Also bei meiner Lua datei gibts nur die Zeile mit dem "Gas geben"
Man hört nur beim Auto wie man Gas gibt und nicht wie man langsamer wird.
Wenn ich bremse hört sich das abgehakt an.
<?xml version="1.0"?>
-<meta>
<info description="new engine sound for Infernus" scripter="xDWeediDx"/>
<script type="client" src="script.lua"/>
<file src="files\engine.wav"/>
<file src="files\engine_idle.wav"/>
<min_mta_version client="1.3.0-9.04491"/>
</meta>
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Das ist die Meta datei, dort sieht man nur Motor sound und nur Gas sound aber keine brems file.
-- Ferrari Sound for Infernus --
local engine_sound = "files/engine.wav"
local idle_soundfile = "files/engine_idle.wav"
local sound = nil
local idle_sound = nil
function getVehicleRPM(vehicle)
if (vehicle) then
if (isVehicleOnGround(vehicle)) then
if (getVehicleEngineState(vehicle) == true) then
if(getVehicleCurrentGear(vehicle) > 0) then
vehicleRPM = math.floor(((getElementSpeed(vehicle, "kmh")/getVehicleCurrentGear(vehicle))*220) + 0.5)
if (vehicleRPM < 650) then
vehicleRPM = math.random(650, 750)
elseif (vehicleRPM >= 9800) then
vehicleRPM = 9800
end
else
vehicleRPM = math.floor(((getElementSpeed(vehicle, "kmh")/1)*220) + 0.5)
if (vehicleRPM < 650) then
vehicleRPM = math.random(650, 750)
elseif (vehicleRPM >= 9800) then
vehicleRPM = 9800
end
end
else
vehicleRPM = 0
end
else
if (getVehicleEngineState(vehicle) == true) then
vehicleRPM = vehicleRPM - 150
if (vehicleRPM < 650) then
vehicleRPM = math.random(650, 750)
elseif (vehicleRPM >= 9800) then
vehicleRPM = 9800
end
else
vehicleRPM = 0
end
end
return tonumber(vehicleRPM)
else
return 0
end
end
function getElementSpeed(element,unit)
if (unit == nil) then unit = 0 end
if (isElement(element)) then
local x,y,z = getElementVelocity(element)
if (unit=="mph" or unit==1 or unit =='1') then
return (x^2 + y^2 + z^2) ^ 0.5 * 100
else
return (x^2 + y^2 + z^2) ^ 0.5 * 1.61 * 100
end
else
outputDebugString("Not an element. Can't get speed")
return false
end
end
function engine_func()
local veh = getPedOccupiedVehicle ( getLocalPlayer())
if veh then
if getElementModel ( veh ) == 411 then
if getVehicleEngineState ( veh ) == true then
if getElementSpeed ( veh, "kmh" ) > 10 then
if idle_sound then
destroyElement ( idle_sound )
idle_sound = nil
end
if sound == nil then
sound = playSound3D ( engine_sound, 0, 0, 0, true )
attachElements ( sound, veh )
end
setSoundSpeed ( sound, getVehicleRPM(veh)/10000 )
elseif getElementSpeed ( veh, "kmh" ) < 10 then
if idle_sound == nil then
idle_sound = playSound3D ( idle_soundfile, 0, 0, 0, true )
setSoundVolume ( idle_sound, 0.2 )
attachElements ( idle_sound, veh )
end
elseif getElementSpeed ( veh, "kmh" ) == 0 then
if sound then
destroyElement ( sound )
sound = nil
end
end
else
if sound then
destroyElement ( sound )
sound = nil
end
if idle_sound then
destroyElement ( idle_sound )
idle_sound = nil
end
end
end
end
end
addEventHandler ( "onClientVehicleEnter", getRootElement(), function()
if getElementModel ( source ) == 411 then
setWorldSoundEnabled( 40, false )
addEventHandler ( "onClientRender", getRootElement(), engine_func )
end
end)
addEventHandler ( "onClientVehicleExit", getRootElement(), function()
setWorldSoundEnabled( 40, true )
removeEventHandler ( "onClientRender", getRootElement(), engine_func )
end)
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Der script beinhaltet keinen brems funktion denke ich.