HeHo,
Ich habe ein Problem ich möchte das die Fahrzeuge wenn man aussteigt nach 8 min respawnen und wenn sie kaputt gehen nach 1 sekunde?
Hoffentlich kann mir einer helfen:) *;(*
Lua
BallaMajestic1 = createVehicle ( 517, -2644, 1334.3000488281, 7.0999999046326, 0, 0, 270, "BallaBalla" )
setVehicleColor ( BallaMajestic1, 1, 22, 0, 0 )
setVehiclePaintjob ( BallaMajestic1, 3 )
toggleVehicleRespawn ( BallaMajestic1, true )
setVehicleRespawnDelay ( BallaMajestic1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaMajestic1, FCarIdleRespawn*1000*60 )
BallaMajestic2 = createVehicle ( 517, -2644.1000976563, 1338.4000244141, 7.0999999046326, 0, 0, 270, "BallaBalla" )
setVehicleColor ( BallaMajestic2, 1, 22, 0, 0 )
setVehiclePaintjob ( BallaMajestic2, 3 )
toggleVehicleRespawn ( BallaMajestic2, true )
setVehicleRespawnDelay ( BallaMajestic2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaMajestic2, FCarIdleRespawn*1000*60 )
BallaMajestic3 = createVehicle ( 517, -2644, 1342.5, 7.0999999046326, 0, 0, 270, "BallaBalla" )
setVehicleColor ( BallaMajestic3,1, 22, 0, 0 )
setVehiclePaintjob ( BallaMajestic3, 3 )
toggleVehicleRespawn ( BallaMajestic3, true )
setVehicleRespawnDelay ( BallaMajestic3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaMajestic3, FCarIdleRespawn*1000*60 )
BallaBurrito1 = createVehicle ( 482, -2619.1999511719, 1343.1999511719, 7.4000000953674, 0, 0, 46, "BallaBalla" )
setVehicleColor ( BallaBurrito1, 22, 0, 0, 0 )
setVehiclePaintjob ( BallaBurrito1, 3 )
toggleVehicleRespawn ( BallaBurrito1, true )
setVehicleRespawnDelay ( BallaBurrito1, FCarDestroyRespawn*1000*1 )
setVehicleIdleRespawnDelay ( BallaBurrito1, FCarIdleRespawn*1000*60 )
BallaBurrito2 = createVehicle ( 482, -2621.6000976563, 1340.6999511719, 7.4000000953674, 0, 0, 46, "BallaBalla" )
setVehicleColor ( BallaBurrito2, 22, 0, 0, 0 )
setVehiclePaintjob ( BallaBurrito2, 3 )
toggleVehicleRespawn ( BallaBurrito2, true )
setVehicleRespawnDelay ( BallaBurrito2, FCarDestroyRespawn*1000*1 )
setVehicleIdleRespawnDelay ( BallaBurrito2, FCarIdleRespawn*1000*60 )
BallaSultan1 = createVehicle ( 560, -2644.3000488281, 1347.1999511719, 7, 0, 0, 270, "BallaBalla" )
setVehicleColor ( BallaSultan1, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaSultan1, 3 )
toggleVehicleRespawn ( BallaSultan1, true )
setVehicleRespawnDelay ( BallaSultan1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaSultan1, FCarIdleRespawn*1000*60 )
BallaSultan2 = createVehicle ( 560, -2644.3000488281, 1351.6999511719, 7, 0, 0, 270, "BallaBalla" )
setVehicleColor ( BallaSultan2, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaSultan2, 3 )
toggleVehicleRespawn ( BallaSultan2, true )
setVehicleRespawnDelay ( BallaSultan2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaSultan2, FCarIdleRespawn*1000*60 )
BallaSultan3 = createVehicle ( 560, -2644.5, 1355.9000244141, 7, 0, 0, 270, "BallaBalla" )
setVehicleColor ( BallaSultan3, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaSultan3, 3 )
toggleVehicleRespawn ( BallaSultan3, true )
setVehicleRespawnDelay ( BallaSultan3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaSultan3, FCarIdleRespawn*1000*60 )
BallaMaverick1 = createVehicle ( 487, -2689.6000976563, 1348.5, 17.299999237061, 0, 0, 182, "BallaBalla" )
setVehicleColor ( BallaMaverick1, 1, 22, 0, 0 )
setVehiclePaintjob ( BallaMaverick1, 3 )
toggleVehicleRespawn ( BallaMaverick1, true )
setVehicleRespawnDelay ( BallaMaverick1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaMaverick1, FCarIdleRespawn*1000*60 )
BallaMaverick2 = createVehicle ( 487, -2673.3999023438, 1348.9000244141, 17.299999237061, 0, 0, 181.99951171875, "BallaBalla" )
setVehicleColor ( BallaMaverick2,1, 22, 0, 0 )
setVehiclePaintjob ( BallaMaverick2, 3 )
toggleVehicleRespawn ( BallaMaverick2, true )
setVehicleRespawnDelay ( BallaMaverick2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaMaverick2, FCarIdleRespawn*1000*60 )
BallaInfernus1 = createVehicle ( 411, -2644.6000976563, 1360.1999511719, 7.0999999046326, 0, 0, 270, "BallaBalla" )
setVehicleColor ( BallaInfernus1, 22, 0, 0, 0 )
setVehiclePaintjob ( BallaInfernus1, 3 )
toggleVehicleRespawn ( BallaInfernus1, true )
setVehicleRespawnDelay ( BallaInfernus1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaInfernus1, FCarIdleRespawn*1000*60 )
BallaHustler1 = createVehicle ( 545, -2644.6000976563, 1363.9000244141, 7.0999999046326, 0, 0, 270, "BallaBalla" )
setVehicleColor ( BallaHustler1, 22, 0, 0, 0 )
setVehiclePaintjob ( BallaHustler1, 3 )
toggleVehicleRespawn ( BallaHustler1, true )
setVehicleRespawnDelay ( BallaHustler1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaHustler1, FCarIdleRespawn*1000*60 )
BallaFCR1 = createVehicle ( 521, -2628.3000488281, 1332.1999511719, 6.9000000953674, 0, 0, 356, "BallaBalla" )
setVehicleColor ( BallaFCR1, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaFCR1, 3 )
toggleVehicleRespawn ( BallaFCR1, true )
setVehicleRespawnDelay ( BallaFCR1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaFCR1, FCarIdleRespawn*1000*60 )
BallaFCR2 = createVehicle ( 521, -2629.8999023438, 1332.0999755859, 6.9000000953674, 0, 0, 355.99548339844, "BallaBalla" )
setVehicleColor ( BallaFCR2, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaFCR2, 3 )
toggleVehicleRespawn ( BallaFCR2, true )
setVehicleRespawnDelay ( BallaFCR2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaFCR2, FCarIdleRespawn*1000*60 )
BallaFCR3 = createVehicle ( 521, -2631.5, 1332.1999511719, 6.9000000953674, 0, 0, 355.99548339844, "BallaBalla" )
setVehicleColor ( BallaFCR3, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaFCR3, 3 )
toggleVehicleRespawn ( BallaFCR3, true )
setVehicleRespawnDelay ( BallaFCR3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaFCR3, FCarIdleRespawn*1000*60 )
BallaFCR4 = createVehicle ( 521, -2632.8999023438, 1332.0999755859,6.9000000953674, 0, 0, 355.99548339844, "BallaBalla" )
setVehicleColor ( BallaFCR4, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaFCR4, 3 )
toggleVehicleRespawn ( BallaFCR4, true )
setVehicleRespawnDelay ( BallaFCR4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaFCR4, FCarIdleRespawn*1000*60 )
BallaSanchez1 = createVehicle ( 468, -2634.3999023438, 1332.0999755859, 7, 0, 0, 0, "BallaBalla" )
setVehicleColor ( BallaSanchez1, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaSanchez1, 3 )
toggleVehicleRespawn ( BallaSanchez1, true )
setVehicleRespawnDelay ( BallaSanchez1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaSanchez1, FCarIdleRespawn*1000*60 )
BallaSanchez2 = createVehicle ( 468, -2635.8999023438, 1332, 7, 0, 0, 0, "BallaBalla" )
setVehicleColor ( BallaSanchez2, 22, 1, 0, 0 )
setVehiclePaintjob ( BallaSanchez2, 3 )
toggleVehicleRespawn ( BallaSanchez2, true )
setVehicleRespawnDelay ( BallaSanchez2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallaSanchez2, FCarIdleRespawn*1000*60 )
function VehicleBallasEnter ( player, seat )
local veh = source
if seat == 0 then
if not isBallas ( player ) then
opticExitVehicle ( player )
triggerClientEvent ( player, "infobox_start", getRootElement(), "Du bist kein Mitglied der Ballas!", 7500, 0, 255, 0 )
end
end
end
BallaVehs = { [BallaMajestic1]=true, [BallaMajestic2]=true, [BallaMajestic3]=true, [BallaBurrito1]=true,
[BallaBurrito2]=true, [BallaSultan1]=true , [BallaSultan2]=true, [BallaSultan3]=true ,
[BallaMaverick1]=true, [BallaMaverick2]=true, [BallaInfernus1]=true, [BallaHustler1]=true, [BallaFCR1]=true,
[BallaFCR2]=true, [BallaFCR3]=true, [BallaFCR4]=true, [BallaSanchez1]=true, [BallaSanchez2]=true
}
local veh
function createBallaVehicle ( model, x, y, z, rx, ry, rz )
veh = createVehicle ( model, x, y, z, rx, ry, rz )
setVehicleColor ( veh, 0, 0, 0, 0 )
setVehiclePaintjob ( veh, 3 )
toggleVehicleRespawn ( veh, true )
setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 )
BallaVehs[veh] = true
end
for key, index in pairs ( BallaVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleBallasEnter )
end
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