Vielen Dank an Iven,
Heute Mittag ein Bild gesendet wie meine GUI aussehen soll und was diese für Funktionen haben soll und
nun das Script ohne Probleme erhalten und eingefügt! Vielen Vielen Dank. Kann jedem hier im Forum Iven
empfehlen, wenn er ein Skriptwunsch hat. Alles war komplett kostenlos.
Nochmals Vielen Dank Iven für das Script!
mit freundlichen grüßen
xfantix1
Beiträge von xfantix1
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Vielen Dank, bin mir noch nicht sicher ob es geht, muss das morgen mit nem Kumpel testen, es steht aber kein Fehler mehr im log
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Guten Tag, habe eine Freundeslisten Script, dises läuft allerdings nicht, zeigt mir bei /debugscript 3 einen ziemlich komischen
Fehler an. Was ist da falsch ? 0.0Bild:
Externer Inhalt picload.orgInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Hier das Script:
Client-Script:
Code
Alles anzeigen------------------------- ------- (c) 2010 -------- ------- by Zipper ------- -- and Vio MTA:RL Crew -- ------------------------- localPlayer = getLocalPlayer() function showFriendlistCurState ( player, state ) if gWindow["friendlistIsOnline"] then guiSetVisible ( gWindow["friendlistIsOnline"], true ) guiSetText ( gWindow["friendlistIsOnline"], getPlayerName ( player ) ) guiSetText ( gLabel["FriendState"], "...ist "..state.."!" ) else local screenwidth, screenheight = guiGetScreenSize () gWindow["friendlistIsOnline"] = guiCreateWindow(screenwidth-103,screenheight-49,103,49,getPlayerName ( player ),false) guiSetAlpha(gWindow["friendlistIsOnline"],1) gLabel["FriendState"] = guiCreateLabel(0.0971,0.4694,1.068,0.4694,"...ist "..state.."!",true,gWindow["friendlistIsOnline"]) guiSetAlpha(gLabel["FriendState"],1) guiLabelSetColor(gLabel["FriendState"],200,200,20) guiLabelSetVerticalAlign(gLabel["FriendState"],"top") guiLabelSetHorizontalAlign(gLabel["FriendState"],"left",false) end if isTimer ( hideFriendlistStatechangeTimer ) then killTimer ( hideFriendlistStatechangeTimer ) end local hideFriendlistStatechangeTimer = setTimer ( hideFriendlistStatechange, 3000, 1 ) playSoundFrontEnd ( 45 ) end function hideFriendlistStatechange () guiSetVisible ( gWindow["friendlistIsOnline"], false ) end function playerFriendlistJoin () if _G["friend"..getPlayerName(source)] and getElementData ( localPlayer, "premium" ) then setElementData ( source, "isonfriendlist", true, false ) showFriendlistCurState ( source, "online" ) else setElementData ( source, "isonfriendlist", false, false ) end end addEventHandler( "onClientPlayerJoin", getRootElement(), playerFriendlistJoin ) function playerFriendlistQuit () if getElementData ( source, "isonfriendlist" ) and getElementData ( localPlayer, "premium" ) then showFriendlistCurState ( source, "offline" ) end end addEventHandler( "onClientPlayerQuit", getRootElement(), playerFriendlistQuit ) function loadFriendlist_func () local friendlist = xmlLoadFile ( ":vio/friendlist/friendlist.xml" ) if friendlist then local friends = getFriends() local lastfriend = "console" local newfriend = "" for i = 1, 100 do local newfriend = gettok ( friends, i, string.byte('|') ) if tostring ( newfriend ) == tostring ( lastfriend ) then break elseif newfriend then _G["friend"..newfriend] = true end local lastfriend = gettok ( friends, i, string.byte('|') ) end end end addEvent ( "loadFriendlist", true ) addEventHandler ( "loadFriendlist", getRootElement(), loadFriendlist_func ) function showFriendlistSelf() if gWindow["friendlistMenue"] then guiSetVisible ( gWindow["friendlistMenue"], true ) else local screenwidth, screenheight = guiGetScreenSize () gWindow["friendlistMenue"] = guiCreateWindow(screenwidth/2-364/2,120,364,282,"Friendlist",false) guiSetAlpha(gWindow["friendlistMenue"],1) guiWindowSetMovable(gWindow["friendlistMenue"],false) guiWindowSetSizable(gWindow["friendlistMenue"],false) gGrid["friendlistNames"] = guiCreateGridList(0.0302,0.0957,0.4038,0.8617,true,gWindow["friendlistMenue"]) guiGridListSetSelectionMode(gGrid["friendlistNames"],2) gColumn["friendNames"] = guiGridListAddColumn(gGrid["friendlistNames"],"Name",0.8) guiSetAlpha(gGrid["friendlistNames"],1) gLabel["addFriend"] = guiCreateLabel(0.4478,0.078,0.3269,0.0638,"Freund hinzufuegen:",true,gWindow["friendlistMenue"]) guiSetAlpha(gLabel["addFriend"],1) guiLabelSetColor(gLabel["addFriend"],200,200,000) guiLabelSetVerticalAlign(gLabel["addFriend"],"top") guiLabelSetHorizontalAlign(gLabel["addFriend"],"left",false) guiSetFont(gLabel["addFriend"],"default-bold-small") gEdit["friendName"] = guiCreateEdit(0.4451,0.1348,0.2582,0.0957,"",true,gWindow["friendlistMenue"]) guiSetAlpha(gEdit["friendName"],1) gLabel["curFriendSelected"] = guiCreateLabel(0.4451,0.2695,0.3819,0.0674,"Momentan ausgewaehlt:",true,gWindow["friendlistMenue"]) guiSetAlpha(gLabel["curFriendSelected"],1) guiLabelSetColor(gLabel["curFriendSelected"],000,125,000) guiLabelSetVerticalAlign(gLabel["curFriendSelected"],"top") guiLabelSetHorizontalAlign(gLabel["curFriendSelected"],"left",false) guiSetFont(gLabel["curFriendSelected"],"default-bold-small") gLabel["FriendName"] = guiCreateLabel(0.467,0.3404,0.3489,0.0887,"",true,gWindow["friendlistMenue"]) guiSetAlpha(gLabel["FriendName"],1) guiLabelSetColor(gLabel["FriendName"],255,255,255) guiLabelSetVerticalAlign(gLabel["FriendName"],"top") guiLabelSetHorizontalAlign(gLabel["FriendName"],"left",false) gLabel["friendHandNR"] = guiCreateLabel(0.4396,0.422,0.1758,0.0674,"Handy-NR:",true,gWindow["friendlistMenue"]) guiSetAlpha(gLabel["friendHandNR"],1) guiLabelSetColor(gLabel["friendHandNR"],000,125,000) guiLabelSetVerticalAlign(gLabel["friendHandNR"],"top") guiLabelSetHorizontalAlign(gLabel["friendHandNR"],"left",false) guiSetFont(gLabel["friendHandNR"],"default-bold-small") gLabel["friendState"] = guiCreateLabel(0.6923,0.422,0.2335,0.0674,"Status:",true,gWindow["friendlistMenue"]) guiSetAlpha(gLabel["friendState"],1) guiLabelSetColor(gLabel["friendState"],000,125,000) guiLabelSetVerticalAlign(gLabel["friendState"],"top") guiLabelSetHorizontalAlign(gLabel["friendState"],"left",false) guiSetFont(gLabel["friendState"],"default-bold-small") gLabel["friendHandyNRValue"] = guiCreateLabel(0.4396,0.4858,0.1484,0.0567,"",true,gWindow["friendlistMenue"]) guiSetAlpha(gLabel["friendHandyNRValue"],1) guiLabelSetColor(gLabel["friendHandyNRValue"],125,125,50) guiLabelSetVerticalAlign(gLabel["friendHandyNRValue"],"top") guiLabelSetHorizontalAlign(gLabel["friendHandyNRValue"],"left",false) gLabel["friendStateValue"] = guiCreateLabel(0.6923,0.4858,0.1484,0.0603,"",true,gWindow["friendlistMenue"]) guiSetAlpha(gLabel["friendStateValue"],1) guiLabelSetColor(gLabel["friendStateValue"],000,255,000) guiLabelSetVerticalAlign(gLabel["friendStateValue"],"top") guiLabelSetHorizontalAlign(gLabel["friendStateValue"],"left",false) gLabel["friendFaction"] = guiCreateLabel(0.4451,0.5816,0.1648,0.0638,"Fraktion:",true,gWindow["friendlistMenue"]) guiSetAlpha(gLabel["friendFaction"],1) guiLabelSetColor(gLabel["friendFaction"],000,125,000) guiLabelSetVerticalAlign(gLabel["friendFaction"],"top") guiLabelSetHorizontalAlign(gLabel["friendFaction"],"left",false) guiSetFont(gLabel["friendFaction"],"default-bold-small") gLabel["friendFactionValue"] = guiCreateLabel(0.4451,0.6383,0.1511,0.0638,"",true,gWindow["friendlistMenue"]) guiSetAlpha(gLabel["friendFactionValue"],1) guiLabelSetColor(gLabel["friendFactionValue"],125,125,50) guiLabelSetVerticalAlign(gLabel["friendFactionValue"],"top") guiLabelSetHorizontalAlign(gLabel["friendFactionValue"],"left",false) gButton["friendAdd"] = guiCreateButton(0.728,0.1348,0.2308,0.0957,"Hinzufuegen",true,gWindow["friendlistMenue"]) guiSetAlpha(gButton["friendAdd"],1) gButton["delFriend"] = guiCreateButton(0.4423,0.7128,0.2225,0.1099,"Freund entfernen",true,gWindow["friendlistMenue"]) guiSetAlpha(gButton["delFriend"],1) --gButton["smsFriend"] = guiCreateButton(0.7088,0.7128,0.2225,0.1099,"SMS\nschreiben",true,gWindow["friendlistMenue"]) --guiSetAlpha(gButton["smsFriend"],1) --gButton["pmFriend"] = guiCreateButton(0.4423,0.8511,0.2225,0.1099,"PM\nschreiben",true,gWindow["friendlistMenue"]) --guiSetAlpha(gButton["pmFriend"],1) --gButton["callFriend"] = guiCreateButton(0.7088,0.8511,0.2225,0.1099,"Anrufen",true,gWindow["friendlistMenue"]) --guiSetAlpha(gButton["callFriend"],1) addEventHandler("onClientGUIClick", gButton["friendAdd"], function() triggerServerEvent ( "addFriend", getRootElement(), getLocalPlayer(), guiGetText ( gEdit["friendName"] ) ) end ) addEventHandler("onClientGUIClick", gGrid["friendlistNames"], function() local row = guiGridListGetItemText ( gGrid["friendlistNames"], guiGridListGetSelectedItem ( gGrid["friendlistNames"] ), 1 ) guiSetText ( gLabel["FriendName"], tostring ( row ) ) local player = getPlayerFromName ( row ) deleteFriendLabels() if row then if player then local fraktion = fraktionsNamen[tonumber ( getElementData ( player, "fraktion" ) )] guiSetText ( gLabel["friendFactionValue"], fraktion ) guiSetText ( gLabel["friendStateValue"], "online" ) guiLabelSetColor ( gLabel["friendStateValue"], 0, 255, 0 ) guiSetText ( gLabel["friendHandyNRValue"], getElementData ( player, "telenr" ) ) guiSetText ( gLabel["FriendName"], tostring ( row ) ) else guiSetText ( gLabel["friendFactionValue"], "-" ) guiSetText ( gLabel["friendStateValue"], "offline" ) guiLabelSetColor ( gLabel["friendStateValue"], 125, 0, 0 ) guiSetText ( gLabel["friendHandyNRValue"], "-" ) guiSetText ( gLabel["FriendName"], tostring ( row ) ) end else guiSetText ( gLabel["friendFactionValue"], "-" ) guiSetText ( gLabel["friendStateValue"], "-" ) guiLabelSetColor ( gLabel["friendStateValue"], 255, 255, 255 ) guiSetText ( gLabel["friendHandyNRValue"], "-" ) guiSetText ( gLabel["FriendName"], "Bitte waehlen!" ) end end ) addEventHandler("onClientGUIClick", gButton["delFriend"], function() local row = guiGridListGetItemText ( gGrid["friendlistNames"], guiGridListGetSelectedItem ( gGrid["friendlistNames"] ), 1 ) deleteFriend( row ) end ) --[[addEventHandler("onClientGUIClick", gButton["callFriend"], function() outputChatBox ( "NR: "..tonumber ( gLabel["friendHandyNRValue"] ) ) -- DEBUG triggerServerEvent ( "callSomeone", getLocalPlayer(), getLocalPlayer(), tonumber ( gLabel["friendHandyNRValue"] ) ) SelfCancelBtn () end ) addEventHandler("onClientGUIClick", gButton["smsFriend"], function() guiSetVisible ( gWindow["friendlistMenue"], false ) local smsnr = tonumber ( gLabel["friendHandyNRValue"] ) outputChatBox ( "NR: "..smsnr ) -- DEBUG handysmsschreiben ( smsnr ) end )]] end deleteFriendLabels() fillFriendlist() end function deleteFriendLabels() if isElement ( gEdit["FriendName"] ) then guiSetText ( gEdit["FriendName"], "" ) guiSetText ( gLabel["friendFactionValue"], "-" ) guiSetText ( gLabel["friendStateValue"], "-" ) guiLabelSetColor ( gLabel["friendStateValue"], 255, 255, 255 ) guiSetText ( gLabel["friendHandyNRValue"], "-" ) guiSetText ( gLabel["FriendName"], "Bitte waehlen!" ) end end function deleteFriend ( friendname ) local newfriends = "" for i = 0, guiGridListGetRowCount ( gGrid["friendlistNames"] ) do local text = guiGridListGetItemText ( gGrid["friendlistNames"], i, gColumn["friendNames"] ) if text ~= friendname then newfriends = newfriends..text.."|" else outputChatBox ( "Freund geloescht!", 125, 0, 0 ) _G["friend"..friendname] = false end end local friendlist = xmlLoadFile ( ":vio/friendlist/friendlist.xml" ) local friends = xmlNodeGetChildren ( friendlist, 0 ) xmlNodeSetValue ( friends, newfriends ) xmlSaveFile ( friendlist ) deleteFriendLabels() fillFriendlist() end function getFriends () local friendlist = xmlLoadFile ( ":vio/friendlist/friendlist.xml" ) local friends = xmlNodeGetChildren ( friendlist, 0 ) xmlSaveFile ( friendlist ) local friends = xmlNodeGetValue ( friends ) if friends then return friends else return false end end function addFriend_func ( friendname ) local friendlist = xmlLoadFile ( ":vio/friendlist/friendlist.xml" ) local friends = xmlNodeGetChildren ( friendlist, 0 ) local curfriends = xmlNodeGetValue ( friends ) local lastfriend = "console" for i = 1, 100 do local newfriend = gettok ( curfriends, i, string.byte('|') ) if not newfriend then outputChatBox ( "Freund wurde zur Liste hinzugefuegt!", 0, 125, 0 ) _G["friend"..friendname] = true xmlNodeSetValue ( friends, curfriends..friendname.."|" ) xmlSaveFile ( friendlist ) deleteFriendLabels() fillFriendlist() break end if tostring ( newfriend ) == tostring ( friendname ) then outputChatBox ( "Der Spieler ist bereits in der Liste!", 125, 0, 0 ) break end local lastfriend = newfriend end end addEvent ( "addFriend", true ) addEventHandler ( "addFriend", getRootElement(), addFriend_func ) function fillFriendlist() if gGrid["friendlistNames"] then guiGridListClear ( gGrid["friendlistNames"] ) local friendlist = xmlLoadFile ( ":vio/friendlist/friendlist.xml" ) if not friendlist then local friendlist = xmlCreateFile ( ":vio/friendlist/friendlist.xml", "friendlist" ) local friends = xmlCreateChild ( friendlist, "friends" ) xmlNodeSetValue ( friends, "" ) xmlSaveFile ( friendlist ) end local friendlist = xmlLoadFile ( ":vio/friendlist/friendlist.xml" ) local friends = getFriends() local lastfriend = "console" local newfriend = "" for i = 1, 100 do local newfriend = gettok ( friends, i, string.byte('|') ) if tostring ( newfriend ) == tostring ( lastfriend ) then break elseif newfriend then local row = guiGridListAddRow ( gGrid["friendlistNames"] ) guiSetText ( row, newfriend ) guiGridListSetItemText ( gGrid["friendlistNames"], row, gColumn["friendNames"], newfriend, false, false ) _G["friend"..newfriend] = true end local lastfriend = gettok ( friends, i, string.byte('|') ) end end end
Hoffe ihr könnt mir helfen 0.0Server-Script:
Code
Alles anzeigenfunction addFriend_func ( player, friend ) friend = MySQL_Save ( friend ) if player == client then if player == getPlayerFromName ( friend ) then outputChatBox ( "Du kannst dich nicht selber zur Friendlist hinzufuegen!", player, 125, 0, 0 ) elseif getPlayerFromName ( friend ) then triggerClientEvent ( player, "addFriend", getRootElement(), getPlayerName(getPlayerFromName ( friend )) ) elseif MySQL_GetString("userdata", "Name", "Name LIKE '" ..friend.."'") then triggerClientEvent ( player, "addFriend", getRootElement(), MySQL_GetString("userdata", "Name", "Name LIKE '" ..friend.."'") ) else outputChatBox ( "Der Spieler existiert nicht!", player, 125, 0, 0 ) end end end addEvent ( "addFriend", true ) addEventHandler ( "addFriend", getRootElement(), addFriend_func )
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Guten Tag,
habe eine GUI erstellt mit 2 Labels und 5 Buttons. Wenn ich auf den Button schließe drücke,
verschwindet die ganze GUI es bleiben nur die Labels übrig. Wie kann ich diese verschwinden lasse.Code
Alles anzeigenPannel = { button = {}, window = {}, scrollbar = {}, memo = {} } local isPannelShowing = false addEventHandler("onClientResourceStart", resourceRoot, function() bindKey("F2","down",createPannel) end) function createPannel() if not isPannelShowing then isPannelShowing = true showCursor(true) Pannel.window[1] = guiCreateWindow(0.69, 0.15, 0.20, 0.63, "#Benutzerpannel#", true) guiWindowSetSizable(Pannel.window[1], false) guiSetProperty(Pannel.window[1], "CaptionColour", "FFFF0000") guiCreateLabel(0.72, 0.18, 0.14, 0.05," Willkommen im Hilfe ", true) guiCreateLabel(0.72, 0.20, 0.14, 0.05," und Supportcenter ", true ) Pannel.button[1] = guiCreateButton(0.72, 0.30, 0.14, 0.05, "Wikipedia", true ) guiSetFont(Pannel.button[1], "sa-header") Pannel.button[2] = guiCreateButton(0.72, 0.37, 0.14, 0.05, "Support", true ) guiSetFont(Pannel.button[2], "sa-header") Pannel.button[3] = guiCreateButton(0.72, 0.44, 0.14, 0.05, "Team", true ) guiSetFont(Pannel.button[3], "sa-header") Pannel.button[4] = guiCreateButton(0.72, 0.51, 0.14, 0.05, "Freunde", true ) guiSetFont(Pannel.button[4], "sa-header") Pannel.button[5] = guiCreateButton(0.72, 0.58, 0.14, 0.05, "Schließen", true ) guiSetFont(Pannel.button[5], "sa-header") guiSetProperty(Pannel.button[5], "NormalTextColour", "FFFF0000") addEventHandler("onClientGUIClick",Pannel.button[1], function() outputChatBox ( "Test" ) end ) addEventHandler("onClientGUIClick",Pannel.button[2], function() outputChatBox ( "Test" ) end ) addEventHandler("onClientGUIClick",Pannel.button[3], function() outputChatBox ( "Test" ) end ) addEventHandler("onClientGUIClick",Pannel.button[4], function() outputChatBox ( "Test" ) end ) addEventHandler("onClientGUIClick",Pannel.button[5], function() destroyElement(Pannel.window[1]) destroyElement(Pannel.button[1]) destroyElement(Pannel.button[2]) destroyElement(Pannel.button[3]) destroyElement(Pannel.button[4]) destroyElement(Pannel.button[5]) isPannelShowing = false showCursor(false) end ) end end
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So nun ist alles so wie du es gesagt hast, sry wenn ich mich dumm anstelle ;/
Code
Alles anzeigenPannel = { button = {}, window = {}, scrollbar = {}, memo = {} } local isPannelShowing = false addEventHandler("onClientResourceStart", resourceRoot, function() bindKey("F2","down",createPannel) end) function createPannel() if isPannelShowing then return end isPannelShowing = true showCursor(true) Pannel.window[1] = guiCreateWindow(0.69, 0.15, 0.20, 0.63, "#Benutzerpannel#", true) guiWindowSetSizeable(Pannel.window[1], false) guiSetProperty(Pannel.window[1], "CaptionColour", "FFFF0000") Pannel.memo[1] = guiCreateMemo(17, 36, 170, 84, "##Aktuelle Neuigkeiten##\n>Benutzerpannel hinzugefügt", false, Pannel.window[1]) Pannel.button[1] = guiCreateButton(16, 130, 171, 50, "Wikipedia", false, Pannel.window[1]) guiSetFont(Pannel.button[1], "sa-header") Pannel.button[2] = guiCreateButton(18, 190, 169, 49, "Tasche", false, Pannel.window[1]) guiSetFont(Pannel.button[2], "sa-header") Pannel.button[3] = guiCreateButton(15, 249, 172, 50, "Bank", false, Pannel.window[1]) guiSetFont(Pannel.button[3], "sa-header") Pannel.button[4] = guiCreateButton(15, 309, 172, 52, "Freunde", false, Pannel.window[1]) guiSetFont(Pannel.button[4], "sa-header") Pannel.button[5] = guiCreateButton(14, 371, 173, 49, "Schließen", false, Pannel.window[1]) guiSetFont(Pannel.button[5], "sa-header") guiSetProperty(Pannel.button[5], "NormalTextColour", "FFFF0000") Pannel.scrollbar[1] = guiCreateScrollBar(16, 453, 176, 15, false, false, Pannel.window[1]) end
Der Syslog sagt nichts 0.0Es lässt sich einfach nicht öffnen <.<
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Habe ich bereits gemacht. So siehts aus :
Code
Alles anzeigenPannel = { button = {}, window = {}, scrollbar = {}, memo = {} } local isPannelShowing = false addEventHandler("onClientResourceStart", resourceRoot,) function() bindKey("F2","down",createPannel) end) function createPannel() if isPannelShowing then return end isPannelShowing = true showCursor(true) Pannel.window[1] = guiCreateWindow(0.69, 0.15, 0.20, 0.63, "#Benutzerpannel#", true) guiWindowSetSizeable(Pannel.window[1], false) guiSetProperty(Pannel.window[1], "CaptionColour", "FFFF0000") Pannel.memo[1] = guiCreateMemo(17, 36, 170, 84, "##Aktuelle Neuigkeiten##\n>Benutzerpannel hinzugefügt", false, Pannel.window[1]) Pannel.button[1] = guiCreateButton(16, 130, 171, 50, "Wikipedia", false, Pannel.window[1]) guiSetFont(Pannel.button[1], "sa-header") Pannel.button[2] = guiCreateButton(18, 190, 169, 49, "Tasche", false, Pannel.window[1]) guiSetFont(Pannel.button[2], "sa-header") Pannel.button[3] = guiCreateButton(15, 249, 172, 50, "Bank", false, Pannel.window[1]) guiSetFont(Pannel.button[3], "sa-header") Pannel.button[4] = guiCreateButton(15, 309, 172, 52, "Freunde", false, Pannel.window[1]) guiSetFont(Pannel.button[4], "sa-header") Pannel.button[5] = guiCreateButton(14, 371, 173, 49, "Schließen", false, Pannel.window[1]) guiSetFont(Pannel.button[5], "sa-header") guiSetProperty(Pannel.button[5], "NormalTextColour", "FFFF0000") Pannel.scrollbar[1] = guiCreateScrollBar(16, 453, 176, 15, false, false, Pannel.window[1]) end
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@Vandam habe es direkt in das Registerscript geschrieben, danke für diese Idee
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Guten Tag,
habe hier eine GUI erstellt, diese soll sich mit F2 öffnen, leider geht da nichtsCode
Alles anzeigenPannel = { button = {}, window = {}, scrollbar = {}, memo = {} } local isPannelShowing = false addEventHandler("onClientResourceStart", resourceRoot, function bindTheKeys () bindKey ("F2", "down",createPannel) end) function createPannel() if isPannelShowing then return end isPannelShowing = true showCursor(true) Pannel.window[1] = guiCreateWindow(0.69, 0.15, 0.20, 0.63, "#Benutzerpannel#", true) guiWindowSetSizeable(Pannel.window[1], false) guiSetProperty(Pannel.window[1], "CaptionColour", "FFFF0000") Pannel.memo[1] = guiCreateMemo(17, 36, 170, 84, "##Aktuelle Neuigkeiten##\n>Benutzerpannel hinzugefügt", false, Pannel.window[1]) Pannel.button[1] = guiCreateButton(16, 130, 171, 50, "Wikipedia", false, Pannel.window[1]) guiSetFont(Pannel.button[1], "sa-header") Pannel.button[2] = guiCreateButton(18, 190, 169, 49, "Tasche", false, Pannel.window[1]) guiSetFont(Pannel.button[2], "sa-header") Pannel.button[3] = guiCreateButton(15, 249, 172, 50, "Bank", false, Pannel.window[1]) guiSetFont(Pannel.button[3], "sa-header") Pannel.button[4] = guiCreateButton(15, 309, 172, 52, "Freunde", false, Pannel.window[1]) guiSetFont(Pannel.button[4], "sa-header") Pannel.button[5] = guiCreateButton(14, 371, 173, 49, "Schließen", false, Pannel.window[1]) guiSetFont(Pannel.button[5], "sa-header") guiSetProperty(Pannel.button[5], "NormalTextColour", "FFFF0000") Pannel.scrollbar[1] = guiCreateScrollBar(16, 453, 176, 15, false, false, Pannel.window[1]) end
Hoffe ihr könnt mir helfen -
Ja habe das Standart vom Vio Gamemode drinne.
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Könntest du mal ein Beispiel machen, ich bin echt ziemlich neu in dem Gebiet ;&
Sry das ich so nerfe^^ -
1. In welcher Ressource wird die Funktion benutzt?
Soll eine Eigene Resource werden.
2. Das Script hat keinen Fehler, ich will jediglich wissen, wie man das Script so einstellt, dass es nur 1x funktioniert pro Spieler. Also das Jeder der das 1. mal den Server betritt,1x zu diesem Spawn teleportiert wird und nicht jedes mal beim erneuten einloggen -
Guten Tag,
ich bin zeimlich neu was das Scripten angeht, nun zu meinem Problem. Mein Script sieht aktuell so aus:Codefunction Spawn() if ??? spawnpoint createSpawnpoint ( float 100.5, float 212.4, float 35.6, [ float rotation = 0, int skin = 0, int interior = 0, int dimension = 0 ] ) end
Das ist ja erstmal nichts besonderes, aber ich will,dass nur neue Spieler zu diesem Punkt Teleportiert werden. Sobald ich jetzt als " alter" Spieler den Server betrete,werde ich immerwieder
zu diesem Spawnpoint teleportiert.Hoffe mir kann einer Helfen, gerne auch per Skype. Dort lautet mein Name " xfantix1 "