
  • SlaYZ schrieb:

    oben auf den bildern sind alle errors die bei dem serverstart auftauchen
    @iLimix bei anderen script womit ich es getestet habe kommt auch kein login/register Fenster also denke ich mal nicht das es am modul liegt.
    Mfg SlayZ
    Du musst dich schon entscheiden benutzt du nun das Selfmade von Xendom oder Vio ?
    [IMG:http://www.speedtest.net/result/5426322119.png]
    Die deutsche Sprache ist Freeware.
    Das heißt, du darfst sie uneingeschränkt nutzen. ABER(!) die deutsche Sprache ist NICHT Open Source.
    Das heißt, du darfst sie nicht nach deinen Vorstellungen verändern!

    Ein Problem ist halb gelöst, wenn es klar formuliert ist.
  • Habe es nur vio genannt also den ordner ^^ damit es leichter zu finden und zu starten ist es ist aber ein selfmade von xendom

    also lasst euch nicht irretieren

    Quellcode

    1. [17:58:18] ERROR: Bad/missing 'posX' attribute in <object> (line 77)
    2. [17:58:18] ERROR: vio/Mysql/Mysql_start.lua:8: attempt to call global 'mysql_connect' (a nil value)
    3. [17:58:18] 46479898
    4. [17:58:18] ERROR: vio/Carsystem/Source_mysql.lua:1: attempt to call global 'mysql_query' (a nil value)
    5. [17:58:18] ERROR: vio/Carsystem/Carhouses/Carhouses_mysql.lua:30: attempt to call global 'mysql_query' (a nil value)
    6. [17:58:18] ERROR: vio/Fraktionen/Blacklist_server.lua:91: attempt to call global 'mysql_query' (a nil value)
    7. [17:58:18] ERROR: vio/Freizeit/Gartenclub/Gartenclub_server.lua:12: attempt to call global 'mysql_vio_query' (a nil value)
    8. [17:58:18] ERROR: vio/Registration/Account.lua:18: attempt to call global 'mysql_query' (a nil value)
    9. [17:58:18] ERROR: vio/Registration/Login_mysql.lua:23: attempt to call global 'mysql_vio_query' (a nil value)
    10. [17:58:18] [Garagensystem] Es wurde(n) 5 Garage gefunden!
    11. [17:58:18] SCRIPT ERROR: vio/Unternehmen/Fahrschule/Fahrschule_s.lua:409: unexpected symbol near ')'
    12. [17:58:18] ERROR: Loading script failed: vio/Unternehmen/Fahrschule/Fahrschule_s.lua:409: unexpected symbol near ')'
    13. [17:58:18] ERROR: vio/Registration/Login_mysql.lua:23: attempt to call global 'mysql_vio_query' (a nil value)
    14. [17:58:18] ERROR: vio/Fraktionen/Gangwar_server.lua:72: attempt to call global 'MySQL_GetString' (a nil value)
    15. [17:58:19] start: Resource 'vio' started
    16. [17:58:23] ERROR: vio/Carsystem/Carsys_mysql.lua:8: attempt to call global 'mysql_query' (a nil value)
    17. [17:58:23] ERROR: vio/Haussystem/Houses_mysql.lua:8: attempt to call global 'mysql_query' (a nil value)
    18. [17:58:23] INFO: Quest Blips auf der Karte wurden erstellt!
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