Beiträge von Seven

    da steht:

    <config>

    <!-- This parameter specifies the name the server will be visible as in the ingame server browser
    and on Game-Monitor. It is a required parameter. -->
    <servername>Team Reallife [German Reallife]</servername>

    <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
    needed for professional servers and should be left blank otherwise.
    This parameter specifies the IP to use for servers that have multiple IP addresses. If left
    blank, it will default to server's standard local IP address. -->
    <serverip>95.117.91.60</serverip>

    <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server
    will use. This will depend on the nature of your clients, as well as the network medium your
    server is connected to. -->
    <mtusize>1264</mtusize>

    <!-- This parameter specifies the UDP port on which the server will be accepting incoming player
    connections; default value: 22003. It is a required parameter. -->
    <serverport>22003</serverport>

    <!-- This parameter specifies the number of maximum player slots available on the server; default
    value: 32. It is a required parameter. -->
    <maxplayers>120</maxplayers>

    <!-- This parameter specifies whether the builtin http server will be used.
    Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
    <httpserver>1</httpserver>

    <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
    connections. It can be set to the same value as <serverport>. It is a required parameter
    if <httpserver> is set to 1. -->
    <httpport>22005</httpport>

    <!-- If set, this parameter specifies the external URL from which clients will be able to download
    needed resources ingame. Otherwise they will download them directly from the server. -->
    <httpdownloadurl></httpdownloadurl>

    <!-- This parameter specifies whether the client files for hosting on an external web server should be
    automatically copied into mods/deathmatch/resource-cache/http-client-files/
    Only relevant if <httpdownloadurl> is set.
    Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
    <httpautoclientfiles>1</httpautoclientfiles>

    <!-- This parameter limits the number of http connections each client can make. If you are using
    an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts.
    A streamlined web server such as lighttpd, would benefit from the maximum setting of 32.
    (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server)
    Available range: 2 to 32. -->
    <httpconnectionsperclient>32</httpconnectionsperclient>

    <!-- This parameter specifies what types of checks the clients should make to ensure there has
    been no tampering with certain settings.
    Values: 0 - disabled , -1 - everything. default value: -1. -->
    <verifyclientsettings>-1</verifyclientsettings>

    <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
    be visible in the ingame server browser. An additional UDP port needs to be available for this to
    work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
    will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
    <ase>1</ase>

    <!-- This parameter allows you to disable LAN broadcasting. -->
    <donotbroadcastlan>0</donotbroadcastlan>

    <!-- If set, players will have to provide a password specified below, before they can connect to the
    server. If left blank, server doesn't require a password from them. -->
    <password>Toys</password>

    <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
    <logfile>logs/server.log</logfile>

    <!-- This parameter specifies the location and name of the Access Control List settings file. If left
    blank, server will use acl.xml file, located in the same folder as this configuration file. -->
    <acl>acl.xml</acl>

    <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
    <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>

    <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
    <scriptdebugloglevel>0</scriptdebugloglevel>

    <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
    <htmldebuglevel>0</htmldebuglevel>

    <!-- Specifies the server frames limit. Minimum value: 25, default: 36. -->
    <fpslimit>36</fpslimit>

    <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
    parameter(s). Optional parameter. -->
    <!-- <module src="sample_win32.dll"/> -->
    <!-- <module src="sample_linux.so"/> -->

    <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
    To specify several resources, add more <resource> parameter(s). -->

    <resource src="helpmanager" startup="1" protected="0"/>
    <resource src="joinquit" startup="1" protected="0"/>
    <resource src="defaultstats" startup="1" protected="0"/>
    <resource src="mapcycler" startup="1" protected="0"/>
    <resource src="mapmanager" startup="1" protected="0"/>
    <resource src="parachute" startup="1" protected="0"/>
    <resource src="resourcebrowser" startup="1" protected="1" default="true"/>
    <resource src="resourcemanager" startup="1" protected="1"/>
    <resource src="scoreboard" startup="1" protected="0"/>
    <resource src="spawnmanager" startup="1" protected="0"/>
    <resource src="votemanager" startup="1" protected="0"/>
    <resource src="webadmin" startup="1" protected="0"/>


    <resource src="Reallife" startup="1" protected="0"/>

    </config>

    Bitte hilft mir.

    Ich hab mir das Tut von Audifire angeguckt und habe es auch hin bekommen, aber er hat diesen Admin Panel, den man mit p öffnen kann. Bei mir kommt der nicht ich hab mich auch bei der Admin group zugewissen.

    Danke Robben (bist echt gut im scripten geworden)
    Aber welche Meta.xml die von meinen Scripts?(Ich habe eigentlich keine Scripts bis jetzt)
    Oder eine andere?

    Hallo ich habe ein Problem und zwar:

    Ich gehe auf MTA San Andreas/browsers(oderso)/lan/auf meinen Server.

    Bis dahin klappt alles aber wen ich drauf gehe lädt das erstmal und dann kommt ein Schwarzer Bildschirm, es liegt nicht an MTA wen ich auf Vio oder so gehe
    klappt es aber wen ich auf Host Game oder auf meinen Server gehe kommt ein Schwarzer Bildschirm.

    P.S.: Es liegt nicht an MTA ich kann disconnecten und so (also kein Absturz)

    Nabend Liebe Leute,

    Ich hätte da mal eine Frage, und zwar mein Freund GeR_maxim hat einen Server gemacht.
    Er startet ihn und so. Geht das, dass ich auf dem Server den er gemacht hat drauf scripten kann?
    Oder brauch ich erst irgendwelche Server Daten?
    Freue mich auf eine schnelle Antwort.