Beiträge von Strider

    also horst ehm ich glaube du wirst keinen finden der dir ein ganzes selfmade script gibt ohne eine gegenleistung und so script kostet schon 70 bis 90 euro also mach mal eine gegenleistung aber sonst viel glück


    versuch mal jetzt

    hallo leute ehm ich habe ein helpmenu gemacht aber es soll mit f1 auf gehen und zu gehen, es geht auf aber nicht wieder zu bitte hilfe


    hier die lua


    Spoiler anzeigen

    gButtons = {}
    gMemo = {}
    gImage = {}
    gTabPanel = {}
    gTab = {}

    function SubmitHelpMenueAbbrechenBtn ( )

    guiSetVisible(gWindow["helpmenu"],false)
    triggerServerEvent ( "cancel_gui_server", lp )
    end
    --
    function ShowHelpmenueGui_func()


    local firststeps = xmlNodeGetValue( xmlLoadFile( "firststeps.xml" ) )
    local command = xmlNodeGetValue( xmlLoadFile( "commands.xml" ) )
    local rules = xmlNodeGetValue( xmlLoadFile( "rules.xml" ) )
    getVisible = guiGetVisible ( gWindow["helpmenu"] )
    playerName = getPlayerName ( getLocalPlayer() )
    if (getVisible == true) then
    SubmitHelpMenueAbbrechenBtn ()
    showCursor (false)
    end
    if (getVisible == false) then
    _CreateHelpmenueGui( firststeps, command, rules )
    showCursor (true)
    --addEventHandler( "onClientGUIClick", playerGridList, setGUI )
    end
    end
    addEvent ( "ShowHelpmenueGui", true)
    addEventHandler ( "ShowHelpmenueGui", getRootElement(), ShowHelpmenueGui_func)

    function _CreateHelpmenueGui( firststeps, command, rules )

    if helpmenue_window then
    guiSetVisible ( gWindow["helpmenu"], true )
    else
    local screenwidth, screenheight = guiGetScreenSize ()

    gWindow["helpmenu"] = guiCreateWindow(0.2,0.2,0.6,0.5,"Hilfemenue",true)
    guiSetAlpha(gWindow["helpmenu"],0.8)
    guiWindowSetSizable(gWindow["helpmenu"],false)
    gImage[1] = guiCreateStaticImage( 0.2732, 0.0245,0.5555, 0.3,"images/logo.png",true,gWindow["helpmenu"])
    guiSetAlpha(gImage[1],1)
    guiSetProperty(gImage[1], "ImageColours", "tl:FFFA4904 tr:FFFA4904 bl:FFFA4904 br:FFFA4904")

    gTabPanel["helpmenu"] = guiCreateTabPanel(0.0404,0.2457,0.921,0.7936,true,gWindow["helpmenu"])
    guiSetAlpha(gTabPanel["helpmenu"],1)
    gTab["firststeps"] = guiCreateTab("Erste Schritte",gTabPanel["helpmenu"])
    guiSetAlpha(gTab["firststeps"],1)
    gTab["commands"] = guiCreateTab("Befehle / Commands",gTabPanel["helpmenu"])
    guiSetAlpha(gTab["commands"],1)
    gTab["rules"] = guiCreateTab("Regelwerk",gTabPanel["helpmenu"])
    guiSetAlpha(gTab["rules"],1)

    gMemo["firststeps"] = guiCreateMemo(0.008,0.0231,1,1,firststeps,true,gTab["firststeps"])
    guiSetAlpha(gMemo["firststeps"],1)
    gMemo["commands"] = guiCreateMemo(0.008,0.0231,1,1,command,true,gTab["commands"])
    guiSetAlpha(gMemo["commands"],1)
    gMemo["rules"] = guiCreateMemo(0.008,0.0231,1,1,rules,true,gTab["rules"])

    guiMemoSetReadOnly(gMemo["firststeps"],true)
    guiMemoSetReadOnly(gMemo["commands"],true)
    guiMemoSetReadOnly(gMemo["rules"],true)
    endend

    mach einfach erstmal

    Lua
    ped[1] = createPed(164, 351.76852416992, 160.62651062012, 1025.7890625, 271.64801025391)




    dann machst du


    Lua
    giveWeapon(ped[1], 25, 500, true)


    [size=10]

    [size=10]

    [size=12]dann
    [size=12]

    Lua
    setElementData(ped[1], "guard", true)


    [size=10]

    [size=10]

    [size=10]

    [size=12]und die schieß funktion Z.b
    [size=12]

    [size=12]

    Lua
    addEventHandler("onMarkerHit", element["marker3"], function(hitElement)	if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then 		if(isPedDead(ped[1])) and (isPedDead(ped[2])) then			setElementInterior(hitElement, 1)			setElementDimension(hitElement, dim)			setElementPosition(hitElement, 2147.6389160156, 1602.0682373047, 1006.1677246094)			triggerClientEvent(hitElement, "onClientAttackPed", hitElement, ped[1])		else			outputChatBox("Du musst erst die Guards toeten, bevor du den Tresorraum betreten kannst.", hitElement, 0, 255, 255)		end	endend)

    [size=12]

    [size=12]

    [size=12]

    [size=12]