Hallo
Ich habe seid 2 Tagen eine Fraktion gescriptet die auch total gut klappt auser die fahrzeuge..
Wo drinn steckt der error?
SQL
SEKCar1 = createVehicle ( 560, -2494.5, -601.79998779297, 132.39999389648, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar1, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar1, 3 )
toggleVehicleRespawn ( SEKCar1, true )
setVehicleRespawnDelay ( SEKCar1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar1, FCarIdleRespawn*1000*60 )
SEKCar2 = createVehicle ( 560, -2498.3000488281, -602, 132.39999389648, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar2, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar2, 3 )
toggleVehicleRespawn ( SEKCar2, true )
setVehicleRespawnDelay ( SEKCar2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar2, FCarIdleRespawn*1000*60 )
SEKCar3 = createVehicle ( 560, -2502, -601.90002441406, 132.39999389648, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar3, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar3, 3 )
toggleVehicleRespawn ( SEKCar3, true )
setVehicleRespawnDelay ( SEKCar3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar3, FCarIdleRespawn*1000*60 )
SEKCar4 = createVehicle ( 560, -2505.6999511719, -601.90002441406, 132.39999389648, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar4, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar4, 3 )
toggleVehicleRespawn ( SEKCar4, true )
setVehicleRespawnDelay ( SEKCar4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar4, FCarIdleRespawn*1000*60 )
SEKCar5 = createVehicle ( 497, -2500.1999511719, -651.29998779297, 138.5, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar5,0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar5, 3 )
toggleVehicleRespawn ( SEKCar5, true )
setVehicleRespawnDelay ( SEKCar5, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar5, FCarIdleRespawn*1000*60 )
SEKCar6 = createVehicle ( 497, -2500, -633.29998779297, 134.69999694824, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar6, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar6, 3 )
toggleVehicleRespawn ( SEKCar6, true )
setVehicleRespawnDelay ( SEKCar6, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar6, FCarIdleRespawn*1000*60 )
SEKCar7 = createVehicle ( 411, -2509.3999023438, -602.79998779297, 25.799999237061, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar7, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar7, 3 )
toggleVehicleRespawn ( SEKCar7, true )
setVehicleRespawnDelay ( SEKCar7, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar7, FCarIdleRespawn*1000*60 )
SEKCar8 = createVehicle ( 411, -2513.1000976563, -602.5, 132.39999389648, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar8, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar8, 3 )
toggleVehicleRespawn ( SEKCar8, true )
setVehicleRespawnDelay ( SEKCar8, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar8, FCarIdleRespawn*1000*60 )
SEKCar9 = createVehicle ( 427, -2531.8999023438, -602, 132.80000305176, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar9, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar9, 3 )
toggleVehicleRespawn ( SEKCar9, true )
setVehicleRespawnDelay ( SEKCar9, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar9, FCarIdleRespawn*1000*60 )
SEKCar10 = createVehicle ( 427, -2535.5, -602, 132.80000305176, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar10, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar10, 3 )
toggleVehicleRespawn ( SEKCar10, true )
setVehicleRespawnDelay ( SEKCar10, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar10, FCarIdleRespawn*1000*60 )
SEKCar11 = createVehicle ( 482, -2528.1000976563, -602.40002441406, 132.80000305176, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar11, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar11, 3 )
toggleVehicleRespawn ( SEKCar11, true )
setVehicleRespawnDelay ( SEKCar11, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar11, FCarIdleRespawn*1000*60 )
SEKCar12 = createVehicle ( 482, -2524.3999023438, -602.40002441406, 132.80000305176, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar12, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar12, 3 )
toggleVehicleRespawn ( SEKCar12, true )
setVehicleRespawnDelay ( SEKCar12, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar12, FCarIdleRespawn*1000*60 )
SEKCar13 = createVehicle ( 601, -2520.69921875, -602.19921875, 132.5, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar13, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar13, 3 )
toggleVehicleRespawn ( SEKCar13, true )
setVehicleRespawnDelay ( SEKCar13, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar13, FCarIdleRespawn*1000*60 )
SEKCar14 = createVehicle ( 601, -2517.1000976563, -602.20001220703, 132.5, 0, 0, 0, "SEK" )
setVehicleColor ( SEKCar14, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKCar14, 3 )
toggleVehicleRespawn ( SEKCar14, true )
setVehicleRespawnDelay ( SEKCar14, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKCar14, FCarIdleRespawn*1000*60 )
SEKBike1 = createVehicle ( 522, -2525.8000488281, -622.40002441406, 132.39999389648, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SEKBike1, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKBike1, 3 )
toggleVehicleRespawn ( SEKBike1, true )
setVehicleRespawnDelay ( SEKBike1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKBike1, FCarIdleRespawn*1000*60 )
SEKBike2 = createVehicle ( 522, -2528.3000488281, -622.29998779297, 132.39999389648, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SEKBike2, 0, 0, 0, 0 )
setVehiclePaintjob ( SEKBike2, 3 )
toggleVehicleRespawn ( SEKBike2, true )
setVehicleRespawnDelay ( SEKBike2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SEKBike2, FCarIdleRespawn*1000*60 )
sekVehs = { [SEKCar1]=true, [SEKCar2]=true,
[SEKCar3]=true, [SEKCar4]=true, [SEKCar4]=true, [SEKCar5]=true ,
[SEKCar6]=true, [SEKCar7]=true, [SEKCar8]=true, [SEKCar9]=true, [SEKCar10]=true,
[SEKCar11]=true, [SEKCar12]=true, [SEKCar13]=true, [SEKCar14]=true,
[SEKBike1]=true, [SEKBike2]=true,
}
function VehiclesekEnter ( player, seat )
local veh = source
source = player
if getPedOccupiedVehicleSeat ( source ) == 0 then
if ( sekVehs[veh] ) and getElementModel ( veh ) ~= 166 or getElementModel ( player ) == 166 then
if sekSkins[getElementModel ( source )] then
if not isKeyBound ( source, "sub_mission", "down", policeComputer1 ) then
bindKey ( source, "sub_mission", "down", policeComputer1 )
end
else
opticExitVehicle ( source )
outputChatBox ( "Du bist kein Kommissar / nicht im Dienst!", source, 255, 0, 0 )
end
end
else
if sekSkins[getElementModel ( source )] == true then
if not isKeyBound ( source, "sub_mission", "down", policeComputer1 ) then
bindKey ( source, "sub_mission", "down", policeComputer1 )
end
end
end
end
function policeComputer ( presser, key, state )
if state == "down" and ( isSek(presser) ) and ( sekVehs[getPedOccupiedVehicle( presser )] and getElementModel ( getPedOccupiedVehicle ( presser ) ) ~= 166
triggerClientEvent ( presser,"ShowPoliceComputerGui", getRootElement() )
vioSetElementData ( presser, "ElementClicked", true )
showCursor ( presser, true )
toggleAllControls ( presser, false )
end
end
for key, index in pairs ( sekVehs ) do
addEventHandler ( "onVehicleEnter", key, VehiclesekEnter )
end
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