Hallo Community,
Im Script Vio Lite (pangea) funktioniert die S.W.A.T Base nicht, & dort ist das Tor sowie es aussieht fail
& es spawnen keine Fahrzeuge
Fahrzeuge :
Lua
SWATPredator1 = createVehicle ( 411, -574.7998046875, -472.69921875, 25.299999237061, 0, 0, 0, "ALL YOUR" )
setVehicleColor ( SWATPredator1, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATPredator1, 3 )
toggleVehicleRespawn ( SWATPredator1, true )
setVehicleRespawnDelay ( SWATPredator1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATPredator1, FCarIdleRespawn*1000*60 )
SWATPredator2 = createVehicle ( 411, -569.5, -472.69921875, 25.299999237061, 0, 0, 0, "ALL YOUR" )
setVehicleColor ( SWATPredator2, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATPredator2, 3 )
toggleVehicleRespawn ( SWATPredator2, true )
setVehicleRespawnDelay ( SWATPredator2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATPredator2, FCarIdleRespawn*1000*60 )
SWATCar1 = createVehicle ( 427, -564.7998046875, -472.099609375, 25.799999237061, 0, 0, 0, "ALL YOUR" )
setVehicleColor ( SWATCar1,103, 1, 0, 0 )
setVehiclePaintjob ( SWATCar1, 3 )
toggleVehicleRespawn ( SWATCar1, true )
setVehicleRespawnDelay ( SWATCar1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATCar1, FCarIdleRespawn*1000*60 )
SWATCar2 = createVehicle ( 427, -559.5, -472.5, 25.799999237061, 0, 0, 0, "BASE ARE" )
setVehicleColor ( SWATCar2, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATCar2, 3 )
toggleVehicleRespawn ( SWATCar2, true )
setVehicleRespawnDelay ( SWATCar2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATCar2, FCarIdleRespawn*1000*60 )
SWATCar3 = createVehicle ( 427, -554.69921875, -472.2998046875, 25.799999237061, 0, 0, 0, "BELONG TO" )
setVehicleColor ( SWATCar3, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATCar3, 3 )
toggleVehicleRespawn ( SWATCar3, true )
setVehicleRespawnDelay ( SWATCar3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATCar3, FCarIdleRespawn*1000*60 )
SWATCar4 = createVehicle ( 601, -549.69921875, -472.8994140625, 25.5, 0, 0, 0, "US!" )
setVehicleColor ( SWATCar4, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATCar4, 3 )
toggleVehicleRespawn ( SWATCar4, true )
setVehicleRespawnDelay ( SWATCar4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATCar4, FCarIdleRespawn*1000*60 )
SWATCar5 = createVehicle ( 597, -544.40002441406, -474.10000610352, 25.5, 0, 0, 0, "ZERO WING" )
setVehicleColor ( SWATCar5,103, 1, 0, 0 )
setVehiclePaintjob ( SWATCar5, 3 )
toggleVehicleRespawn ( SWATCar5, true )
setVehicleRespawnDelay ( SWATCar5, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATCar5, FCarIdleRespawn*1000*60 )
SWATCar6 = createVehicle ( 597, -534.19921875, -474.2998046875, 25.700000762939, 0, 0, 0, "CORRUPTION" )
setVehicleColor ( SWATCar6, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATCar6, 3 )
toggleVehicleRespawn ( SWATCar6, true )
setVehicleRespawnDelay ( SWATCar6, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATCar6, FCarIdleRespawn*1000*60 )
SWATCar7 = createVehicle ( 490, -529, -474.099609375, 25.799999237061, 0, 0, 0, "DRINK COLA" )
setVehicleColor ( SWATCar7, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATCar7, 3 )
toggleVehicleRespawn ( SWATCar7, true )
setVehicleRespawnDelay ( SWATCar7, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATCar7, FCarIdleRespawn*1000*60 )
SWATBike1 = createVehicle ( 490, -524.8994140625, -473.5, 25.799999237061, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATBike1,103, 1, 0, 0 )
setVehiclePaintjob ( SWATBike1, 3 )
toggleVehicleRespawn ( SWATBike1, true )
setVehicleRespawnDelay ( SWATBike1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBike1, FCarIdleRespawn*1000*60 )
SWATBike2 = createVehicle ( 497, -605.69921875, -521.8994140625, 37.377536773682, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATBike2, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATBike2, 3 )
toggleVehicleRespawn ( SWATBike2, true )
setVehicleRespawnDelay ( SWATBike2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBike2, FCarIdleRespawn*1000*60 )
SWATBike3 = createVehicle ( 497, -607.599609375, -545.19921875, 39.400001525879, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATBike3, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATBike3, 3 )
toggleVehicleRespawn ( SWATBike3, true )
setVehicleRespawnDelay ( SWATBike3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBike3, FCarIdleRespawn*1000*60 )
SWATBike4 = createVehicle ( 522, -467.70001220703, -473.5, 25.200000762939, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATBike4, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATBike4, 3 )
toggleVehicleRespawn ( SWATBike4, true )
setVehicleRespawnDelay ( SWATBike4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBike4, FCarIdleRespawn*1000*60 )
SWATBike5 = createVehicle ( 522, -469.5, -473.79998779297, 25.200000762939, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATBike5, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATBike5, 3 )
toggleVehicleRespawn ( SWATBike5, true )
setVehicleRespawnDelay ( SWATBike5, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBike5, FCarIdleRespawn*1000*60 )
SWATBike6 = createVehicle ( 521, -473, -472.60000610352, 25.200000762939, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATBike6, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATBike6, 3 )
toggleVehicleRespawn ( SWATBike6, true )
setVehicleRespawnDelay ( SWATBike6, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBike6, FCarIdleRespawn*1000*60 )
SWATBike7 = createVehicle ( 521, -475.10000610352, -473.79998779297, 25.200000762939, 0, 0, 0, "SF-HIV 09" )
setVehicleColor ( SWATBike7, 103, 1, 0, 0 )
setVehiclePaintjob ( SWATBike7, 3 )
toggleVehicleRespawn ( SWATBike7, true )
setVehicleRespawnDelay ( SWATBike7, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBike7, FCarIdleRespawn*1000*60 )
swatVehs = { [SWATCar1]=true, [SWATCar2]=true, [SWATCar3]=true, [SWATCar4]=true,
[SWATPredator1]=true, [SWATPredator2]=true , [SWATCar4]=true, [SWATCar5]=true ,
[SWATCar6]=true, [SWATCar7]=true, [SWATBike1]=true, [SWATBike2]=true, [SWATBike3]=true,
[SWATBike4]=true, [SWATBike5]=true, [SWATBike6]=true, [SWATBike7]=true
}
local veh
function createswatVehicle ( model, x, y, z, r )
veh = createVehicle ( model, x, y, z, 0, 0, r )
setVehicleColor ( veh, 0, 0, 0, 0 )
setVehiclePaintjob ( veh, 3 )
toggleVehicleRespawn ( veh, true )
setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 )
swatVehs[veh]=true
end
function VehicleswatEnter ( player, seat )
if seat == 0 then
if isswat(player) then
if not isKeyBound ( player, "sub_mission", "down", policeComputer ) then
bindKey ( player, "sub_mission", "down", policeComputer )
end
else
opticExitVehicle ( player )
outputChatBox ( "Du bist kein Mitglied der S.W.A.T Einheit!", player, 255, 0, 0 )
end
end
end
for key, index in pairs ( swatVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleswatEnter )
end
Alles anzeigen
Bitte um Hilfe!
Mfg *thumbsup*
//edit
Oder sollte ich die Cars neu Mappen? O:
Und wenn ja, könnte ich dann bitte eine Vorlage, so das ich nurnoch die Tor koordinaten einfügen muss? Weil bin noch ziehmlich großer Anfänger