Beiträge von mischa1998

    So für alle die es net Verstehen fragt in Zukunft bitte vernünftig.

    Die Lösung:

    Zu 99,5% versichere ich dir das du keine Mysql Daten in der settings.lua angegeben hast.

    Ähm Was soll ich angeben? im settings.lua stehen nur dass hier:


    handler = mysql_connect ( "127.0.0.1", "root", "", "dbs_bfreallife" ) -- Globale Verbindung


    if not(handler) then
    handler = mysql_connect ( "localhost", "root", "", "dbs_bfreallife" ) -- Alternative Verbindung, wenn die Globale Verbindung nicht da ist
    end

    housesystem_resource_name = "bf-housesystem"
    reallife_resource_name = "bfreallife"

    function setOfflineNachricht(thePlayer, nachricht)
    if(type(thePlayer) == "string") then
    if(isElement(getPlayerFromName(thePlayer))) then
    outputChatBox(nachricht, getPlayerFromName(thePlayer), 200, 200, 0)
    else
    mysql_query(handler,"UPDATE accounts SET OFFLINEMSG = '"..nachricht.."' WHERE NAME = '"..thePlayer.."'")
    end
    else
    if(isElement(thePlayer)) then
    outputChatBox(nachricht, thePlayer, 200, 200, 0)
    else
    mysql_query(handler,"UPDATE accounts SET OFFLINEMSG = '"..nachricht.."' WHERE NAME = '"..getPlayerName(thePlayer).."'")
    end
    end
    end


    local fadeP = {}
    function setInPosition(thePlayer, x, y, z, interior, typ)
    if not(thePlayer) then return end
    if (getElementType(thePlayer) == "vehicle") then return end
    if(isPedInVehicle(thePlayer)) then return end
    if not(x) or not(y) or not(z) then return end
    if not(interior) then interior = 0 end
    if(fadeP[thePlayer] == 1) then return end
    fadeP[thePlayer] = 1
    fadeCamera(thePlayer, false)
    setElementFrozen(thePlayer, true)
    setTimer(
    function()
    fadeP[thePlayer] = 0
    setElementPosition(thePlayer, x, y, z)
    setElementInterior(thePlayer, interior)
    fadeCamera(thePlayer, true)
    if not(typ) then
    setElementFrozen(thePlayer, false)
    else
    if(typ == true) then
    setTimer(setElementFrozen, 1000, 1, thePlayer, false)
    end
    end
    end, 1000, 1)
    end


    function o_removePedFromVehicle(thePlayer) -- Total Scheisse --
    if not(thePlayer) then return end
    if not(getElementType(thePlayer) == "player") then return end
    local state = getPedOccupiedVehicleSeat ( thePlayer)
    if(state == 0) or (state == 2) then
    removePedFromVehicle(thePlayer)
    local x, y, z = getElementPosition(thePlayer)
    setElementPosition(thePlayer, x, y-1, z)
    setTimer(setPedAnimation, 500, 1, thePlayer, "ped", "CAR_getout_LHS", 1000, false, true, true)
    else
    removePedFromVehicle(thePlayer)
    local x, y, z = getElementPosition(thePlayer)
    setElementPosition(thePlayer, x, y+1, z)
    setTimer(setPedAnimation, 500, 1, thePlayer, "ped", "CAR_getout_RHS", 1000, false, true, true)
    end
    end

    function getWeaponSlotMuniMats(weapon)
    local muni = 0
    if(weapon == getWeaponIDFromName("Colt 45")) then muni = 34 end
    if(weapon == getWeaponIDFromName("Deagle")) then muni = 14 end
    if(weapon == getWeaponIDFromName("Shotgun")) then muni = 5 end
    if(weapon == getWeaponIDFromName("MP5")) then muni = 50 end
    if(weapon == getWeaponIDFromName("AK-47")) then muni = 50 end
    if(weapon == getWeaponIDFromName("Knife")) then muni = 1 end
    if(weapon == getWeaponIDFromName("Rifle")) then muni = 5 end
    return muni;
    end

    function giveVehicleBetterEngine(theVehicle)
    if(getElementType(theVehicle) == "vehicle") then
    setVehicleHandling(theVehicle, "engineAcceleration", (getVehicleHandling(theVehicle)['engineAcceleration']+5))
    setVehicleHandling(theVehicle, "maxVelocity", (getVehicleHandling(theVehicle)['maxVelocity']+15))
    end
    end

    function giveVehiclePanzerung(theVehicle)
    if(getElementType(theVehicle) == "vehicle") then
    if(tonumber(getVehicleHandling(theVehicle)['collisionDamageMultiplier']) < 0.3) then setVehicleHandling(theVehicle, "collisionDamageMultiplier", 0) else
    setVehicleHandling(theVehicle, "collisionDamageMultiplier", (getVehicleHandling(theVehicle)['collisionDamageMultiplier']-0.3))
    end
    end
    end

    Hi... Ich wollte ne server mit meine freunde spielen. Also der server ist glatt neu und ich wollte versuchen den gate zu erstellen. Ich hab die Gate schon paar genommen (ID: 860) Und habs plaziert und wollte dess der immer öffnet + Schliesset... Natrürlich hab ich im Sripts schon mal neue lua geschrieben und dass Geschrieben mit richtige Koridadien.
    Script (Gate.lua):

    local gate = createObject (980,1588.399140625,-1638,15,0,0,0)

    function open ()
    moveObject(gate,2600,1588.399140625,-1638,15,0,0,0)
    end
    addCommandHandler ("open", open)

    function close ()
    moveObject(gate,2600,1588.399140625,-1638,15,0,0,0)
    end
    addCommandHandler ("close", close)


    Wenn ich in spiel gehe und wollte /open oder /gate oder iringwas machen. Aber es passiert nix... :/ Bitte um hilfe. Danke...
    Sorry wegen meine rechtsschreibung.