Hallo, ich habe Terroristen Fahrzeuge erstellt und nur ihnen die Rechte dazu gegegeben diese zu benutzen, trotzdem kann jeder damit fahren.
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TerrorTuri1 = createVehicle ( 451, -1992.1579589844, -1574.6424560547, 86.444709777832, 0, 0, 0, 0 )
setVehicleColor ( TerrorTuri1, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorTuri1, 3 )
toggleVehicleRespawn ( TerrorTuri1, true )
setVehicleRespawnDelay ( TerrorTuri1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorTuri1, FCarIdleRespawn*1000*60 )
TerrorTuri2 = createVehicle ( 451, -1995.2421875, -1574.4229736328, 86.444709777832, 0, 0, 0, 0 )
setVehicleColor ( TerrorTuri2, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorTuri2, 3 )
toggleVehicleRespawn ( TerrorTuri2, true )
setVehicleRespawnDelay ( TerrorTuri2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorTuri2, FCarIdleRespawn*1000*60 )
TerrorSandking1 = createVehicle ( 495, -1994.2459716797, -1540.8699951172, 85.090545654297, 0, 0, 180, 0 )
setVehicleColor ( TerrorSandking1, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorSandking1, 3 )
toggleVehicleRespawn ( TerrorSandking1, true )
setVehicleRespawnDelay ( TerrorSandking1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorSandking1, FCarIdleRespawn*1000*60 )
TerrorSandking2 = createVehicle ( 495, -1990.8811035156, -1540.9168701172, 85.155136108398, 0, 0, 180, 0 )
setVehicleColor ( TerrorSandking2, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorSandking2, 3 )
toggleVehicleRespawn ( TerrorSandking2, true )
setVehicleRespawnDelay ( TerrorSandking2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorSandking2, FCarIdleRespawn*1000*60 )
TerrorBoxville = createVehicle ( 498, -2001.0876464844, -1569.5086669922, 86.177261352539, 0, 0, 270, 0 )
setVehicleColor ( TerrorBoxville, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorBoxville, 3 )
toggleVehicleRespawn ( TerrorBoxville, true )
setVehicleRespawnDelay ( TerrorBoxville, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorBoxville, FCarIdleRespawn*1000*60 )
TerrorPatriot1 = createVehicle ( 470, -2002.4140625, -1546.9282226563, 85.23046875, 0, 0, 280, 0 )
setVehicleColor ( TerrorPatriot1, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorPatriot1, 3 )
toggleVehicleRespawn ( TerrorPatriot1, true )
setVehicleRespawnDelay ( TerrorPatriot1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorPatriot1, FCarIdleRespawn*1000*60 )
TerrorPatriot2 = createVehicle ( 470, -2001.8215332031, -1550.2294921875, 85.23046875, 0, 0, 280, 0 )
setVehicleColor ( TerrorPatriot2, 3, 0, 8, 9 )
setVehiclePaintjob ( TerrorPatriot2, 3 )
toggleVehicleRespawn ( TerrorPatriot2, true )
setVehicleRespawnDelay ( TerrorPatriot2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TerrorPatriot2, FCarIdleRespawn*1000*60 )
local i = 1
_G["TerrorVeh"..i] = createVehicle ( 476, -2008.4626464844, -1486.5057373047, 84.827995300293, 0, 0, 292.51049804688 )
setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
i = 2
_G["TerrorVeh"..i] = createVehicle ( 476, -2013.0771484375, -1474.6414794922, 85.409996032715, 0, 0, 296.47778320313 )
setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
i = 3
_G["TerrorVeh"..i] = createVehicle ( 469, -1983.3481445313, -1496.3063964844, 85.755981445313, 0, 0, 11.909912109375 )
setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
i = 4
_G["TerrorVeh"..i] = createVehicle ( 469, -2000.2105712891, -1500.4418945313, 83.944755554199, 0, 0, 11.909912109375 )
setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
i = 5
_G["TerrorVeh"..i] = createVehicle ( 548, -1999.1003417969, -1447.5346679688, 89.794456481934, 0, 0, 270, 0 )
setVehicleColor ( _G["TerrorVeh"..i], 3, 0, 8, 9 )
setVehiclePaintjob ( _G["TerrorVeh"..i], 3 )
toggleVehicleRespawn ( _G["TerrorVeh"..i], true )
setVehicleRespawnDelay ( _G["TerrorVeh"..i], FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( _G["TerrorVeh"..i], FCarIdleRespawn*1000*60 )
terrorvehicles = { [TerrorPatriot1]=true, [TerrorPatriot2]=true, [TerrorBoxville]=true, [TerrorSandking1]=true, [TerrorSandking2]=true, [TerrorTuri1]=true, [TerrorTuri2]=true, [TerrorVeh1]=true, [TerrorVeh2]=true, [TerrorVeh3]=true, [TerrorVeh4]=true, [TerrorVeh5]=true }
function VehicleTerrorEnter ( player, seat )
local veh = source
if getPedOccupiedVehicleSeat ( player ) == 0 then
if terrorvehicles[veh] then
if not isTerror ( player ) then
opticExitVehicle ( player )
infobox ( player, "\n\n\nDu bist kein\nTerrorist!", 5000, 125, 0, 0 )
end
end
end
end
for key, index in pairs ( terrorvehicles ) do
addEventHandler ( "onVehicleEnter", key, VehicleTerrorEnter )
end