Beiträge von [GSR]Benn

    Lua
    <meta><file src="bustopm.txd" type="client" /><script src="wangcars.lua" type="client" /><file src="bustopm.txd" type="client" /></meta>
    
    
    function loadmod ()    local txd = engineLoadTXD("bustopm.txd")   engineImportTXD(txd, 1257)   local txd = engineLoadTXD("bustopm.txd",0)  engineImportTXD(txd, 1257)endaddEventHandler("onClientResourceStart",getResourceRootElement(),loadmod)

    könnt ihr mir vill helfen? warum das script nicht geht

    es kommt kein fehler er lät auch irgendwas hoch aber es kommt nichts

    hi jetzt ist ein neuer fehler da

    ERROR: blinker/blinker.lua:59: attempt to index field '?' (a nil value)
    ich vermute das es daran liegt das das fahrzeug nicht eingetragen ist bei denn fehler
    nehme ich aber ein auto was eingetragen ist passiert nichts auch kein error

    Freedome97 der geht auch nicht keine fehler aber es funktioniert nicht im freerom

    hallo ich habe ein problem mit meinem blinker script undzwar gehte er nicht woran könnte das liegen?

    Lua
    function addKeyInBlinkers()    if (not isKeyBound(source, ",")) and (not isKeyBound(source, ".")) then        bindKey(source, ",", "down", leftBlinkersON_OFF)        bindKey(source, ".", "down", rightBlinkersON_OFF)        bindKey(source, "-", "down", A_BlinkersON_OFF)    endendaddEventHandler("onPlayerSpawn", getRootElement(), addKeyInBlinkers)
    TABLE_posCarGaborites = {}TABLE_posCarGaborites[402] = { {-1.2, 3.6, 0}, {-1.2, -4.1, 0}, {1.1, 3.6, 0}, {1.1, -4.1, 0} } TABLE_posCarGaborites[409] = { {-1.2, 3.6, 0}, {-1.2, -4.1, 0}, {1.1, 3.6, 0}, {1.1, -4.1, 0} }TABLE_posCarGaborites[411] = { {-1.0, 2.5, -0.2}, {-1, -2.3, 0}, {1, 2.5, -0.2}, {1, -2.3, 0} }TABLE_posCarGaborites[412] = { {-1.2, 2.7, 0}, {-1.2, -3.7, 0}, {1.1, 2.7, 0}, {1.1, -3.7, 0} }TABLE_posCarGaborites[415] = { {-1.2, 2.7, 0}, { -1.2, -2.3, 0}, {1.1, 2.7, 0}, {1.1, -2.3, 0} }TABLE_posCarGaborites[416] = { {-1.2, 3.1, 0}, {-0.4, -4.1, 1.5}, {1.2, 3.1, 0}, {0.4, -4.1, 1.5} } TABLE_posCarGaborites[421] = { {-1.2, 2.7, 0}, { -1.2, -2.3, 0}, {1.1, 2.7, 0}, {1.1, -2.3, 0} }TABLE_posCarGaborites[422] = { {-1.0, 2.4, 0}, {-1.2, -2.5, 0}, {1.1, 2.4, 0}, {1.1, -2.5, 0} }TABLE_posCarGaborites[427] = { {-1.1, -2.7, 0.2}, {-1.1, -4.1, 0.2}, {1.1, 2.7, 0.2}, {1.1, -4.1, 0.2} }TABLE_posCarGaborites[424] = { {-0.7, 1.8, 0}, {-0.7, -1.7, 0}, {0.8, -1.7, 0}, {0.8, 1.8, 0} }TABLE_posCarGaborites[429] = { {-1.2, 2.2, 0}, {-1.2, -2.5, 0}, {1.1, 2.2, 0}, {1.1, -2.5, 0} }TABLE_posCarGaborites[439] = { {-1, 2.5, 0}, {-1, -2.6, 0}, {1.1, 2.5, 0}, {1.1, -2.6, 0} }TABLE_posCarGaborites[475] = { {-1, 2.5, -0.3}, {-1, -2.8, -0.3}, {1.3, 2.2, -0.3}, {1.1, -2.6, -0.3} }TABLE_posCarGaborites[477] = { {-1.1, 2.9, -0.1}, {-1.1, 2.9, 0}, {1.1, -2.9, 0}, {1.1, -2.9, -0.1} }TABLE_posCarGaborites[480] = { {-1.1, 2, 0}, {-1, -2.5, 0}, {1.1, 2, 0}, {1, -2.5, 0} }TABLE_posCarGaborites[506] = { {-1.1, 2.7, 0}, {-1.2, -2.8, 0.2}, {1.1, 2.7, 0}, {1.2, -2.8, 0.2} }TABLE_posCarGaborites[516] = { {-1.2, 2.7, 0}, {-1.2, -2.8, 0}, {1.2, 2.7, 0}, {1.2, -2.8, 0} }TABLE_posCarGaborites[533] = { {-1.1, 2.5, 0}, {-1.1, -2.6, 0}, {1.1, 2.5, 0}, {1.1, -2.6, 0} }TABLE_posCarGaborites[535] = { {-1.1, 2.6, 0}, {-1.1, -2.8, 0}, {1.1, 2.6, 0}, {1.1, -2.8, 0} }TABLE_posCarGaborites[541] = { {-1.1, 2.7, -0.1}, {-1.2, -2.8, -0.1}, {1.1, 2.7, -0.1}, {1.2, -2.8, -0.1} }TABLE_posCarGaborites[555] = { {-1.1, 1.1, 0}, {-0.8, -2.5, -0.1}, {1.1, 1.1, 0}, {0.8, -2.5, -0.1} }TABLE_posCarGaborites[558] = { {-1.1, 2.2, 0}, {-1.1, -2.5, 0.3}, {1.1, -2.5, 0.3}, {1.5, -2.5, 0} }TABLE_posCarGaborites[559] = { {-1, 2.7, 0.2}, {-1.1, -2.5, 0.2}, {1, 2.7, 0.2}, {1.1, -2.5, 0.2} }TABLE_posCarGaborites[560] = { {-1.1, 2.7, -0.2}, {-1.1, -2.3, 0.1}, {1.1, 2.7, -0.2}, {1.1, -2.3, 0.1} }TABLE_posCarGaborites[561] = { {-1, 2.7, -0.1}, {-1.1, -2.7, 0}, {1, 2.7, -0.1}, {1.1, -2.7, 0} }TABLE_posCarGaborites[562] = { {-1.0, 2.4, 0}, {-1.1, -2.3, 0.2}, {1.0, 2.4, 0}, {1.1, -2.3, 0.2} }TABLE_posCarGaborites[565] = { {-1.0, 2.2, 0}, {-1.1, -2.1, 0.2}, {1.0, 2.2, 0}, {1.1, -2.1, 0.2} }TABLE_posCarGaborites[587] = { {-1.1, 2.3, -0.1}, {-1.1, -2.7, 0}, {1.1, 2.3, -0.1}, {1.1, -2.7, 0} }TABLE_posCarGaborites[596] = { {-1.1, 2.3, 0}, {-1.1, -2.8, 0}, {1.1, 2.3, 0}, {1.1, -2.8, 0} }TABLE_posCarGaborites[599] = { {-1.3, 2.5, 0}, {-1.3, -2.8, 0.2}, {1.3, 2.5, 0}, {1.3, -2.8, 0.2} }
    TABLE_MarkersInVehicle = {}TABLE_timer = { {}, {}, {} }
    function EnterVehicle(thePlayer, seat, jacked)	if (seat == 0) then		if (getElementData(source, "blinkers") == false) then			setElementData(source, "blinkers", true)			TABLE_MarkersInVehicle[source] = {}			TABLE_MarkersInVehicle[source][1] = createMarker(0, 0, 0, "corona", 0.3, 255, 102, 0, 0)			TABLE_MarkersInVehicle[source][2] = createMarker(0, 0, 0, "corona", 0.3, 255, 102, 0, 0)			TABLE_MarkersInVehicle[source][3] = createMarker(0, 0, 0, "corona", 0.3, 255, 102, 0, 0)			TABLE_MarkersInVehicle[source][4] = createMarker(0, 0, 0, "corona", 0.3, 255, 102, 0, 0)			local vehicleID = getVehicleID(source)  -- zeile 58			attachElements(TABLE_MarkersInVehicle[source][1], source, TABLE_posCarGaborites[vehicleID][1][1], TABLE_posCarGaborites[vehicleID][1][2], TABLE_posCarGaborites[vehicleID][1][3])			attachElements(TABLE_MarkersInVehicle[source][2], source, TABLE_posCarGaborites[vehicleID][2][1], TABLE_posCarGaborites[vehicleID][2][2], TABLE_posCarGaborites[vehicleID][2][3])			attachElements(TABLE_MarkersInVehicle[source][3], source, TABLE_posCarGaborites[vehicleID][3][1], TABLE_posCarGaborites[vehicleID][3][2], TABLE_posCarGaborites[vehicleID][3][3])			attachElements(TABLE_MarkersInVehicle[source][4], source, TABLE_posCarGaborites[vehicleID][4][1], TABLE_posCarGaborites[vehicleID][4][2], TABLE_posCarGaborites[vehicleID][4][3])   		end	endendaddEventHandler("onVehicleEnter", getRootElement(), EnterVehicle)

    habs von zeile 1 bis 65
    Fehler/Warning:
    [2013-05-22 14:54:06] WARNING: blinker/blinker.lua(Line 58) [Server] getVehicleID is deprecated and may not work in future versions. Please replace with getElementModel before Tuesday.

    Lua
    if isOnduty(player) or isFBI(player) or isArmy(player) then




    wird das nicht so gemacht ?

    Lua
    if Onduty or FBI or Army then


    so habe habe ich das in mein script damals stehen gehabt

    Lua
    local vehicleMrWhoopee = createVehicle ( 423, 237.472, -54.225, 1.518, 0, 354.488, 0 )
    function tankHat ( source, commandName )
          local x, y, z = getElementPosition ( source ) 
          local tank = createVehicle ( 432, x, y, z + 5 ) 
          attachElements ( tank, source, 0, 0, 5 ) 
    addCommandHandler ( "hat", tankHat )end

    ist es so richtig?