was muss ich da genau machen
Beiträge von MonsterEnergy
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Hallo ich wollte mal fragen wie ich das N2O ändere ich habe sone Flasche wo man drücken muss, und die Flasche geht leer.
Und wollte N2O dauerhaft ist ohne was verschwinded wo der Auspuf abkühlen muss wie bei Los Angeles das N2O will ich haben Hilfe bitte.
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Hat sich erledigt bitte closed danke für eure Hilfe
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Nein sry das ist alles das ist es ja ich kann alle Scheinen kaufen ausser Waffenschein A B C wenn ich mir Waffen bestelle steht da du hast kein Waffenschein wenn ich den kaufen will den Waffenschein steht da du hast bereits ein Waffenschein.
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(B)0[?1049h[1;24r[m[4l[?1h=[39;49m[39;49m[37m[40m[1;1H [2;1H [3;1H [4;1H [5;1H [6;1H [7;1H [8;1H [9;1H [10;1H [11;1H [12;1H [13;1H [14;1H [15;1H [16;1H [17;1H [18;1H [19;1H [20;1H [21;1H [22;1H [23;1H [24;1H [1@[30m[42m [H[30m[47m [24;1H[30m[42m [1@
[22A[m[39;49m[37m[40m[22B [1@
[22A[14:52:07] WARNING: vio/fraktionen/grove/grove_cars.lua:3: Bad argument @ 'setVe[3;1HhiclePaintjob'
[1B[14:52:07] WARNING: vio/fraktionen/grove/grove_cars.lua:4: Bad argument @ 'toggl[5;1HeVehicleRespawn'
[1B[14:52:07] WARNING: vio/fraktionen/grove/grove_cars.lua:5: Bad argument @ 'setVe[7;1HhicleRespawnDelay'
[1B[14:52:07] WARNING: vio/fraktionen/grove/grove_cars.lua:6: Bad argument @ 'setVe[9;1HhicleIdleRespawnDelay'
[1B[14:52:07] ERROR: vio/fraktionen/grove/grove_cars.lua:162: table index is nil
[1B[14:52:07] WARNING: vio/fraktionen/yakuza/yakuza_vehicles.lua:160: Bad argument
[1B@ 'setVehiclePaintjob'
[1B[14:52:07] INFO: Error executing the query: (1054) Unknown column 'FKasse' in 'f[14;1Hield list'
[1B[14:52:07] ERROR: vio/fraktionen/mafia/mafiasettings.lua:5: bad argument #1 to '[16;1Htonumber' (value expected)
[1B[14:52:07] INFO: Error executing the query: (1054) Unknown column 'Nummer' in 'w[18;1Hhere clause'
[1B[14:52:07] ERROR: vio/fraktionen/gangareas.lua:80: bad argument #1 to 'tonumber'[20;2H(value expected)
[1B[14:52:07] Server started and is ready to accept connections!
[1B[14:52:07] To stop the server, type 'shutdown' or press Ctrl-C
[1B[14:52:07] Type 'help' for a list of commands. -
Wenn man sich Scheine holen will dan steht da Du hast nicht genug Geld ob wohl ich 3Mio auf der Hand habe
SQL
Alles anzeigenfunction LizenzKaufen_func ( player, lizens ) if player == client then local pname = getPlayerName ( player ) if lizens == "planeb" then if tonumber(laGetElementData ( player, "planelicenseb" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 34950 then if laGetElementData ( player, "planelicensea" ) == 1 then setElementData ( player, "flugbtest", true ) startDrivingSchoolPractise_func (player) triggerClientEvent (player, "hideFahrschuleWindow", getRootElement() ) --laSetElementData ( player, "money", laGetElementData ( player, "money" ) - 34950 ) --laSetElementData ( player, "planelicenseb", 1 ) --triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nFlugschein\nTyp B erhalten!", 5000, 0, 255, 0 ) --playSoundFrontEnd ( player, 40 ) --takePlayerMoney ( player, 34950 ) --MySQL_SetString("userdata", "FlugscheinKlasseB", laGetElementData ( player, "planelicenseb" ), "Name LIKE '"..pname.."'") --triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "Du benötigst\nzuerst einen\nFlugschein Typ A!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast nicht\ngenug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast bereits\neinen Flugschein!", 5000, 255, 0, 0 ) end elseif lizens == "wschein" then if tonumber(laGetElementData ( player, "gunlicense" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 5000 then if tonumber(laGetElementData ( player, "playingtime" )) >= 180 then laSetElementData ( player, "money", laGetElementData ( player, "money" ) - 5000 ) laSetElementData ( player, "gunlicense", 1 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nWaffenschein A erhalten!", 5000, 0, 255, 0 ) playSoundFrontEnd ( player, 40 ) takePlayerMoney ( player, 5000 ) MySQL_SetString("userdata", "WaffenscheinA", laGetElementData ( player, "gunlicense" ), "Name LIKE '"..pname.."'") triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nErst ab 3 Stunden verfügbar!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast nicht genug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast bereits einen Waffenschein A!", 5000, 255, 0, 0 ) end elseif lizens == "wscheinB" then if tonumber(laGetElementData ( player, "gunlicense" )) == 1 then if tonumber(laGetElementData ( player, "gunlicenseB" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 25000 then if tonumber(laGetElementData ( player, "playingtime" )) >= 600 then laSetElementData ( player, "money", laGetElementData ( player, "money" ) - 25000 ) laSetElementData ( player, "gunlicenseB", 1 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nWaffenschein B erhalten!", 5000, 0, 255, 0 ) playSoundFrontEnd ( player, 40 ) takePlayerMoney ( player, 25000 ) MySQL_SetString("userdata", "WaffenscheinB", laGetElementData ( player, "gunlicenseB" ), "Name LIKE '"..pname.."'") triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nErst ab 10 Stunden verfügbar!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast nicht genug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast bereits einen Waffenschein B!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast keinen Waffenschein A!", 5000, 255, 0, 0 ) end elseif lizens == "wscheinC" then if tonumber(laGetElementData ( player, "gunlicenseB" )) == 1 then if tonumber(laGetElementData ( player, "gunlicenseC" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 50000 then if tonumber(laGetElementData ( player, "playingtime" )) >= 1500 then laSetElementData ( player, "money", laGetElementData ( player, "money" ) - 50000 ) laSetElementData ( player, "gunlicenseC", 1 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nWaffenschein C erhalten!", 5000, 0, 255, 0 ) playSoundFrontEnd ( player, 40 ) takePlayerMoney ( player, 50000 ) MySQL_SetString("userdata", "WaffenscheinC", laGetElementData ( player, "gunlicenseC" ), "Name LIKE '"..pname.."'") triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nErst ab 25 Stunden verfügbar!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast nicht genug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast bereits einen Waffenschein C!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast keinen Waffenschein B!", 5000, 255, 0, 0 ) end elseif lizens == "bike" then if tonumber(laGetElementData ( player, "bikelicense" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 450 then setElementData ( player, "biketest", true ) startDrivingSchoolPractise_func (player) triggerClientEvent (player, "hideFahrschuleWindow", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast nicht\ngenug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast bereits\neinen\nMotorradführerschein!", 5000, 255, 0, 0 ) end elseif lizens == "planea" then if tonumber(laGetElementData ( player, "planelicensea" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 15000 then setElementData ( player, "flugatest", true ) startDrivingSchoolPractise_func (player) triggerClientEvent (player, "hideFahrschuleWindow", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast nicht\ngenug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast bereits\neinen\nFlugschein!", 5000, 255, 0, 0 ) end elseif lizens == "fishing" then if tonumber(laGetElementData ( player, "fishinglicense" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 79 then laSetElementData ( player, "money", laGetElementData ( player, "money" ) - 79 ) laSetElementData ( player, "fishinglicense", 1 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nAngelschein\nerhalten!", 5000, 0, 255, 0 ) playSoundFrontEnd ( player, 40 ) takePlayerMoney ( player, 79 ) MySQL_SetString("userdata", "Angelschein", laGetElementData ( player, "fishinglicense" ), "Name LIKE '"..pname.."'") triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast nicht\ngenug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast bereits\neinen Angelschein!", 5000, 255, 0, 0 ) end elseif lizens == "car" then if tonumber(laGetElementData ( player, "carlicense" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 750 then triggerClientEvent ( player, "startFLicenseTest", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast nicht\ngenug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast bereits\neinen Führerschein!", 5000, 255, 0, 0 ) end elseif lizens == "perso" then if tonumber(laGetElementData ( player, "perso" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 40 then laSetElementData ( player, "money", laGetElementData ( player, "money" ) - 40 ) laSetElementData ( player, "perso", 1 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nPersonalausweis\nerhalten!", 5000, 0, 255, 0 ) playSoundFrontEnd ( player, 40 ) takePlayerMoney ( player, 40 ) MySQL_SetString("userdata", "Perso", laGetElementData ( player, "perso" ), "Name LIKE '"..pname.."'") triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast nicht\ngenug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast bereits\neinen\nPersonalausweis!", 5000, 255, 0, 0 ) end elseif lizens == "lkw" then if tonumber(laGetElementData ( player, "lkwlicense" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 450 then if laGetElementData ( player, "carlicense" ) == 1 then setElementData ( player, "lkwtest", true ) startDrivingSchoolPractise_func (player) triggerClientEvent (player, "hideFahrschuleWindow", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "Du benötigst\nzuerst einen\nFührerschein!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast nicht\ngenug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast bereits\neinen\nLKW-Führerschein!", 5000, 255, 0, 0 ) end elseif lizens == "heli" then if tonumber(laGetElementData ( player, "helilicense" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 20000 then setElementData ( player, "helitest", true ) startDrivingSchoolPractise_func (player) triggerClientEvent (player, "hideFahrschuleWindow", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast nicht\ngenug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "Du hast bereits\neinen Helikopter-\nflugschein!", 5000, 255, 0, 0 ) end elseif lizens == "raft" then if tonumber(laGetElementData ( player, "segellicense" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 350 then if laGetElementData ( player, "motorbootlicense" ) == 1 then setElementData ( player, "segeltest", true ) startDrivingSchoolPractise_func (player) triggerClientEvent (player, "hideFahrschuleWindow", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "Du benötigst\nzuerst einen\nMotorboot-\nführerschein!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast nicht\ngenug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast bereits\neinen Segelschein!", 5000, 255, 0, 0 ) end elseif lizens == "motorboot" then if tonumber(laGetElementData ( player, "motorbootlicense" )) == 0 then if tonumber(laGetElementData ( player, "money" )) >= 400 then setElementData ( player, "schifftest", true ) startDrivingSchoolPractise_func (player) triggerClientEvent (player, "hideFahrschuleWindow", getRootElement() ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu hast nicht\ngenug Geld!", 5000, 255, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "Du hast bereits\neinen Motorboot-\nführerschein!", 5000, 255, 0, 0 ) end end checkAchievLicense ( player ) end end addEvent ( "LizenzKaufen", true ) addEventHandler ( "LizenzKaufen", getRootElement(), LizenzKaufen_func ) function checkAchievLicense ( player ) if tonumber ( laGetElementData ( player, "motorbootlicense" ) ) == 1 and tonumber ( laGetElementData ( player, "segellicense" ) ) == 1 and tonumber ( laGetElementData ( player, "helilicense" ) ) == 1 and tonumber ( laGetElementData ( player, "lkwlicense" ) ) == 1 and tonumber ( laGetElementData ( player, "lkwlicense" ) ) == 1 and tonumber ( laGetElementData ( player, "perso" ) ) == 1 and tonumber ( laGetElementData ( player, "carlicense" ) ) == 1 and tonumber ( laGetElementData ( player, "fishinglicense" ) ) == 1 and tonumber ( laGetElementData ( player, "planelicensea" ) ) == 1 and tonumber ( laGetElementData ( player, "planelicenseb" ) ) == 1 and tonumber ( laGetElementData ( player, "bikelicense" ) ) == 1 and tonumber ( laGetElementData ( player, "gunlicense" ) ) == 1 and laGetElementData ( player, "licenses_achiev" ) ~= "done" then if laGetElementData ( player, "licenses_achiev" ) ~= "done" then -- Achiev: Mr. License laSetElementData ( player, "licenses_achiev", "done" ) -- Achiev: Mr. License triggerClientEvent ( player, "showAchievmentBox", player, " Mr. License", 40, 10000 ) -- Achiev: Mr. License laSetElementData ( player, "bonuspoints", tonumber(laGetElementData ( player, "bonuspoints" )) + 40 ) -- Achiev: Mr. License MySQL_SetString("achievments", "Lizensen", laGetElementData ( player, "licenses_achiev" ), "Name LIKE '"..getPlayerName(player).."'") -- Achiev: Mr. License end end end
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Hab alles erledigt aber habe jetzt was falsch gemacht glaube ich.
WARNING: vio/liveradio/liveradio.lua:2: Bad argument @ 'xmlFindChild'
WARNING: vio/liveradio/liveradio.lua:3: Bad argument @ 'xmlFindChild'
WARNING: vio/liveradio/liveradio.lua:4: Bad argument @ 'xmlFindChild'
ERROR: vio/liveradio/liveradio.lua:5: attempt to call global 'guiCreateLabel' (a nil value)
ERROR: vio/claymores/client.lua:1: attempt to call global 'getLocalPlayer' (a nil value)
WARNING: vio/anzeigen/hud.lua:7: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil]
WARNING: vio/anzeigen/hud.lua:202: Bad argument @ 'bindKey'
SCRIPT ERROR: vio/client/piss_client.lua:74: '<eof>' expected near 'end'
ERROR: Loading script failed: vio/client/piss_client.lua:74: '<eof>' expected near 'end'
ERROR: vio/client/sleep_client.lua:7: attempt to perform arithmetic on global 'screenwidth' (a nil value)
SCRIPT ERROR: vio/fraktionen/bundeswehr/chat.lua:162: 'end' expected (to close 'if' at line near 'else'
ERROR: Loading script failed: vio/fraktionen/bundeswehr/chat.lua:162: 'end' expected (to close 'if' at line near 'else'
vio/fraktionen/ms13/ms13_vehicles.lua:142: table index is nil
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:2: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:3: Bad argument @ 'setVehiclePaintjob'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:46: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:47: Bad argument @ 'setVehiclePaintjob'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:50: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:51: Bad argument @ 'setVehiclePaintjob'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:54: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:55: Bad argument @ 'setVehiclePaintjob'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:58: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:59: Bad argument @ 'setVehiclePaintjob'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:62: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:63: Bad argument @ 'setVehiclePaintjob'
WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:115: Bad argument @ 'addEventHandler' [Expected element at argument 2, got boolean]
WARNING: vio/fraktionen/sfpd/copcars.lua:13: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/sfpd/copcars.lua:17: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/sfpd/copcars.lua:21: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/sfpd/copcars.lua:25: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/sfpd/copcars.lua:29: Bad argument @ 'setVehicleColor'
ERROR: vio/medic/client.lua:18: attempt to call global 'getLocalPlayer' (a nil value)
WARNING: vio/fraktionen/grove/grove_cars.lua:2: Bad argument @ 'setVehicleColor'
WARNING: vio/fraktionen/grove/grove_cars.lua:3: Bad argument @ 'setVehiclePaintjob'
WARNING: vio/fraktionen/grove/grove_cars.lua:4: Bad argument @ 'toggleVehicleRespawn'
WARNING: vio/fraktionen/grove/grove_cars.lua:5: Bad argument @ 'setVehicleRespawnDelay'
WARNING: vio/fraktionen/grove/grove_cars.lua:6: Bad argument @ 'setVehicleIdleRespawnDelay'
ERROR: vio/fraktionen/grove/grove_cars.lua:162: table index is nilERROR: vio/fraktionen/gangareas.lua:80: bad argument #1 to 'tonumber' (value expected) -
SQL
Alles anzeigengangColor = {} gangColor[0] = {} gangColor[0][1] = 200 gangColor[0][2] = 200 gangColor[0][3] = 200 gangColor[2] = {} gangColor[2][1] = 50 gangColor[2][2] = 50 gangColor[2][3] = 50 gangColor[3] = {} gangColor[3][1] = 20 gangColor[3][2] = 50 gangColor[3][3] = 100 gangColor[7] = {} gangColor[7][1] = 150 gangColor[7][2] = 150 gangColor[7][3] = 0 gangColor[10] = {} gangColor[10][1] = 0 gangColor[10][2] = 155 gangColor[10][3] = 255 gangColor[11] = {} gangColor[11][1] = 170 gangColor[11][2] = 40 gangColor[11][3] = 150 gangColor[14] = {} gangColor[14][1] = 220 gangColor[14][2] = 150 gangColor[14][3] = 220 gangColor[15] = {} gangColor[15][1] = 0 gangColor[15][2] = 255 gangColor[15][3] = 255 gangName = { [0]="Niemandem", [2]="La Familia", [3]="Yakuza", [7]="MS13", [10]="Hells Angels", [11]="BloodZ", [14]="Grove", [15]="Thug Life", } gangPraefix = { [2]="La Familia", [3]="Yakuza", [7]="MS13", [10]="Hells Angels", [11]="BloodZ", [14]="Grove", [15]="Thug Life", } validGangs = { [2]=true, [3]=true, [7]=true, [10]=true, [11]=true, [14]=true, [15]=true, } areaTexts = { [3]="Gramm Drogen", [6]="Material", } gangAreaUnderAttack = false gangCount = 11 gangAreaConquerEach = 250 sec = 1000 function createGangAreas () local gangCounter = 1 local Besitzer = tonumber ( MySQL_GetString("gangs", "BesitzerFraktion", "Nummer LIKE '" ..gangCounter.."'") ) while true do local Besitzer = tonumber ( MySQL_GetString("gangs", "BesitzerFraktion", "Nummer LIKE '" ..gangCounter.."'") ) if Besitzer then local Einnahmen = MySQL_GetString("gangs", "Einnahmen", "Nummer LIKE '" ..tonumber(gangCounter).."'") local X1 = MySQL_GetString("gangs", "X1", "Nummer LIKE '" ..tonumber(gangCounter).."'") local Y1 = MySQL_GetString("gangs", "Y1", "Nummer LIKE '" ..tonumber(gangCounter).."'") local X2 = MySQL_GetString("gangs", "X2", "Nummer LIKE '" ..tonumber(gangCounter).."'") local Y2 = MySQL_GetString("gangs", "Y2", "Nummer LIKE '" ..tonumber(gangCounter).."'") local XS = math.abs(X1-X2) local YS = math.abs(Y1-Y2) local X3 = MySQL_GetString("gangs", "X3", "Nummer LIKE '" ..tonumber(gangCounter).."'") local Y3 = MySQL_GetString("gangs", "Y3", "Nummer LIKE '" ..tonumber(gangCounter).."'") local Z3 = MySQL_GetString("gangs", "Z3", "Nummer LIKE '" ..tonumber(gangCounter).."'") local Einnahmen = MySQL_GetString("gangs", "Einnahmen", "Nummer LIKE '" ..tonumber(gangCounter).."'") local r = gangColor[Besitzer][1] local g = gangColor[Besitzer][2] local b = gangColor[Besitzer][3] _G["gangArea"..gangCounter] = createRadarArea ( X1, Y1, XS, YS, r, g, b, 200, getRootElement() ) _G["gangPickup"..gangCounter] = createPickup ( X3, Y3, Z3, 3, 1313, 1, 9999 ) vioSetElementData ( _G["gangPickup"..gangCounter], "gang", Besitzer ) vioSetElementData ( _G["gangPickup"..gangCounter], "id", gangCounter ) vioSetElementData ( _G["gangPickup"..gangCounter], "einnahmen", Einnahmen ) vioSetElementData ( _G["gangPickup"..gangCounter], "isUnderAttack", false ) addEventHandler ( "onPickupHit", _G["gangPickup"..gangCounter], gangPickupHit ) gangCounter = gangCounter + 1 else break end end setTimer ( gangAreaBoni, 20*60*1000, -1 ) setTimer ( gangAreaEinnahmen, 5*60*1000, -1 ) end addEventHandler ( "onResourceStart", getRootElement(), createGangAreas ) function gangAreaBoni () for i = 1, gangCount do local pickup = _G["gangPickup"..i] local owner = vioGetElementData ( pickup, "gang" ) if validGangs[owner] then local id = vioGetElementData ( pickup, "id" ) if areaTexts[id] then if id == 3 then local gang = gangPraefix[owner] _G[gang.."Drugs"] = _G[gang.."Drugs"] + 1 local drugs = _G[gang.."Drugs"] outputDebugString ( tostring ( drugs ) ) MySQL_SetString("fraktionen", "DepotDrogen", drugs, "Name LIKE '"..gang.."'") elseif id == 6 then local gang = gangPraefix[owner] if gang then _G[gang.."Mats"] = _G[gang.."Mats"] + 1 local mats = _G[gang.."Mats"] outputDebugString ( tostring ( mats ) ) MySQL_SetString("fraktionen", "DepotMaterials", mats, "Name LIKE '"..gang.."'") end end end end end end function gangAreaEinnahmen () for i = 1, gangCount do local pickup = _G["gangPickup"..i] local owner = vioGetElementData ( pickup, "gang" ) if validGangs[owner] then local id = vioGetElementData ( pickup, "gang" ) local gang = gangPraefix[id] if gang then _G[gang.."Money"] = _G[gang.."Money"] + vioGetElementData ( pickup, "einnahmen" ) local money = _G[gang.."Money"] outputDebugString ( tostring ( money ) ) MySQL_SetString("fraktionen", "DepotGeld", money, "Name LIKE '"..gang.."'") end end end end function gangPickupHit ( hit ) outputChatBox ( "Dieses Ganggebiet gehoert: "..gangName[vioGetElementData ( source, "gang" )], hit, 125, 125, 200 ) if areaTexts [ vioGetElementData ( source, "id" ) ] then bonus = "1 "..areaTexts [ vioGetElementData ( source, "id" ) ].." / 20 Minuten" else bonus = "-" end outputChatBox ( "Einnahmen/Stunde: "..( vioGetElementData ( source, "einnahmen" ) * 12 )..", Sonstige Boni: "..bonus, hit, 125, 125, 200 ) local fraktion = vioGetElementData ( hit, "fraktion" ) if vioGetElementData ( hit, "rang" ) >= 3 and validGangs[fraktion] then outputChatBox ( "Tippe /attack, um einen Angriff zu starten!", hit, 125, 0, 0 ) end end function attack_func ( player ) if validGangs[vioGetElementData ( player, "fraktion" )] and vioGetElementData ( player, "rang" ) >= 3 then local x1, y1, z1 = getElementPosition ( player ) sucess = false validID = nil for i = 1, gangCount do local x2, y2, z2 = getElementPosition ( _G["gangPickup"..i] ) if getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 ) <= 3 then validID = i sucess = true break end end if sucess then local pickup = _G["gangPickup"..validID] local owner = tonumber ( vioGetElementData ( pickup, "gang" ) ) if owner ~= vioGetElementData ( player, "fraktion" ) then if getFactionMembersOnline ( owner ) >= 2 then if not gangAreaUnderAttack then startGangAreaAttack ( player, pickup, owner, validID ) else outputChatBox ( "Es kann immer nur ein Angriff zur selben Zeit stattfinden!", player, 125, 0, 0 ) end else outputChatBox ( "Es muessen mindestens 3 Mitglieder der verteidigenden Gang online sein!", player, 125, 0, 0 ) end else outputChatBox ( "Du kannst nicht dein eigenes Gebiet angreifen!", player, 125, 0, 0 ) end else outputChatBox ( "Du bist bei keinem Ganggebiet!", player, 125, 0, 0 ) end else outputChatBox ( "Du bist nicht befugt!", player, 125, 0, 0 ) end end addCommandHandler ( "attack", attack_func ) function startGangAreaAttack ( player, pickup, owner, id ) local area = _G["gangArea"..id] gangAreaUnderAttack = true setRadarAreaFlashing ( area, true ) setRadarAreaColor ( area, 125, 0, 0, 200 ) vioSetElementData ( pickup, "isUnderAttack", true ) eroberungsTimer = setTimer ( areaEroberungsCheck, 30*sec, -1, area, vioGetElementData ( player, "fraktion" ), owner, pickup ) victoryTimer = setTimer ( areaFinishCheck, 15*60*sec, -1, area, vioGetElementData ( player, "fraktion" ), owner, pickup, id ) sendMSGForFaction ( "Eines eurer Gebiete wird angegriffen! Verteidigt es, oder ihr werdet es verlieren!", owner, 125, 0, 0 ) outputChatBox ( "Du hast einen Angriff gestartet! Halte das Gebiet 15 Minuten lang, um es zu erobern!", player, 125, 0, 0 ) end function areaEroberungsCheck ( area, attackers, owner, pickup ) suc = false for id, playeritem in ipairs ( getElementsByType( "player" ) ) do if tonumber ( vioGetElementData ( playeritem, "fraktion" ) ) == tonumber ( attackers ) then local x1, y1, z1 = getElementPosition ( pickup ) local x2, y2, z2 = getElementPosition ( playeritem ) if getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 ) <= 50 and not isPedDead ( playeritem ) then suc = true break end end end if not suc then setRadarAreaFlashing ( area, false ) local r = gangColor[owner][1] local g = gangColor[owner][2] local b = gangColor[owner][3] setRadarAreaColor ( area, r, g, b, 200 ) sendMSGForFaction ( "Angriff abgebrochen!", attackers, 125, 0, 0 ) sendMSGForFaction ( "Gebiet erfolgreich verteidigt!", owner, 0, 125, 0 ) vioSetElementData ( pickup, "isUnderAttack", false ) gangAreaUnderAttack = false killTimer ( eroberungsTimer ) killTimer ( victoryTimer ) end end function areaFinishCheck ( area, attackers, owner, pickup, id ) setRadarAreaFlashing ( area, false ) sendMSGForFaction ( "Angriff erfolgreich!", attackers, 0, 125, 0 ) sendMSGForFaction ( "Gebiet verloren!", owner, 125, 0, 0 ) vioSetElementData ( pickup, "isUnderAttack", false ) gangAreaUnderAttack = false vioSetElementData ( pickup, "gang", attackers ) MySQL_SetString("gangs", "BesitzerFraktion", attackers, "Nummer LIKE '"..id.."'") local r = gangColor[attackers][1] local g = gangColor[attackers][2] local b = gangColor[attackers][3] setRadarAreaColor ( area, r, g, b, 200 ) for id, playeritem in ipairs ( getElementsByType( "player" ) ) do if tonumber ( vioGetElementData ( playeritem, "fraktion" ) ) == tonumber ( attackers ) then givePlayerSaveMoney ( playeritem, gangAreaConquerEach ) triggerClientEvent ( playeritem, "achievsound", getRootElement() ) end end killTimer ( eroberungsTimer ) killTimer ( victoryTimer ) end function isReallyInsideRadarArea ( theArea, x, y ) local posX, posY = getElementPosition ( theArea ) local sizeX, sizeY = getRadarAreaSize ( theArea ) if getDistanceBetweenPoints2D ( x, y, posX, posY ) <= 100 then return true else return false end end isInsideRadarArea = nil
-
gangColor = {}
gangColor[0] = {}
gangColor[0][1] = 200
gangColor[0][2] = 200
gangColor[0][3] = 200
gangColor[2] = {}
gangColor[2][1] = 50
gangColor[2][2] = 50
gangColor[2][3] = 50
gangColor[3] = {}
gangColor[3][1] = 20
gangColor[3][2] = 50
gangColor[3][3] = 100
gangColor[7] = {}
gangColor[7][1] = 150
gangColor[7][2] = 150
gangColor[7][3] = 0
gangColor[10] = {}
gangColor[10][1] = 0
gangColor[10][2] = 155
gangColor[10][3] = 255
gangColor[11] = {}
gangColor[11][1] = 170
gangColor[11][2] = 40
gangColor[11][3] = 150
gangColor[14] = {}
gangColor[14][1] = 220
gangColor[14][2] = 150
gangColor[14][3] = 220
gangColor[15] = {}
gangColor[15][1] = 0
gangColor[15][2] = 255
gangColor[15][3] = 255gangName = {
[0]="Niemandem",
[2]="La Familia",
[3]="Yakuza",
[7]="MS13",
[10]="Hells Angels",
[11]="BloodZ",
[14]="Grove",
[15]="Thug Life",
}gangPraefix = {
[2]="La Familia",
[3]="Yakuza",
[7]="MS13",
[10]="Hells Angels",
[11]="BloodZ",
[14]="Grove",
[15]="Thug Life",
}validGangs = {
[2]=true,
[3]=true,
[7]=true,
[10]=true,
[11]=true,
[14]=true,
[15]=true,
}areaTexts = {
[3]="Gramm Drogen",
[6]="Material",
}gangAreaUnderAttack = false
gangCount = 11
gangAreaConquerEach = 250sec = 1000
function createGangAreas ()
local gangCounter = 1
local Besitzer = tonumber ( MySQL_GetString("gangs", "BesitzerFraktion", "Nummer LIKE '" ..gangCounter.."'") )
while true do
local Besitzer = tonumber ( MySQL_GetString("gangs", "BesitzerFraktion", "Nummer LIKE '" ..gangCounter.."'") )
if Besitzer then
local Einnahmen = MySQL_GetString("gangs", "Einnahmen", "Nummer LIKE '" ..tonumber(gangCounter).."'")
local X1 = MySQL_GetString("gangs", "X1", "Nummer LIKE '" ..tonumber(gangCounter).."'")
local Y1 = MySQL_GetString("gangs", "Y1", "Nummer LIKE '" ..tonumber(gangCounter).."'")
local X2 = MySQL_GetString("gangs", "X2", "Nummer LIKE '" ..tonumber(gangCounter).."'")
local Y2 = MySQL_GetString("gangs", "Y2", "Nummer LIKE '" ..tonumber(gangCounter).."'")local XS = math.abs(X1-X2)
local YS = math.abs(Y1-Y2)local X3 = MySQL_GetString("gangs", "X3", "Nummer LIKE '" ..tonumber(gangCounter).."'")
local Y3 = MySQL_GetString("gangs", "Y3", "Nummer LIKE '" ..tonumber(gangCounter).."'")
local Z3 = MySQL_GetString("gangs", "Z3", "Nummer LIKE '" ..tonumber(gangCounter).."'")
local Einnahmen = MySQL_GetString("gangs", "Einnahmen", "Nummer LIKE '" ..tonumber(gangCounter).."'")
local r = gangColor[Besitzer][1]
local g = gangColor[Besitzer][2]
local b = gangColor[Besitzer][3]_G["gangArea"..gangCounter] = createRadarArea ( X1, Y1, XS, YS, r, g, b, 200, getRootElement() )
_G["gangPickup"..gangCounter] = createPickup ( X3, Y3, Z3, 3, 1313, 1, 9999 )
vioSetElementData ( _G["gangPickup"..gangCounter], "gang", Besitzer )
vioSetElementData ( _G["gangPickup"..gangCounter], "id", gangCounter )
vioSetElementData ( _G["gangPickup"..gangCounter], "einnahmen", Einnahmen )
vioSetElementData ( _G["gangPickup"..gangCounter], "isUnderAttack", false )addEventHandler ( "onPickupHit", _G["gangPickup"..gangCounter], gangPickupHit )
gangCounter = gangCounter + 1
else
break
end
end
setTimer ( gangAreaBoni, 20*60*1000, -1 )
setTimer ( gangAreaEinnahmen, 5*60*1000, -1 )
end
addEventHandler ( "onResourceStart", getRootElement(), createGangAreas )function gangAreaBoni ()
for i = 1, gangCount do
local pickup = _G["gangPickup"..i]
local owner = vioGetElementData ( pickup, "gang" )
if validGangs[owner] then
local id = vioGetElementData ( pickup, "id" )
if areaTexts[id] then
if id == 3 then
local gang = gangPraefix[owner]
_G[gang.."Drugs"] = _G[gang.."Drugs"] + 1
local drugs = _G[gang.."Drugs"]
outputDebugString ( tostring ( drugs ) )
MySQL_SetString("fraktionen", "DepotDrogen", drugs, "Name LIKE '"..gang.."'")
elseif id == 6 then
local gang = gangPraefix[owner]
if gang then
_G[gang.."Mats"] = _G[gang.."Mats"] + 1
local mats = _G[gang.."Mats"]
outputDebugString ( tostring ( mats ) )
MySQL_SetString("fraktionen", "DepotMaterials", mats, "Name LIKE '"..gang.."'")
end
end
end
end
end
endfunction gangAreaEinnahmen ()
for i = 1, gangCount do
local pickup = _G["gangPickup"..i]
local owner = vioGetElementData ( pickup, "gang" )
if validGangs[owner] then
local id = vioGetElementData ( pickup, "gang" )
local gang = gangPraefix[id]
if gang then
_G[gang.."Money"] = _G[gang.."Money"] + vioGetElementData ( pickup, "einnahmen" )
local money = _G[gang.."Money"]
outputDebugString ( tostring ( money ) )
MySQL_SetString("fraktionen", "DepotGeld", money, "Name LIKE '"..gang.."'")
end
end
end
endfunction gangPickupHit ( hit )
outputChatBox ( "Dieses Ganggebiet gehoert: "..gangName[vioGetElementData ( source, "gang" )], hit, 125, 125, 200 )
if areaTexts [ vioGetElementData ( source, "id" ) ] then
bonus = "1 "..areaTexts [ vioGetElementData ( source, "id" ) ].." / 20 Minuten"
else
bonus = "-"
end
outputChatBox ( "Einnahmen/Stunde: "..( vioGetElementData ( source, "einnahmen" ) * 12 )..", Sonstige Boni: "..bonus, hit, 125, 125, 200 )
local fraktion = vioGetElementData ( hit, "fraktion" )
if vioGetElementData ( hit, "rang" ) >= 3 and validGangs[fraktion] then
outputChatBox ( "Tippe /attack, um einen Angriff zu starten!", hit, 125, 0, 0 )
end
endfunction attack_func ( player )
if validGangs[vioGetElementData ( player, "fraktion" )] and vioGetElementData ( player, "rang" ) >= 3 then
local x1, y1, z1 = getElementPosition ( player )
sucess = false
validID = nil
for i = 1, gangCount do
local x2, y2, z2 = getElementPosition ( _G["gangPickup"..i] )
if getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 ) <= 3 then
validID = i
sucess = true
break
end
end
if sucess then
local pickup = _G["gangPickup"..validID]
local owner = tonumber ( vioGetElementData ( pickup, "gang" ) )
if owner ~= vioGetElementData ( player, "fraktion" ) then
if getFactionMembersOnline ( owner ) >= 2 then
if not gangAreaUnderAttack then
startGangAreaAttack ( player, pickup, owner, validID )
else
outputChatBox ( "Es kann immer nur ein Angriff zur selben Zeit stattfinden!", player, 125, 0, 0 )
end
else
outputChatBox ( "Es muessen mindestens 3 Mitglieder der verteidigenden Gang online sein!", player, 125, 0, 0 )
end
else
outputChatBox ( "Du kannst nicht dein eigenes Gebiet angreifen!", player, 125, 0, 0 )
end
else
outputChatBox ( "Du bist bei keinem Ganggebiet!", player, 125, 0, 0 )
end
else
outputChatBox ( "Du bist nicht befugt!", player, 125, 0, 0 )
end
end
addCommandHandler ( "attack", attack_func )function startGangAreaAttack ( player, pickup, owner, id )
local area = _G["gangArea"..id]
gangAreaUnderAttack = true
setRadarAreaFlashing ( area, true )
setRadarAreaColor ( area, 125, 0, 0, 200 )
vioSetElementData ( pickup, "isUnderAttack", true )
eroberungsTimer = setTimer ( areaEroberungsCheck, 30*sec, -1, area, vioGetElementData ( player, "fraktion" ), owner, pickup )
victoryTimer = setTimer ( areaFinishCheck, 15*60*sec, -1, area, vioGetElementData ( player, "fraktion" ), owner, pickup, id )
sendMSGForFaction ( "Eines eurer Gebiete wird angegriffen! Verteidigt es, oder ihr werdet es verlieren!", owner, 125, 0, 0 )
outputChatBox ( "Du hast einen Angriff gestartet! Halte das Gebiet 15 Minuten lang, um es zu erobern!", player, 125, 0, 0 )
endfunction areaEroberungsCheck ( area, attackers, owner, pickup )
suc = false
for id, playeritem in ipairs ( getElementsByType( "player" ) ) do
if tonumber ( vioGetElementData ( playeritem, "fraktion" ) ) == tonumber ( attackers ) then
local x1, y1, z1 = getElementPosition ( pickup )
local x2, y2, z2 = getElementPosition ( playeritem )
if getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 ) <= 50 and not isPedDead ( playeritem ) then
suc = true
break
end
end
end
if not suc then
setRadarAreaFlashing ( area, false )
local r = gangColor[owner][1]
local g = gangColor[owner][2]
local b = gangColor[owner][3]
setRadarAreaColor ( area, r, g, b, 200 )
sendMSGForFaction ( "Angriff abgebrochen!", attackers, 125, 0, 0 )
sendMSGForFaction ( "Gebiet erfolgreich verteidigt!", owner, 0, 125, 0 )
vioSetElementData ( pickup, "isUnderAttack", false )
gangAreaUnderAttack = false
killTimer ( eroberungsTimer )
killTimer ( victoryTimer )
end
endfunction areaFinishCheck ( area, attackers, owner, pickup, id )
setRadarAreaFlashing ( area, false )
sendMSGForFaction ( "Angriff erfolgreich!", attackers, 0, 125, 0 )
sendMSGForFaction ( "Gebiet verloren!", owner, 125, 0, 0 )
vioSetElementData ( pickup, "isUnderAttack", false )
gangAreaUnderAttack = false
vioSetElementData ( pickup, "gang", attackers )
MySQL_SetString("gangs", "BesitzerFraktion", attackers, "Nummer LIKE '"..id.."'")
local r = gangColor[attackers][1]
local g = gangColor[attackers][2]
local b = gangColor[attackers][3]
setRadarAreaColor ( area, r, g, b, 200 )
for id, playeritem in ipairs ( getElementsByType( "player" ) ) do
if tonumber ( vioGetElementData ( playeritem, "fraktion" ) ) == tonumber ( attackers ) then
givePlayerSaveMoney ( playeritem, gangAreaConquerEach )
triggerClientEvent ( playeritem, "achievsound", getRootElement() )
end
end
killTimer ( eroberungsTimer )
killTimer ( victoryTimer )
endfunction isReallyInsideRadarArea ( theArea, x, y )
local posX, posY = getElementPosition ( theArea )
local sizeX, sizeY = getRadarAreaSize ( theArea )
if getDistanceBetweenPoints2D ( x, y, posX, posY ) <= 100 then
return true
else
return false
end
end
isInsideRadarArea = nil[tabmenu][/tabmenu] -
Welchen Code meinen Sie?.
-
Hallo ich brauche hilfe und das sehr sehr dringend hir die Error,s
ZitatERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:131: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:131: attempt to perform arithmetic on field '?' (a nil value)
ERROR: Client ([MRL]Neophina) triggered serverside event getServerSlotCount, but event is not added serverside
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:131: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:131: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:131: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:131: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:131: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:131: attempt to perform arithmetic on field '?' (a nil value)
ERROR: vio/fraktionen/gangareas.lua:158: attempt to perform arithmetic on field '?' (a nil value)
-
Da ich den Theard auf recht halten will brauche erneut hilfe
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:84: Bad argument @ 'createObject' [Expected number at argument 2, got nil]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:94: Bad argument @ 'attachElements' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:95: Bad argument @ 'attachElements' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:84: Bad argument @ 'createObject' [Expected number at argument 2, got nil]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:94: Bad argument @ 'attachElements' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:95: Bad argument @ 'attachElements' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:84: Bad argument @ 'createObject' [Expected number at argument 2, got nil]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:94: Bad argument @ 'attachElements' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:95: Bad argument @ 'attachElements' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:84: Bad argument @ 'createObject' [Expected number at argument 2, got nil]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:94: Bad argument @ 'attachElements' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:95: Bad argument @ 'attachElements' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:84: Bad argument @ 'createObject' [Expected number at argument 2, got nil]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:94: Bad argument @ 'attachElements' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:18] WARNING: vio/hobby/gartenverein/gartenverein.lua:95: Bad argument @ 'attachElements' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:17] WARNING: vio/fraktionen/newsreporter/reporter_vehicles.lua:115: Bad argument @ 'addEventHandler' [Expected element at argument 2, got boolean]
[2014-06-10 20:38:17] WARNING: vio/fraktionen/sfpd/copcars.lua:13: Bad argument @ 'setVehicleColor'
[2014-06-10 20:38:17] WARNING: vio/fraktionen/sfpd/copcars.lua:17: Bad argument @ 'setVehicleColor'
[2014-06-10 20:38:17] WARNING: vio/fraktionen/sfpd/copcars.lua:21: Bad argument @ 'setVehicleColor'
[2014-06-10 20:38:17] WARNING: vio/fraktionen/sfpd/copcars.lua:25: Bad argument @ 'setVehicleColor'
[2014-06-10 20:38:17] WARNING: vio/fraktionen/sfpd/copcars.lua:29: Bad argument @ 'setVehicleColor'
[2014-06-10 20:38:17] ERROR: vio/medic/client.lua:18: attempt to call global 'getLocalPlayer' (a nil value)
[2014-06-10 20:38:17] WARNING: vio/fraktionen/grove/grove_cars.lua:2: Bad argument @ 'setVehicleColor'
[2014-06-10 20:38:17] WARNING: vio/fraktionen/grove/grove_cars.lua:3: Bad argument @ 'setVehiclePaintjob'
[2014-06-10 20:38:17] WARNING: vio/fraktionen/grove/grove_cars.lua:4: Bad argument @ 'toggleVehicleRespawn'
[2014-06-10 20:38:17] WARNING: vio/fraktionen/grove/grove_cars.lua:5: Bad argument @ 'setVehicleRespawnDelay'
[2014-06-10 20:38:17] WARNING: vio/fraktionen/grove/grove_cars.lua:6: Bad argument @ 'setVehicleIdleRespawnDelay'
[2014-06-10 20:38:17] ERROR: vio/fraktionen/grove/grove_cars.lua:162: table index is nil
[2014-06-10 20:38:17] WARNING: vio/fraktionen/yakuza/yakuza_vehicles.lua:160: Bad argument @ 'setVehiclePaintjob'
[2014-06-10 20:38:17] WARNING: vio/jobs/drugs/drugs_server.lua:8: Bad argument @ 'toggleVehicleRespawn'
[2014-06-10 20:38:17] WARNING: vio/jobs/drugs/drugs_server.lua:9: Bad argument @ 'setVehicleRespawnDelay'
[2014-06-10 20:38:17] WARNING: vio/jobs/drugs/drugs_server.lua:10: Bad argument @ 'setVehicleIdleRespawnDelay'
[2014-06-10 20:38:17] WARNING: vio/jobs/drugs/drugs_server.lua:11: Bad argument @ 'setVehicleLocked'
[2014-06-10 20:38:17] WARNING: vio/jobs/drugs/drugs_server.lua:12: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean]
[2014-06-10 20:38:17] WARNING: vio/jobs/drugs/drugs_server.lua:13: Bad argument @ 'setVehicleDamageProof'und die Auto Heuser gehen nicht
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Ok ich versuche das mal
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Danke es hat geklapt aber habe jetzt nur noch 1 error dan ist es bugfixxed
ERROR: [admin]/admin/server/admin_server.lua:1416: attempt to call a nil value____________________________________
Danke es hat geklapt aber habe jetzt nur noch 1 error dan ist es bugfixxed
ERROR: [admin]/admin/server/admin_server.lua:1416: attempt to call a nil valueHir ist die Zeile von 1416 local result = loadstring("return " .. action)()
Beiträge aufgrund eines Trippleposts zusammengefügt-Doneasty
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Hallo, ich habe 2 Probleme
1 : ERROR: [vio]/vio/register_login/register_login_server.lua:993: attempt to concatenate a nil value
2 : Ich finde nicht das mit Herzlich Willkommen auf Vio wenn man die MB geladen hat und unten rechts Vio Extended 2.2 oderso
Bitte um Hilfe danke im Voraus