Warum Attacken die Peds nicht die Leute wen sie, sie sehen ?
Lua
addEvent("onBankraubKlingelStart", true)
addEvent("onClientBankrobAttackPed", true)
local sound
local dim = 5
addEventHandler("onBankraubKlingelStart", getRootElement(), function()
if(isElement(sound)) then destroyElement(sound) end
sound = playSound3D("sounds/klingel.mp3", 358.22827148438, 161.99220275879, 1027.7963867188, true)
setSoundMaxDistance(sound, 200)
setElementInterior(sound, 3)
setElementDimension(sound, dim)
setTimer(destroyElement, 15*60*1000, 1, sound)
end)
local col = createColSphere(357.23455810547, 161.79089355469, 1025.7963867188, 20)
setElementInterior(col, 3)
setElementDimension(col, dim)
local attacking = {}
local attackTimer = {}
local function setPedAttackPlayer(thePed)
if(attacking[thePed] == true) then return end
attacking[thePed] = true
attackTimer[thePed] = setTimer(function()
if(getElementHealth(thePed) < 1) then
killTimer(attackTimer[thePed])
else
local x1, y1, z1 = getElementPosition(thePed)
local x2, y2, z2 = getElementPosition(localPlayer)
local rot = math.atan2(y2 - y1, x2 - x1) * 180 / math.pi
rot = rot-90
if(isLineOfSightClear(x1, y1, z1, x2, y2, z2, true, false, false, false, false, false, false)) then
setPedRotation(thePed, rot)
setPedAimTarget(thePed, getElementPosition(localPlayer))
setPedControlState(thePed, "aim_weapon", true)
setPedControlState(thePed, "fire", true)
setTimer(setPedControlState, 100, 1, thePed, "fire", false)
else
setPedControlState(thePed, "aim_weapon", false)
setPedControlState(thePed, "fire", false)
end
end
end, 500, -1)
end
addEventHandler("onClientPedDamage", getRootElement(), function()
if(getElementData(source, "bankguard") == true) then
setPedAttackPlayer(source)
end
end)
addEventHandler("onClientBankrobAttackPed", getRootElement(), function(thePed)
setPedAttackPlayer(thePed)
end)
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