Moin,
wie genau mache ich das ein PED einen Spieler angreift?
Beiträge von Jukera
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Vielen Dank für den Server!
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Gibt es eine Alternative zu onPlayerWeaponFire ? Eine die auch bei Meleewaffen funkst oder kann man das vllt. anders lösen?
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Ist das Script in der Meta als Client definiert ?
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heey,
ein Holzfällscript bei dem die Bäume umfallen wäre Klasse. Zudem das man Bäume von der Map abbauen kann und sie entfernt werden. -
Naja das der Baum hallt auf den boden fällt wenn er gefällt wurde
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Ja das ist mir klar ich meine das er so umfällt vllt kennst du das von Exo oder so
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Hat Jemand eine Idee wie man einen Baum umfallen lassen kann? (für einen Holzfällerjob)
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Lua
local dgqs = dbQuery(handler, "SELECT kasse FROM hitman_storage") local results, num_affected_rowss, last_insert_ids = dbPoll ( dgqs, -1 ) if results then for kasse, row in pairs(results) do outputChatBox("Es befinden sich aktuell "..row["kasse"].."$ in der Fraktionskasse.", thePlayer, 0, 255, 0) end end
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Heey!
Ich bekomme bei einer mysqlabfrage immer die Meldung das die Ergebnisse nach 5 Minuten noch uncollected sind. Wie behebe ich das ? -
Moin
kann mir jemand sagen was/wie ich es mache das ich einen Befehl habe mit dem ich ein youtube video bzw den ton davon für alle spieler abspielen kann ? Danke>! -
Moin
wenn ich dxDraw3DMaterial nutze gibt es eine Möglichkeit auch 3D Text zu erstellen ? -
Wie wäre es, wenn du diesem Vorschlag erstmal nachgehst. Dann wäre ich auch gewillt mal drüber zu gucken.
Das Probleme habe ich nun schon eine Zeit lang und ich konnte keine Lösung finden.
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@Flatliner_ Danke aber du weißt auch keine Lösung dafür oder?
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Da ist eig nur das DX Zeig drinnen ...
habe den code etwas gekürztCode
Alles anzeigenfunction renderInfos() local screenW, screenH = guiGetScreenSize() local player = getLocalPlayer() dxDrawRectangle(screenW * 0.3052, screenH * 0.3200, screenW * 0.3902, screenH * 0.3600, tocolor(34, 33, 33, 134), false) dxDrawLine((screenW * 0.3052) - 1, screenH * 0.3200, screenW * 0.6954, screenH * 0.3200, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.6954, screenH * 0.3200, screenW * 0.6954, (screenH * 0.2920) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.3052, screenH * 0.2920, screenW * 0.3902, screenH * 0.0280, tocolor(119, 207, 47, 201), false) dxDrawText("Farmübersicht - "..getPlayerName(player), (screenW * 0.3052) - 1, (screenH * 0.2920) - 1, (screenW * 0.6954) - 1, (screenH * 0.3200) - 1, tocolor(0, 0, 0, 255), 1.10, "default", "center", "center", false, false, false, false, false) dxDrawText("Farmübersicht - "..getPlayerName(player), (screenW * 0.3052) + 1, (screenH * 0.2920) - 1, (screenW * 0.6954) + 1, (screenH * 0.3200) - 1, tocolor(0, 0, 0, 255), 1.10, "default", "center", "center", false, false, false, false, false) dxDrawText("Farmübersicht - "..getPlayerName(player), (screenW * 0.3052) - 1, (screenH * 0.2920) + 1, (screenW * 0.6954) - 1, (screenH * 0.3200) + 1, tocolor(0, 0, 0, 255), 1.10, "default", "center", "center", false, false, false, false, false) dxDrawText("Farmübersicht - "..getPlayerName(player), (screenW * 0.3052) + 1, (screenH * 0.2920) + 1, (screenW * 0.6954) + 1, (screenH * 0.3200) + 1, tocolor(0, 0, 0, 255), 1.10, "default", "center", "center", false, false, false, false, false) dxDrawText("Farmübersicht - "..getPlayerName(player), screenW * 0.3052, screenH * 0.2920, screenW * 0.6954, screenH * 0.3200, tocolor(255, 255, 255, 255), 1.10, "default", "center", "center", false, false, false, false, false) dxDrawRectangle(1231, 395, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawRectangle(screenW * 0.1909, screenH * 0.3200, screenW * 0.1025, screenH * 0.3600, tocolor(34, 33, 33, 134), false) dxDrawLine((screenW * 0.1909) - 1, screenH * 0.3200, screenW * 0.2934, screenH * 0.3200, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.2934, screenH * 0.3200, screenW * 0.2934, (screenH * 0.2920) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.1909, screenH * 0.2920, screenW * 0.1025, screenH * 0.0280, tocolor(119, 207, 47, 201), false) dxDrawText("Ressourcen", (screenW * 0.1909) - 1, (screenH * 0.2920) - 1, (screenW * 0.2934) - 1, (screenH * 0.3200) - 1, tocolor(0, 0, 0, 255), 1.10, "default", "center", "center", false, false, false, false, false) dxDrawText("Ressourcen", (screenW * 0.1909) + 1, (screenH * 0.2920) - 1, (screenW * 0.2934) + 1, (screenH * 0.3200) - 1, tocolor(0, 0, 0, 255), 1.10, "default", "center", "center", false, false, false, false, false) dxDrawText("Ressourcen", (screenW * 0.1909) - 1, (screenH * 0.2920) + 1, (screenW * 0.2934) - 1, (screenH * 0.3200) + 1, tocolor(0, 0, 0, 255), 1.10, "default", "center", "center", false, false, false, false, false) dxDrawText("Ressourcen", (screenW * 0.1909) + 1, (screenH * 0.2920) + 1, (screenW * 0.2934) + 1, (screenH * 0.3200) + 1, tocolor(0, 0, 0, 255), 1.10, "default", "center", "center", false, false, false, false, false) dxDrawText("Ressourcen", screenW * 0.1909, screenH * 0.2920, screenW * 0.2934, screenH * 0.3200, tocolor(254, 254, 254, 255), 1.10, "default", "center", "center", false, false, false, false, false) dxDrawLine((screenW * 0.1965) - 1, (screenH * 0.3470) - 1, (screenW * 0.1965) - 1, screenH * 0.4130, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.2877, (screenH * 0.3470) - 1, (screenW * 0.1965) - 1, (screenH * 0.3470) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.1965) - 1, screenH * 0.4130, screenW * 0.2877, screenH * 0.4130, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.2877, screenH * 0.4130, screenW * 0.2877, (screenH * 0.3470) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.1965, screenH * 0.3470, screenW * 0.0912, screenH * 0.0660, tocolor(0, 0, 0, 39), false) dxDrawLine((screenW * 0.1965) - 1, (screenH * 0.4230) - 1, (screenW * 0.1965) - 1, screenH * 0.4890, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.2877, (screenH * 0.4230) - 1, (screenW * 0.1965) - 1, (screenH * 0.4230) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.1965) - 1, screenH * 0.4890, screenW * 0.2877, screenH * 0.4890, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.2877, screenH * 0.4890, screenW * 0.2877, (screenH * 0.4230) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.1965, screenH * 0.4230, screenW * 0.0912, screenH * 0.0660, tocolor(0, 0, 0, 39), false) dxDrawLine((screenW * 0.1965) - 1, (screenH * 0.4990) - 1, (screenW * 0.1965) - 1, screenH * 0.5650, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.2877, (screenH * 0.4990) - 1, (screenW * 0.1965) - 1, (screenH * 0.4990) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.1965) - 1, screenH * 0.5650, screenW * 0.2877, screenH * 0.5650, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.2877, screenH * 0.5650, screenW * 0.2877, (screenH * 0.4990) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.1965, screenH * 0.4990, screenW * 0.0912, screenH * 0.0660, tocolor(0, 0, 0, 39), false) dxDrawLine((screenW * 0.1965) - 1, (screenH * 0.5750) - 1, (screenW * 0.1965) - 1, screenH * 0.6650, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.2877, (screenH * 0.5750) - 1, (screenW * 0.1965) - 1, (screenH * 0.5750) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.1965) - 1, screenH * 0.6650, screenW * 0.2877, screenH * 0.6650, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.2877, screenH * 0.6650, screenW * 0.2877, (screenH * 0.5750) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.1965, screenH * 0.5750, screenW * 0.0912, screenH * 0.0900, tocolor(0, 0, 0, 39), false) dxDrawText("Holz", (screenW * 0.1959) - 1, (screenH * 0.3570) - 1, (screenW * 0.2877) - 1, (screenH * 0.3810) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Holz", (screenW * 0.1959) + 1, (screenH * 0.3570) - 1, (screenW * 0.2877) + 1, (screenH * 0.3810) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Holz", (screenW * 0.1959) - 1, (screenH * 0.3570) + 1, (screenW * 0.2877) - 1, (screenH * 0.3810) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Holz", (screenW * 0.1959) + 1, (screenH * 0.3570) + 1, (screenW * 0.2877) + 1, (screenH * 0.3810) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Holz", screenW * 0.1959, screenH * 0.3570, screenW * 0.2877, screenH * 0.3810, tocolor(255, 255, 255, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText(getElementData(player, "wood").." Stück", screenW * 0.1959, screenH * 0.3810, screenW * 0.2877, screenH * 0.4050, tocolor(255, 255, 255, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawText("Metall", (screenW * 0.1959) - 1, (screenH * 0.4330) - 1, (screenW * 0.2877) - 1, (screenH * 0.4570) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Metall", (screenW * 0.1959) + 1, (screenH * 0.4330) - 1, (screenW * 0.2877) + 1, (screenH * 0.4570) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Metall", (screenW * 0.1959) - 1, (screenH * 0.4330) + 1, (screenW * 0.2877) - 1, (screenH * 0.4570) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Metall", (screenW * 0.1959) + 1, (screenH * 0.4330) + 1, (screenW * 0.2877) + 1, (screenH * 0.4570) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Metall", screenW * 0.1959, screenH * 0.4330, screenW * 0.2877, screenH * 0.4570, tocolor(255, 255, 255, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText(getElementData(player, "metal").." Stück", screenW * 0.1959, screenH * 0.4570, screenW * 0.2877, screenH * 0.4810, tocolor(255, 255, 255, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawText("Essen", (screenW * 0.1959) - 1, (screenH * 0.5090) - 1, (screenW * 0.2877) - 1, (screenH * 0.5330) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Essen", (screenW * 0.1959) + 1, (screenH * 0.5090) - 1, (screenW * 0.2877) + 1, (screenH * 0.5330) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Essen", (screenW * 0.1959) - 1, (screenH * 0.5090) + 1, (screenW * 0.2877) - 1, (screenH * 0.5330) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Essen", (screenW * 0.1959) + 1, (screenH * 0.5090) + 1, (screenW * 0.2877) + 1, (screenH * 0.5330) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Essen", screenW * 0.1959, screenH * 0.5090, screenW * 0.2877, screenH * 0.5330, tocolor(255, 255, 255, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText(getElementData(player, "food").." Stück", screenW * 0.1959, screenH * 0.5330, screenW * 0.2877, screenH * 0.5570, tocolor(255, 255, 255, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawText("Einwohner", (screenW * 0.1959) - 1, (screenH * 0.5850) - 1, (screenW * 0.2877) - 1, (screenH * 0.6090) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Einwohner", (screenW * 0.1959) + 1, (screenH * 0.5850) - 1, (screenW * 0.2877) + 1, (screenH * 0.6090) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Einwohner", (screenW * 0.1959) - 1, (screenH * 0.5850) + 1, (screenW * 0.2877) - 1, (screenH * 0.6090) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Einwohner", (screenW * 0.1959) + 1, (screenH * 0.5850) + 1, (screenW * 0.2877) + 1, (screenH * 0.6090) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Einwohner", screenW * 0.1959, screenH * 0.5850, screenW * 0.2877, screenH * 0.6090, tocolor(255, 255, 255, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText(getElementData(player, "worker").." Arbeiter", screenW * 0.1959, screenH * 0.6090, screenW * 0.2877, screenH * 0.6330, tocolor(255, 255, 255, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawText(getElementData(player, "trader").." Händler", screenW * 0.1959, screenH * 0.6330, screenW * 0.2877, screenH * 0.6570, tocolor(255, 255, 255, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawLine((screenW * 0.3249) - 1, (screenH * 0.3950) - 1, (screenW * 0.3249) - 1, screenH * 0.5000, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.4296, (screenH * 0.3950) - 1, (screenW * 0.3249) - 1, (screenH * 0.3950) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.3249) - 1, screenH * 0.5000, screenW * 0.4296, screenH * 0.5000, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.4296, screenH * 0.5000, screenW * 0.4296, (screenH * 0.3950) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.3249, screenH * 0.3950, screenW * 0.1047, screenH * 0.1050, tocolor(0, 0, 0, 39), false) dxDrawText("Du hast aktuell "..getElementData(player, "slots").." Bauplätze auf deiner Farm freigeschaltet.", (screenW * 0.3052) - 1, (screenH * 0.3420) - 1, (screenW * 0.6954) - 1, (screenH * 0.3660) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Du hast aktuell "..getElementData(player, "slots").." Bauplätze auf deiner Farm freigeschaltet.", (screenW * 0.3052) + 1, (screenH * 0.3420) - 1, (screenW * 0.6954) + 1, (screenH * 0.3660) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Du hast aktuell "..getElementData(player, "slots").." Bauplätze auf deiner Farm freigeschaltet.", (screenW * 0.3052) - 1, (screenH * 0.3420) + 1, (screenW * 0.6954) - 1, (screenH * 0.3660) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Du hast aktuell "..getElementData(player, "slots").." Bauplätze auf deiner Farm freigeschaltet.", (screenW * 0.3052) + 1, (screenH * 0.3420) + 1, (screenW * 0.6954) + 1, (screenH * 0.3660) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Du hast aktuell "..getElementData(player, "slots").." Bauplätze auf deiner Farm freigeschaltet.", screenW * 0.3052, screenH * 0.3420, screenW * 0.6954, screenH * 0.3660, tocolor(254, 254, 254, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawLine((screenW * 0.5698) - 1, (screenH * 0.3950) - 1, (screenW * 0.5698) - 1, screenH * 0.5000, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.6745, (screenH * 0.3950) - 1, (screenW * 0.5698) - 1, (screenH * 0.3950) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.5698) - 1, screenH * 0.5000, screenW * 0.6745, screenH * 0.5000, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.6745, screenH * 0.5000, screenW * 0.6745, (screenH * 0.3950) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.5698, screenH * 0.3950, screenW * 0.1047, screenH * 0.1050, tocolor(0, 0, 0, 39), false) dxDrawLine((screenW * 0.4476) - 1, (screenH * 0.3950) - 1, (screenW * 0.4476) - 1, screenH * 0.5000, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.5524, (screenH * 0.3950) - 1, (screenW * 0.4476) - 1, (screenH * 0.3950) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.4476) - 1, screenH * 0.5000, screenW * 0.5524, screenH * 0.5000, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.5524, screenH * 0.5000, screenW * 0.5524, (screenH * 0.3950) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.4476, screenH * 0.3950, screenW * 0.1047, screenH * 0.1050, tocolor(0, 0, 0, 39), false) if getElementData(player, "slot1") == 0 then dxDrawText("Frei", (screenW * 0.3249) - 1, (screenH * 0.4050) - 1, (screenW * 0.4296) - 1, (screenH * 0.4290) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Frei", (screenW * 0.3249) + 1, (screenH * 0.4050) - 1, (screenW * 0.4296) + 1, (screenH * 0.4290) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Frei", (screenW * 0.3249) - 1, (screenH * 0.4050) + 1, (screenW * 0.4296) - 1, (screenH * 0.4290) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Frei", (screenW * 0.3249) + 1, (screenH * 0.4050) + 1, (screenW * 0.4296) + 1, (screenH * 0.4290) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Frei", screenW * 0.3249, screenH * 0.4050, screenW * 0.4296, screenH * 0.4290, tocolor(255, 255, 255, 255), 1.20, "sans", "center", "center", false, false, false, false, false) else dxDrawText("Bebaut", (screenW * 0.3249) - 1, (screenH * 0.4050) - 1, (screenW * 0.4296) - 1, (screenH * 0.4290) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Bebaut", (screenW * 0.3249) + 1, (screenH * 0.4050) - 1, (screenW * 0.4296) + 1, (screenH * 0.4290) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Bebaut", (screenW * 0.3249) - 1, (screenH * 0.4050) + 1, (screenW * 0.4296) - 1, (screenH * 0.4290) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Bebaut", (screenW * 0.3249) + 1, (screenH * 0.4050) + 1, (screenW * 0.4296) + 1, (screenH * 0.4290) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Bebaut", screenW * 0.3249, screenH * 0.4050, screenW * 0.4296, screenH * 0.4290, tocolor(255, 255, 255, 255), 1.20, "sans", "center", "center", false, false, false, false, false) end if getElementData(player, "slot2") == 0 then dxDrawText("Frei", (screenW * 0.4476) - 1, (screenH * 0.4050) - 1, (screenW * 0.5524) - 1, (screenH * 0.4290) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Frei", (screenW * 0.4476) + 1, (screenH * 0.4050) - 1, (screenW * 0.5524) + 1, (screenH * 0.4290) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Frei", (screenW * 0.4476) - 1, (screenH * 0.4050) + 1, (screenW * 0.5524) - 1, (screenH * 0.4290) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Frei", (screenW * 0.4476) + 1, (screenH * 0.4050) + 1, (screenW * 0.5524) + 1, (screenH * 0.4290) + 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) dxDrawText("Frei", screenW * 0.4476, screenH * 0.4050, screenW * 0.5524, screenH * 0.4290, tocolor(255, 255, 255, 255), 1.20, "sans", "center", "center", false, false, false, false, false) else dxDrawText("Bebaut", (screenW * 0.4476) - 1, (screenH * 0.4050) - 1, (screenW * 0.5524) - 1, (screenH * 0.4290) - 1, tocolor(0, 0, 0, 255), 1.20, "sans", "center", "center", false, false, false, false, false) end end
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Moin habe noch eine Frage.
Lua: Serverfunction createInfoPickup(dimension) if not base_info then local base_info = createPickup(-1060.05664, -1192.61230, 129.21875, 3, 1239, 0) addEventHandler("onPickupUse", base_info, openInformationWind) end end function openInformationWind(player) triggerClientEvent(player, "onInformationHit", player) end
Lua: Clientfunction openWin() showCursor(true) addEventHandler("onClientRender", root, renderInfos) end addEvent("onInformationHit", true) addEventHandler("onInformationHit", root, openWin)
Kann mir einer Sagen warum das Fenster nur einmal ganz kurz aufgeht ? Ich möchte das ein DX draw via Pickup hit einfach aufgeht - danke
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Moin,
ich habe via Editor ein paar Objekte entfernt. Meine Frage wäre, ist es auch möglich die objekte nur via Script zu entfernen ohne das ich die map laden muss die dabei mitgeliefert wurde ?