Ja, ich hab alles eingetragen etc. aber meine server sind nicht online obwohl es online zeigt sind sie nicht?
Beiträge von Masterchef
-
-
ich habe ein proplem. ich habe ein Vserver<<<----myvirtuelserver.com gemietet und ein Domian <<-----Lima-city.de. Ka nn wer mir helfen bitte-
Script ist zwar installirt. aber den rest bekomm ich nicht hin -
Ka wie ich dasss lösen kann
-
Meine traum ist ist
Externer Inhalt upload.wikimedia.orgInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt. -
Ich will den Register Tutorial bearbeiten von Reloaded. wie bearbeite ich diesen Tutorial? da kommt solchene zeichen.
LuaÆÂB ÜA € n _placeHolders guiGetScreenSize @@ @ _root guiCreateStaticImage @U@ images/BlackScreen.png _root2 @ images/logo.png _root3 Àb@ Info guiCreateLabel 4@ guiSetFont default-bold-small Info1 I@ Info2 T@ Info3 €[@ setCameraMatrix €h£À †@þÿÿ–ÆF@ {£À pw‡@êÿÿ?Ý–A@ playSoundFrontEnd D@ guiSetText 24/7 Shop V Als erstes solltest du dir ein Handy kaufen, dies kannst du in unserem 24/7 Shop tun. U Anschließend kannst du in das Rathaus von San Fierro gehen um dir einen Job zu holen oder Fuehrerscheine zu machen. setTimer ˆÃ@ ð? M3¥À Ow@³ÿÿ_6=@ Q–¥À Ø{w@ F±@ Rathaus @ Hier kannst du dir die verfuegbaren Jobs anzeigen lassen, oder. P persoenliche Scheine erwerben ( wie z.B. Personalausweis, Arbeitsgenehmigung ). J Jobs : Dort kannst du die Joborte anzeigen lassen, jedoch keine annehmen. ˆÓ@ Q[ŸÀ ðàRÀ0 @QÈH@ Q©ŸÀ ÐßXÀ •A@ Fahrschule I Hier kannst du alle Fuehrerscheine in San Fierro machen, beachte jedoch. R das du bestimmte Voraussetzungen erfuellen musst um einen Fuererschein zu machen. LÝ@ m¤ŸÀ ð<q@ À‹½L@ ÷ÄžÀ \`r@ –A@ Autohaeuser @ Hier kannst du Fahrzeuge kaufen, aber achte auf die Lieferzeit. I Je nach Autohaus kann die Lieferzeit zwischen 1 und 6 Stunden variieren. < Lieferzeit ist jedoch nicht abhaengig von deiner Spielzeit. ˆã@ 4žÀ l|p@ ¼A@ 'cžÀ Ükp@ Abholpunkte in Autohaeusern 9 Hier kannst du dein Fahrzeug abholen wenn es bereit ist. H Wenn d. jè@ IŸÀ Ée@> €$èD@ CÈŸÀ °áe@ Ö<@ LottoCars U Zu jeder vollen Stunde ergibt sich die Moeglichkeit eine Runde LottoCars zu spielen. W Dazu gehst du durch das Garagentor und anschliessend in den Marker und kaufst ein Los. H Nun wirst du in dein neues Fahrzeug gespawnt - herzlichen Glueckwunsch. Lí@ t¦À Ä }@_ (83@ ?h¦À Ô>}@1 Jf@ Verwahrungsstelle - San Fierro I Hier werden alle beschlagnahmten Fahrzeuge von der Polizei hingeliefert. X Um euer Fahrzeug freizukaufen musst du hierher gehen und den Beamten in dem Haeusschen. O anklicken, anschliessend erscheint ein Fenster und du klickst das Fahrzeug an. triggerServerEvent ñ@ gameBeginGuiShow lp guiSetVisible ð õ E@ F€À ‚ @€À B @ A@ …€ @€ € guiSetVisible gWindow welcomeInfo showCursor triggerServerEvent cancel_gui_server lp ö ú E@ F€À ‚ @€À @€ € guiSetVisible gWindow welcomeInfo _CreateHelpmenueGui
Kenne mich da null aus -
Ganz normale Wanted-system die man auch im Gta sa offline hat
-
ja ich will meine Wanted umpositionen auf die Linke seite . ganz oben
-
ja ich hab nur alle deaktivirt. Sory aber hab euch falsch ausgedrückt... hab den hud eingfügt... und jetzt ist wanted mitten in Hud drinn... sory *cursing*
-
Ich hab ein neues Hud ergestellet und der Wanted ist im Mitte des hud drinn
-
Wie kann ich position ändern von Wanted bitte nur Code schicken
-
Lua
Alles anzeigen_G["Clantag"] = "no" clanMembers = {} ticketPermitted = {} local vals = {} vals[1] = "Water" vals[2] = "Bloom" vals[3] = "Carpaint" vals[4] = "Roadshine" function banCheck ( nick, ip, uname, serial ) bool = false connectCanceled = false local i, j = string.find ( nick, "mtasa" ) if nick ~= MySQL_Save ( nick ) then cancelEvent ( true, "Dein Nickname enthaelt unnoetige Zeichen" ) connectCanceled = true elseif nick == "Player" then cancelEvent ( true, "Bitte waehle einen Nickname ( Unter "Settings" )" ) connectCanceled = true elseif i and j then cancelEvent ( true, "Fuck you!" ) connectCanceled = true else local bantime = tonumber ( MySQL_GetString ( "ban", "STime", "Name LIKE '"..nick.."'" ) ) if bantime then bool = not ( bantime == 0 ) end if bool and bantime then if ( bantime - getTBanSecTime ( 0 ) ) < 0 then MySQL_DelRow ( "ban", "Name LIKE '"..nick.."'") elseif bantime > 0 then local reason = MySQL_GetString ( "ban", "Grund", "Name LIKE '"..nick.."'" ) local admin = MySQL_GetString ( "ban", "Admin", "Name LIKE '"..nick.."'" ) local diff = math.floor ( ( ( bantime - getTBanSecTime ( 0 ) ) / 60 ) * 100 ) / 100 cancelEvent ( true, "Du bist noch "..diff.." Stunden von "..admin.." gesperrt, Grund: "..reason ) connectCanceled = true end else -- IP-Ban deaktiviert -- local ipBanned = false--MySQL_GetString ( "ban", "Grund", "IP LIKE '" ..ip.."'" ) -- IP-Ban deaktiviert -- local ip1 = tostring ( gettok ( ip, 1, string.byte('.') ) ) local ip2 = tostring ( gettok ( ip, 2, string.byte('.') ) ) local ipRangeBanned = MySQL_GetString ( "ban", "Grund", "IP LIKE '"..ip1.."."..ip2..".*.*'" ) local nickBanned = MySQL_GetString("ban", "Name", "Name LIKE '" ..nick.."'" ) if ipBanned then local reason = MySQL_GetString ( "ban", "Grund", "IP LIKE '" ..ip.."'" ) local admin = MySQL_GetString ( "ban", "Admin", "IP LIKE '" ..ip.."'" ) cancelEvent ( true, "Du bist von "..admin.." gebannt worden! Grund: "..reason..", bei Fragen wende dich bitte an das Forum!" ) connectCanceled = true elseif ipRangeBanned then cancelEvent ( true, "#409: Bad socket!" ) elseif nickBanned then local reason = MySQL_GetString ( "ban", "Grund", "Name LIKE '" ..nick.."'" ) local admin = MySQL_GetString ( "ban", "Admin", "Name LIKE '" ..nick.."'" ) cancelEvent ( true, "Du bist von "..admin.." gebannt worden! Grund: "..reason..", bei Fragen wende dich bitte an das Forum!" ) connectCanceled = true elseif getPlayerWarnCount ( nick ) >= 3 then cancelEvent ( true, "Du hast 3 Warns! Ablaufdatum des nächsten Warns: "..getLowestWarnExtensionTime ( nick ) ) connectCanceled = true else local serialBanned = MySQL_GetString ( "ban", "Grund", "Serial LIKE '%"..serial.."%'" ) if serialBanned then local reason = MySQL_GetString ( "ban", "Grund", "Serial LIKE '"..serial.."'" ) local admin = MySQL_GetString ( "ban", "Admin", "Serial LIKE '"..serial.."'" ) cancelEvent ( true, "Du bist von "..admin.." gebannt worden! Grund: "..reason..", bei Fragen wende dich bitte an das Forum!" ) connectCanceled = true end end end end if not connectCanceled then insertPlayerIntoLoggedIn ( nick, ip, serial ) end end addEventHandler ( "onPlayerConnect", getRootElement(), banCheck ) function saltPassword ( pname, string ) local salt = MySQL_GetString("players", "Salt", "Name LIKE '" ..MySQL_Save(pname).."'") return string..salt end function generateNewSalt () local runs = 1 while true and runs <= 10 do runs = runs + 1 salt = "" for i = 1, 20 do salt = salt .. string.char ( math.random(1,128) ) end if salt == MySQL_Save ( salt ) then break end end return salt end function regcheck_func ( player ) setPedStat ( player, 22, 50 ) vioSetElementData ( player, "loggedin", 0 ) vioSetElementData ( player, "pwfailed", 0 ) pname = getPlayerName ( player ) toggleAllControls ( player, false ) if player == client then if isSerialValid ( getPlayerSerial(player) ) or isRegistered ( pname ) then if hasInvalidChar ( player ) and not isRegistered ( pname ) then kickPlayer ( player, "Dein Name enthaelt ungueltige Zeichen!" ) else if pname ~= "player" then if isRegistered ( pname ) then triggerClientEvent ( player, "ShowLoginWindow", getRootElement() ) else local clantag = gettok ( pname, 1, string.byte(']') ) if testmode == true then triggerClientEvent ( player, "ShowRegisterGui", getRootElement() ) else if string.lower ( clantag ) == "[vio" and not isThisTheBetaServer () then outputChatBox ("Du bist kein Mitglied des Clans!", player, 255, 0, 0 ) elseif #pname < 3 or #pname > 20 then kickPlayer ( player, "Bitte mindestens 3 und maximal 20 Zeichen als Nickname!" ) elseif hasInvalidChar ( player ) then kickPlayer ( player, "Bitte nimm einen Nickname ohne ueberfluessige Zeichen!" ) else triggerClientEvent ( player, "ShowRegisterGui", getRootElement() ) end end end else kickPlayer ( player, "Bitte aendere deinen Nickname!" ) end end else kickPlayer ( player, "Dein MTA verwendet einen ungueltigen Serial. Bitte neu installieren!" ) end end end addEvent ( "regcheck", true ) addEventHandler ("regcheck", getRootElement(), regcheck_func ) function getIDByName ( pname ) return tonumber ( MySQL_GetString ( "players", "id", "Name LIKE '"..pname.."'" ) ) end function register_func ( player, passwort, bday, bmon, byear, geschlecht ) if player == client then local pname = MySQL_Save ( getPlayerName ( player ) ) if passwort == MySQL_Save ( passwort ) then passwort = MySQL_Save ( passwort ) bday = MySQL_Save ( bday ) bmon = MySQL_Save ( bmon ) byear = MySQL_Save ( byear ) geschlecht = MySQL_Save ( geschlecht ) if vioGetElementData ( player, "loggedin" ) == 0 and not isRegistered ( pname ) and player == client then setPlayerLoggedIn ( pname ) mysql_vio_query ( "DELETE FROM achievments WHERE Name = '"..pname.."'" ) mysql_vio_query ( "DELETE FROM bonustable WHERE Name = '"..pname.."'" ) mysql_vio_query ( "DELETE FROM inventar WHERE Name = '"..pname.."'" ) mysql_vio_query ( "DELETE FROM packages WHERE Name = '"..pname.."'" ) mysql_vio_query ( "DELETE FROM players WHERE Name = '"..pname.."'" ) mysql_vio_query ( "DELETE FROM skills WHERE Name = '"..pname.."'" ) mysql_vio_query ( "DELETE FROM userdata WHERE Name = '"..pname.."'" ) toggleAllControls ( player, true ) vioSetElementData ( player, "loggedin", 1 ) triggerClientEvent ( source, "DisableRegisterGui", getRootElement() ) local ip = getPlayerIP ( player ) if geschlecht == nil then geschlecht = 1 end local regtime = getRealTime() local year = regtime.year + 1900 local month = regtime.month local day = regtime.monthday local hour = regtime.hour local minute = regtime.minute local registerdatum = tostring(day.."."..month.."."..year..", "..hour..":"..minute) local lastlogin = registerdatum local salt = generateNewSalt () vioSetElementData ( player, "salt", salt ) local passwort = md5 ( passwort .. salt ) local lastLoginInt = getSecTime ( 0 ) local id = MySQL_GetString ( "idcounter", "id", "id = id" ) mysql_vio_query ( "UPDATE idcounter SET id = id + 1" ) local result = mysql_query(handler, "INSERT INTO players ( id, Name, Serial, IP, Last_login, Geburtsdatum_Tag, Geburtsdatum_Monat, Geburtsdatum_Jahr, Passwort, Geschlecht, RegisterDatum, Salt, LastLogin) VALUES ( '"..id.."', '"..pname.."', '"..getPlayerSerial(player).."', '"..getPlayerIP ( player ).."', '"..lastlogin.."', "..tonumber ( bday)..", "..tonumber ( bmon)..", "..tonumber ( byear)..", '"..passwort.."', '"..geschlecht.."', '"..registerdatum.."', '"..salt.."', '"..lastLoginInt.."' )") if( not result) then outputDebugString("Error executing the query: (" .. mysql_errno(handler) .. ") " .. mysql_error(handler)) else mysql_free_result(result) triggerClientEvent ( player, "infobox_start", getRootElement(), "Du hast dich\nerfolgreich registriert!\n\nDeine Daten werden\nnun gespeichert!", 7500, 0, 255, 0 ) end local result = mysql_query(handler, "INSERT INTO achievments (Name) VALUES ('"..pname.."')") if( not result) then outputDebugString("Error executing the query: (" .. mysql_errno(handler) .. ") " .. mysql_error(handler)) else mysql_free_result(result) end local result = mysql_query(handler, "INSERT INTO inventar (Name) VALUES ('"..pname.."')") if( not result) then outputDebugString("Error executing the query: (" .. mysql_errno(handler) .. ") " .. mysql_error(handler)) else mysql_free_result(result) end local result = mysql_query(handler, "INSERT INTO packages (Name, Paket1, Paket2, Paket3, Paket4, Paket5, Paket6, Paket7, Paket8, Paket9, Paket10, Paket11, Paket12, Paket13, Paket14, Paket15, Paket16, Paket17, Paket18, Paket19, Paket20, Paket21, Paket22, Paket23, Paket24, Paket25) VALUES ('"..pname.."','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0' )") if( not result) then outputDebugString("Error executing the query: (" .. mysql_errno(handler) .. ") " .. mysql_error(handler)) else mysql_free_result(result) end local result = mysql_query(handler, "INSERT INTO bonustable (Name, Lungenvolumen, Muskeln, Kondition, Boxen, KungFu, Streetfighting, CurStyle, PistolenSkill, DeagleSkill, ShotgunSkill, AssaultSkill) VALUES ('"..pname.."', 'none', 'none', 'none', 'none', 'none', 'none', '4', 'none', 'none', 'none', 'none' )") if( not result) then outputDebugString("Error executing the query: (" .. mysql_errno(handler) .. ") " .. mysql_error(handler)) else mysql_free_result(result) end mysql_vio_query ( "INSERT INTO skills ( id, Name ) VALUES ( '"..getIDByName ( pname ).."', '"..pname.."' )" ) local Geld = 350 vioSetElementData ( player, "money", Geld ) givePlayerMoney ( player, Geld ) local Punkte = 0 vioSetElementData ( player, "points", Punkte ) local Paeckchen = "90000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000" vioSetElementData ( player, "packages", Paeckchen ) local Spawnpos_X = -2458.288085 vioSetElementData ( player, "spawnpos_x", Spawnpos_X ) local Spawnpos_Y = 774.354492 vioSetElementData ( player, "spawnpos_y", Spawnpos_Y ) local Spawnpos_Z = 35.171875 vioSetElementData ( player, "spawnpos_z", Spawnpos_Z ) local Spawnrot_X = 52.94 vioSetElementData ( player, "spawnrot_x", Spawnrot_X ) local SpawnInterior = 0 vioSetElementData ( player, "spawnint", SpawnInterior ) local SpawnDimension = 0 vioSetElementData ( player, "spawndim", SpawnDimension ) local Fraktion = 0 vioSetElementData ( player, "fraktion", Fraktion ) local FraktionsRang = 0 vioSetElementData ( player, "rang", FraktionsRang ) local Adminlevel = 0 vioSetElementData ( player, "adminlvl", Adminlevel ) local Spielzeit = 0 vioSetElementData ( player, "playingtime", Spielzeit ) local CurrentCars = 0 vioSetElementData ( player, "curcars", CurrentCars ) local Maximumcars = 3 vioSetElementData ( player, "maxcars", Maximumcars ) local Carslot1 = 0 vioSetElementData ( player, "carslot1", Carslot1 ) local Carslot2 = 0 vioSetElementData ( player, "carslot2", Carslot2 ) local Carslot3 = 0 vioSetElementData ( player, "carslot3", Carslot3 ) local Carslot4 = 0 vioSetElementData ( player, "carslot4", Carslot4 ) local Carslot5 = 0 vioSetElementData ( player, "carslot5", Carslot5 ) local Carslot6 = 0 vioSetElementData ( player, "carslot6", Carslot6 ) local Carslot7 = 0 vioSetElementData ( player, "carslot7", Carslot7 ) local Carslot8 = 0 vioSetElementData ( player, "carslot8", Carslot8 ) local Carslot9 = 0 vioSetElementData ( player, "carslot9", Carslot9 ) local Carslot10 = 0 vioSetElementData ( player, "carslot10", Carslot10 ) local Tode = 0 vioSetElementData ( player, "deaths", Tode ) local Kills = 0 vioSetElementData ( player, "kills", Kills ) local Knastzeit = 0 vioSetElementData ( player, "jailtime", Knastzeit ) local Alkazeit = 0 vioSetElementData ( player, "prisontime", Alkazeit ) local Hoellenzeit = 0 vioSetElementData ( player, "helltime", Hoellenzeit ) local Himmelszeit = 0 vioSetElementData ( player, "heaventime", Himmelszeit ) local Hausschluessel = 0 vioSetElementData ( player, "housekey", 0 ) local Bizschluessel = 0 vioSetElementData ( player, "bizkey", Bizschluessel ) local Bankgeld = 1500 vioSetElementData ( player, "bankmoney", Bankgeld ) local Drogen = 0 vioSetElementData ( player, "drugs", Drogen ) if geschlecht == 1 then local rnd = math.random ( 1, 1 ) Skinid = femalehomeless[rnd] vioSetElementData ( player, "skinid", Skinid ) else local rnd = math.random ( 1, 5 ) Skinid = malehomeless[rnd] vioSetElementData ( player, "skinid", Skinid ) end local Autofuehrerschein = 0 vioSetElementData ( player, "carlicense", Autofuehrerschein ) local Motorradtfuehrerschein = 0 vioSetElementData ( player, "bikelicense", Motorradtfuehrerschein ) local LKWfuehrerschein = 0 vioSetElementData ( player, "lkwlicense", LKWfuehrerschein ) local Helikopterfuehrerschein = 0 vioSetElementData ( player, "helilicense", Helikopterfuehrerschein ) local FlugscheinKlasseA = 0 vioSetElementData ( player, "planelicensea", FlugscheinKlasseA ) local FlugscheinKlasseB = 0 vioSetElementData ( player, "planelicenseb", FlugscheinKlasseB ) local Motorbootschein = 0 vioSetElementData ( player, "motorbootlicense", Motorbootschein ) local Segelschein = 0 vioSetElementData ( player, "segellicense", Segelschein) local Angelschein = 0 vioSetElementData ( player, "fishinglicense", Angelschein) local Wanteds = 0 vioSetElementData ( player, "wanteds", Wanteds ) local StvoPunkte = 0 vioSetElementData ( player, "stvo_punkte", StvoPunkte ) local Waffenschein = 0 vioSetElementData ( player, "gunlicense", Waffenschein ) local Perso = 0 vioSetElementData ( player, "perso", Perso ) local IncomePayday = 0 vioSetElementData ( player, "incomepayday", IncomePayday ) local Boni = 1000 vioSetElementData ( player, "boni", Boni ) local PdayIncome = 0 vioSetElementData ( player, "pdayincome", PdayIncome ) local PdayKosten = 0 vioSetElementData ( player, "pdaykosten", PdayKosten ) run = 1 while true do if run >= 20 then break else run = run + 1 end local tnr = math.random ( 100, 9999999 ) local result = MySQL_GetString( "userdata", "Telefonnr", "Telefonnr LIKE '"..tnr.."'" ) if not result then if tonumber ( tnr ) ~= 911 and tonumber ( tnr ) ~= 333 and tonumber ( tnr ) ~= 400 and tonumber (tnr ) ~= 666666 then Telefonnr = tnr break end end end if Telefonnr == nil then Telefonnr = math.random ( 100, 9999999 ) end vioSetElementData ( player, "telenr", Telefonnr ) local Warns = 0 vioSetElementData ( player, "warns", Warns ) local GunboxA = "0|0" vioSetElementData ( player, "gunboxa", GunboxA ) local GunboxB = "0|0" vioSetElementData ( player, "gunboxb", GunboxB ) local GunboxC = "0|0" vioSetElementData ( player, "gunboxc", GunboxC ) local Job = "none" vioSetElementData ( player, "job", Job ) local Jobtime = 0 vioSetElementData ( player, "jobtime", Jobtime ) local Club = "none" vioSetElementData ( player, "club", Club ) local FavChannel = 0 vioSetElementData ( player, "favchannel", FavChannel ) local BonusPunkte = 0 vioSetElementData ( player, "bonuspoints", BonusPunkte ) local Truckerskill = 1 vioSetElementData ( player, "truckerlvl", Truckerskill ) local Airportskill = 1 vioSetElementData ( player, "airportlvl", Airportskill ) local farmerLVL = 0 vioSetElementData ( player, "farmerLVL", farmerLVL ) local Contract = 0 vioSetElementData ( player, "contract", Contract ) local socialState = "Obdachloser" vioSetElementData ( player, "socialState", socialState ) local streetCleanPoints = 0 vioSetElementData ( player, "streetCleanPoints", streetCleanPoints ) vioSetElementData ( player, "handyType", 1 ) vioSetElementData ( player, "handyCosts", 0 ) _G[pname.."paydaytime"] = setTimer ( playingtime, 60000, 1, player ) vioSetElementData ( player, "loggedin", 1 ) vioSetElementData ( player, "muted", 0 ) vioSetElementData ( player, "ElementClicked", false ) vioSetElementData ( player, "curplayingtime", 0 ) vioSetElementData ( player, "housex", 0 ) vioSetElementData ( player, "housey", 0 ) vioSetElementData ( player, "housez", 0 ) vioSetElementData ( player, "house", "none" ) vioSetElementData ( player, "handystate", "on" ) vioSetElementData ( player, "object", 0 ) vioSetElementData ( player, "ammoTyp", 0 ) vioSetElementData ( player, "curAmmoTyp", 0 ) bindKey ( source, "r", "down", reload ) triggerClientEvent ( player, "sec_health_give", getRootElement(), 999 ) spawnPlayer ( player, vioGetElementData ( player, "spawnpos_z" ), vioGetElementData ( player, "spawnpos_y" ), vioGetElementData ( player, "spawnpos_z" ), vioGetElementData ( player, "spawnrot_x" ), vioGetElementData ( player, "spawnint" ), vioGetElementData ( player, "spawndim" ) ) triggerClientEvent ( player, "sec_health_give", getRootElement(), 999 ) isPremium ( player ) --fadeCamera ( player, true ) --setCameraTarget( player, player ) setPlayerWantedLevel ( player, Wanteds ) packageLoad ( player ) achievload ( player ) inventoryload ( player ) elementDataSettings ( player ) bonusLoad ( player ) skillDataLoad ( player ) local result = mysql_query(handler, "INSERT INTO userdata ( Name,Skinid,Telefonnr) VALUES('"..pname.."', '"..vioGetElementData ( player, "skinid" ).."', '"..Telefonnr.."')") if( not result) then outputDebugString("Error executing the query: (" .. mysql_errno(handler) .. ") " .. mysql_error(handler)) else mysql_free_result(result) outputDebugString ("Daten fuer Spieler "..pname.." wurden angelegt!") end outputChatBox ( "Druecke F1, um das Hilfemenue zu oeffnen!", player, 200, 200, 0 ) vioSetElementData ( player, "gameboy", 0 ) loadAddictionsForPlayer ( player ) -- Tutorial -- vioSetElementData ( player, "isInTut", true ) --triggerClientEvent ( player, "setPlayerInTutorial", player ) startintro_func ( player ) triggerEvent ( "onVioPlayerLogin", player ) end else outputChatBox ( "Dein Passwort enthaelt ungueltige Sonderzeichen!", player, 125, 0, 0 ) end end end addEvent ( "register", true ) addEventHandler ( "register", getRootElement(), register_func) function gameBeginGuiShow_func ( player ) if player == client then vioSetElementData ( player, "isInTut", false ) triggerClientEvent ( player, "showBeginGui", getRootElement() ) showCursor ( player, true ) vioSetElementData ( player, "ElementClicked", true ) toggleAllControls ( player, true ) setElementPosition ( player, -1421.3, -287.2, 13.8 ) setElementInterior ( player, 0 ) bindKey ( source, "ralt", "down", showcurser, source ) bindKey ( source, "m", "down", showcurser, source ) bindKey ( source, "f1", "down", showhmenue, source ) end end addEvent ( "gameBeginGuiShow", true ) addEventHandler ( "gameBeginGuiShow", getRootElement(), gameBeginGuiShow_func) function login_func ( player, passwort ) if player == client then if vioGetElementData ( player, "loggedin" ) == 0 then local pname = MySQL_Save ( getPlayerName ( player ) ) local passwort = MySQL_Save ( passwort ) local passwort = saltPassword ( pname, passwort ) local result = MySQL_GetString("players", "Passwort", "Name LIKE '" ..pname.."'") if ( not result ) then outputDebugString("Error executing the query: (" .. mysql_errno(handler) .. ") " .. mysql_error(handler)) else if result == md5(passwort) then local clantag = gettok ( pname, 1, string.byte(']') ) if string.lower ( clantag ) == "[".._G["Clantag"] then --or MySQL_ExistAmount ( "ticket_permitted", "name LIKE '"..pname.."'" ) > 0 then if string.lower ( clantag ) == "[".._G["Clantag"] then clanMembers[player] = pname end ticketPermitted[player] = pname outputChatBox ( "Du kannst ankommende Anfragen mit /tickets bearbeiten.", player, 125, 0, 0 ) end if MySQL_DatasetExist ( "ticket_answeres", "name LIKE '"..pname.."'" ) then outputChatBox ( "Du hast eine Antwort auf deine Anfrage erhalten! Tippe /readticket, um sie zu lesen.", player, 0, 200, 0 ) end -- Alte Passwörter ohne Salt auf Salt umschreiben -- local salt = MySQL_GetString("players", "Salt", "Name LIKE '" ..MySQL_Save(pname).."'") if salt == "" then salt = generateNewSalt() passwort = md5 ( passwort .. salt ) MySQL_SetString("players", "Salt", salt, "Name LIKE '" ..pname.."'") MySQL_SetString("players", "Passwort", passwort, "Name LIKE '" ..pname.."'") end -- Salt -- vioSetElementData ( player, "salt", salt ) toggleAllControls ( player, true ) vioSetElementData ( player, "loggedin", 1 ) vioSetElementData ( player, "loggedin", 1 ) local logtime = getRealTime() local year = logtime.year + 1900 local month = logtime.month + 1 local day = logtime.monthday local hour = logtime.hour local minute = logtime.minute local lastLoginInt = getSecTime ( 0 ) local lastlogin = tostring(day.."."..month.."."..year..", "..hour..":"..minute) local result = mysql_query ( handler, "SELECT * from userdata WHERE Name LIKE '"..pname.."'" ) if result then if ( mysql_num_rows ( result ) > 0 ) then dsatz = mysql_fetch_assoc ( result ) mysql_free_result ( result ) end end local money = tonumber ( dsatz["Geld"] ) vioSetElementData ( player, "money", money ) if money >= 0 then givePlayerMoney ( player, money ) else takePlayerMoney ( player, money ) end local fraktion = tonumber ( dsatz["Fraktion"] ) vioSetElementData ( player, "fraktion", fraktion ) if fraktion > 0 then fraktionMembers[fraktion][player] = fraktion end local rang = tonumber ( dsatz["FraktionsRang"] ) if rang == 1 then bindKey ( player, "1", "down", tazer_func, player ) end vioSetElementData ( player, "rang", tonumber ( rang ) ) local admnlvl = tonumber ( dsatz["Adminlevel"] ) vioSetElementData ( player, "adminlvl", admnlvl ) if admnlvl >= 1 then adminsIngame[player] = admnlvl end vioSetElementData ( player, "spawnpos_x", dsatz["Spawnpos_X"] ) vioSetElementData ( player, "spawnpos_y", dsatz["Spawnpos_Y"] ) vioSetElementData ( player, "spawnpos_z", tonumber ( dsatz["Spawnpos_Z"] ) ) vioSetElementData ( player, "spawnrot_x", tonumber ( dsatz["Spawnrot_X"] ) ) vioSetElementData ( player, "spawnint", tonumber ( dsatz["SpawnInterior"] ) ) vioSetElementData ( player, "spawndim", tonumber ( dsatz["SpawnDimension"] ) ) vioSetElementData ( player, "playingtime", tonumber ( dsatz["Spielzeit"] ) ) vioSetElementData ( player, "curcars", tonumber ( dsatz["CurrentCars"] ) ) curcars = 0 local offerOnCar = false for i = 1, 10 do carvalue = MySQL_GetString("vehicles", "Special", "Slot LIKE '" ..i.."' AND Besitzer LIKE '"..pname.."'") if carvalue == 2 then vioSetElementData ( player, "yachtImBesitz", true ) end if not carvalue then if MySQL_DatasetExist("buyit", "Hoechstbietender LIKE '"..pname.."' AND Typ LIKE 'Veh'") then carvalue = 3 offerOnCar = true else carvalue = 0 end else if carvalue == 2 then carvalue = 2 else carvalue = 1 end curcars = curcars + 1 end vioSetElementData ( player, "carslot"..i, carvalue ) end vioSetElementData ( player, "curcars", curcars ) vioSetElementData ( player, "deaths", tonumber ( dsatz["Tode"] ) ) vioSetElementData ( player, "kills", tonumber ( dsatz["Kills"] ) ) vioSetElementData ( player, "jailtime", tonumber ( dsatz["Knastzeit"] ) ) vioSetElementData ( player, "heaventime", tonumber ( dsatz["Himmelszeit"] ) ) local Hausschluessel = MySQL_GetString("houses", "ID", "Besitzer LIKE '" ..pname.."'") local key = tonumber ( dsatz["Hausschluessel"] ) if Hausschluessel then vioSetElementData ( player, "housekey", tonumber ( Hausschluessel ) ) elseif key <= 0 then vioSetElementData ( player, "housekey", key ) else vioSetElementData ( player, "housekey", 0 ) end vioSetElementData ( player, "bizkey", tonumber ( dsatz["Bizschluessel"] ) ) vioSetElementData ( player, "bankmoney", tonumber ( dsatz["Bankgeld"] ) ) vioSetElementData ( player, "drugs", tonumber ( dsatz["Drogen"] ) ) vioSetElementData ( player, "skinid", tonumber ( dsatz["Skinid"] ) ) vioSetElementData ( player, "carlicense", tonumber ( dsatz["Autofuehrerschein"] ) ) vioSetElementData ( player, "bikelicense", tonumber ( dsatz["Motorradtfuehrerschein"] ) ) vioSetElementData ( player, "lkwlicense", tonumber ( dsatz["LKWfuehrerschein"] ) ) vioSetElementData ( player, "helilicense", tonumber ( dsatz["Helikopterfuehrerschein"] ) ) vioSetElementData ( player, "planelicensea", tonumber ( dsatz["FlugscheinKlasseA"] ) ) vioSetElementData ( player, "planelicenseb", tonumber ( dsatz["FlugscheinKlasseB"] ) ) vioSetElementData ( player, "motorbootlicense", tonumber ( dsatz["Motorbootschein"] ) ) vioSetElementData ( player, "segellicense", tonumber ( dsatz["Segelschein"] ) ) vioSetElementData ( player, "fishinglicense", tonumber ( dsatz["Angelschein"] ) ) vioSetElementData ( player, "wanteds", tonumber ( dsatz["Wanteds"] ) ) vioSetElementData ( player, "stvo_punkte", tonumber ( dsatz["StvoPunkte"] ) ) vioSetElementData ( player, "gunlicense", tonumber ( dsatz["Waffenschein"] ) ) vioSetElementData ( player, "perso", tonumber ( dsatz["Perso"] ) ) vioSetElementData ( player, "boni", tonumber ( dsatz["Boni"] ) ) vioSetElementData ( player, "incomepayday", tonumber ( dsatz["IncomePayday"] ) ) vioSetElementData ( player, "pdayincome", tonumber ( dsatz["PdayIncome"] ) ) vioSetElementData ( player, "pdaykosten", tonumber ( dsatz["PdayKosten"] ) ) vioSetElementData ( player, "telenr", tonumber ( dsatz["Telefonnr"] ) ) vioSetElementData ( player, "warns", getPlayerWarnCount ( pname ) ) vioSetElementData ( player, "gunboxa", dsatz["Gunbox1"] ) vioSetElementData ( player, "gunboxb", dsatz["Gunbox2"] ) vioSetElementData ( player, "gunboxc", dsatz["Gunbox3"] ) vioSetElementData ( player, "job", dsatz["Job"] ) vioSetElementData ( player, "jobtime", dsatz["Jobtime"] ) vioSetElementData ( player, "club", dsatz["Club"] ) vioSetElementData ( player, "favchannel", tonumber ( dsatz["FavRadio"] ) ) vioSetElementData ( player, "bonuspoints", tonumber ( dsatz["Bonuspunkte"] ) ) local skill = tonumber ( dsatz["Truckerskill"] ) if not skill then skill = 0 end vioSetElementData ( player, "truckerlvl", skill ) vioSetElementData ( player, "airportlvl", tonumber ( dsatz["AirportLevel"] ) ) vioSetElementData ( player, "farmerLVL", tonumber ( dsatz["farmerLVL"] ) ) vioSetElementData ( player, "contract", tonumber ( dsatz["Contract"] ) ) vioSetElementData ( player, "socialState", dsatz["SocialState"] ) if tonumber ( dsatz["SocialState"] ) then if tonumber ( dsatz["SocialState"] ) == 0 then vioSetElementData ( player, "socialState", "Obdachloser" ) end end vioSetElementData ( player, "streetCleanPoints", tonumber ( dsatz["StreetCleanPoints"] ) ) local handyString = dsatz["Handy"] local v1, v2 v1 = tonumber ( gettok ( handyString, 1, string.byte ( '|' ) ) ) v2 = tonumber ( gettok ( handyString, 2, string.byte ( '|' ) ) ) vioSetElementData ( player, "handyType", v1 ) vioSetElementData ( player, "handyCosts", v2 ) loadAddictionsForPlayer ( player ) isPremium ( player ) vioSetElementData ( player, "housex", 0 ) vioSetElementData ( player, "housey", 0 ) vioSetElementData ( player, "housez", 0 ) vioSetElementData ( player, "house", "none" ) vioSetElementData ( player, "curplayingtime", 0 ) vioSetElementData ( player, "handystate", "on" ) vioSetElementData ( player, "ammoTyp", 0 ) vioSetElementData ( player, "ammoAmount", 0 ) packageLoad ( player ) achievload ( player ) inventoryload ( player ) elementDataSettings ( player ) bonusLoad ( player ) setPremiumData ( player ) skillDataLoad ( player ) showFittingBlipForPlayer ( player ) _G[pname.."paydaytime"] = setTimer ( playingtime, 60000, 1, player ) RemoteSpawnPlayer ( player ) vioSetElementData ( player, "muted", 0 ) triggerClientEvent ( player, "DisableLoginWindow", getRootElement() ) triggerClientEvent ( player, "infobox_start", getRootElement(), "Du hast dich\nerfolgreich eingeloggt!\nDruecke F1 um das\nHilfemenue zu\noeffnen!", 5000, 0, 255, 0 ) outputDebugString ("Spieler "..pname.." wurde eingeloggt, IP: "..getPlayerIP(player)) vioSetElementData ( player, "loggedin", 1 ) vioSetElementData ( player, "ElementClicked", false ) if vioGetElementData ( player, "stvo_punkte" ) >= 15 then -- SearchSTVO vioSetElementData ( player, "carlicense", 0 ) vioSetElementData ( player, "stvo_punkte", 0 ) MySQL_SetString("userdata", "Autofuehrerschein", vioGetElementData ( player, "carlicense" ), "Name LIKE '"..pname.."'") outputChatBox ( "Wegen deines schlechten Fahrverhaltens wurde dir dein Fuehrerschein abgenommen!", player, 125, 0, 0 ) end vioSetElementData ( player, "object", tonumber ( MySQL_GetString ( "inventar", "Objekt", "Name LIKE '" ..pname.."'" ) ) ) checkmsgs ( player ) blacklistLogin ( pname ) -- *** EasterEgg *** --[[if month == 4 and day == 4 then local oldlogin = MySQL_GetString("players", "Last_login", "Name LIKE '" ..pname.."'") local oldlogin1 = tonumber ( gettok ( oldlogin, 1, string.byte('.') ) ) local oldlogin2 = tonumber ( gettok ( oldlogin, 2, string.byte('.') ) ) if ( oldlogin1 ~= 4 or oldlogin2 ~= 4 ) or ( minute < 25 and hour < 16 ) then putFoodInSlot ( player, 5 ) end elseif month == 4 and day == 5 then local oldlogin = MySQL_GetString("players", "Last_login", "Name LIKE '" ..pname.."'") local oldlogin1 = tonumber ( gettok ( oldlogin, 1, string.byte('.') ) ) local oldlogin2 = tonumber ( gettok ( oldlogin, 2, string.byte('.') ) ) if oldlogin1 ~= 4 or oldlogin2 ~= 5 then putFoodInSlot ( player, 5 ) end end]] -- *** EasterEgg *** MySQL_SetString("players", "Last_login", lastlogin, "Name LIKE '"..pname.."'") MySQL_SetString("players", "LastLogin", lastLoginInt, "Name LIKE '"..pname.."'") local position = MySQL_GetString("logout", "Position", "Name LIKE '" ..pname.."'") if position then weapons = MySQL_GetString ( "logout", "Waffen", "Name LIKE '" ..pname.."'" ) MySQL_DelRow ( "logout", "Name LIKE '"..pname.."'" ) for i = 1, 12 do local wstring = gettok ( weapons, i, string.byte( '|' ) ) if wstring then if wstring then if #wstring >= 3 then local weapon = tonumber ( gettok ( wstring, 1, string.byte( ',' ) ) ) local ammo = tonumber ( gettok ( wstring, 2, string.byte( ',' ) ) ) giveWeapon ( player, weapon, ammo, true ) triggerClientEvent ( player, "sec_gun_give", getRootElement(), weapon, ammo ) end end end end if position ~= "false" then local x = tonumber ( gettok ( position, 1, string.byte( '|' ) ) ) local y = tonumber ( gettok ( position, 2, string.byte( '|' ) ) ) local z = tonumber ( gettok ( position, 3, string.byte( '|' ) ) ) local int = tonumber ( gettok ( position, 4, string.byte( '|' ) ) ) local dim = tonumber ( gettok ( position, 5, string.byte( '|' ) ) ) setTimer ( setElementInterior, 1000, 1, player, int ) setTimer ( setElementDimension, 1000, 1, player, dim ) setTimer ( setElementPosition, 1000, 1, player, x, y, z ) end end getMailsForClient_func ( pname ) setMaximumCarsForPlayer ( player ) triggerEvent ( "onVioPlayerLogin", player ) if tonumber ( dsatz["pred"] ) == 0 then prompt ( player, promptMainText, 30 ) mysql_vio_query ( "UPDATE userdata SET pred = '1' WHERE Name = '"..pname.."'" ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "Ungueltiges Passwort -\nueberpruefe\ndeine Eingabe\noder melde dich\nim Forum.", 5000, 255, 0, 0 ) triggerClientEvent ( player, "guiShowLoginAgain", getRootElement() ) vioSetElementData ( player, "pwfailed", tonumber ( vioGetElementData ( player, "pwfailed" )) + 1 ) if vioGetElementData ( player, "pwfailed" ) >= 3 then outputDebugString ("Spieler "..tostring ( getPlayerName(player) ).." wurde aufgrund eines falschen Passworts gekickt!IP: "..tostring ( getPlayerIP(player) ) ) kickPlayer ( player, "Du hast 3x das falsche Passwort eingegeben - Bitte melde dich bei einem Admin!", 0 ) end end end bindKey ( player, "ralt", "down", showcurser, player ) bindKey ( player, "m", "down", showcurser, player ) bindKey ( player, "f1", "down", showhmenue, player ) bindKey ( player, "r", "down", reload ) end end end addEvent ( "einloggen", true ) addEventHandler ( "einloggen", getRootElement(), login_func ) function datasave ( quitReason, reason ) if clanMembers[source] then clanMembers[source] = nil end if ticketPermitted[source] then ticketPermitted[source] = nil end local pname = getPlayerName ( source ) removePlayerFromLoggedIn ( pname ) if vioGetElementData ( source, "loggedin" ) == 1 then triggerEvent ( "onLoggedInPlayerQuit", source ) pname = MySQL_Save ( getPlayerName ( source ) ) fraktionMembers[vioGetElementData(source,"fraktion")][source] = nil adminsIngame[source] = nil if getElementData ( source, "isInHighNoon" ) or vioGetElementData ( source, "shootingRanchGun" ) then elseif quitReason and reason ~= "Ausgeloggt." then if vioGetElementData ( source, "wanteds" ) >= 1 --[[and ( quitReason == "Quit" or quitReason == "Unknown" )]] and vioGetElementData ( source, "jailtime" ) == 0 then local x, y, z = getElementPosition ( source ) local copShape = createColSphere ( x, y, z, 20 ) local elementsInCopSphere = getElementsWithinColShape ( copShape, "player" ) destroyElement ( copShape ) for key, cPlayer in ipairs ( elementsInCopSphere ) do if ( isOnDuty ( cPlayer ) or isArmy ( cPlayer ) ) and cPlayer ~= source then local wanteds = vioGetElementData ( source, "wanteds" ) vioSetElementData ( source, "wanteds", 0 ) vioSetElementData ( source, "jailtime", wanteds * 12 + vioGetElementData ( source, "jailtime" ) ) wantedCost = 100*wanteds*(wanteds*.5) vioSetElementData ( source, "money", vioGetElementData ( source, "money" ) - wantedCost ) if vioGetElementData ( source, "money" ) < 0 then vioSetElementData ( source, "money", 0 ) end outputChatBox ( "Der Gesuchte "..getPlayerName ( source ).." ist offline gegangen - er wird beim naechsten Einloggen im Knast sein.", cPlayer, 0, 125, 0 ) offlinemsg ( "Du bist fuer "..(wanteds*15).." mins im Gefaengnis (Offlineflucht?)", "Server", getPlayerName(source) ) break end end end if quitReason == "Kicked" or quitReason == "Bad Connection" or quitReason == "Timed out" then local curWeaponsForSave = "|" for i = 1, 12 do if i ~= 10 and i ~= 12 then local weapon = getPedWeapon ( source, i ) local ammo = getPedTotalAmmo ( source, i ) if weapon and ammo then if weapon > 0 and ammo > 0 then if #curWeaponsForSave <= 40 then curWeaponsForSave = curWeaponsForSave..weapon..","..ammo.."|" end end end end end if #curWeaponsForSave > 1 then mysql_vio_query( "INSERT INTO logout (Position, Waffen, Name) VALUES ('false', '"..curWeaponsForSave.."', '"..pname.."')") end end end if vioGetElementData ( source, "callswith" ) then if vioGetElementData ( source, "callswith" ) ~= "none" then local caller = getPlayerFromName ( vioGetElementData ( source, "callswith" ) ) if caller then vioSetElementData ( caller, "callswith", "none" ) vioSetElementData ( caller, "call", false ) vioSetElementData ( caller, "calls", "none" ) vioSetElementData ( caller, "callswith", "none" ) vioSetElementData ( caller, "calledby", "none" ) outputChatBox ( "*Knack* - Die Leitung ist tod!", caller, 125, 0, 0 ) end vioSetElementData ( source, "callswith", "none" ) vioSetElementData ( source, "call", false ) vioSetElementData ( source, "calls", "none" ) vioSetElementData ( source, "callswith", "none" ) vioSetElementData ( source, "calledby", "none" ) end end datasave_remote ( source ) if vioGetElementData ( source, "isInArea51Mission" ) then removeArea51Bots ( pname ) end local veh = getPedOccupiedVehicle ( source ) if veh then if isElement ( veh ) then if getElementModel(veh) == 502 then destroyElement ( veh ) end end end killTimer ( _G[pname.."paydaytime"] ) clearInv ( source ) clearUserdata ( source ) clearBonus ( source ) clearAchiev ( source ) clearPackage ( source ) clearDataSettings ( source ) end end addEventHandler ("onPlayerQuit", getRootElement(), datasave ) function elementDataSettings ( player ) local pname = MySQL_Save ( getPlayerName ( player ) ) betaServerMessage ( player ) vioSetElementData ( player, "In_DMArena", 0 ) vioSetElementData ( player, "objectToPlace", false ) vioSetElementData ( player, "cheatingtrys", -1 ) vioSetElementData ( player, "growing", false ) vioSetElementData ( player, "isInRace", false ) vioSetElementData ( player, "callswithpolice", false ) vioSetElementData ( player, "isLive", false ) vioSetElementData ( player, "isInArea51Mission", false ) vioSetElementData ( player, "armingBomb", false ) vioSetElementData ( player, "tied", true ) vioSetElementData ( player, "hasBomb", false ) vioSetElementData ( player, "wanzen", false ) vioSetElementData ( player, "hunger", 50 ) vioSetElementData ( player, "isInHighNoon", false ) ------------------ local Weapon_Settings = MySQL_GetString("inventar", "Spezial", "Name LIKE '" ..pname.."'") local shads = {} if not Weapon_Settings then for i = 1, 6 do shads[i] = 0 end else for i = 1, 6 do shads[i] = tonumber ( gettok ( Weapon_Settings, i, string.byte( '|' ) ) ) end end for i, on in pairs ( shads ) do vioSetElementData ( player, "ammoTyp"..i, tonumber(on) ) end ---------------- local Shader_Settings = MySQL_GetString("userdata", "Shader", "Name LIKE '" ..pname.."'") local shads = {} if not Shader_Settings then for i = 1, 4 do shads[i] = 0 end else for i = 1, 4 do shads[i] = tonumber ( gettok ( Shader_Settings, i, string.byte( '|' ) ) ) end end for i, on in pairs ( shads ) do if on == 1 then triggerClientEvent ( player, "triggerVioShader"..i, player ) vioSetElementData ( player, "shader"..vals[i], 1 ) else vioSetElementData ( player, "shader"..vals[i], 0 ) end end ---------------- ArmyPermissions = MySQL_GetString("userdata", "ArmyPermissions", "Name LIKE '" ..pname.."'") if not ArmyPermissions then for i = 1, 9 do vioSetElementData ( player, "armyperm"..i, 0 ) end else for i = 1, 9 do vioSetElementData ( player, "armyperm"..i, tonumber ( gettok ( ArmyPermissions, i, string.byte( '|' ) ) ) ) end end end function saveArmyPermissions ( player ) local pname = getPlayerName ( player ) local empty = "" for i = 1, 9 do empty = empty.."|"..vioGetElementData ( player, "armyperm"..i ) end empty = empty.."|" MySQL_SetString("userdata", "ArmyPermissions", empty, "Name LIKE '"..pname.."'") end function saveShaderInfo ( player ) local s_string = "|"..tonumber(getElementData( player, "shader"..vals[1] )).."|"..tonumber(getElementData( player, "shader"..vals[2] )).."|"..tonumber(getElementData( player, "shader"..vals[3] )).."|"..tonumber(getElementData( player, "shader"..vals[4] )).."|" local pname = getPlayerName ( player ) MySQL_SetString("userdata", "Shader", s_string, "Name LIKE '"..pname.."'") end function saveSpecialInfo ( player ) local wert1, wert2, wert3, wert4, wert5, wert6 if not vioGetElementData( player, "ammoTyp1" ) or vioGetElementData( player, "ammoTyp1" ) == nil then wert1 = 0 else wert1 = tonumber(vioGetElementData( player, "ammoTyp1" )) end if not vioGetElementData( player, "ammoTyp2" ) or vioGetElementData( player, "ammoTyp2" ) == nil then wert2 = 0 else wert2 = tonumber(vioGetElementData( player, "ammoTyp2" )) end if not vioGetElementData( player, "ammoTyp3" ) or vioGetElementData( player, "ammoTyp3" ) == nil then wert3 = 0 else wert3 = tonumber(vioGetElementData( player, "ammoTyp3" )) end if not vioGetElementData( player, "ammoTyp4" ) or vioGetElementData( player, "ammoTyp4" ) == nil then wert4 = 0 else wert4 = tonumber(vioGetElementData( player, "ammoTyp4" )) end if not vioGetElementData( player, "ammoTyp5" ) or vioGetElementData( player, "ammoTyp5" ) == nil then wert5 = 0 else wert5 = tonumber(vioGetElementData( player, "ammoTyp5" )) end if not vioGetElementData( player, "ammoTyp6" ) or vioGetElementData( player, "ammoTyp6" ) == nil then wert6 = 0 else wert6 = tonumber(vioGetElementData( player, "ammoTyp6" )) end local s_string = "|"..wert1.."|"..wert2.."|"..wert3.."|"..wert4.."|"..wert5.."|"..wert6.."|" -- "|0|0|0|0|0|0|" local pname = getPlayerName ( player ) MySQL_SetString("inventar", "Spezial", s_string, "Name LIKE '"..pname.."'") end function SaveCarData ( player ) local pname = MySQL_Save ( getPlayerName ( player ) ) MySQL_SetString("userdata", "Geld", MySQL_Save ( MySQL_Save ( vioGetElementData ( player, "money" )) ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "CurrentCars", MySQL_Save ( MySQL_Save ( vioGetElementData ( player, "curcars" )) ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "Maximumcars", MySQL_Save ( MySQL_Save ( vioGetElementData ( player, "maxcars" )) ), "Name LIKE '"..pname.."'") end function datasave_remote ( player ) local source = player if tonumber ( MySQL_Save ( vioGetElementData ( source, "loggedin" ))) == 1 then local pname = getPlayerName ( source ) local fields = "SET" fields = fields.." Geld = '"..math.abs ( math.floor ( vioGetElementData ( source, "money" ) ) ).."'" fields = fields..", Fraktion = '"..math.abs ( math.floor ( vioGetElementData ( source, "fraktion") ) ).."'" fields = fields..", FraktionsRang = '"..math.floor ( vioGetElementData ( source, "rang" ) ).."'" fields = fields..", Spielzeit = '"..math.floor ( vioGetElementData ( source, "playingtime" ) ).."'" fields = fields..", CurrentCars = '"..math.floor ( vioGetElementData ( source, "curcars" ) ).."'" fields = fields..", Maximumcars = '"..math.floor ( vioGetElementData ( source, "maxcars" ) ).."'" fields = fields..", Tode = '"..math.floor ( vioGetElementData ( source, "deaths" ) ).."'" fields = fields..", Kills = '"..math.floor ( vioGetElementData ( source, "kills" ) ).."'" fields = fields..", Knastzeit = '"..math.floor ( vioGetElementData ( source, "jailtime" ) ).."'" fields = fields..", Himmelszeit = '"..math.floor ( vioGetElementData ( source, "heaventime" ) ).."'" fields = fields..", Hausschluessel = '"..math.floor ( vioGetElementData ( source, "housekey" ) ).."'" fields = fields..", Bankgeld = '"..math.floor ( vioGetElementData ( source, "bankmoney" ) ).."'" fields = fields..", Drogen = '"..math.floor ( vioGetElementData ( source, "drugs" ) ).."'" fields = fields..", Skinid = '"..math.floor ( vioGetElementData ( source, "skinid" ) ).."'" fields = fields..", Wanteds = '"..math.floor ( vioGetElementData ( source, "wanteds" ) ).."'" fields = fields..", StvoPunkte = '"..math.floor ( vioGetElementData ( source, "stvo_punkte" ) ).."'" fields = fields..", Boni = '"..math.floor ( vioGetElementData ( source, "boni" ) ).."'" fields = fields..", IncomePayday = '"..math.floor ( vioGetElementData ( source, "incomepayday" ) ).."'" fields = fields..", PdayIncome = '"..math.floor ( vioGetElementData ( source, "pdayincome" ) ).."'" fields = fields..", PdayKosten = '"..math.floor ( vioGetElementData ( source, "pdaykosten" ) ).."'" fields = fields..", Warns = '"..math.floor ( vioGetElementData ( source, "warns" ) ).."'" fields = fields..", Gunbox1 = '"..vioGetElementData ( source, "gunboxa" ).."'" fields = fields..", Gunbox2 = '"..vioGetElementData ( source, "gunboxb" ).."'" fields = fields..", Gunbox3 = '"..vioGetElementData ( source, "gunboxc" ).."'" fields = fields..", Job = '"..vioGetElementData ( source, "job" ).."'" fields = fields..", Jobtime = '"..math.floor ( vioGetElementData ( source, "jobtime" ) ).."'" fields = fields..", Club = '"..vioGetElementData ( source, "club" ).."'" fields = fields..", FavRadio = '"..math.floor ( vioGetElementData ( source, "favchannel" ) ).."'" fields = fields..", Bonuspunkte = '"..math.floor ( vioGetElementData ( source, "bonuspoints" ) ).."'" local skill = tonumber ( vioGetElementData ( source, "truckerlvl" ) ) if not skill then skill = 0 end fields = fields..", Truckerskill = '"..skill.."'" fields = fields..", farmerLVL = '"..vioGetElementData ( source, "farmerLVL" ).."'" fields = fields..", AirportLevel = '"..math.floor ( vioGetElementData ( source, "airportlvl" ) ).."'" fields = fields..", Contract = '"..math.floor ( vioGetElementData ( source, "contract" ) ).."'" fields = fields..", SocialState = '"..MySQL_Save ( getElementData ( source, "socialState") ).."'" fields = fields..", StreetCleanPoints = '"..math.floor ( getElementData ( source, "streetCleanPoints" ) ).."'" local v1 = "|"..vioGetElementData ( source, "handyType" ).."|" local v2 = vioGetElementData ( source, "handyCosts" ).."|" local v3 = v1..v2 fields = fields..", Handy = '"..v3.."'" mysql_vio_query ( "UPDATE userdata "..fields.." WHERE Name LIKE '"..pname.."'" ) saveAddictionsForPlayer ( source ) packageSave(source) achievsave(source) inventorysave(source) bonusSave(source) skillDataSave ( player ) saveArmyPermissions ( player ) saveShaderInfo ( player ) saveSpecialInfo ( player ) outputDebugString ("Daten fuer Spieler "..pname.." wurden gesichert!") end end function achievsave ( player ) local pname = MySQL_Save ( getPlayerName ( player ) ) saveHorseShoesFound ( player, pname ) MySQL_SetString("achievments", "Waffenschieber", MySQL_Save ( vioGetElementData ( player, "gunloads") ), "Name LIKE '"..pname.."'") MySQL_SetString("achievments", "Fahrzeugwahn", MySQL_Save ( vioGetElementData ( player, "carwahn_achiev") ), "Name LIKE '"..pname.."'") savePlayingTimeForSleeplessAchiev ( player, pname ) end function achievload ( player ) local pname = MySQL_Save ( getPlayerName ( player ) ) local dsatz local result = mysql_query ( handler, "SELECT * from achievments WHERE Name LIKE '"..pname.."'" ) if result then if ( mysql_num_rows ( result ) > 0 ) then dsatz = mysql_fetch_assoc ( result ) mysql_free_result ( result ) end end vioSetElementData ( player, "schlaflosinsa", dsatz["SchlaflosInSA"] ) vioSetElementData ( player, "gunloads", dsatz["Waffenschieber"] ) vioSetElementData ( player, "angler_achiev", dsatz["Angler"] ) vioSetElementData ( player, "licenses_achiev", dsatz["Lizensen"] ) vioSetElementData ( player, "carwahn_achiev", dsatz["Fahrzeugwahn"] ) vioSetElementData ( player, "collectr_achiev", dsatz["DerSammler"] ) vioSetElementData ( player, "rl_achiev", dsatz["ReallifeWTF"] ) vioSetElementData ( player, "own_foots", dsatz["EigeneFuesse"] ) vioSetElementData ( player, "kingofthehill_achiev", dsatz["KingOfTheHill"] ) vioSetElementData ( player, "thetruthisoutthere_achiev", dsatz["TheTruthIsOutThere"] ) vioSetElementData ( player, "silentassasin_achiev", dsatz["SilentAssasin"] ) vioSetElementData ( player, "highwaytohell_achiev", dsatz["HighwayToHell"] ) vioSetElementData ( player, "revolverheld_achiev", tonumber ( dsatz["Revolverheld"] ) ) vioSetElementData ( player, "chickendinner_achiev", tonumber ( dsatz["ChickenDinner"] ) ) vioSetElementData ( player, "nichtsgehtmehr_achiev", tonumber ( dsatz["NichtGehtMehr"] ) ) vioSetElementData ( player, "highscore_achiev", tonumber ( dsatz["highscore"] ) == 1 ) local dstring = dsatz["LookoutsA"] triggerClientEvent ( player, "hideLookoutMarkers", getRootElement(), dstring ) local count = 0 for i = 1, 10 do if tonumber ( gettok ( dstring, i, string.byte ( '|' ) ) ) == 1 then count = count + 1 end end vioSetElementData ( player, "viewpoints", count ) dsatz = nil --[[ vioSetElementData ( player, "schlaflosinsa", MySQL_GetString("achievments", "SchlaflosInSA", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "gunloads", MySQL_GetString("achievments", "Waffenschieber", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "angler_achiev", MySQL_GetString("achievments", "Angler", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "licenses_achiev", MySQL_GetString("achievments", "Lizensen", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "carwahn_achiev", MySQL_GetString("achievments", "Fahrzeugwahn", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "collectr_achiev", MySQL_GetString("achievments", "DerSammler", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "rl_achiev", MySQL_GetString("achievments", "ReallifeWTF", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "own_foots", MySQL_GetString("achievments", "EigeneFuesse", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "kingofthehill_achiev", MySQL_GetString("achievments", "KingOfTheHill", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "thetruthisoutthere_achiev", MySQL_GetString("achievments", "TheTruthIsOutThere", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "silentassasin_achiev", MySQL_GetString("achievments", "SilentAssasin", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "highwaytohell_achiev", MySQL_GetString("achievments", "HighwayToHell", "Name LIKE '" ..pname.."'") ) vioSetElementData ( player, "revolverheld_achiev", tonumber ( MySQL_GetString("achievments", "Revolverheld", "Name LIKE '" ..pname.."'") ) ) vioSetElementData ( player, "chickendinner_achiev", tonumber ( MySQL_GetString("achievments", "ChickenDinner", "Name LIKE '" ..pname.."'") ) ) vioSetElementData ( player, "nichtsgehtmehr_achiev", tonumber ( MySQL_GetString("achievments", "NichtGehtMehr", "Name LIKE '" ..pname.."'") ) ) ]] loadHorseShoesFound ( player, pname ) loadPlayingTimeForSleeplessAchiev ( player, pname ) end function inventorysave ( player ) local pname = getPlayerName ( player ) --[[MySQL_SetString("inventar", "Blumensamen", MySQL_Save ( vioGetElementData ( player, "flowerseeds") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Essensslot1", MySQL_Save ( vioGetElementData ( player, "food1") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Essensslot2", MySQL_Save ( vioGetElementData ( player, "food2") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Essensslot3", MySQL_Save ( vioGetElementData ( player, "food3") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Zigaretten", MySQL_Save ( vioGetElementData ( player, "zigaretten") ), "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Materials", MySQL_Save ( vioGetElementData ( player, "mats") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Benzinkanister", MySQL_Save ( vioGetElementData ( player, "benzinkannister") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "FruitNotebook", MySQL_Save ( vioGetElementData ( player, "fruitNotebook" )) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Objekt", vioGetElementData ( player, "object" ), "Name LIKE '" ..pname.."'" ) MySQL_SetString("inventar", "Chips", vioGetElementData ( player, "casinoChips" ), "Name LIKE '" ..pname.."'" )]] --[[MySQL_SetString("inventar", "Peilsender", MySQL_Save ( vioGetElementData ( player, "peilsender")"Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Wuerfel", MySQL_Save ( vioGetElementData ( player, "dice") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Palmensamen", MySQL_Save ( vioGetElementData ( player, "palmseeds") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Telefonbuch", MySQL_Save ( vioGetElementData ( player, "phonebook") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Lottoschein", MySQL_Save ( vioGetElementData ( player, "lottozahlen") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Waffenslot1", MySQL_Save ( vioGetElementData ( player, "guninv1") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Waffenslot2", MySQL_Save ( vioGetElementData ( player, "guninv2") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Waffenslot3", MySQL_Save ( vioGetElementData ( player, "guninv3") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Waffenslot4", MySQL_Save ( vioGetElementData ( player, "guninv4") ) , "Name LIKE '"..pname.."'") MySQL_SetString("inventar", "Waffenslot5", MySQL_Save ( vioGetElementData ( player, "guninv5") ) , "Name LIKE '"..pname.."'")]] local fields = "SET" fields = fields.." Blumensamen = '"..vioGetElementData ( player, "flowerseeds" ).."'" fields = fields..", Essensslot1 = '"..vioGetElementData ( player, "food1" ).."'" fields = fields..", Essensslot2 = '"..vioGetElementData ( player, "food2" ).."'" fields = fields..", Essensslot3 = '"..vioGetElementData ( player, "food3" ).."'" fields = fields..", Zigaretten = '"..vioGetElementData ( player, "zigaretten" ).."'" fields = fields..", Materials = '"..vioGetElementData ( player, "mats" ).."'" fields = fields..", Benzinkanister = '"..vioGetElementData ( player, "benzinkannister" ).."'" fields = fields..", FruitNotebook = '"..vioGetElementData ( player, "fruitNotebook" ).."'" fields = fields..", Objekt = '"..vioGetElementData ( player, "object" ).."'" fields = fields..", Chips = '"..vioGetElementData ( player, "casinoChips" ).."'" fields = fields..", eggs = '"..vioGetElementData ( player, "easterEggs" ).."'" --fields = fields..", Geschenke = '"..vioGetElementData ( player, "presents" ).."'" mysql_vio_query ( "UPDATE inventar "..fields.." WHERE Name LIKE '"..pname.."'" ) end function casinoMoneySave ( player ) if vioGetElementData ( player, "loggedin" ) == 1 then local name = getPlayerName ( player ) local chips = math.abs ( math.floor ( vioGetElementData ( player, "casinoChips" ) ) ) local money = math.floor ( vioGetElementData ( player, "money" ) ) local bankMoney = math.floor ( vioGetElementData ( player, "bankmoney" ) ) mysql_vio_query ( "UPDATE inventar SET Chips = '"..chips.."' WHERE Name LIKE '"..name.."'" ) mysql_vio_query ( "UPDATE userdata SET Geld = '"..money.."' WHERE Name LIKE '"..name.."'" ) mysql_vio_query ( "UPDATE userdata SET Bankgeld = '"..bankMoney.."' WHERE Name LIKE '"..name.."'" ) end end function inventoryload ( player ) local pname = getPlayerName ( player ) vioSetElementData ( player, "playerid", tonumber ( MySQL_GetString("players", "id", "Name LIKE '" ..pname.."'")) ) local dsatz local result = mysql_query ( handler, "SELECT * from inventar WHERE Name LIKE '"..pname.."'" ) if result then if ( mysql_num_rows ( result ) > 0 ) then dsatz = mysql_fetch_assoc ( result ) mysql_free_result ( result ) end end vioSetElementData ( player, "dice", tonumber ( dsatz["Wuerfel"] ) ) vioSetElementData ( player, "flowerseeds", tonumber ( dsatz["Blumensamen"] ) ) vioSetElementData ( player, "food1", tonumber ( dsatz["Essensslot1"] ) ) vioSetElementData ( player, "food2", tonumber ( dsatz["Essensslot2"] ) ) vioSetElementData ( player, "food3", tonumber ( dsatz["Essensslot3"] ) ) vioSetElementData ( player, "zigaretten", tonumber ( dsatz["Zigaretten"] ) ) vioSetElementData ( player, "mats", tonumber ( dsatz["Materials"] ) ) vioSetElementData ( player, "benzinkannister", tonumber ( dsatz["Benzinkanister"] ) ) vioSetElementData ( player, "fruitNotebook", tonumber ( dsatz["FruitNotebook"] ) ) vioSetElementData ( player, "casinoChips", tonumber ( dsatz["Chips"] ) ) vioSetElementData ( player, "gameboy", tonumber ( dsatz["Gameboy"] ) ) vioSetElementData ( player, "easterEggs", tonumber ( dsatz["eggs"] ) ) -- X-MAS -- -- vioSetElementData ( player, "presents", tonumber ( dsatz["Geschenke"] ) ) -- X-MAS -- dsatz = nil --[[ vioSetElementData ( player, "dice", tonumber ( MySQL_GetString("inventar", "Wuerfel", "Name LIKE '" ..pname.."'")) ) vioSetElementData ( player, "flowerseeds", tonumber ( MySQL_GetString("inventar", "Blumensamen", "Name LIKE '" ..pname.."'")) ) vioSetElementData ( player, "food1", tonumber ( MySQL_GetString("inventar", "Essensslot1", "Name LIKE '" ..pname.."'")) ) vioSetElementData ( player, "food2", tonumber ( MySQL_GetString("inventar", "Essensslot2", "Name LIKE '" ..pname.."'")) ) vioSetElementData ( player, "food3", tonumber ( MySQL_GetString("inventar", "Essensslot3", "Name LIKE '" ..pname.."'")) ) vioSetElementData ( player, "zigaretten", tonumber ( MySQL_GetString("inventar", "Zigaretten", "Name LIKE '" ..pname.."'") ) ) vioSetElementData ( player, "mats", tonumber ( MySQL_GetString("inventar", "Materials", "Name LIKE '" ..pname.."'") ) ) vioSetElementData ( player, "benzinkannister", tonumber ( MySQL_GetString("inventar", "Benzinkanister", "Name LIKE '" ..pname.."'") ) ) vioSetElementData ( player, "fruitNotebook", tonumber ( MySQL_GetString("inventar", "FruitNotebook", "Name LIKE '" ..pname.."'") ) ) vioSetElementData ( player, "casinoChips", tonumber ( MySQL_GetString( "inventar", "Chips", "Name LIKE '" ..pname.."'") ) ) vioSetElementData ( player, "gameboy", tonumber ( MySQL_GetString ( "inventar", "Gameboy", "Name LIKE '"..pname.."'" ) ) ) ]] end -- Info: Angabe von Last_Login in Tagen seit Jahresanfang, Angabe von Geschlecht in 1 u. 0 - 1 = Weiblich, 0 = männlich -- Anreise in 1 u. 0, 0 = Schiff, 1 = Flugzeug -- Scheine: 0 = nicht vorhanden, 1 = vorhanden function logoutPlayer_func ( x, y, z, int, dim ) if vioGetElementData ( client, "shootingRanchGun" ) then else local pname = MySQL_Save ( getPlayerName ( client ) ) local int = tonumber ( MySQL_Save ( int ) ) local dim = tonumber ( MySQL_Save ( dim ) ) local curWeaponsForSave = "|" for i = 1, 11 do if i ~= 10 then local weapon = getPedWeapon ( client, i ) local ammo = getPedTotalAmmo ( client, i ) if weapon and ammo then if weapon > 0 and ammo > 0 then if #curWeaponsForSave <= 40 then curWeaponsForSave = curWeaponsForSave..weapon..","..ammo.."|" end end end end end curWeaponsForSave = MySQL_Save ( curWeaponsForSave ) pos = "|"..(math.floor(x*100)/100).."|"..(math.floor(y*100)/100).."|"..(math.floor(z*100)/100).."|"..int.."|"..dim.."|" if #curWeaponsForSave < 5 then curWeaponsForSave = "" end local result = mysql_vio_query( "INSERT INTO logout (Position, Waffen, Name) VALUES ('"..pos.."', '"..curWeaponsForSave.."', '"..pname.."')") kickPlayer ( client, "Ausgeloggt." ) end end addEvent ( "logoutPlayer", true ) addEventHandler ( "logoutPlayer", getRootElement(), logoutPlayer_func )
hir ist nicks drin
-
Da drin steht nix über dass auch nicht in login, Obwohl das Vio exdend ist steht bei den gui infobox "lite 2.0"
-
Nach dem login kommt sofort ein gui Infobox da drin steht "lite 2.0" ich will es änder aber finde nicht *wacko*