Guten Morgen,
vielen dank für dein Beitrag. Ich habe nun einen 2 "24/7" Shop in Los Santos, doch das problem nun ist:
Wenn ich in den Marker rein laufe dann passiert nicht. Es kommt auch kein Error in der Console.
Hier mal den Code:
Lua
createBlip ( 1081.3000488281, -1696.9000244141, 12.5, 36, 2, 255, 0, 0, 255, 0, 200 )
createBlip ( 2724.1999511719, -2033.8000488281, 12.5, 36, 2, 255, 0, 0, 255, 0, 200 )
createBlip ( 1352.4000244141, -1759.0999755859, 12.300000190735, 36, 2, 255, 0, 0, 255, 0, 200 )
Marker24_7_LS = createMarker ( 1081.3000488281, -1696.9000244141, 12.5, "cylinder", 1.2, 200, 0, 0, 200, getRootElement() )
Marker24_7_LV = createMarker( 2724.1999511719, -2033.8000488281, 12.5, "cylinder",1.2, 200, 0, 0, 200, getRootElement() )
Marker24_7_LS1 = createMarker( 1352.4000244141, -1759.0999755859, 12.300000190735, "cylinder",1.2, 200, 0, 0, 200, getRootElement() )
function Marker24_7_LS_Hit ( player )
if getElementType ( player ) == "player" then
if not getPedOccupiedVehicle ( player ) then
vioSetElementData(player, "24/7", "LS")
setElementDimension ( player, 1 )
setElementInterior ( player, 6 )
setCameraMatrix ( player, -24.504987716675, -50.165203094482, 1004.0047607422, -21.805931091309, -57.300312042236, 1005.2012329102 )
triggerClientEvent ( player, "create24_7Shop", getRootElement() )
showPlayerHudComponent ( player, "ammo", true )
showPlayerHudComponent ( player, "weapon", true )
showPlayerHudComponent ( player, "armour", true )
showPlayerHudComponent ( player, "money", true )
end
end
end
addEventHandler ( "onMarkerHit", Marker24_7_LS, Marker24_7_LS_Hit )
function Marker24_7_LV_Hit ( player )
if getElementType ( player ) == "player" then
if not getPedOccupiedVehicle ( player ) then
vioSetElementData(player, "24/7", "LV")
setElementDimension ( player, 1 )
setElementInterior ( player, 6 )
setCameraMatrix ( player, -24.504987716675, -50.165203094482, 1004.0047607422, -21.805931091309, -57.300312042236, 1005.2012329102 )
triggerClientEvent ( player, "create24_7Shop", getRootElement() )
showPlayerHudComponent ( player, "ammo", true )
showPlayerHudComponent ( player, "weapon", true )
showPlayerHudComponent ( player, "armour", true )
showPlayerHudComponent ( player, "money", true )
end
end
end
addEventHandler ( "onMarkerHit", Marker24_7_LV, Marker24_7_LV_Hit )
function Marker24_7_LS1_Hit ( player )
if getElementType ( player ) == "player" then
if not getPedOccupiedVehicle ( player ) then
vioSetElementData(player, "24/7", "LS1")
setElementDimension ( player, 1 )
setElementInterior ( player, 6 )
setCameraMatrix ( player, -24.504987716675, -50.165203094482, 1004.0047607422, -21.805931091309, -57.300312042236, 1005.2012329102 )
triggerClientEvent ( player, "create24_7Shop", getRootElement() )
showPlayerHudComponent ( player, "ammo", true )
showPlayerHudComponent ( player, "weapon", true )
showPlayerHudComponent ( player, "armour", true )
showPlayerHudComponent ( player, "money", true )
end
end
end
addEventHandler ( "onMarkerHit", Marker24_7_LS1, Marker24_7_LS1_Hit )
function Cancel24_7_func ( player )
if player == client then
if (vioGetElementData(player,"24/7") == "LV") then
setElementDimension ( player, 0 )
setElementInterior ( player, 0 )
setElementPosition ( player, 2721, -2034, 13.199999809265 )
setCameraTarget ( player, player )
elseif (vioGetElementData(player,"24/7") == "LS") then
setElementDimension ( player, 0 )
setElementInterior ( player, 0 )
setElementPosition ( player, 1081.5999755859, -1701.4000244141, 13.199999809265 )
setCameraTarget ( player, player )
elseif (vioGetElementData(player,"24/7") == "LS1") then
setElementDimension ( player, 0 )
setElementInterior ( player, 0 )
setElementPosition ( player, 1352.4000244141, -1757.9000244141, 13.5 )
setCameraTarget ( player, player )
end
end
end
addEvent ( "Cancel24_7", true )
addEventHandler ( "Cancel24_7", getRootElement(), Cancel24_7_func )
Alles anzeigen
Gruß.