Dann braucht er ne neue Db , oder?
Beiträge von SupriSe
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Das ist nicht von Reloaded Reallife
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Nein , das Normal hat nur Name , Status, Spielzeit, Ping
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Hey , ich habe für euch ein Scoreboard das beinhaltet : Name, Sozialer Status, Spielzeit, Handy Nummer, Ping , Job und die Fraktion.
Soll ichs Releasen? Oder denkt ihr das ist Sinnlos ? -
fileCreateString = "\-\-mysql_vio_query ( \"\" )\n\n\nlocal file = fileCreate ( \":vio/mysql/auto_update_db.lua\" )\nfileWrite ( file, fileCreateString )\nfileClose ( file )"
gMysqlHost = "localhost"
gMysqlUser = ""
gMysqlPass = ""
gMysqlDatabase1 = ""
gMysqlDatabase2 = ""Hast du da alles eingetragen??, diese Datei findeste im MySql ordner unter mysql_start.lua
Hast du in der Db den Namen der Db eingetragen??
Meistens gibts auch ein Bug , da die meisten ,,mta_mysql" den Unterstrich nicht unterstützen.Fals es jetzt immer nooch nicht klapt zeig mir mal wie du das Module in der Config eingetragen hast
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Ein bissien genauer , z.B rester_login .....
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Ich hätte da eine Frage , wo ändere ich den Spawnpunkt nach den login tutorial , also wenn man sich regestriert hat dann kommt ja so ein kleines Video , dann wenn man ausm Flughafen rausgeht ist man ja in Sf , wie kann ich das ändern==
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JO , habe ich auch bemerkt , danke
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Hallo , ich hätte da mal eine Frage , ich bin auf der Suche nach einen Garagen Script , z.B wie das auf Euro Reallife.
Könnte mir jmd sagen wie man das Script oder hat jmd einen Download link?? währe net.
MFG
Suprise/Daniel -
Hallo , hätte da noch eine frage , ich habe das rathhaus verlegt usw , alles funktioniert , nur wenn man ausm Raathhaus raus geht dann spawnt man in Sf , könnt ihr mir da auch helfen , währe nett
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Okay , danke an euch (ty)
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Lua
Alles anzeigenfunction spawnchange_func ( player, cmd, place, sType ) local pname = getPlayerName ( player ) if place == "house" then if vioGetElementData ( player, "housekey" ) ~= 0 then local dim = math.abs ( tonumber ( vioGetElementData ( player, "housekey" ) ) ) local hint = vioGetElementData ( houses["pickup"][dim], "curint" ) local int, intx, inty, intz = getInteriorData ( hint ) if hint == 0 then int = 0 dim = 0 intx, inty, intz = getElementPosition ( houses["pickup"][dim] ) end vioSetElementData ( player, "spawndim", dim ) vioSetElementData ( player, "spawnint", int ) vioSetElementData ( player, "spawnpos_x", intx ) vioSetElementData ( player, "spawnpos_y", inty ) vioSetElementData ( player, "spawnpos_z", intz ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) OwnFootCheck ( player ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu bist Obdachlos!", 5000, 0, 125, 0 ) end elseif place == "faction" then local faction = vioGetElementData ( player, "fraktion" ) if faction > 0 then if vioGetElementData ( player, "rang" ) >= 5 or faction == 9 then OwnFootCheck ( player ) if faction == 1 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", 228.71 ) vioSetElementData ( player, "spawnpos_y", 126.83 ) vioSetElementData ( player, "spawnpos_z", 1009.85 ) vioSetElementData ( player, "spawnrot_x", 180 ) vioSetElementData ( player, "spawnint", 10 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 210.94281005859, 150.44526672363, 1002.672668457, -90, 3, 0 ) end end if faction == 2 then if sType == "sf" then setPlayerNewSpawnpoint ( player, -684.36, 939.62, 13.63, 90, 0, 0 ) else setPlayerNewSpawnpoint ( player, 2170.59, 1601.95, 999.61895751953, 0, 1, 0 ) end triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 3 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", -2160.2456054688 ) vioSetElementData ( player, "spawnpos_y", 642.27325439453 ) vioSetElementData ( player, "spawnpos_z", 1057.2429199219 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 1 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 1927.07, 1017.93, 994.11, 90, 10, 0 ) end end if faction == 4 then vioSetElementData ( player, "spawnpos_x", -1998.9085693359 ) vioSetElementData ( player, "spawnpos_y", -1563.2896728516 ) vioSetElementData ( player, "spawnpos_z", 85.435836791992 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 5 then setPlayerNewSpawnpoint ( player, -2520.77, -623.44, 132.77, 0, 0, 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 6 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", -2453.8784179688 ) vioSetElementData ( player, "spawnpos_y", 503.82363891602 ) vioSetElementData ( player, "spawnpos_z", 29.728803634644 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 221.1217956543, 150.03002929688, 1002.672668457, -90, 3, 0 ) end end if faction == 7 then if sType == "strip" then setPlayerNewSpawnpoint ( player, 1200.94, 11.89, 1000.57, 0, 2, 0 ) else setPlayerNewSpawnpoint ( player, -797.27, 2439.11, 157.66, 184, 0, 0 ) end triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 8 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", -1346.1706542969 ) vioSetElementData ( player, "spawnpos_y", 492.36785888672 ) vioSetElementData ( player, "spawnpos_z", 10.851915359497 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) elseif sType == "lv" then vioSetElementData ( player, "spawnpos_x", 247.46310424805 ) vioSetElementData ( player, "spawnpos_y", 1859.85546875 ) vioSetElementData ( player, "spawnpos_z", 13.733238220215 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end end if faction == 9 then if sType == "sf" then setPlayerNewSpawnpoint ( player, 508.35272216797, -84.92643737793, 998.61016845703, 0, 11, 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) elseif sType == "lv" then setPlayerNewSpawnpoint ( player, 1126.712890625, -12.259765625, 1002.0859375, 0, 12, 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end end else if faction == 1 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", 246.3 ) vioSetElementData ( player, "spawnpos_y", 125.05 ) vioSetElementData ( player, "spawnpos_z", 1003 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 10 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 216.72428894043, 168.78742980957, 1002.672668457, 90, 3, 0 ) end end if faction == 2 then if sType == "sf" then setPlayerNewSpawnpoint ( player, -660.83, 1025.09, 12.78, 90, 0, 0 ) else setPlayerNewSpawnpoint ( player, 2170.59, 1601.95, 999.61895751953, 0, 1, 0 ) end triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 3 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", -2160.2456054688 ) vioSetElementData ( player, "spawnpos_y", 642.27325439453 ) vioSetElementData ( player, "spawnpos_z", 1057.2429199219 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 1 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 1927.07, 1017.93, 994.11, 90, 10, 0 ) end end if faction == 4 then vioSetElementData ( player, "spawnpos_x", -1998.9085693359 ) vioSetElementData ( player, "spawnpos_y", -1563.2896728516 ) vioSetElementData ( player, "spawnpos_z", 85.435836791992 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 5 then setPlayerNewSpawnpoint ( player, -2520.77, -623.44, 132.77, 0, 0, 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 6 then if sType == "sf" then vioSetElementData ( player, "spawnpos_x", -2453.8784179688 ) vioSetElementData ( player, "spawnpos_y", 503.82363891602 ) vioSetElementData ( player, "spawnpos_z", 29.728803634644 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else setPlayerNewSpawnpoint ( player, 216.72428894043, 168.78742980957, 1002.672668457, 90, 3, 0 ) end end if faction == 7 then if sType == "strip" then setPlayerNewSpawnpoint ( player, 1200.94, 11.89, 1000.57, 0, 2, 0 ) else setPlayerNewSpawnpoint ( player, -797.27, 2439.11, 157.66, 184, 0, 0 ) end triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end if faction == 8 then if sType == "ls" then vioSetElementData ( player, "spawnpos_x", -1346.1706542969 ) vioSetElementData ( player, "spawnpos_y", 492.36785888672 ) vioSetElementData ( player, "spawnpos_z", 10.851915359497 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) elseif sType == "lv" then vioSetElementData ( player, "spawnpos_x", 247.46310424805 ) vioSetElementData ( player, "spawnpos_y", 1859.85546875 ) vioSetElementData ( player, "spawnpos_z", 13.733238220215 ) vioSetElementData ( player, "spawnrot_x", 90 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end end end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist in\nkeiner Fraktion!", 5000, 125, 0, 0 ) end elseif place == "street" then vioSetElementData ( player, "spawnpos_x", -2458.288085 ) vioSetElementData ( player, "spawnpos_y", 774.354492 ) vioSetElementData ( player, "spawnpos_z", 35.171875 ) vioSetElementData ( player, "spawnrot_x", 52 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) elseif place == "hotel" then if vioGetElementData ( player, "money" ) >= 100 then takePlayerSaveMoney ( player, 100 ) if sType == "sf" then vioSetElementData ( player, "spawnpos_x", 2230.5236816406 ) vioSetElementData ( player, "spawnpos_y", -1107.6160888672 ) vioSetElementData ( player, "spawnpos_z", 1050.5319824219 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 5 ) vioSetElementData ( player, "spawndim", 0 ) else vioSetElementData ( player, "spawnpos_x", 2230.5236816407 ) vioSetElementData ( player, "spawnpos_y", -1107.6160888672 ) vioSetElementData ( player, "spawnpos_z", 1050.5319824219 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 5 ) vioSetElementData ( player, "spawndim", 0 ) end triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\n\nDu musst mind.\n100 $ besitzen!", 5000, 0, 125, 0 ) end elseif place == "hier" then if vioGetElementData ( player, "adminlvl" ) >= 1 then local x, y, z = getElementPosition ( player ) vioSetElementData ( player, "spawnpos_x", x ) vioSetElementData ( player, "spawnpos_y", y ) vioSetElementData ( player, "spawnpos_z", z ) vioSetElementData ( player, "spawnrot_x", getPedRotation ( player ) ) vioSetElementData ( player, "spawnint", getElementInterior ( player ) ) vioSetElementData ( player, "spawndim", getElementDimension ( player ) ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end elseif place == "bar" then if vioGetElementData ( player, "club" ) == "biker" then vioSetElementData ( player, "spawnpos_x", -2244.6462402344 ) vioSetElementData ( player, "spawnpos_y", -88.103973388672 ) vioSetElementData ( player, "spawnpos_z", 34.96 ) vioSetElementData ( player, "spawnrot_x", 180 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else outputChatBox ( "Du bist kein Biker!", player, 125, 0, 0 ) end elseif place == "boat" then OwnFootCheck ( player ) local pname = getPlayerName ( player ) local model = false local veh for i = 1, 10 do veh = _G[getPrivVehString ( pname, i )] if isElement ( veh ) then veh = getElementModel ( veh ) if veh == 454 or veh == 484 then if veh == 484 then model = "marquis" elseif veh == 454 then model = "tropic" end nexti = i break end end end if not model then triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast keine\nYacht!", 5000, 125, 0, 0 ) else vioSetElementData ( player, "spawnpos_x", model ) vioSetElementData ( player, "spawnpos_y", getPrivVehString ( pname, nexti ) ) vioSetElementData ( player, "spawnpos_z", 0 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) end elseif place == "wohnmobil" then local wohnmobil = false for i = 1, 10 do veh = _G[getPrivVehString ( pname, i )] if isElement ( veh ) then if camper [ getElementModel ( veh ) ] then wohnmobil = true end end end if wohnmobil then vioSetElementData ( player, "spawnpos_x", "wohnmobil" ) vioSetElementData ( player, "spawnpos_y", 0 ) vioSetElementData ( player, "spawnpos_z", 0 ) vioSetElementData ( player, "spawnrot_x", 0 ) vioSetElementData ( player, "spawnint", 0 ) vioSetElementData ( player, "spawndim", 0 ) triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\n\nSpawnpunkt\ngeaendert!", 5000, 0, 125, 0 ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\n\nDu hast kein\nWohnmobil!", 5000, 0, 125, 0 ) end else outputChatBox ( "Ungueltige Eingabe! Bitte entweder "house", "faction", "boat", "wohnmobil" oder "street" eingeben!", player, 125, 0, 0 ) end MySQL_SetString("userdata", "Spawnpos_X", vioGetElementData ( player, "spawnpos_x" ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "Spawnpos_Y", vioGetElementData ( player, "spawnpos_y" ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "Spawnpos_Z", vioGetElementData ( player, "spawnpos_z" ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "Spawnrot_X", vioGetElementData ( player, "spawnrot_x" ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "SpawnInterior", vioGetElementData ( player, "spawnint" ), "Name LIKE '"..pname.."'") MySQL_SetString("userdata", "SpawnDimension", vioGetElementData ( player, "spawndim" ), "Name LIKE '"..pname.."'") end addCommandHandler ( "spawnchange", function ( player ) outputChatBox ( "Bitte nutze das Optionsmenue!", player, 125, 0, 0 ) end ) function changeSpawnPosition_func ( arg1, arg2 ) spawnchange_func ( client, "", arg1, arg2 ) end addEvent ( "changeSpawnPosition", true ) addEventHandler ( "changeSpawnPosition", getRootElement(), changeSpawnPosition_func )
Und wo da genau?? -
Also ich bin dabei die Stadt nach Ls zu verlegen , und ich will das man nicht in Sf spawnt sondern in Ls ,
d.h der Hauptspawnpunkt soll in Ls sein , aber wo mache ich das?? -
Hallo , ich habe eine Frage ; Wie ändert man den Spawnpunkt in Vio Ex , also im Ordner ,,environment" gibts eine spawn.lua ,da habe ich den Spawnpunkt schon geändert , aber trotzdem Spawne ich noch in Sf , könnte mir jmd helfen bitte.