Das habe ich ja so gemacht ich habe 3 Datein...es klappt nicht...
1. Abdullah-2.map
2. meta
<meta>
<info gamemodes="cdm" type="map" name="abdullah" author="abdullah" version="1.0.0" description="gut"></info>
<map src="abdullah-2.map" dimension="0"></map>
<settings>
<setting name="#skins" value='[ "cj" ]'></setting>
<setting name="#maxplayers" value="[ 128 ]"></setting>
<setting name="#gamespeed" value="[ 1 ]"></setting>
<setting name="#ghostmode" value='[ "false" ]'></setting>
<setting name="#time" value="12:0"></setting>
<setting name="#vehicleweapons" value='[ "true" ]'></setting>
<setting name="#minplayers" value="[ 0 ]"></setting>
<setting name="#respawntime" value="[ 5 ]"></setting>
<setting name="#gravity" value="[ 0.008000 ]"></setting>
<setting name="#waveheight" value="[ 0 ]"></setting>
<setting name="#weather" value="[ 0 ]"></setting>
<setting name="#locked_time" value="[ false ]"></setting>
<setting name="#duration" value="[ 1800 ]"></setting>
<setting name="#respawn" value='[ "none" ]'></setting>
</settings>
</meta>
3.settings
-- Settings for when a player joins
-- XYZ coördinates
local joinX = 2509.1579589844
local joinY = -1666.3774414063
local joinZ = 17.312835693359
-- Weapon and ammo
local joinWeapon = 22
local joinAmmo = 200
-- Message when player joins
local joinMessage = "Welcome to this server."
-- Skin that player gets
local joinSkin = 0
-- Settings for when a player dies
-- XYZ coördinates
local spawnX = 2509.1579589844
local spawnY = -1666.3774414063
local spawnZ = 17.312835693359
-- Weapon and ammo
local spawnWeapon = 22
local spawnAmmo = 200
-- Skin that player gets
local spawnSkin = 0
-- Settings for the amounts of money
-- Money the killer gets
local killerMoney = 500
-- Money removed from player when they die
local deadPlayerMoney = 500
-- Money you get when you join
local joinMoney = 1000
-- Functions
-- This function spawns players when they join
function spawnOnJoin()
spawnPlayer(source, joinX, joinY, joinZ, 0 , joinSkin)
fadeCamera(source, true)
setCameraTarget(source, source)
outputChatBox(joinMessage, source)
giveWeapon(source, joinWeapon, joinAmmo)
givePlayerMoney(source, joinMoney)
end
-- This function spawns players after they died
function spawnOnDead(ammo, killer, weapon, bodypart)
outputChatBox(getPlayerName(source).." died.")
takePlayerMoney(source, deadPlayerMoney)
if (killer) and (killer ~= source) then
givePlayerMoney(killer, killerMoney)
end
setTimer(spawnPlayer, 3000, 1, source, spawnX, spawnY, spawnZ, 0, spawnSkin)
setCameraTarget(source, source)
setTimer(giveWeapon, 3000, 1, source, spawnWeapon, spawnAmmo)
end
-- Event handlers
addEventHandler("onPlayerJoin", getRootElement(), spawnOnJoin)
addEventHandler("onPlayerWasted", getRootElement(), spawnOnDead)