Beiträge von Vano

    function playerRoute1 ( element1, element2 )


    setPedControlState ( element1, "sprint", true )
    setPedControlState ( element1, "forwards", true )

    local col1 = createColSphere ( -764.85 + 0.5, 504.64 - 1, 1376.21, 1 )
    tutData[col1] = {}
    tutData[col1][1] = element1
    tutData[col1][2] = element2
    addEventHandler ( "onClientColShapeHit", col1,
    function ( hit )
    if hit == tutData[source][1] then
    playerRoute1Step1 ( tutData[source][1],tutData[source][2] )
    destroyElement ( source )
    end
    end
    )
    end


    Also In tutorial_ai_client.lua

    Hallo ich brauche hilfe und das sehr sehr dringend

    Code

    function scene1 ()

    local rot = findRotation ( -772.75, 504.88, -723.95, 507.06 )

    setElementPosition ( tutorialElements["player"], -772.75, 504.88 - 1, 1376.21 )
    setPedRotation ( tutorialElements["player"], rot )
    setElementModel ( tutorialElements["player"], getElementData ( lp, "skinid" ) )

    setElementPosition ( tutorialElements["guard"], -777.48, 504.88 - 1, 1376.21 )
    setPedRotation ( tutorialElements["guard"], rot )
    setElementModel ( tutorialElements["guard"], 124 )

    playerRoute1 ( tutorialElements["player"], tutorialElements["car"] )
    setTimer ( guardRoute1Step1, 750, 1, tutorialElements["guard"] )

    setTimer ( fadeScreen, 7000, 1 )
    setTimer ( scene2, 9000, 1 )
    end


    Error

    attempt to call global tutorial_client.lua:48 ´playerRoute1´ (a nil value)