Hi,
Ich hab ein Problem ich hab einen Bunker beim FBI gemacht und das Problem ist wenn ich den Marker berühre woman ins interior geht fällt man ins nichts
Lua
FederalToBunker = createMarker ( -2470.2028808594, 485.21612548828, 29.036027908325, "cylinder", 1.2, 125, 0, 0, 255 )
FederalFromBunkerO = createMarker ( 985.66186523438, -4.663423538208, 247.5625, "cylinder", 1.2, 125, 0, 0, 255 )
FederalFromBunker = createMarker ( 985.66186523438, -4.663423538208, 247.5625, "corona", 2, 125, 0, 0, 0 )
setElementInterior ( FederalFromBunker, 10 )
setElementInterior ( FederalFromBunkerO, 10 )
function FederalToHeli_func ( player, dim )
if dim and getPedOccupiedVehicle ( player ) == false then
fadeElementInterior ( player, 0, -2454.2243652344, 512.92053222656, 45.211734771729, 0, 0 )
end
end
addEventHandler ( "onMarkerHit", FederalToHeli, FederalToHeli_func )
function FederalFromHeli_func ( player, dim )
if dim and getPedOccupiedVehicle ( player ) == false then
fadeElementInterior ( player, 0, -2443.9675292969, 527.796875, 29.565580368042, 0, 0 )
end
end
addEventHandler ( "onMarkerHit", FederalFromHeli, FederalFromHeli_func )
function FederalToBunker_func ( player, dim )
if dim and getPedOccupiedVehicle ( player ) == false then
fadeElementInterior ( player, 10, 987.66186523438, -4.663423538208, 248.5625, 0, 0 )
end
end
addEventHandler ( "onMarkerHit", FederalToBunker, FederalToBunker_func )
function FederalFromBunker_func ( player, dim )
if dim and getPedOccupiedVehicle ( player ) == false then
fadeElementInterior ( player, 0, -2469.3479003906, 482.94918823242, 29.585912704468, 0, 0 )
end
end
addEventHandler ( "onMarkerHit", FederalFromBunker, FederalFromBunker_func )
Alles anzeigen
MFG
LoPiE