Guten Tag,
und zwar möchte ich das sich nach dem Register/Login das Fenster öffnet statt mit dem Befehl kann mir da jemand helfen ?
Code
GUIEditor = {
button = {},
window = {},
staticimage = {},
label = {}
}
addEventHandler("onClientResourceStart", resourceRoot,
function()
local screenW, screenH = guiGetScreenSize()
openTeleportWindow = guiCreateWindow((screenW - 716) / 2, (screenH - 656) / 2, 716, 656, "[Sprunk-Gaming] Spawnauswahl Alpha 0.1", false)
guiWindowSetSizable(GUIEditor.window[1], false)
GUIEditor.staticimage[1] = guiCreateStaticImage(17, 24, 364, 126, ":guieditor/images/examples/mtalogo.png", false, GUIEditor.window[1])
GUIEditor.button[1] = guiCreateButton(10, 408, 223, 63, "San Fierro Flughafen", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[2] = guiCreateButton(10, 335, 223, 63, "Las Venturras BHF", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[3] = guiCreateButton(10, 262, 223, 63, "Los Santos BHF", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[4] = guiCreateButton(10, 554, 223, 63, "Las Venturras Flughafen", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[5] = guiCreateButton(10, 481, 223, 63, "Los Santos Flughafen", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[6] = guiCreateButton(10, 189, 223, 63, "San Fierro BHF (Hauptstadt)", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[7] = guiCreateButton(502, 189, 205, 63, "San Fierro Werkstatt", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[8] = guiCreateButton(255, 189, 223, 63, "San Fierro Police Department", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[9] = guiCreateButton(255, 335, 223, 63, "Las Venturras Police Department", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[10] = guiCreateButton(255, 262, 223, 63, "Los Santos Police Department", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[11] = guiCreateButton(255, 408, 223, 63, "San Fierro Krankenhaus", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[12] = guiCreateButton(255, 481, 223, 63, "Los Santos Krankenhaus", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[12], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[13] = guiCreateButton(255, 554, 223, 63, "Las Venturras Krankenhaus", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[13], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[14] = guiCreateButton(503, 335, 204, 63, "Las Venturras Werkstatt", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[14], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[15] = guiCreateButton(501, 262, 205, 63, "Los Santos Werkstatt", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[16] = guiCreateButton(504, 408, 203, 63, "Haus (Außer Betrieb!)", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[17] = guiCreateButton(501, 481, 203, 63, "Wohnmobile (Außer Betrieb!)", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[18] = guiCreateButton(501, 554, 203, 63, "Donator HQ (Außer Betrieb!)", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFAAAAAA")
GUIEditor.label[1] = guiCreateLabel(261, 627, 691, 24, "(c) Copyright by Sprunk-Gaming 2015", false, GUIEditor.window[1])
GUIEditor.label[2] = guiCreateLabel(402, 44, 280, 106, " Herzlich Willkommen auf Sprunk Reallife. \n \n Um zum Spawnen wählen sie bitte einen \n beliebigen Spawnpunkt aus.", false, GUIEditor.window[1])
end
)
function openTeleportWindow()
guiSetVisible(teleportWindow,true)
showCursor(true,true)
end
addCommandHandler("spawnauswahl",openTeleportWindow)
addEventHandler("onClientGUIClick", GUIEditor.button[1], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[2], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[3], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[4], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[5], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[6], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[7], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[8], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[9], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[10], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[11], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[12], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[13], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[14], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[15], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[16], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[17], teleportPlayer, false)
addEventHandler("onClientGUIClick", GUIEditor.button[18], teleportPlayer, false)
function teleportPlayer(button,state)
if button == "left" and state == "up" then
if source == GUIEditor.button[1] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),1479.6,-1612.8,14.0,0)
outputChatBox("Welcome to Los Santos!")
-- Spawnpunkt:
elseif source == GUIEditor.button[2] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[3] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[4] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[5] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[6] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[7] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[8] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[9] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[10] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[11] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[12] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[13] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[14] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[15] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[16] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[17] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270)
outputChatBox("Welcome to San Fierro!")
-- Spawnpunkt:
elseif source == GUIEditor.button[18] then
triggerServerEvent("movePlayerToPosition",getLocalPlayer(),2036.9,1545.2,10.8,270)
outputChatBox("Welcome to Las Venturas!")
-- Spawnpunkt:
end
-- hide the window and all the components
guiSetVisible(teleportWindow, false)
-- hide the mouse cursor
showCursor(false)
end
end
Alles anzeigen
MfG
Georg