Beiträge von TheBoobNoob
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Hay Leute.
Ich bins nochmal,
Habe mal ne Frage.
Wisst ihr in Welcher Map - Datei die Objecte Gespeichert sind ?
Also ich meine in welcher Datei die,Objecte als createObject eingetragen sind.
Hier die Screens:
1.http://s1.directupload.net/file/d/3413/bsxumaw2_png.htm
2.http://s7.directupload.net/file/d/3413/bgq9tam8_png.htm
3.http://s1.directupload.net/file/d/3413/wh94a4sz_png.htmMfg:
TheBoobNoob. *lol* -
Achso Achso *thumbsup*
Hat sich geklärt ...
Kann,
#geclosed werden.
Mfg:
TheboobNoob. *lol* -
Danke *thumbsup*
Weißt du auch wie man die anzeige oben links ändert ? -
Hallo Leute,
Habe mal ne Frage,
"Wie kann mann die Beiden Anzeigen ändern ?
Hier noch das Screenshot.
http://s1.directupload.net/file/d/3413/3mdoxqlq_png.htm
Hoffe,
ihr könnt mir weiterhelfen.
Mfg:
TheBoobNoob. *lol* *rolleyes* -
Hast du deine Datenbank,
richtig mit den Script verbunden ? -
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Check ich grad nicht ... *;(*
Wo soll ich es denn einsetzen ? *?* -
Jo Danke :D.
Hat Geklappt Habe es ausversehen falsch eingetrangen :).
Danke Nochmal :D.
Mfg:
TheBoobNoob *lol* *:D* -
Code zu Problem 2.
Lua
Alles anzeigenfraktionMembers = {} for i = 0, 99 do fraktionMembers[i] = {} end factionVehicles = {} factionVehicles[1] = {} factionVehicles[2] = {} factionVehicles[3] = {} factionVehicles[4] = {} factionVehicles[5] = {} factionVehicles[6] = {} factionVehicles[7] = {} factionVehicles[8] = {} factionVehicles[9] = {} factionVehicles[10] = {} factionSkins = {} factionSkins[1] = { [1]=280, [2]=281, [3]=282, [4]=283, [5]=284, [6]=285, [7]=288, [8]=265, [9]=266, [10]=267 } factionSkins[2] = { [1]=111, [2]=112, [3]=113, [4]=124, [5]=125, [6]=126, [7]=127, [8]=237, [9]=211, [10]=272 } factionSkins[3] = { [1]=49, [2]=117, [3]=118, [4]=120, [5]=122, [6]=123, [7]=141, [8]=169, [9]=186, [10]=294 } factionSkins[4] = { [1]=221, [2]=222, [3]=220, [4]=143, [5]=142, [6]=307 } factionSkins[5] = { [1]=59, [2]=141, [3]=187, [4]=188, [5]=189, [6]=296 } factionSkins[6] = { [1]=285, [2]=286, [3]=165, [4]=164, [5]=163, [6]=295 } factionSkins[7] = { [1]=173, [2]=174, [3]=175, [4]=115, [5]=114, [6]=116, [7]=293 } factionSkins[8] = { [1]=287, [2]=312, [3]=191 } factionSkins[9] = { [1]=100, [2]=247, [3]=248, [4]=298 } factionSkins[10] = { [1]=285 } fraktionNames = {} fraktionNames = { [1]="SFPD", [2]="Mafia", [3]="Triaden", [4]="Terroristen", [5]="Reporter", [6]="FBI", [7]="Aztecas", [8]="Army", [9]="Angels of Death", [10]="SEK" } --------------------------------------------------------------------------------------------------------------- function isPDCar ( car ) if factionVehicles[1][car] then return true else return false end end function isMafiaCar ( car ) if factionVehicles[2][car] then return true else return false end end function isTriadenCar ( car ) if factionVehicles[3][car] then return true else return false end end function isTerrorCar ( car ) if factionVehicles[4][car] then return true else return false end end function isNewsCar ( car ) if factionVehicles[5][car] then return true else return false end end function isFBICar ( car ) if factionVehicles[6][car] then return true else return false end end function isAztecasCar ( car ) if factionVehicles[7][car] then return true else return false end end function isArmyCar ( car ) if factionVehicles[8][car] then return true else return false end end function isBikerCar ( car ) if factionVehicles[9][car] then return true else return false end end function isSEKCar ( car ) if factionVehicles[10][car] then return true else return false end end function isFederalCar ( car ) if isArmyCar( car ) or isFBICar( car ) or isPDCar ( car ) or isSEKCar ( car ) then return true else return false end end function isEvilCar ( car ) if isMafiaCar( car ) or isTriadenCar( car ) or isTerrorCar ( car ) or isAztecasCar ( car ) or isBikerCar ( car ) then return true else return false end end function getPlayerFaction ( player ) local fac = vioGetElementData ( player, "fraktion" ) if fac then return tonumber(fac) else return false end end function getPlayerRank ( player ) local ran = vioGetElementData ( player, "rang" ) if ran then return tonumber(ran) else return false end end function getPlayerRankName ( player ) local ran = getPlayerRank ( player ) local fac = getPlayerFaction ( player ) if ran then return factionRankNames[fac][ran] else return false end end ----------------------------------------------------------------------------------------------------- function isReporter(player) if tonumber(vioGetElementData ( player, "fraktion" )) == 5 then return true else return false end end function isTerror(player) if tonumber(vioGetElementData ( player, "fraktion" )) == 4 then return true else return false end end function isTriad(player) if tonumber(vioGetElementData ( player, "fraktion" )) == 3 then return true else return false end end function isMafia(player) if tonumber(vioGetElementData ( player, "fraktion" )) == 2 then return true else return false end end function isCop(player) if tonumber(vioGetElementData ( player, "fraktion" )) == 1 then return true else return false end end function isFBI(player) if tonumber(vioGetElementData ( player, "fraktion" )) == 6 then return true else return false end end function isAztecas(player) if tonumber(vioGetElementData ( player, "fraktion" )) == 7 then return true else return false end end function isArmy(player) if tonumber(vioGetElementData ( player, "fraktion" )) == 8 then return true else return false end end function isBiker(player) if tonumber(vioGetElementData ( player, "fraktion" )) == 9 then return true else return false end end function isSEK(player) if tonumber(vioGetElementData ( player, "fraktion" )) == 10 then return true else return false end end ------------------------------------------------------------------------------------------------------ function isStateFaction(player) if isArmy(player) or isCop(player) or isFBI(player) or isSEK(player) then return true else return false end end function isOnStateDuty(player) return isOnDuty(player) end function isOnDuty(player) local model = getElementModel(player) for i, skin in pairs ( factionSkins[1] ) do if skin == model then return true end end for i, skin in pairs ( factionSkins[6] ) do if skin == model then return true end end for i, skin in pairs ( factionSkins[8] ) do if skin == model then return true end end for i, skin in pairs ( factionSkins[10] ) do if skin == model then return true end end return false end function isAbleOffduty ( player ) local model = getElementModel(player) for i, skin in pairs ( factionSkins[1] ) do if skin == model then return true end end for i, skin in pairs ( factionSkins[6] ) do if skin == model then return true end end return false end function isEvil(player) if isMafia(player) or isTriad(player) or isTerror(player) or isAztecas(player) or isBiker(player) then return true else return false end end function isInDepotFaction(player) if isMafia(player) or isTriad(player) or isTerror(player) or isReporter(player) or isAztecas(player) or isBiker(player) then return true else return false end end --------------------------------------------------------------------------------------------------- function sendMSGForFaction ( msg, faction, r, g, b ) if not r then local r, g, b = 200, 200, 100 end for playeritem, key in pairs ( fraktionMembers[faction] ) do outputChatBox ( msg, playeritem, r, g, b ) end end function getFactionMembersOnline ( faction ) if faction then counter = 0 for playeritem, index in pairs ( fraktionMembers[faction] ) do counter = counter + 1 end return counter else return false end end function policeComputer ( presser, key, state ) if state == "down" and isOnDuty(presser) and isFederalCar ( getPedOccupiedVehicle ( presser ) ) and getElementModel ( getPedOccupiedVehicle ( presser ) ) ~= 520 then triggerClientEvent ( presser,"showPDComputer", getRootElement() ) end end function createTeleportMarker ( x1, y1, z1, int1, dim1, x2, y2, z2, int2, dim2, rot, needetFaction ) if not needetFaction then needetFaction = 0 end local marker1 = createMarker ( x1, y1, z1 + 0.5, "corona", 1, 0, 0, 0, 0 ) local marker2 = createMarker ( x1, y1, z1, "cylinder", 1, 255, 0, 0, 150 ) setElementDimension ( marker1, dim1 ) setElementDimension ( marker2, dim1 ) setElementInterior ( marker1, int1 ) setElementInterior ( marker2, int1 ) addEventHandler ( "onMarkerHit", marker1, function ( hit, dim ) if dim then if getElementType ( hit ) == "player" then if not getPedOccupiedVehicle ( hit ) then if needetFaction == 0 or getElementData ( hit, "fraktion" ) == needetFaction then fadeElementInterior ( hit, int2, x2, y2, z2, rot, dim2 ) else infobox ( hit, "Du bist nicht\nbefugt!", 5000, 125, 0, 0 ) end end end end end ) end function createFactionVehicle ( model, x, y, z, rx, ry, rz, faction, c1, c2, c3, c4, numberplate ) if not c3 then c3 = 0 end if not c4 then c4 = 0 end if not numberplate then numberplate = fraktionNames[faction] end local veh = createVehicle ( model, x, y, z, rx, ry, rz, numberplate ) setVehicleColor ( veh, c1, c2, c3, c4 ) setVehiclePaintjob ( veh, 3 ) toggleVehicleRespawn ( veh, true ) setVehicleRespawnDelay ( veh, FCarDestroyRespawn * 1000 * 60 ) setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn * 1000 * 60 ) factionVehicles[faction][veh] = true vioSetElementData ( veh, "owner", fraktionNames[faction] ) vioSetElementData ( veh, "ownerfraktion", faction ) if faction == 1 then addEventHandler ( "onVehicleEnter", veh, function ( player, seat ) local veh = source if getPedOccupiedVehicleSeat ( player ) == 0 then if not isOnDuty( player ) then opticExitVehicle ( player ) infobox ( player, "Du bist kein\n"..fraktionNames[faction].."!", 5000, 125, 0, 0 ) else if not isKeyBound ( player, "sub_mission", "down", policeComputer ) then bindKey ( player, "sub_mission", "down", policeComputer ) end end else if not isKeyBound ( player, "sub_mission", "down", policeComputer ) and isOnDuty( player ) then bindKey ( player, "sub_mission", "down", policeComputer ) end end end ) elseif faction == 6 then addEventHandler ( "onVehicleEnter", veh, function ( player, seat ) local veh = source if getPedOccupiedVehicleSeat ( player ) == 0 then if isFBI ( player ) and isOnDuty( player ) then if not isKeyBound ( player, "sub_mission", "down", policeComputer ) then bindKey ( player, "sub_mission", "down", policeComputer ) end else opticExitVehicle ( player ) infobox ( player, "Du bist kein\n"..fraktionNames[faction].."!", 5000, 125, 0, 0 ) end else if not isKeyBound ( player, "sub_mission", "down", policeComputer ) and isOnDuty( player ) then bindKey ( player, "sub_mission", "down", policeComputer ) end end end ) elseif faction == 8 then addEventHandler ( "onVehicleEnter", veh, function ( player, seat ) local veh = source if getPedOccupiedVehicleSeat ( player ) == 0 then if not isArmy(player) then opticExitVehicle ( player ) infobox ( player, "Du bist kein\n"..fraktionNames[faction].."!", 5000, 125, 0, 0 ) else if not isKeyBound ( player, "sub_mission", "down", policeComputer ) and getElementModel ( veh ) ~= 520 then bindKey ( player, "sub_mission", "down", policeComputer ) end if getElementModel ( veh ) == 433 then setElementHealth ( player, 100 ) triggerClientEvent ( player, "sec_health_give", getRootElement(), 999 ) setPedArmor ( player, 100 ) triggerClientEvent ( player, "sec_armor_give", getRootElement(), 100 ) triggerClientEvent ( player, "eatSomething", getRootElement() ) elseif getElementModel ( veh ) == 432 then if vioGetElementData ( player, "job" ) ~= "tankcommander" then opticExitVehicle ( player ) outputChatBox ( "Du hast nicht die erforderliche Klasse!", player, 125, 0, 0 ) end elseif getElementModel ( veh ) == 425 or getElementModel ( veh ) == 520 then if vioGetElementData ( player, "job" ) ~= "air" then opticExitVehicle ( player ) outputChatBox ( "Du hast nicht die erforderliche Klasse!", player, 125, 0, 0 ) end elseif getElementModel ( veh ) == 563 or getElementModel ( veh ) == 595 then if vioGetElementData ( player, "job" ) ~= "marine" and seat == 0 then opticExitVehicle ( player ) outputChatBox ( "Du hast nicht die erforderliche Klasse!", player, 125, 0, 0 ) else giveWeapon ( player, 46, 3, true ) triggerClientEvent ( player, "sec_gun_give", getRootElement(), 46, 3 ) end end end else if not isKeyBound ( player, "sub_mission", "down", policeComputer ) and isOnDuty( player ) then bindKey ( player, "sub_mission", "down", policeComputer ) end if getElementModel ( veh ) == 433 then setElementHealth ( player, 100 ) triggerClientEvent ( player, "sec_health_give", getRootElement(), 999 ) setPedArmor ( player, 100 ) triggerClientEvent ( player, "sec_armor_give", getRootElement(), 100 ) triggerClientEvent ( player, "eatSomething", getRootElement() ) end end end ) else addEventHandler ( "onVehicleEnter", veh, function ( player, seat ) local veh = source if getPedOccupiedVehicleSeat ( player ) == 0 then if vioGetElementData ( player, "fraktion" ) ~= faction then opticExitVehicle ( player ) infobox ( player, "Du bist kein\n"..fraktionNames[faction].."!", 5000, 125, 0, 0 ) end end end ) end return veh end function block_tie_cmds ( cmd ) cancelEvent() end function tie_func ( player, cmd, target ) local target = findPlayerByName( target ) if target and target ~= player and getPedOccupiedVehicle ( target ) then if isEvil(player) or isOnDuty(player) then if getVehicleOccupant( getPedOccupiedVehicle ( player ) ) ~= target and getPedOccupiedVehicleSeat ( target ) > 0 then local x1, y1, z1 = getElementPosition ( player ) local x2, y2, z2 = getElementPosition ( target ) if getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 ) <= 5 then local boolean = not vioGetElementData ( target, "tied" ) vioSetElementData ( target, "tied", boolean ) toggleAllControls ( target, boolean ) if boolean then fix = "ent" else fix = "ge" end if fix == "ge" then addEventHandler( "onPlayerCommand", target, block_tie_cmds ) elseif fix == "ent" then removeEventHandler ( "onPlayerCommand", target, block_tie_cmds ) end if fix == "ent" then fadeCamera ( target, true, 0.5, 0, 0, 0 ) elseif isEvil ( player ) then fadeCamera ( target, false, 0.5, 0, 0, 0 ) end outputChatBox ( "Du hast "..getPlayerName(target).." "..fix.."fesselt!", player, 0, 125, 0 ) outputChatBox ( "Du wurdest von "..getPlayerName(player).." "..fix.."fesselt!", target, 200, 200, 0 ) else outputChatBox ( "Du bist zu weit weg!", player, 125, 0, 0 ) end else outputChatBox ( "Ungueltiges Ziel!", player, 125, 0, 0 ) end else outputChatBox ( "Du bist in einer ungueltigen Fraktion!", player, 125, 0, 0 ) end else outputChatBox ( "Ungueltiges Ziel!", player, 125, 0, 0 ) end end addCommandHandler ( "tie", tie_func ) function fstate_func(player) if isMafia ( player ) then outputChatBox ( "Bestand:", player, 0, 0, 125 ) outputChatBox ( "Schlagringe: "..MafiaSchlagringe.." von "..baseballcap, player, 0, 125, 0 ) outputChatBox ( "Baseballschlaeger: "..MafiaBaseballschlaeger.." von "..baseballcap, player, 0, 125, 0 ) outputChatBox ( "Messer: "..MafiaMesser.." von "..knifecap, player, 0, 125, 0 ) outputChatBox ( "Schaufeln: "..MafiaSchaufeln.." von "..shovelscap, player, 0, 125, 0 ) outputChatBox ( "Pistolen: "..MafiaPistolen.." von "..pistolcap, player, 0, 125, 0 ) outputChatBox ( "SD-Pistolen: "..MafiaSDPistolen.." von "..sdpistolcap, player, 0, 125, 0 ) outputChatBox ( "9mm Magazine: "..MafiaPistolenMagazine.." von "..pistolammocap, player, 0, 125, 0 ) outputChatBox ( "Desert Eagles: "..MafiaDesertEagles.." von "..eaglecap, player, 0, 125, 0 ) outputChatBox ( "Desert Eagle Magazine: "..MafiaDesertEagleMunition.." von "..eagleammocap, player, 0, 125, 0 ) outputChatBox ( "Schrotflinten: "..MafiaSchrotflinten.." von "..shotguncap, player, 0, 125, 0 ) outputChatBox ( "Schrotkugeln: "..MafiaSchrotflintenMunition.." von "..shotgunammocap, player, 0, 125, 0 ) outputChatBox ( "MP5: "..MafiaMP.." von "..mpcap, player, 0, 125, 0 ) outputChatBox ( "MP5 Magazine: "..MafiaMPMunition.." von "..mpammocap, player, 0, 125, 0 ) outputChatBox ( "AK-47: "..MafiaAK.." von "..akcap, player, 0, 125, 0 ) outputChatBox ( "Ak-47 Magazine "..MafiaAKMunition.." von "..akammocap, player, 0, 125, 0 ) outputChatBox ( "M4: "..MafiaM.." von "..mcap, player, 0, 125, 0 ) outputChatBox ( "M4 Magazine "..MafiaMMunition.." von "..mammocap, player, 0, 125, 0 ) outputChatBox ( "Gewehre: "..MafiaGewehre.." von "..gewehrcap, player, 0, 125, 0 ) outputChatBox ( "Gewehr Patronen: "..MafiaGewehrPatronen.." von "..gewehrammocap, player, 0, 125, 0 ) outputChatBox ( "Scharfschuetzengewehre: "..MafiaSGewehr.." von "..sgewehrcap, player, 0, 125, 0 ) outputChatBox ( "Scharfschuetzengewehr Patronen: "..MafiaSGewehrMunition.." von "..sgewehrammocap, player, 0, 125, 0 ) outputChatBox ( "Raketenwerfer: "..MafiaRaketenwerfer.." von "..raketenwerfercap, player, 0, 125, 0 ) outputChatBox ( "Raketen: "..MafiaRaketen.." von "..raketencap, player, 0, 125, 0 ) outputChatBox ( "Luparas: "..MafiaSpezwaffen.." von "..spezguncap, player, 0, 125, 0 ) elseif isTriad ( player ) then outputChatBox ( "Bestand:", player, 0, 0, 125 ) outputChatBox ( "Schlagringe: "..TriadenSchlagringe.." von "..baseballcap, player, 0, 125, 0 ) outputChatBox ( "Baseballschlaeger: "..TriadenBaseballschlaeger.." von "..baseballcap, player, 0, 125, 0 ) outputChatBox ( "Messer: "..TriadenMesser.." von "..knifecap, player, 0, 125, 0 ) outputChatBox ( "Schaufeln: "..TriadenSchaufeln.." von "..shovelscap, player, 0, 125, 0 ) outputChatBox ( "Pistolen: "..TriadenPistolen.." von "..pistolcap, player, 0, 125, 0 ) outputChatBox ( "SD-Pistolen: "..TriadenSDPistolen.." von "..sdpistolcap, player, 0, 125, 0 ) outputChatBox ( "9mm Magazine: "..TriadenPistolenMagazine.." von "..pistolammocap, player, 0, 125, 0 ) outputChatBox ( "Desert Eagles: "..TriadenDesertEagles.." von "..eaglecap, player, 0, 125, 0 ) outputChatBox ( "Desert Eagle Magazine: "..TriadenDesertEagleMunition.." von "..eagleammocap, player, 0, 125, 0 ) outputChatBox ( "Schrotflinten: "..TriadenSchrotflinten.." von "..shotguncap, player, 0, 125, 0 ) outputChatBox ( "Schrotkugeln: "..TriadenSchrotflintenMunition.." von "..shotgunammocap, player, 0, 125, 0 ) outputChatBox ( "MP5: "..TriadenMP.." von "..mpcap, player, 0, 125, 0 ) outputChatBox ( "MP5 Magazine: "..TriadenMPMunition.." von "..mpammocap, player, 0, 125, 0 ) outputChatBox ( "AK-47: "..TriadenAK.." von "..akcap, player, 0, 125, 0 ) outputChatBox ( "Ak-47 Magazine "..TriadenAKMunition.." von "..akammocap, player, 0, 125, 0 ) outputChatBox ( "M4: "..TriadenM.." von "..mcap, player, 0, 125, 0 ) outputChatBox ( "M4 Magazine "..TriadenMMunition.." von "..mammocap, player, 0, 125, 0 ) outputChatBox ( "Gewehre: "..TriadenGewehre.." von "..gewehrcap, player, 0, 125, 0 ) outputChatBox ( "Gewehr Patronen: "..TriadenGewehrPatronen.." von "..gewehrammocap, player, 0, 125, 0 ) outputChatBox ( "Scharfschuetzengewehre: "..TriadenSGewehr.." von "..sgewehrcap, player, 0, 125, 0 ) outputChatBox ( "Scharfschuetzengewehr Patronen: "..TriadenSGewehrMunition.." von "..sgewehrammocap, player, 0, 125, 0 ) outputChatBox ( "Raketenwerfer: "..TriadenRaketenwerfer.." von "..raketenwerfercap, player, 0, 125, 0 ) outputChatBox ( "Raketen: "..TriadenRaketen.." von "..raketencap, player, 0, 125, 0 ) outputChatBox ( "Katanas: "..TriadenSpezwaffen.." von "..spezguncap, player, 0, 125, 0 ) elseif isAztecas ( player ) then outputChatBox ( "Bestand:", player, 0, 0, 125 ) outputChatBox ( "Schlagringe: "..AztecasSchlagringe.." von "..baseballcap, player, 0, 125, 0 ) outputChatBox ( "Baseballschlaeger: "..AztecasBaseballschlaeger.." von "..baseballcap, player, 0, 125, 0 ) outputChatBox ( "Messer: "..AztecasMesser.." von "..knifecap, player, 0, 125, 0 ) outputChatBox ( "Schaufeln: "..AztecasSchaufeln.." von "..shovelscap, player, 0, 125, 0 ) outputChatBox ( "Pistolen: "..AztecasPistolen.." von "..pistolcap, player, 0, 125, 0 ) outputChatBox ( "SD-Pistolen: "..AztecasSDPistolen.." von "..sdpistolcap, player, 0, 125, 0 ) outputChatBox ( "9mm Magazine: "..AztecasPistolenMagazine.." von "..pistolammocap, player, 0, 125, 0 ) outputChatBox ( "Desert Eagles: "..AztecasDesertEagles.." von "..eaglecap, player, 0, 125, 0 ) outputChatBox ( "Desert Eagle Magazine: "..AztecasDesertEagleMunition.." von "..eagleammocap, player, 0, 125, 0 ) outputChatBox ( "Schrotflinten: "..AztecasSchrotflinten.." von "..shotguncap, player, 0, 125, 0 ) outputChatBox ( "Schrotkugeln: "..AztecasSchrotflintenMunition.." von "..shotgunammocap, player, 0, 125, 0 ) outputChatBox ( "MP5: "..AztecasMP.." von "..mpcap, player, 0, 125, 0 ) outputChatBox ( "MP5 Magazine: "..AztecasMPMunition.." von "..mpammocap, player, 0, 125, 0 ) outputChatBox ( "AK-47: "..AztecasAK.." von "..akcap, player, 0, 125, 0 ) outputChatBox ( "Ak-47 Magazine "..AztecasAKMunition.." von "..akammocap, player, 0, 125, 0 ) outputChatBox ( "M4: "..AztecasM.." von "..mcap, player, 0, 125, 0 ) outputChatBox ( "M4 Magazine "..AztecasMMunition.." von "..mammocap, player, 0, 125, 0 ) outputChatBox ( "Gewehre: "..AztecasGewehre.." von "..gewehrcap, player, 0, 125, 0 ) outputChatBox ( "Gewehr Patronen: "..AztecasGewehrPatronen.." von "..gewehrammocap, player, 0, 125, 0 ) outputChatBox ( "Scharfschuetzengewehre: "..AztecasSGewehr.." von "..sgewehrcap, player, 0, 125, 0 ) outputChatBox ( "Scharfschuetzengewehr Patronen: "..AztecasSGewehrMunition.." von "..sgewehrammocap, player, 0, 125, 0 ) outputChatBox ( "Raketenwerfer: "..AztecasRaketenwerfer.." von "..raketenwerfercap, player, 0, 125, 0 ) outputChatBox ( "Raketen: "..AztecasRaketen.." von "..raketencap, player, 0, 125, 0 ) outputChatBox ( "Molotovs: "..AztecasSpezwaffen.." von "..spezguncap, player, 0, 125, 0 ) elseif isBiker(player) then outputChatBox ( "Bestand:", player, 0, 0, 125 ) outputChatBox ( "Schlagringe: "..BikerSchlagringe.." von "..baseballcap, player, 0, 125, 0 ) outputChatBox ( "Baseballschlaeger: "..BikerBaseballschlaeger.." von "..baseballcap, player, 0, 125, 0 ) outputChatBox ( "Messer: "..BikerMesser.." von "..knifecap, player, 0, 125, 0 ) outputChatBox ( "Schaufeln: "..BikerSchaufeln.." von "..shovelscap, player, 0, 125, 0 ) outputChatBox ( "Pistolen: "..BikerPistolen.." von "..pistolcap, player, 0, 125, 0 ) outputChatBox ( "SD-Pistolen: "..BikerSDPistolen.." von "..sdpistolcap, player, 0, 125, 0 ) outputChatBox ( "9mm Magazine: "..BikerPistolenMagazine.." von "..pistolammocap, player, 0, 125, 0 ) outputChatBox ( "Desert Eagles: "..BikerDesertEagles.." von "..eaglecap, player, 0, 125, 0 ) outputChatBox ( "Desert Eagle Magazine: "..BikerDesertEagleMunition.." von "..eagleammocap, player, 0, 125, 0 ) outputChatBox ( "Schrotflinten: "..BikerSchrotflinten.." von "..shotguncap, player, 0, 125, 0 ) outputChatBox ( "Schrotkugeln: "..BikerSchrotflintenMunition.." von "..shotgunammocap, player, 0, 125, 0 ) outputChatBox ( "MP5: "..BikerMP.." von "..mpcap, player, 0, 125, 0 ) outputChatBox ( "MP5 Magazine: "..BikerMPMunition.." von "..mpammocap, player, 0, 125, 0 ) outputChatBox ( "AK-47: "..BikerAK.." von "..akcap, player, 0, 125, 0 ) outputChatBox ( "Ak-47 Magazine "..BikerAKMunition.." von "..akammocap, player, 0, 125, 0 ) outputChatBox ( "M4: "..BikerM.." von "..mcap, player, 0, 125, 0 ) outputChatBox ( "M4 Magazine "..BikerMMunition.." von "..mammocap, player, 0, 125, 0 ) outputChatBox ( "Gewehre: "..BikerGewehre.." von "..gewehrcap, player, 0, 125, 0 ) outputChatBox ( "Gewehr Patronen: "..BikerGewehrPatronen.." von "..gewehrammocap, player, 0, 125, 0 ) outputChatBox ( "Scharfschuetzengewehre: "..BikerSGewehr.." von "..sgewehrcap, player, 0, 125, 0 ) outputChatBox ( "Scharfschuetzengewehr Patronen: "..BikerSGewehrMunition.." von "..sgewehrammocap, player, 0, 125, 0 ) outputChatBox ( "Raketenwerfer: "..BikerRaketenwerfer.." von "..raketenwerfercap, player, 0, 125, 0 ) outputChatBox ( "Raketen: "..BikerRaketen.." von "..raketencap, player, 0, 125, 0 ) outputChatBox ( "Uzis: "..BikerSpezwaffen.." von "..spezguncap, player, 0, 125, 0 ) elseif isCop ( player ) or isFBI ( player ) or isArmy ( player ) then outputChatBox ( "Geld in der Fraktionskasse: "..MySQL_GetString("fraktionen", "DepotGeld", "ID LIKE '1'"), player, 200, 200, 0 ) end end addCommandHandler ( "fstate", fstate_func ) function fskin_func ( player ) local curskin = getElementModel ( player ) local faction = getPlayerFaction ( player ) local val = false if getPedOccupiedVehicle ( player ) then outputChatBox ( "Bitte nutze diesen Befehl nur ausserhalb von Fahrzeugen!", player, 125, 0, 0 ) elseif faction == 1 and isOnDuty(player) and getElementModel ( player ) ~= 285 then for i, skin in pairs (factionSkins[1]) do if skin == getElementModel(player) then val = i break end end if val == false or val == #factionSkins[1] then setElementModel ( player, factionSkins[1][1] ) return elseif val == 5 then setElementModel ( player, factionSkins[1][7] ) return else setElementModel ( player, factionSkins[1][val+1] ) return end elseif faction == 6 and isOnDuty(player) and getElementModel ( player ) ~= 285 then for i, skin in pairs (factionSkins[6]) do if skin == getElementModel(player) then val = i break end end if val == false or val == #factionSkins[6] then setElementModel ( player, factionSkins[6][2] ) return else setElementModel ( player, factionSkins[6][val+1] ) return end elseif faction >= 1 and faction ~= 1 and faction ~= 6 then for i, skin in pairs (factionSkins[faction]) do if skin == getElementModel(player) then val = i break end end if val == false or val == #factionSkins[faction] then setElementModel ( player, factionSkins[faction][1] ) vioSetElementData ( player, "skinid", factionSkins[faction][1] ) return else setElementModel ( player, factionSkins[faction][val+1] ) vioSetElementData ( player, "skinid", factionSkins[faction][val+1] ) return end else outputChatBox ( "Du darfst diesen Befehl nicht benutzen!", player, 125, 0, 0 ) end end addCommandHandler ( "fskin", fskin_func ) function invite_func ( player, cmd, target ) local faction = getPlayerFaction ( player ) local rank = getPlayerRank ( player ) if faction ~= 0 and rank >= 5 then local target = findPlayerByName( target ) if target ~= false then if getPlayerFaction( target ) == 0 then if not isInGang ( getPlayerName ( target ) ) then vioSetElementData ( target, "fraktion", faction ) vioSetElementData ( target, "rang", 0 ) fraktionMembers[faction][target] = faction outputChatBox ( "Du wurdest soeben in eine Fraktion aufgenommen! Tippe /t [Text] fuer den Chat und F1, um mehr zu erfahren!", target, 0, 125, 0 ) outputChatBox ( "Du hast den Spieler "..getPlayerName(target).." in deine Fraktion aufgenommen!", player, 0, 125, 0 ) else infobox ( player, "\n\n\nDer Spieler ist\nin einer Gang!", 5000, 125, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "Der Spieler ist\nbereits in\neiner Fraktion!", 5000, 125, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nUngueltiger\nSpieler!", 5000, 125, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist nicht\nbefugt!", 5000, 125, 0, 0 ) end end addCommandHandler ( "invite", invite_func ) function uninvite_func ( player, cmd, target ) local faction = getPlayerFaction ( player ) local rank = getPlayerRank ( player ) if faction > 0 and rank >= 5 then local target = findPlayerByName( target ) if target ~= false then if faction == getPlayerFaction( target ) and getPlayerRank ( target ) <= 4 then local model = malehomeless[math.random ( 1, 5 )] setElementModel ( target, model ) vioSetElementData ( target, "skinid", model ) vioSetElementData ( target, "rang", 0 ) fraktionMembers[faction][target] = nil vioSetElementData ( target, "fraktion", 0 ) outputChatBox ( "Du wurdest soeben aus deiner Fraktion geworfen!", target, 0, 125, 0 ) MySQL_SetString ( "userdata", "LastFactionChange", timestampOptical (), "Name LIKE '"..getPlayerName(target).."'") outputChatBox ( "Du hast den Spieler "..getPlayerName(target).." aus deiner Fraktion entfernt!", player, 0, 125, 0 ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "Du kannst den\nSpieler nicht aus\nder Fraktion\nentfernen!", 5000, 125, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nUngueltiger\nSpieler!", 5000, 125, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist nicht\nbefugt!", 5000, 125, 0, 0 ) end end addCommandHandler ( "uninvite", uninvite_func ) function getchangestate_func ( player, cmd, target ) local target = findPlayerByName( target ) if isElement ( target ) then if vioGetElementData ( player, "adminlvl" ) >= 1 or vioGetElementData ( player, "rang" ) >= 4 then outputChatBox ( "Letzter Fraktions-Uninvite: "..tostring ( MySQL_GetString ( "userdata", "LastFactionChange", "Name LIKE '"..getPlayerName(target).."'") ), player, 200, 200, 0 ) else outputChatBox ( "Du bist kein Admin/Leader/Coleader!", player, 125, 0, 0 ) end else outputChatBox ( "Der Spieler ist nicht online!", player, 125, 0, 0 ) end end addCommandHandler ( "getchangestate", getchangestate_func ) function giverank_func ( player, cmd, target, newrank ) local newrank = math.abs ( math.floor ( tonumber ( newrank ) ) ) local target = findPlayerByName( target ) local faction = getPlayerFaction ( player ) local rank = getPlayerRank ( player ) if target then local targetfaction = getPlayerFaction ( target ) local targetrank = getPlayerRank ( target ) if faction >= 1 and rank >= 4 and faction == targetfaction and rank > newrank and targetrank ~= newrank then if newrank < 5 and newrank >= 0 then if newrank > targetrank then outputChatBox ( "Glueckwunsch, du wurdest soeben von "..getPlayerName ( player ).." zum "..factionRankNames[faction][newrank].." befoerdert!", target, 0, 125, 0 ) else outputChatBox ( "Du wurdest soeben von "..getPlayerName ( player ).." zum "..factionRankNames[faction][newrank].." degradiert!", target, 125, 0, 0 ) end vioSetElementData ( target, "rang", newrank ) outputChatBox ( "Du hast "..getPlayerName(target).." soeben Rang "..factionRankNames[faction][newrank].." ( "..newrank.." ) gegeben!", player, 0, 125, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist nicht\nbefugt!", 5000, 125, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nUngueltiger\nSpieler!", 5000, 125, 0, 0 ) end end addCommandHandler ( "giverank", giverank_func )
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Hay Leute,
ich bins nochmal.
Habe grad ein weiteres Problem entdeckt,
und weiß net wie ich es wegbekomme.
Hier die Problem Meldung:LuaERROR: Loading script failed: [gamemodes]\[vio]\vio\fraktionen\Sek\SEK-Base-1.map:1: unexpected symbol near '<'
Ich verstehe diese Fehler Meldung irgendwie nicht.
Hoffe ihr könnt,
mir diese erklären oder Helfen diese Meldung loszuwerden.
Mfg:
TheBoobNoob *thumbsup* -
Hallo Leute ...
Habe mal ne Frage,
habe zwei Probleme und bekomm sie irgendwie nicht gelöst ...
Könnt ihr mir Vielleicht helfen ?
Problem Nr.1LuaWARNING: [gamemodes]\[vio]\vio\admin\admincmds.lua:399: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nil] WARNING: [gamemodes]\[vio]\vio\admin\admincmds.lua:403: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nil]
Code zu Problem 1.Luaif triggerClientEvent ( admin, "infobox_start", getRootElement(), "\n\nUngueltiger Name!", 7500, 125, 0, 0 ) then end if triggerClientEvent ( admin, "infobox_start", getRootElement(), "\n\nDu bist kein\n Admin!", 7500, 125, 0, 0 ) then end
Problem Nr.2LuaERROR: [gamemodes]\[vio]\vio\fraktionen\allround.lua:193: bad argument #1 to 'pairs' (table expected, got nil)
Code zu Prblem 2.
Ist in denn Kommentaren Bereich.Hoffe drauf,das ihr mir helfen könnt.
Mfg:
TheBoobNoob *lol* -
Jetzt habe ich das so gemacht ... Doch jetzt kommt dieser fehler
Lua[2013-08-12 17:28:15] WARNING: [gamemodes]\[vio]\vio\admin\admincmds.lua:399: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nil] [2013-08-12 17:28:15] WARNING: [gamemodes]\[vio]\vio\admin\admincmds.lua:403: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nil]
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Hay Leute,Wollte was in den admincmds ändern nur jetzt kommt dieser fehler:
Lua[2013-08-11 19:42:34] SCRIPT ERROR: [gamemodes]\[vio]\vio\admin\admincmds.lua:400: 'then' expected near 'end' [2013-08-11 19:42:34] WARNING: Loading script failed: [gamemodes]\[vio]\vio\admin\admincmds.lua:400: 'then' expected near 'end'
*cursing*Luaif triggerClientEvent ( admin, "infobox_start", getRootElement(), "\n\nUngueltiger Name!", 7500, 125, 0, 0 ) end if triggerClientEvent ( admin, "infobox_start", getRootElement(), "\n\nDu bist kein\n Admin!", 7500, 125, 0, 0 ) end
MFG:TheBoobNoob -
TheBoobNoob:
Es fehlen folgende Sachen:>achievments_client.lua
>mtamysql.soOhne diesen Sachen, wird es nicht funktionieren...
Die Datei ist ja vorhanden ich habe ja schon gekuckt -
Hay Leute ich check es einfach nicht...
Ich habe heute Abend guten Willens mein Server angeschmiessen um bisschen zu zocken den kam auf einmal diese Fehlermeldung:Lua
Alles anzeigen[2013-08-11 17:41:08] ERROR: Couldn't find script achievments/achievments_client.lua for resource vio [2013-08-11 17:41:08] Loading of resource 'vio' failed [2013-08-11 17:41:08] Resources: 61 loaded, 0 failed [2013-08-11 17:41:08] Querying game-monitor.com master server... failed! (Not available) [2013-08-11 17:41:30] Querying backup master server... failed! (Not available) [2013-08-11 17:41:51] MODULE: Loaded "MySQL 5.0 database module" (0.50) by "Alberto Alonso <[email protected]>" [2013-08-11 17:41:51] MODULE: Unable to find modules/mtamysql.so! [2013-08-11 17:41:51] Starting resources................. [2013-08-11 17:41:58] ERROR: Couldn't find resource vio. Check it exists. [2013-08-11 17:41:58] ERROR: Couldn't find resource vio. Check it exists. [2013-08-11 17:41:58] Server started and is ready to accept connections! [2013-08-11 17:41:58] To stop the server, type 'shutdown' or press Ctrl-C [2013-08-11 17:41:58] Type 'help' for a list of commands.
Ich Habe geguckt ob die Datei vorhanden ist,Ja sie ist vorhanden Könnt ihr mir helfen den Fehler irgendwie wegzubekommen? -
Hay,ich wollte beim vio Extended script,eine neue Fraktion hinzufügen,Ich habe das schonmal probiert aber in der Spielerliste wurde man nicht angezeigt,also als Player.könnt ihr mir vllt.Helfen
MFG:TheBoobNoob -
Hay leute,ich habe mir vorhin noch ne andere SEK base gemappt,Doch jetzt komm folgende Fehlermeldung in der Konsole:
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Hay Ho Leute ich Habe wieder ein Bug gefunden ... Nur ich konnte ihn irgendwie nicht beseitiegen Ich Hoffe ihr könnt mir nochmal helfen
Folgende Fehlermeldung kommt:Lua[2013-08-07 14:59:38] SCRIPT ERROR: [gamemodes]\[vio]\vio\fraktionen\chat.lua:209: 'end' expected (to close 'if' at line 153) near 'else' [2013-08-07 14:59:38] WARNING: Loading script failed: [gamemodes]\[vio]\vio\fraktionen\chat.lua:209: 'end' expected (to close 'if' at line 153) near 'else'
Chat.lua:Lua
Alles anzeigenfactionColours = {} factionRankNames = {} local i = 0 i = i + 1 factionColours[i] = {} factionColours[i][1], factionColours[i][2], factionColours[i][3] = 50, 50, 255 factionRankNames[i] = {} factionRankNames[i][0] = "Cadet" factionRankNames[i][1] = "Officer" factionRankNames[i][2] = "Sergeant" factionRankNames[i][3] = "Lieutenant" factionRankNames[i][4] = "Captain" factionRankNames[i][5] = "Chief of Police" i = i + 1 factionColours[i] = {} factionColours[i][1], factionColours[i][2], factionColours[i][3] = 150, 0, 150 factionRankNames[i] = {} factionRankNames[i][0] = "Picciotto" factionRankNames[i][1] = "Button Man" factionRankNames[i][2] = "Capodecina" factionRankNames[i][3] = "Capo" factionRankNames[i][4] = "Consiglieri" factionRankNames[i][5] = "Don" i = i + 1 factionColours[i] = {} factionColours[i][1], factionColours[i][2], factionColours[i][3] = 100, 0, 0 factionRankNames[i] = {} factionRankNames[i][0] = "Tin" factionRankNames[i][1] = "Heung Chu" factionRankNames[i][2] = "Heung Kwan" factionRankNames[i][3] = "Sin Fung" factionRankNames[i][4] = "Fu Shan Chu" factionRankNames[i][5] = "Shan Chu" i = i + 1 factionColours[i] = {} factionColours[i][1], factionColours[i][2], factionColours[i][3] = 100, 0, 0 factionRankNames[i] = {} factionRankNames[i][0] = "Sympathisant" factionRankNames[i][1] = "Genosse" factionRankNames[i][2] = "Bombenleger" factionRankNames[i][3] = "Freiheitskaempfer" factionRankNames[i][4] = "Kommandant" factionRankNames[i][5] = "Revolutionsfuehrer" i = i + 1 factionColours[i] = {} factionColours[i][1], factionColours[i][2], factionColours[i][3] = 125, 50, 200 factionRankNames[i] = {} factionRankNames[i][0] = "Zeitungsjunge" factionRankNames[i][1] = "Klatschtante" factionRankNames[i][2] = "Zeitungsreporter" factionRankNames[i][3] = "Reporter" factionRankNames[i][4] = "Journalist" factionRankNames[i][5] = "Chefredakteur" i = i + 1 factionColours[i] = {} factionColours[i][1], factionColours[i][2], factionColours[i][3] = 50, 50, 255 factionRankNames[i] = {} factionRankNames[i][0] = "Trainee" factionRankNames[i][1] = "Agent" factionRankNames[i][2] = "Special Agent Trainee" factionRankNames[i][3] = "Special Agent" factionRankNames[i][4] = "Assistant Director" factionRankNames[i][5] = "Director" i = i + 1 factionColours[i] = {} factionColours[i][1], factionColours[i][2], factionColours[i][3] = 125, 125, 0 factionRankNames[i] = {} factionRankNames[i][0] = "Novato" factionRankNames[i][1] = "Principiante" factionRankNames[i][2] = "Socia" factionRankNames[i][3] = "Veterano" factionRankNames[i][4] = "Interino" factionRankNames[i][5] = "Jefa" i = i + 1 factionColours[i] = {} factionColours[i][1], factionColours[i][2], factionColours[i][3] = 0, 125, 0 factionRankNames[i] = {} factionRankNames[i][0] = "Private" factionRankNames[i][1] = "Corporal" factionRankNames[i][2] = "Staff Sergeant" factionRankNames[i][3] = "Major" factionRankNames[i][4] = "Colonel" factionRankNames[i][5] = "Commander" i = i + 1 factionColours[i] = {} factionColours[i][1], factionColours[i][2], factionColours[i][3] = 100, 50, 100 factionRankNames[i] = {} factionRankNames[i][0] = "Associate" factionRankNames[i][1] = "Member" factionRankNames[i][2] = "Sergeant at Arms" factionRankNames[i][3] = "Road Captain" factionRankNames[i][4] = "Vice-President" factionRankNames[i][5] = "President" i = i + 1 factionColours[i] = {} factionColours[i][1], factionColours[i][2], factionColours[i][3] = 150, 150, 0 factionRankNames[i] = {} factionRankNames[i][0] = "Private" factionRankNames[i][1] = "Sergeant" factionRankNames[i][2] = "Lieutenant" factionRankNames[i][3] = "Sergeant at SEK" factionRankNames[i][4] = "Profiescharfschütze" factionRankNames[i][5] = "Captain" function teamchat_func ( player, cmd, ... ) local parametersTable = {...} local text = table.concat( parametersTable, " " ) local Fraktion = tonumber(vioGetElementData ( player, "fraktion" )) local FRank = tonumber(vioGetElementData ( player, "rang" )) if Fraktion >= 1 then if not text then triggerClientEvent ( player, "infobox_start", getRootElement(), "\nBitte einen\nText eingeben!", 5000, 125, 0, 0 ) else local red = 0 local green = 0 local blue = 0 local title = "intern" if factionRankNames[Fraktion][FRank] then title = factionRankNames[Fraktion][FRank] red, green, blue = factionColours[Fraktion][1], factionColours[Fraktion][2], factionColours[Fraktion][3] end for playeritem, index in pairs(fraktionMembers[Fraktion]) do outputChatBox ( "[ "..title.." "..getPlayerName(player)..": "..text.." ]", playeritem, red, green, blue ) end for playeritem, index in pairs(adminsIngame) do if vioGetElementData ( playeritem, "adminlvl" ) then if tonumber(vioGetElementData ( playeritem, "adminlvl" )) >= 4 then outputConsole ( "Fraktion "..Fraktion..":", playeritem ) outputConsole ( " [ "..title.." "..getPlayerName(player)..": "..text.." ]", playeritem ) outputConsole ( "----------------------------", playeritem ) end end end end elseif isInGang ( getPlayerName ( player ) ) then sendMessageToGangMembers ( getPlayerGang ( player ), getPlayerRankNameInGang ( player ).." "..getPlayerName ( player )..": "..text ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist in\nkeiner Fraktion!", 5000, 125, 0, 0 ) end end addCommandHandler ( "t", teamchat_func ) function gteamchat_func ( player, cmd, ... ) local parametersTable = {...} local text = table.concat( parametersTable, " " ) local Fraktion = tonumber(vioGetElementData ( player, "fraktion" )) local FRank = tonumber(vioGetElementData ( player, "rang" )) if Fraktion == 1 or Fraktion == 6 or Fraktion == 8 then if text == nil then triggerClientEvent ( player, "infobox_start", getRootElement(), "\nBitte einen\nText eingeben!", 5000, 125, 0, 0 ) end else red = 140 green = 10 blue = 10 local title = "intern" if factionRankNames[Fraktion][FRank] then title = factionRankNames[Fraktion][FRank] end if Fraktion == 1 then red = 140 green = 10 blue = 10 end if Fraktion == 6 then red = 140 green = 10 blue = 10 end if Fraktion == 8 then red = 140 green = 10 blue = 10 if Fraktion == 10 then red = 140 green = 10 blue = 10 end for playeritem, key in pairs(fraktionMembers[1]) do outputChatBox ( "[ "..title.." "..getPlayerName(player)..": "..text.." ]", playeritem, red, green, blue ) end for playeritem, key in pairs(fraktionMembers[6]) do outputChatBox ( "[ "..title.." "..getPlayerName(player)..": "..text.." ]", playeritem, red, green, blue ) end for playeritem, key in pairs(fraktionMembers[8]) do outputChatBox ( "[ "..title.." "..getPlayerName(player)..": "..text.." ]", playeritem, red, green, blue ) end for playeritem, key in pairs(fraktionMembers[10]) do outputChatBox ( "[ "..title.." "..getPlayerName(player)..": "..text.." ]", playeritem, red, green, blue ) end for playeritem, index in pairs(adminsIngame) do if vioGetElementData ( playeritem, "adminlvl" ) then if tonumber(vioGetElementData ( playeritem, "adminlvl" )) >= 4 then outputConsole ( "G-Chat:", playeritem ) outputConsole ( " [ "..title.." "..getPlayerName(player)..": "..text.." ]", playeritem ) outputConsole ( "----------------------------", playeritem ) end end end end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist in\nkeiner Fraktion!", 5000, 125, 0, 0 ) end end addCommandHandler ("g", gteamchat_fun
c )