es geht um das Gate 1 nicht 2...
Also um des
Lua
function NRGate_func ( player )
if isReporter(player) or isOnDuty(player) then
if getDistanceBetweenPoints3D ( -2485.8999023438, -615.90002441406, 134.30000305176, getElementPosition ( player ) ) < 17 then
if not NRGateMoving then
if NRGateMoved == false then
moveObject ( NRGate, 3000, -2485.8999023438, -615.90002441406, 128.30000305176, 0, 0, 0 )
setTimer ( triggerNRGateVarb, 3000, 1 )
NRGateMoved = true
else
moveObject ( NRGate, 3000, -2485.8999023438, -615.90002441406, 134.30000305176, 0, 0, 0 )
setTimer ( triggerNRGateVarb, 3000, 1 )
NRGateMoved = false
end
NRGateMoving = true
end
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