Beiträge von Icekiller

    Hallo leute ich habe ein problem.
    Wen ich jemanden mechaniker geben möchte mit /permissione (Name) mechaniker oder medic steht nichts im chat oder im Consolen log.
    Kann mir jemand helfen bzw kennt jemand den bug? :)

    Lua
    end
    Schlagringe = tonumber(MySQL_GetString("fraktionswaffen", "Schlagringe", "Fraktion LIKE '" ..fraktion.."'"))
    Baseballschlaeger = tonumber(MySQL_GetString("fraktionswaffen", "Baseballschlaeger", "Fraktion LIKE '" ..fraktion.."'"))
    Messer = tonumber(MySQL_GetString("fraktionswaffen", "Messer", "Fraktion LIKE '" ..fraktion.."'"))

    end
    Schlagringe = tonumber(MySQL_GetString("fraktionswaffen", "Schlagringe", "Fraktion LIKE '" ..fraktion.."'"))
    Baseballschlaeger = tonumber(MySQL_GetString("fraktionswaffen", "Baseballschlaeger", "Fraktion LIKE '" ..fraktion.."'"))
    Messer = tonumber(MySQL_GetString("fraktionswaffen", "Messer", "Fraktion LIKE '" ..fraktion.."'"))

    local robfaction
    function giveTruck_func ( schlagringe, baseball, knife, shovels, pistol, sdpistol, pistolammo, eagle, eagleammo, shotgun, shotgunammo, mp, mpammo, ak, akammo, mammo, gewehr, gewehrammo, sgewehr, sgewehrammo, rakwerfer, rak, spezgun )
    local schlagringe, baseball, knife, shovels, pistol, sdpistol, pistolammo, eagle, eagleammo, shotgun, shotgunammo, mp, mpammo, ak, akammo, mammo, gewehr, gewehrammo, sgewehr, sgewehrammo, rakwerfer, rak, spezgun = math.abs(schlagringe), math.abs(baseball), math.abs(knife), math.abs(shovels), math.abs(pistol), math.abs(sdpistol), math.abs(pistolammo), math.abs(eagle), math.abs(eagleammo), math.abs(shotgun), math.abs(shotgunammo), math.abs(mp), math.abs(mpammo), math.abs(ak), math.abs(akammo), math.abs(mammo), math.abs(gewehr), math.abs(gewehrammo), math.abs(sgewehr), math.abs(sgewehrammo), math.abs(rakwerfer), math.abs(rak), math.abs(spezgun)
    local preis = math.abs(schlagringe)*schlagringe_price + math.abs(baseball)*baseball_price + math.abs(knife)*knife_price + math.abs(shovels)*shovels_price + math.abs(pistol)*pistol_price + math.abs(sdpistol)*sdpistol_price + math.abs(pistolammo)*pistolammo_price + math.abs(eagle)*eagle_price + math.abs(eagleammo)*eagleammo_price + math.abs(shotgun)*shotgun_price + math.abs(shotgunammo)*shotgunammo_price + mp*mp_price + mpammo*mpammo_price + ak*ak_price + akammo*akammo_price + mammo*mammo_price + gewehr*gewehr_price + gewehrammo*gewehrammo_price + sgewehr*sgewehr_price + sgewehrammo*sgewehrammo_price + math.abs(rakwerfer)*rakwerfer_price + math.abs(rak)*rak_price + math.abs(spezgun)*spezgun_price
    if preis then
    if preis > 300 and preis < 10000 then
    if laGetElementData ( source, "money" ) >= preis then
    if mafiatransport == nil then mafiatransport = 0 end
    if mafiatransport == 1 then
    outputChatBox ( "Es ist bereits ein Waffentruck unterwegs!", source, 175, 0, 0 )
    else
    if math.floor(math.abs(schlagringe))==schlagringe and math.floor(math.abs( baseball ) ) == baseball and math.floor(math.abs( knife ) ) == knife and math.floor(math.abs( shovels ) ) == shovels and math.floor(math.abs( pistol ) ) == pistol and math.floor(math.abs( sdpistol ) ) == sdpistol and math.floor(math.abs( pistolammo ) ) == pistolammo and math.floor(math.abs( eagle ) ) == eagle and math.floor(math.abs( eagleammo ) ) == eagleammo and math.floor(math.abs( shotgun ) ) == shotgun and math.floor(math.abs( shotgunammo ) ) == shotgunammo and math.floor(math.abs( mp ) ) == mp and math.floor(math.abs( mpammo ) ) == mpammo and math.floor(math.abs( ak ) ) == ak and math.floor(math.abs( akammo ) ) == akammo and math.floor(math.abs( mammo ) ) == mammo and math.floor(math.abs( gewehr ) ) == gewehr and math.floor(math.abs( gewehrammo ) ) == gewehrammo and math.floor(math.abs( sgewehr ) ) == sgewehr and math.floor(math.abs( sgewehrammo ) ) == sgewehrammo and math.floor(math.abs( rakwerfer ) ) == rakwerfer and math.floor(math.abs( rak ) ) == rak and math.floor(math.abs( spezgun ) ) == spezgun then
    if isCamorra ( player ) then
    fraktion = "Camorra"
    elseif isYakuza ( player ) then
    fraktion = "Yakuza"
    elseif isSurenos ( player ) then
    fraktion = "Surenos"
    end
    Schlagringe = tonumber(MySQL_GetString("fraktionswaffen", "Schlagringe", "Fraktion LIKE '" ..fraktion.."'"))
    Baseballschlaeger = tonumber(MySQL_GetString("fraktionswaffen", "Baseballschlaeger", "Fraktion LIKE '" ..fraktion.."'"))
    Messer = tonumber(MySQL_GetString("fraktionswaffen", "Messer", "Fraktion LIKE '" ..fraktion.."'"))
    Schaufeln = tonumber(MySQL_GetString("fraktionswaffen", "Schaufeln", "Fraktion LIKE '" ..fraktion.."'"))
    Pistolen = tonumber(MySQL_GetString("fraktionswaffen", "Pistolen", "Fraktion LIKE '" ..fraktion.."'"))
    SDPistolen = tonumber(MySQL_GetString("fraktionswaffen", "SDPistolen", "Fraktion LIKE '" ..fraktion.."'"))
    PistolenMagazine = tonumber(MySQL_GetString("fraktionswaffen", "PistolenMagazine", "Fraktion LIKE '" ..fraktion.."'"))
    DesertEagles = tonumber(MySQL_GetString("fraktionswaffen", "DesertEagles", "Fraktion LIKE '" ..fraktion.."'"))
    DesertEagleMunition = tonumber(MySQL_GetString("fraktionswaffen", "DesertEagleMunition", "Fraktion LIKE '" ..fraktion.."'"))
    Schrotflinten = tonumber(MySQL_GetString("fraktionswaffen", "Schrotflinten", "Fraktion LIKE '" ..fraktion.."'"))
    SchrotflintenMunition = tonumber(MySQL_GetString("fraktionswaffen", "SchrotflintenMunition", "Fraktion LIKE '" ..fraktion.."'"))
    MP = tonumber(MySQL_GetString("fraktionswaffen", "MP", "Fraktion LIKE '" ..fraktion.."'"))
    MPMunition = tonumber(MySQL_GetString("fraktionswaffen", "MPMunition", "Fraktion LIKE '" ..fraktion.."'"))
    AK = tonumber(MySQL_GetString("fraktionswaffen", "AK", "Fraktion LIKE '" ..fraktion.."'"))
    AKMunition = tonumber(MySQL_GetString("fraktionswaffen", "AKMunition", "Fraktion LIKE '" ..fraktion.."'"))
    --M = tonumber(MySQL_GetString("fraktionswaffen", "M", "Fraktion LIKE '" ..fraktion.."'"))
    MMunition = tonumber(MySQL_GetString("fraktionswaffen", "MMunition", "Fraktion LIKE '" ..fraktion.."'"))
    Gewehre = tonumber(MySQL_GetString("fraktionswaffen", "Gewehre", "Fraktion LIKE '" ..fraktion.."'"))
    GewehrPatronen = tonumber(MySQL_GetString("fraktionswaffen", "GewehrPatronen", "Fraktion LIKE '" ..fraktion.."'"))
    SGewehr = tonumber(MySQL_GetString("fraktionswaffen", "SGewehr", "Fraktion LIKE '" ..fraktion.."'"))
    SGewehrMunition = tonumber(MySQL_GetString("fraktionswaffen", "SGewehrMunition", "Fraktion LIKE '" ..fraktion.."'"))
    Raketenwerfer = tonumber(MySQL_GetString("fraktionswaffen", "Raketenwerfer", "Fraktion LIKE '" ..fraktion.."'"))
    Raketen = tonumber(MySQL_GetString("fraktionswaffen", "Raketen", "Fraktion LIKE '" ..fraktion.."'"))
    Spezwaffen = tonumber(MySQL_GetString("fraktionswaffen", "Spezwaffen", "Fraktion LIKE '" ..fraktion.."'"))
    if tonumber(Schlagringe)+math.abs(tonumber(schlagringe)) <= schlagringcap and
    tonumber(Baseballschlaeger)+math.abs(tonumber(baseball)) <= baseballcap and
    tonumber(Messer)+math.abs(tonumber(knife)) <= knifecap and
    tonumber(Schaufeln)+math.abs(tonumber(shovels)) <= shovelscap and
    tonumber(Pistolen)+math.abs(tonumber(pistol)) <= pistolcap and
    tonumber(SDPistolen)+math.abs(tonumber(sdpistol)) <= sdpistolcap and
    tonumber(PistolenMagazine)+math.abs(tonumber(pistolammo)) <= pistolammocap and
    tonumber(DesertEagles)+math.abs(tonumber(eagle)) <= eaglecap and
    tonumber(DesertEagleMunition)+math.abs(tonumber(eagleammo)) <= eagleammocap and
    tonumber(Schrotflinten)+math.abs(tonumber(shotgun)) <= shotguncap and
    tonumber(SchrotflintenMunition)+math.abs(tonumber(shotgunammo)) <= shotgunammocap and
    tonumber(MP)+math.abs(tonumber(mp)) <= mpcap and
    tonumber(MPMunition)+math.abs(tonumber(mpammo)) <= mpammocap and
    tonumber(AK)+math.abs(tonumber(ak)) <= akcap and
    tonumber(AKMunition)+math.abs(tonumber(akammo)) <= akammocap and
    --tonumber(M)+math.abs(tonumber(m)) <= mcap and
    tonumber(MMunition)+math.abs(tonumber(mammo)) <= mammocap and
    tonumber(Gewehre)+math.abs(tonumber(gewehr)) <= gewehrcap and
    tonumber(GewehrPatronen)+math.abs(tonumber(gewehrammo)) <= gewehrammocap and
    tonumber(SGewehr)+math.abs(tonumber(sgewehr)) <= sgewehrcap and
    tonumber(SGewehrMunition)+math.abs(tonumber(sgewehrammo)) <= sgewehrammocap and
    tonumber(Raketenwerfer)+math.abs(tonumber(rakwerfer)) <= raketenwerfercap and
    tonumber(Raketen)+math.abs(tonumber(rak)) <= raketencap and
    tonumber(Spezwaffen)+math.abs(tonumber(spezgun)) <= spezguncap then
    loadTruck ( source, schlagringe, baseball, knife, shovels, pistol, sdpistol, pistolammo, eagle, eagleammo, shotgun, shotgunammo, mp, mpammo, ak, akammo, mammo, gewehr, gewehrammo, sgewehr, sgewehrammo, rakwerfer, rak, spezgun, preis )
    else
    outputChatBox ( "Das Lager ist zu voll, um deine Lieferung aufzunehmen!", source, 150, 0, 0 )
    outputChatBox ( "Mit /fstate siehst du, was im Lager vorhanden ist.", source, 150, 0, 0 )
    end
    else
    outputChatBox ( "Ungültige Auswahl!", source, 150, 0, 0 )
    end
    end
    else
    outputChatBox ( "Du hast nicht genug Geld!", source, 150, 0, 0 )
    end
    else
    outputChatBox ( "Bitte wähle Waffen zwischen 300 und 10.000$ aus!", source, 150, 0, 0 )
    end
    else
    outputChatBox ( "Ungültige Auswahl!", source, 150, 0, 0 )
    end
    end
    addEvent ( "giveTruck", true )
    addEventHandler ( "giveTruck", getRootElement(), giveTruck_func )

    function vehicleEnterMafiaTruck (veh)

    local driver = source

    if laGetElementData ( veh, "guntruck" ) == 1 then
    if laGetElementData ( driver, "fraktion" ) == 2 then
    setElementVisibleTo ( CamorraDeliver, driver, true )
    setElementVisibleTo ( CamorraDeliverBlip, driver, true )
    end
    if laGetElementData ( driver, "fraktion" ) == 3 then
    setElementVisibleTo ( YakuzaDeliver, driver, true )
    setElementVisibleTo ( YakuzaDeliverBlip, driver, true )
    end
    if laGetElementData ( driver, "fraktion" ) == 7 then
    setElementVisibleTo ( SurenosDeliver, driver, true )
    setElementVisibleTo ( SurenosDeliverBlip, driver, true )
    end
    end
    end
    addEventHandler ( "onPlayerVehicleEnter", getRootElement(), vehicleEnterMafiaTruck )

    function vehicleExitMafiaTruck (veh)

    if laGetElementData ( veh, "guntruck" ) == 1 then
    if laGetElementData ( source, "fraktion" ) == 2 then
    setElementVisibleTo ( CamorraDeliver, source, false )
    setElementVisibleTo ( CamorraDeliverBlip, source, false )
    end
    if laGetElementData ( source, "fraktion" ) == 3 then
    setElementVisibleTo ( YakuzaDeliver, source, false )
    setElementVisibleTo ( YakuzaDeliverBlip, source, false )
    end
    if laGetElementData ( source, "fraktion" ) == 7 then
    setElementVisibleTo ( SurenosDeliver, source, false )
    setElementVisibleTo ( SurenosDeliverBlip, source, false )
    end
    end
    end
    addEventHandler ( "onPlayerVehicleExit", getRootElement(), vehicleExitMafiaTruck )

    function vehicleDestroyedMafiaTruck ()

    if laGetElementData ( source, "guntruck" ) == 1 then
    mafiatransport = 0
    destroyElement ( veh, "guntruck" )
    destroyElement ( source )
    setElementPosition ( veh, 999999, 999999, -50 )
    local msg = "[WAFFENTRUCK]: Der Waffentruck ist explodiert!"
    sendMSGForFaction ( msg, 1, 0, 150, 0 )
    if robfaction ~= 2 then
    sendMSGForFaction ( msg, 2, 200, 200, 0 )
    end
    sendMSGForFaction ( msg, 3, 0, 150, 0 )
    sendMSGForFaction ( msg, 6, 0, 150, 0 )
    if robfaction ~= 7 then
    sendMSGForFaction ( msg, 7, 200, 200, 0 )
    end
    sendMSGForFaction ( msg, 8, 0, 150, 0 )
    if robfaction ~= 9 then
    sendMSGForFaction ( msg, 9, 200, 200, 0 )
    end
    if robfaction ~= 10 then
    sendMSGForFaction ( msg, 10, 200, 200, 0 )
    end
    sendMSGForFaction ( msg, robfaction, 200, 0, 0 )
    outputLog ( "[WAFFENTRUCK]: Der Waffentruck ist explodiert!", "bad")
    end
    end
    addEventHandler ( "onVehicleExplode", getRootElement(), vehicleDestroyedMafiaTruck )

    function loadTruck ( player, schlagringe, baseball, knife, shovels, pistol, sdpistol, pistolammo, eagle, eagleammo, shotgun, shotgunammo, mp, mpammo, ak, akammo, mammo, gewehr, gewehrammo, sgewehr, sgewehrammo, rakwerfer, rak, spezgun, preis )

    local msg = "[ILLEGAL]: Ein Waffentruck wurde beladen!"
    local fraktion = laGetElementData (player, "fraktion")
    robfaction = fraktion
    sendMSGForFaction ( msg, 1, 200, 0, 0 )
    if robfaction ~= 2 then
    sendMSGForFaction ( msg, 2, 200, 200, 0 )
    end
    sendMSGForFaction ( msg, 3, 200, 0, 0 )
    sendMSGForFaction ( msg, 6, 200, 0, 0 )
    if robfaction ~= 7 then
    sendMSGForFaction ( msg, 7, 200, 200, 0 )
    end
    sendMSGForFaction ( msg, 8, 200, 0, 0 )
    if robfaction ~= 9 then
    sendMSGForFaction ( msg, 9, 200, 200, 0 )
    end
    if robfaction ~= 10 then
    sendMSGForFaction ( msg, 10, 200, 200, 0 )
    end
    sendMSGForFaction ( msg, robfaction, 0, 150, 0 )
    outputLog ( "[WAFFENTRUCK]: "..getPlayerName(player).." ("..robfaction..") hat einen Waffentruck gestartet!", "bad")
    laSetElementData ( player, "money", laGetElementData ( player, "money" ) - preis )
    takePlayerMoney ( player, preis )
    triggerClientEvent ( player, "SubmitBeladenAbbrechen", getRootElement() )
    triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() )
    if truckcount == nil then truckcount = 1 else truckcount = truckcount + 1 end
    mafiatransport = 1
    _G["truck"..truckcount] = createVehicle ( 455, 2507.79, -2009.98, 13.3, 0, 0, 90, "GUNS" )
    setVehiclePaintjob ( _G["truck"..truckcount], 2 )
    setVehicleColor ( _G["truck"..truckcount], 40, 1, 0, 0 )
    laSetElementData ( _G["truck"..truckcount], "schlagringe", schlagringe )
    laSetElementData ( _G["truck"..truckcount], "baseball", baseball )
    laSetElementData ( _G["truck"..truckcount], "knife", knife )
    laSetElementData ( _G["truck"..truckcount], "shovels", shovels )
    laSetElementData ( _G["truck"..truckcount], "pistol", pistol )
    laSetElementData ( _G["truck"..truckcount], "sdpistol", sdpistol )
    laSetElementData ( _G["truck"..truckcount], "pistolammo", pistolammo )
    laSetElementData ( _G["truck"..truckcount], "eagle", eagle )
    laSetElementData ( _G["truck"..truckcount], "eagleammo", eagleammo )
    laSetElementData ( _G["truck"..truckcount], "shotgun", shotgun )
    laSetElementData ( _G["truck"..truckcount], "shotgunammo", shotgunammo )
    laSetElementData ( _G["truck"..truckcount], "mp", mp )
    laSetElementData ( _G["truck"..truckcount], "mpammo", mpammo )
    laSetElementData ( _G["truck"..truckcount], "ak", ak )
    laSetElementData ( _G["truck"..truckcount], "akammo", akammo )
    --laSetElementData ( _G["truck"..truckcount], "m", m )
    laSetElementData ( _G["truck"..truckcount], "mammo", mammo )
    laSetElementData ( _G["truck"..truckcount], "gewehr", gewehr )
    laSetElementData ( _G["truck"..truckcount], "gewehrammo", gewehrammo )
    laSetElementData ( _G["truck"..truckcount], "sgewehr", sgewehr )
    laSetElementData ( _G["truck"..truckcount], "sgewehrammo", sgewehrammo )
    laSetElementData ( _G["truck"..truckcount], "rakwerfer", rakwerfer )
    laSetElementData ( _G["truck"..truckcount], "rak", rak )
    laSetElementData ( _G["truck"..truckcount], "spezgun", spezgun )
    laSetElementData ( _G["truck"..truckcount], "guntruck", 1 )
    laSetElementData ( _G["truck"..truckcount], "costs", preis )
    triggerClientEvent ( player,"SubmitBeladenAbbrechen", getRootElement())
    warpPedIntoVehicle ( player, _G["truck"..truckcount] )
    outputChatBox ( "[AUFGABE]: Bringe nun den Truck zurück zur Hauptbasis!", player, 0, 100, 200 )
    setElementHealth ( _G["truck"..truckcount], 1500 )
    laSetElementData ( _G["truck"..truckcount], "illegalcar", 1 )
    if laGetElementData ( player, "fraktion" ) == 2 then
    setElementVisibleTo ( CamorraDeliver, player, true )
    setElementVisibleTo ( CamorraDeliverBlip, player, true )
    elseif laGetElementData ( player, "fraktion" ) == 3 then
    setElementVisibleTo ( YakuzaDeliver, player, true )
    setElementVisibleTo ( YakuzaDeliverBlip, player, true )
    elseif laGetElementData ( player, "fraktion" ) == 7 then
    setElementVisibleTo ( SurenosDeliver, player, true )
    setElementVisibleTo ( SurenosDeliverBlip, player, true )
    end
    end

    Immer wen ich den Waffentruck machen möchte kommt das:
    ERROR: la_reallife/jobs/robs/waffentruck_server.lua:21: attempt to concatenate global 'fraktion' (a nil value)ERROR: Client (IceKiller) triggered serverside event giveTruck, but event is not added serverside

    Jetzt kommen die mysql fehler obwohl alles richtig ist.
    ERROR: [gamemodes]/aspire_reallife/mysql/mysql_start.lua:42: bad argument #1 to 'mysql_query' (mysqlHandler expected, got nil)
    ERROR: aspire_reallife/internet/email_server.lua:3: bad argument #1 to 'mysql_query' (mysqlHandler expected, got nil)
    ERROR: [gamemodes]/aspire_reallife/admin/ticket_server.lua:1: dbConnect failed; Unknown MySQL server host '31.214.202.84:22003' (1)

    nach refresh wird das angezeig ^^
    [2015-11-12 18:16:16] Resource 'acpanel' requests some acl rights. Use the command 'aclrequest list acpanel'[2015-11-12 18:16:16] Resources: 196 loaded, 0 failed[2015-11-12 18:16:16] MODULE: Loaded "MySQL 5.0 database module" (0.50) by "Alberto Alonso <[email protected]>"[2015-11-12 18:16:16] Starting resources...[2015-11-12 18:16:16] Server minclientversion is now 1.5.0-9.07486[2015-11-12 18:16:16] ERROR: Couldn't find resource aspire_reallife. Check it exists.[2015-11-12 18:16:16] Server started and is ready to accept connections![2015-11-12 18:16:16] To stop the server, type 'shutdown' or press Ctrl-C[2015-11-12 18:16:16] Type 'help' for a list of commands.[2015-11-12 18:16:17] Querying MTA master server... success! (Auto detected IP:31.214.202.84)[2015-11-12 18:16:25] CONNECT: IceKiller connected (IP: 188.109.200.62 Serial: 00AF54A9AB6517EB3B804A5D80E30A53 Version: 1.5.0-9.07486.0)[2015-11-12 18:16:25] JOIN: IceKiller joined the game (IP: 188.109.200.62)[2015-11-12 18:16:53] Upgrading all resources...[2015-11-12 18:16:53] Please wait...[2015-11-12 18:16:54] Please wait...[2015-11-12 18:16:54] Please wait...[2015-11-12 18:16:54] Please wait...[2015-11-12 18:16:55] Please wait...[2015-11-12 18:16:56] Upgrade completed. Refreshing all resources...[2015-11-12 18:17:43] start: Resource could not be found[2015-11-12 18:30:43] CONNECT: Prozocker connected (IP: 91.60.206.84 Serial: 8E3E7100C482BF4192F80300C65B71A1 Version: 1.5.0-9.07486.0)[2015-11-12 18:30:44] JOIN: Prozocker joined the game (IP: 91.60.206.84)[2015-11-12 18:31:08] QUIT: Prozocker left the game [Quit][2015-11-12 18:31:17] CONNECT: Prozocker connected (IP: 91.60.206.84 Serial: 8E3E7100C482BF4192F80300C65B71A1 Version: 1.5.0-9.07486.0)[2015-11-12 18:31:17] JOIN: Prozocker joined the game (IP: 91.60.206.84)[2015-11-12 18:31:22] QUIT: Prozocker left the game [Quit]

    Guten Tag liebe mta-sa Community.
    Hallo.
    Ich habe das Aspire Script auf meinen Server geladen. Habe in aspire_reallife/mysql/mysql.start u. aspire_reallife/handy/script/server.lua u. aspire_reallife/admin/ticket_server.lua habe ich überall die Mysql sachen eingetragen.
    Die meta ist da. Die mta_mysql.so ist auch drinne Datenbank wurde Importiert. Und alles wurde Eingetragen in ACL / Mtaserver.conf.
    Und der einzigste error der kommt:

    [2015-11-12 18:16:16] Resource 'acpanel' requests some acl rights. Use the command 'aclrequest list acpanel'[2015-11-12 18:16:16] Resources: 196 loaded, 0 failed[2015-11-12 18:16:16] MODULE: Loaded "MySQL 5.0 database module" (0.50) by "Alberto Alonso <[email protected]>"[2015-11-12 18:16:16] Starting resources...[2015-11-12 18:16:16] Server minclientversion is now 1.5.0-9.07486[2015-11-12 18:16:16] ERROR: Couldn't find resource aspire_reallife. Check it exists.[2015-11-12 18:16:16] Server started and is ready to accept connections![2015-11-12 18:16:16] To stop the server, type 'shutdown' or press Ctrl-C[2015-11-12 18:16:16] Type 'help' for a list of commands.[2015-11-12 18:16:17] Querying MTA master server... success! (Auto detected IP:31.214.202.84)