Moin jungs,
Wollte fragen durch was ich den rechten teil siehe hier des bhf umändern kann?
Hab da schon einiges probiert aber sieht kacke aus und weiß einfach nicht welche objekte am besten dazu geeignet sind.
Hoffe ihr könnt mir helfen
Beiträge von Just4Fun
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Wie hast du das Scripten so schnell gelernt bzw hast du dir auch Tutorials angeschaut und wenn ja von wem ? Du warst Neu und hast in 3 Tagen ein eigenes Gangwarsystem entwickelt? Krass , Respekt!
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und welcher Engine typ ist der Sportmotor?
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Wie muss das heißen wenn ich z.b bei der Tuning Werkstatt einen Sportmotor 3 einfügen will und es der Spieler dann auf seinem Auto bekommt und es auch gespeichert wird?
Wie soll das für Sportmotor 1 , 2 , 3 heißen? -
Wie kann ich z.b das Hilfemenü in DXdraw umschreiben?
Welche funktionen benötige ich und wie sollten sie ungefähr geschrieben werden?&
Wie bastel ich ein eigenes Tutorial System bzw wie schreibe ich das ultimate tutorial um?
Was bedeutet was?
Camera wie? -
@Bonus was ist wenn ich die Quelle verändern möchte also z.b
CodegImage["playerList"] = guiCreateStaticImage(screenwidth/2-playerListWidth/2,screenheight/2-playerListHeight/2,playerListWidth,playerListHeight,"images/colors/c_black.jpg",false)
das er nicht auf das bild sondern auf das dx script zugreift?
Was muss da genau alles geändert werden? Muss einfach das alles was du da oben beschrieben hast verändert werden oder wie? -
@Bonus
Kannste mir vielleicht eine Vorlage schreiben und zeigen wie es in etwa aussehen sollte? -
hab ich und es passiert nicht bzw funktioniert nicht...
Lua
Alles anzeigenlocal playerListLabels = {} local playerListFactionMembersLabel = {} local playersOnline = {} local playersOnlineData = {} local curPlayerListPosition = 1 local playerCount = 0 local playerListWidth = 650 local playerListHeight = 360 local maxPlayersInCurList = 17 local maxPlayers = 250 local playersToScrollPerButton = 10 function recieveServerSlotCount ( max ) maxPlayers = max end addEvent ( "recieveServerSlotCount", true ) addEventHandler ( "recieveServerSlotCount", getRootElement(), recieveServerSlotCount ) triggerServerEvent ( "getServerSlotCount", lp ) local radioUpState, radioDownState, weaponUpState, weaponDownState = true function fillPlayerListOnStart () local players = getElementsByType ( "player" ) for key, index in pairs ( players ) do playerCount = playerCount + 1 playersOnlineData[index] = playerCount playersOnline[playerCount] = index end end fillPlayerListOnStart () function clientPlayerListDisconnect () local i = playersOnlineData[source] playersOnline[i] = nil playerCount = playerCount - 1 end addEventHandler ( "onClientPlayerQuit", getRootElement(), clientPlayerListDisconnect ) function clientPlayerListConnect () local i for k = 1, maxPlayers do if not playersOnline[k] then i = k break end end playerCount = playerCount + 1 playersOnlineData[source] = i playersOnline[i] = source end addEventHandler ( "onClientPlayerJoin", getRootElement(), clientPlayerListConnect ) function showPlayerList () if gImage["playerList"] then guiSetVisible ( gImage["playerList"], true ) else local label, img --gImage["playerList"] = guiCreateStaticImage(screenwidth/2-playerListWidth/2,screenheight/2-playerListHeight/2,playerListWidth,playerListHeight,"images/colors/c_black.jpg",false) gImage["playerList"] = guiCreateStaticImage(screenwidth/2-playerListWidth/2,screenheight/2-playerListHeight/2,playerListWidth,playerListHeight,"images/scoreboard.png",false) guiSetAlpha(gImage["playerList"],0.9) label = guiCreateLabel(40,39,51,23,"Name",false,gImage["playerList"]) guiSetAlpha(label,1) guiLabelSetColor(label,255,255,255) guiLabelSetVerticalAlign(label,"top") guiLabelSetHorizontalAlign(label,"left",false) guiSetFont(label,"default-bold-small") --img = guiCreateStaticImage(8,23,453,5,"images/colors/c_green.jpg",false,gImage["playerList"]) --guiSetAlpha(img,0.7) label = guiCreateLabel(166,39,88,23,"Sozialer Status",false,gImage["playerList"]) guiSetAlpha(label,1) guiLabelSetColor(label,255,255,255) guiLabelSetVerticalAlign(label,"top") guiLabelSetHorizontalAlign(label,"left",false) guiSetFont(label,"default-bold-small") label = guiCreateLabel(290,39,52,20,"Spielzeit",false,gImage["playerList"]) guiSetAlpha(label,1) guiLabelSetColor(label,255,255,255) guiLabelSetVerticalAlign(label,"top") guiLabelSetHorizontalAlign(label,"left",false) guiSetFont(label,"default-bold-small") --img = guiCreateStaticImage(151,28,3,268,"images/colors/c_green.jpg",false,gImage["playerList"]) --guiSetAlpha(img,0.7) --img = guiCreateStaticImage(265,28,3,268,"images/colors/c_green.jpg",false,gImage["playerList"]) --guiSetAlpha(img,0.7) label = guiCreateLabel(360,39,62,16,"Telefonnr.",false,gImage["playerList"]) guiSetAlpha(label,1) guiLabelSetColor(label,255,255,255) guiLabelSetVerticalAlign(label,"top") guiLabelSetHorizontalAlign(label,"left",false) guiSetFont(label,"default-bold-small") --img = guiCreateStaticImage(333,28,3,268,"images/colors/c_green.jpg",false,gImage["playerList"]) --guiSetAlpha(img,0.7) --img = guiCreateStaticImage(413,28,3,268,"images/colors/c_green.jpg",false,gImage["playerList"]) --guiSetAlpha(img,0.7) label = guiCreateLabel(443,39,65,15,"Fraktion",false,gImage["playerList"]) guiSetAlpha(label,1) guiLabelSetColor(label,255,255,255) guiLabelSetVerticalAlign(label,"top") guiLabelSetHorizontalAlign(label,"left",false) guiSetFont(label,"default-bold-small") label = guiCreateLabel(546,39,57,15,"Ping",false,gImage["playerList"]) guiSetAlpha(label,1) guiLabelSetColor(label,255,255,255) guiLabelSetVerticalAlign(label,"top") guiLabelSetHorizontalAlign(label,"left",false) guiSetFont(label,"default-bold-small") --gImage["playerListBarBG"] = guiCreateStaticImage(472,0,12,playerListHeight,"images/colors/c_white.jpg",false,gImage["playerList"]) --guiSetAlpha(gImage["playerListBarBG"],0.7) --gImage["playerListBarPull"] = guiCreateStaticImage(0,17,12,33,"images/colors/c_black.jpg",false,gImage["playerListBarBG"]) --guiSetAlpha(gImage["playerListBarPull"],1) gLabel["playerListPlayers"] = guiCreateLabel(45,330,100,18,"0/"..maxPlayers.." Spieler",false,gImage["playerList"]) guiSetAlpha(gLabel["playerListPlayers"],1) guiLabelSetColor(gLabel["playerListPlayers"],255,255,255) guiLabelSetVerticalAlign(gLabel["playerListPlayers"],"top") guiLabelSetHorizontalAlign(gLabel["playerListPlayers"],"left",false) guiSetFont(gLabel["playerListPlayers"],"default-bold-small") for i, index in pairs ( factionColors ) do if i > 0 then local r, g, b = factionColors[i][1], factionColors[i][2], factionColors[i][3] playerListFactionMembersLabel[i] = guiCreateLabel(175+175+(i)*20,330,20,18,"",false,gImage["playerList"]) guiSetAlpha(playerListFactionMembersLabel[i],1) guiLabelSetColor(playerListFactionMembersLabel[i],r,g,b) guiLabelSetVerticalAlign(playerListFactionMembersLabel[i],"top") guiLabelSetHorizontalAlign(playerListFactionMembersLabel[i],"left",false) guiSetFont(playerListFactionMembersLabel[i],"default-bold-small") end end for i = 1, maxPlayersInCurList do playerListLabels[i] = {} playerListLabels[i][1] = guiCreateLabel(40,55 - 16 + 16 * i,141,16,"",false,gImage["playerList"]) playerListLabels[i][2] = guiCreateLabel(166,55 - 16 + 16 * i,141,16,"",false,gImage["playerList"]) playerListLabels[i][3] = guiCreateLabel(290,55 - 16 + 16 * i,141,16,"",false,gImage["playerList"]) playerListLabels[i][4] = guiCreateLabel(360,55 - 16 + 16 * i,141,16,"",false,gImage["playerList"]) playerListLabels[i][5] = guiCreateLabel(443,55 - 16 + 16 * i,141,16,"",false,gImage["playerList"]) playerListLabels[i][6] = guiCreateLabel(546,55 - 16 + 16 * i,141,16,"",false,gImage["playerList"]) for k = 1, 6 do guiSetAlpha(playerListLabels[i][k],1) guiLabelSetColor(playerListLabels[i][k],255,255,255) guiLabelSetVerticalAlign(playerListLabels[i][k],"top") guiLabelSetHorizontalAlign(playerListLabels[i][k],"left",false) guiSetFont(playerListLabels[i][k],"default-bold-small") end guiLabelSetColor ( playerListLabels[i][2], 200, 200, 0 ) end end updatePlayerList () end function updateFactionPlayerCount () factionCounter = {} local players = getElementsByType ( "player" ) for key, index in pairs ( players ) do local i = getElementData ( index, "fraktion" ) if i then if not factionCounter[i] then factionCounter[i] = {} end factionCounter[i][index] = true end end for i, index in pairs ( factionColors ) do if playerListFactionMembersLabel[i] then local length = tableLength ( factionCounter[i] ) if length > 0 then guiSetText ( playerListFactionMembersLabel[i], length ) else guiSetText ( playerListFactionMembersLabel[i], "" ) end end end end function tableLength ( table ) local i = 0 if table then for _, _ in pairs ( table ) do i = i + 1 end end return i end function updatePlayerList () if guiGetVisible ( gImage["playerList"] ) then updateFactionPlayerCount () guiSetText ( gLabel["playerListPlayers"], playerCount.."/"..maxPlayers.." Spieler" ) reFillPlayerList () playerListUpdateTimer = setTimer ( updatePlayerList, 1000, 1 ) end end function reAdjustPlayerListScollBar () --[[pxPerPlayer = playerListHeight / ( playerCount ) barSize = maxPlayersInCurList / playerCount * playerListHeight if barSize > playerListHeight then ]] pxPerPlayer = 310 / ( playerCount ) barSize = maxPlayersInCurList / playerCount * 310 if barSize > 310 then barSize = 1 barYPos = 0 else barYPos = ( curPlayerListPosition - 1 ) * ( pxPerPlayer ) end --guiSetSize ( gImage["playerListBarPull"], 17, barSize, false ) --guiSetPosition ( gImage["playerListBarPull"], 0, barYPos, false ) end function reFillPlayerList () for key, index in pairs ( playerListLabels ) do for i = 1, 6 do guiSetText ( playerListLabels[key][i], "" ) end end local i = 0 local k = 0 local name, rang, playingtime, ping, r, g, b for z = -2, factioncount do for key, index in pairs ( playersOnline ) do if ( z == -2 and not getElementData ( index, "loggedin" ) ) or ( z == -1 and getElementData ( index, "loggedin" ) == 0 ) or getElementData ( index, "fraktion" ) == z then i = i + 1 if k > maxPlayersInCurList then break end if i >= curPlayerListPosition then k = k + 1 name = getPlayerName ( index ) rang = getElementData ( index, "socialState" ) fraktion = getElementData ( index, "fraktion" ) ping = tonumber ( getPlayerPing ( index ) ) if not rang then rang = "Verbinden..." nr = "" playingtime = "" r, g, b = 175, 175, 175 else nr = getElementData ( index, "telenr" ) local faction = getElementData ( index, "fraktion" ) r, g, b = factionColors[faction][1], factionColors[faction][2], factionColors[faction][3] playingtime = getElementData ( index, "playingtime" ) playingtime = math.floor ( playingtime / 60 )..":"..( playingtime - math.floor ( playingtime / 60 ) * 60 ) end if not fraktion then fraktion = "-" else fraktion = fraktionsNamen[fraktion] or "Zivilist" end if playerListLabels[k] and playerListLabels[k][1] and isElement(playerListLabels[k][1]) and name then guiSetText ( playerListLabels[k][1], name ) guiSetText ( playerListLabels[k][2], rang ) guiSetText ( playerListLabels[k][3], playingtime ) guiSetText ( playerListLabels[k][4], nr ) guiSetText ( playerListLabels[k][5], fraktion ) guiSetText ( playerListLabels[k][6], ping ) pr, pg, pb = getPingColor ( ping ) local admlvl = getElementData ( index, "adminlvl" ) if admlvl and admlvl >= 1 then guiLabelSetColor ( playerListLabels[k][2], 0, 200, 0 ) else guiLabelSetColor ( playerListLabels[k][2], 200, 200, 0 ) end guiLabelSetColor ( playerListLabels[k][1], r, g, b ) guiLabelSetColor ( playerListLabels[k][5], r, g, b ) guiLabelSetColor ( playerListLabels[k][6], pr, pg, pb ) end end end end end end function getPingColor ( ping ) if ping <= 50 then return 0, 200, 0 elseif ping <= 150 then return 200, 200, 0 else return 200, 0, 0 end end function playerListScrollDown () if curPlayerListPosition < playerCount - maxPlayersInCurList + playersToScrollPerButton then curPlayerListPosition = curPlayerListPosition + playersToScrollPerButton else curPlayerListPosition = playerCount end reFillPlayerList () end function playerListScrollUp () if curPlayerListPosition > playersToScrollPerButton then curPlayerListPosition = curPlayerListPosition - playersToScrollPerButton else curPlayerListPosition = 1 end reFillPlayerList () end function playerListKeyPressed ( key, state ) if state == "down" then radioUpState = isControlEnabled ( "radio_next" ) radioDownState = isControlEnabled ( "radio_previous" ) weaponUpState = isControlEnabled ( "next_weapon" ) weaponDownState = isControlEnabled ( "previous_weapon" ) toggleControl ( "radio_next", false ) toggleControl ( "radio_previous", false ) toggleControl ( "next_weapon", false ) toggleControl ( "previous_weapon", false ) toggleControl ( "radio_user_track_skip", false ) unbindKey ( "radio_next", "down", customRadioChannelSwitchUp ) unbindKey ( "radio_previous", "down", customRadioChannelSwitchDown ) if isTimer ( playerListUpdateTimer ) then killTimer ( playerListUpdateTimer ) end scollBarAdjustTimer = setTimer ( reAdjustPlayerListScollBar, 50, 0 ) bindKey ( "mouse_wheel_up", "down", playerListScrollUp ) bindKey ( "mouse_wheel_down", "down", playerListScrollDown ) showPlayerList () else if isControlEnabled ( "next_weapon" ) then toggleControl ( "radio_next", true ) toggleControl ( "radio_previous", true ) toggleControl ( "next_weapon", true ) toggleControl ( "previous_weapon", true ) else if radioUpState ~= nil then toggleControl ( "radio_next", radioUpState ) else toggleControl ( "radio_next", true ) end if radioDownState ~= nil then toggleControl ( "radio_previous", radioDownState ) else toggleControl ( "radio_previous", true ) end if weaponUpState ~= nil then toggleControl ( "next_weapon", weaponUpState ) else toggleControl ( "next_weapon", true ) end if weaponDownState ~= nil then toggleControl ( "previous_weapon", weaponDownState ) else toggleControl ( "previous_weapon", true ) end end toggleControl ( "radio_user_track_skip", true ) bindKey ( "radio_next", "down", customRadioChannelSwitchUp ) bindKey ( "radio_previous", "down", customRadioChannelSwitchDown ) if isTimer ( scollBarAdjustTimer ) then killTimer ( scollBarAdjustTimer ) end unbindKey ( "mouse_wheel_up", "down", playerListScrollUp ) unbindKey ( "mouse_wheel_down", "down", playerListScrollDown ) if gImage["playerList"] then guiSetVisible ( gImage["playerList"], false ) end end end bindKey ( "tab", "both", playerListKeyPressed )
Wie kann ich das jetzt umschreiben also das es mein gemachtes DXscoreboard anzeigt...?
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Rectangle also hab ein dxdraw scoreboard gemacht und wollte das halt verwenden
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Hab mir ein DX-Scoreboard mit dem GUI Editor gemacht und die frage ist jetzt wie ich den aufsetze?
Habs mal probiert und verstehe nicht wie ich das umschreiben soll...
gImage["playerList"] = guiCreateStaticImage(screenwidth/2-playerListWidth/2,screenheight/2-playerListHeight/2,playerListWidth,playerListHeight,"images/colors/c_black.jpg",false)
Wie soll ich das jetzt so umschreiben das er auf das DXScoreboard als Grafik zugreift und nicht auf images/colors/c_black.jpg? -
Danke .
Hab die Resource falsch eingetragen. -
Hab ein Problem mit den Ultimate Script..
Wenn ich probiere mein Notebook zu öffnen dann erscheint die Fehlermeldung:
items_server.lua:137 Access denied @ ´executeCommandHandler´ es kommt nichts .
Hab nichts an den Dateien verändert ... -
Ist jemand hier der weiß wie man das komplett aufs alte umändert? Wenn ja währe sehr nett wenn er es hier reinschreiben würde. Danke
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Hab keine MYSQL Verbindung ... Kann mir mal jemand sagen was man alles ersetzten muss damit alles klappt?
Das Video Tutorial kann ich mir nicht angucken da es Offline ist ...ENGINE/mysql/mysql.lua:141: attempt to concatenate local 'errorCode' (a nil value)
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Funktioniert doch aber wenn der Spieler am Flughafen ist kann er sich nicht bewegen warum?
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Funktioniert alles nicht. Wenn jemand weiß wie es geht könnte er mir bitte eine ausführliche Beschreibung dazu geben? Danke.
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Schau dir den Error an.
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funktioniert nicht ... jetzt kommt einfach garnichts nach dem registrieren
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Will einfach das normale Tutorial haben wo man am Airport startet und den Koffer nehmen muss