Lua
jobchoosepickup = createPickup ( 362.39953613281, 180.4635925293, 1008.0034790039, 3, 1210, 50)
setElementInterior (jobchoosepickup, 3, 362.39953613281, 180.4635925293, 1008.0034790039)
createMarker ( -2766.1726074219, 375.55252075195, 5.2596783638, "cylinder", 1, getColorFromString ( "#FF000099" ) )
cityHallEnter = createMarker ( -2026.5, -101.90000152588, 34.099998474121, "cylinder", 1, 255, 127, 0, 170 )
cityHallExit = createMarker ( -2029.6999511719, -119.40000152588, 1034.0999755859, "cylinder", 1, 255, 127, 0, 170 )
cityHallExitOptic = createMarker ( -2026.9000244141, -103.90000152588, 1034.0999755859, "cylinder", 1, 255, 127, 0, 170 )
InderfahrschulezumHINTERAUSGANG = createMarker ( -2026.8000488281, -103.80000305176, 1034.0999755859, "cylinder", 1, 255, 127, 0, 170 )
HINTERAUSGANGZUMEINGANGDERFAHRSCHULE = createMarker ( -2029.8000488281, -120.80000305176, 34, "cylinder", 1, 255, 127, 0, 170 )
setElementInterior ( cityHallExit, 3 )
setElementInterior ( cityHallExitOptic, 3 )
setElementInterior ( InderfahrschulezumHINTERAUSGANG, 3 )
function jobchoosepickup_func (player)
setElementFrozen ( player, true )
setTimer ( setElementFrozen, 100, 1, player, false )
triggerClientEvent ( player, "showJobGui", getRootElement() )
showCursor ( player, true )
setElementData ( player, "ElementClicked", true )
end
addEventHandler ( "onPickupHit", jobchoosepickup, jobchoosepickup_func )
function pickedUpRathaus (source)
if getPedOccupiedVehicle(source) == false then
setElementInterior ( source, 3, -2029.9000244141, -116.5, 1035.1999511719, 90 )
toggleControl ( source, "fire", false )
toggleControl ( source, "enter_exit", false )
setElementData(source,"nodmzone", 1)
end
end
addEventHandler ( "onMarkerHit", cityHallEnter, pickedUpRathaus )
function teleoperfas (source)
setElementInterior ( source, 0, -2025.3000488281, -99.199996948242, 35.200000762939, 270 )
toggleControl ( source, "fire", true )
toggleControl ( source, "enter_exit", true )
setElementData(source,"nodmzone", 0)
end
addEventHandler ( "onMarkerHit", cityHallExit, teleoperfas )
function teleporttftw (source)
setElementInterior ( source, 0, -2029.5999755859, -124.19999694824, 35.200000762939, 270 )
toggleControl ( source, "fire", true )
toggleControl ( source, "enter_exit", true )
setElementData(source,"nodmzone", 0)
end
addEventHandler ( "onMarkerHit", cityHallExitOptic, teleporttftw )
function teleportin (source)
setElementInterior ( source, 0, -2029.5999755859, -124.19999694824, 35.200000762939, 270 )
toggleControl ( source, "fire", true )
toggleControl ( source, "enter_exit", true )
setElementData(source,"nodmzone", 0)
end
addEventHandler ( "onMarkerHit", InderfahrschulezumHINTERAUSGANG, teleportin )
function teleportinfahrschule(thePlayer)
if getElementType ( thePlayer ) == "player" then
setElementPosition ( thePlayer, -2029.6999511719, -105.59999847412, 1034.9000244141 )
setElementInterior ( thePlayer, 3)
end
end
addEventHandler("onMarkerHit", HINTERAUSGANGZUMEINGANGDERFAHRSCHULE, teleportinfahrschule)
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