Hey ich habe jetzt das Duty gehen vom SFPD gefixt aber wie es immer sein muss hat man nie seine ruhe ich bin also duty gegangen
und plötzlich dass:
Ich habe auch beim spawnen direkt Waffen aber ich finde sie nicht in der Datenbank um sie zu löschen.
if vioGetElementData ( player, "fraktion" ) == 1 or isFBI ( player ) then
local x, y, z = getElementPosition ( player )
local px, py, pz = 258.57006835938, 109.79203033447, 1002.7518310547
local px2, py2, pz2 = getElementPosition ( FBIDutyIcon )
-- if getDistanceBetweenPoints3D ( x, y, z, px, py, pz ) <= 5 or ( isNearLVPDDutyIcon ( player ) and not isFBI ( player ) ) then
if getDistanceBetweenPoints3D ( x, y, z, px, py, pz ) <= 5 and not isFBI ( player ) then
local curskin = getElementModel ( player )
if not copskins[curskin] then
setElementModel ( player, math.random ( 281, 284 ) )
-- Rang 0 / 1
-- Schlagstock
local weapon = 3
local ammo = 1
giveWeapon ( player, weapon, ammo, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), weapon, ammo )
-- Geschwingigkeitsmesser
local weapon = 23
local ammo = 17
giveWeapon ( player, weapon, ammo, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), weapon, ammo )
infobox ( player, "Du hast einen Geschwindigkeitsmesser bekommen!", 5000, 125, 0, 0 )
-- Schrotflinte
if vioGetElementData ( player, "rang" ) <= 1 then
local weapon = 25
local ammo = 30
giveWeapon ( player, weapon, ammo, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), weapon, ammo )
end
-- MP5
if vioGetElementData ( player, "rang" ) == 1 then
local weapon = 29
local ammo = 150
giveWeapon ( player, weapon, ammo, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), weapon, ammo )
end
-- Rang 2
-- Schrotflinte
if vioGetElementData ( player, "rang" ) >= 2 then
local weapon = 25
local ammo = 50
giveWeapon ( player, weapon, ammo, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), weapon, ammo )
end
-- MP 5
if vioGetElementData ( player, "rang" ) == 2 or vioGetElementData ( player, "rang" ) == 3 then
local weapon = 29
local ammo = 200
giveWeapon ( player, weapon, ammo, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), weapon, ammo )
end
-- MP 5
if vioGetElementData ( player, "rang" ) == 4 or vioGetElementData ( player, "rang" ) == 5 then
local weapon = 29
local ammo = 300
giveWeapon ( player, weapon, ammo, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), weapon, ammo )
-- Sprühdose
if vioGetElementData ( player, "rang" ) == 4 or vioGetElementData ( player, "rang" ) == 5 then
local weapon = 41
local ammo = 100
giveWeapon ( player, weapon, ammo, true )
triggerClientEvent ( player, "sec_gun_give", getRootElement(), weapon, ammo )
end
local armor = 100
setPedArmor ( player, armor )
triggerClientEvent ( player, "sec_armor_give", getRootElement(), armor )
setPlayerNametagColor ( player, 0, 100, 0 )
else
triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu bist bereits\nim Dienst!", 7500, 125, 0, 0 )
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