Den der wenn man Online Mapping server macht unten rechts dann ist
Beiträge von Shoxxy
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Wie kann ich von Mta aus originale Objekte entfernen weil wenn ich map editor mit object deleter und dann 2 maps einfüge aufm server sind die sachen wieder da und mir wurde gesagt das man die Wegscripten muss
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Du musst sie mit einen Script umändern die objecte du kannst als beispiel den script für Car mod einfügen nutzen der txd ändern
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hallo ich habe ein Problem ich möchte das wenn man im bankraub unten ist bei den 8 markern wo es das geld gibt das man nur 1 marker benutzen kann net alle 8 aber die 8 marker sollen bleiben das wenn man leute mitnehent jeder 1 Marker hat ich möchte halt das wenn man in den Marker geht das da ein Geldbag Steht und man den dann auf den Rücken hat und den dann zu einen Marker ausserhalb der Stadtbringen muss und dann bekommt man erst sein Geld Hier das Script
Das Script ist zu Groß um es Hier reinzuschreiben deshhalb hier Drunter
Danke im Vorraus MfG Shoxxy
Erste Hälfte !!Lua
Alles anzeigenlocal tresortuer = createObject(2634, -1524.1999511719, 903.90002441406, -42.200000762939, 0, 0, 180) local dim = 0 local doing = false local barrels = { createObject(1222,-1526.5999755859,902.59997558594,-41.200000762939,0.00000000,0.00000000,0.00000000), --object(barrel3), (14), createObject(1222,-1527.3000488281,901.29998779297,-43.400001525879,0.00000000,0.00000000,0.00000000), --object(barrel3), (15), createObject(1222,-1526.0999755859,901.29998779297,-43.400001525879,0.00000000,0.00000000,0.00000000), --object(barrel3), (16), createObject(1222,-1522,902.40002441406,-41.200000762939,0.00000000,0.00000000,0.00000000), --object(barrel3), (17), createObject(1222,-1522.0999755859,901.29998779297,-43.400001525879,0.00000000,0.00000000,0.00000000), --object(barrel3), (18), createObject(1222,-1521.0999755859,901.09997558594,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (19), createObject(1222,-1530,884,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (20), createObject(1222,-1531.1999511719,883.90002441406,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (21), createObject(1222,-1531.0999755859,885.09997558594,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (22), createObject(1222,-1531.1999511719,889,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (1), createObject(1222,-1531.3000488281,890,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (2), createObject(1222,-1531.1999511719,894.20001220703,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (3), createObject(1222,-1531.3000488281,898.79998779297,-42.200000762939,0.00000000,0.00000000,0.00000000), --object(barrel3), (4), createObject(1222,-1531.1999511719,898.20001220703,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (5), createObject(1222,-1531.1999511719,899.29998779297,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (6), createObject(1222,-1531.1999511719,902.70001220703,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (7), createObject(1222,-1519.9000244141,884.09997558594,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (8), createObject(1222,-1518.9000244141,884.09997558594,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (9), createObject(1222,-1518.6999511719,885.09997558594,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (10), createObject(1222,-1518.6999511719,889,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (11), createObject(1222,-1518.6999511719,890,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (12), createObject(1222,-1518.8000488281,893.70001220703,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (13), createObject(1222,-1518.8000488281,894.79998779297,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barre23), (23), createObject(1222,-1518.8000488281,899.29998779297,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barre24), (24), createObject(1222,-1518.6999511719,902.79998779297,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barre25), (25), } for index, object in pairs(barrels) do end local doingbankrob = {} local erbeutet = {} -- PEDS -- local ped = {} local function refreshPeds() for index, p in pairs(ped) do if(isElement(p)) then destroyElement(p) end end ped[1] = createPed(164, -1519.8000488281, 893.90002441406, -24.799999237061) -- Guard 1 ped[2] = createPed(163, -1522.4000244141, 893.90002441406, -24.799999237061) -- Guard 2 ped[3] = createPed(164, -1519.1999511719, 873.29998779297, -32.5) -- Guard 3 unten ped[4] = createPed(163, -1525.0999755859, 880.5, -34.5, 180) -- Guard 4 uinten 2 ped[5] = createPed(163, -1525, 873.09997558594, -32.5, 308.003662) ped[7] = createPed(164, -1519.0999755859, 873.20001220703, -36.599998474121, 20) ped[8] = createPed(163, -1519.1999511719, 873.40002441406, -40.799999237061, 42.7511901) ped[6] = createPed(164, -1524.0999755859, 883.29998779297, -42.900001525879, 180) setPedArmor(ped[6], 100) end setTimer(function() giveWeapon(ped[1], 25, 500, true) giveWeapon(ped[2], 25, 500, true) giveWeapon(ped[3], 25, 500, true) giveWeapon(ped[4], 22, 500, true) giveWeapon(ped[5], 23, 500, true) giveWeapon(ped[6], 28, 500, true) giveWeapon(ped[7], 26, 500, true) giveWeapon(ped[8], 29, 500, true) end, 1000, 1) function setPedData() setElementData(ped[1], "bankguard", true) setElementData(ped[2], "bankguard", true) setElementData(ped[3], "bankguard", true) setElementData(ped[4], "bankguard", true) setElementData(ped[5], "bankguard", true) setElementData(ped[6], "bankguard", true) setElementData(ped[7], "bankguard", true) setElementData(ped[8], "bankguard", true) end refreshPeds() local element = {} element["marker1"] = createMarker(-1492.5999755859, 920.09997558594, 6.1999998092651, "cylinder", 1.0, 0, 255, 0, 150) -- vor der Bank -- Draussen: 592.72894287109, -1248.5554199219, 18.159990310669 element["marker2"] = createMarker(-1502.6999511719, 900.90002441406, -25.799999237061, "cylinder", 1.0, 0, 255, 0, 150) -- Im vorderinterior -- -- Davor: 365.93826293945, 162.16618347168, 1025.7890625 element["marker3"] = createMarker(-1521, 887.40002441406, -25.799999237061, "cylinder", 1.0, 0, 255, 0, 150) -- im Voderinterior zum Tresor -- Davor: 352.91885375977, 162.17353820801, 1025.7890625 element["marker4"] = createMarker(-1520.5999755859, 880.5, -31.299999237061, "cylinder", 1.0, 0, 255, 0, 150) -- Im Tresorraum -- Davor: 2147.6389160156, 1602.0682373047, 1006.1677246094 element["blip"] = createBlip(-1492.5999755859, 920.09997558594, 6.1999998092651, 52, 2, 0, 255, 0, 0, 0, 500) addEventHandler("onMarkerHit", element["marker4"], function(hitElement) if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then setElementPosition(hitElement, -1520.5999755859, 880.5, -31.299999237061) end end) addEventHandler("onMarkerHit", element["marker3"], function(hitElement) if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then if(isPedDead(ped[1])) and (isPedDead(ped[2])) then setElementPosition(hitElement, -1521, 887.40002441406, -25.799999237061) triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[3]) triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[4]) triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[5]) triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[6]) else outputChatBox("Du musst erst die Guards toeten, bevor du den Tresorraum betreten kannst.", hitElement, 0, 255, 255) end end end) addEventHandler("onMarkerHit", element["marker1"], function(hitElement) if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then setElementPosition(hitElement, -1492.5999755859, 920.09997558594, 6.1999998092651) end end) addEventHandler("onMarkerHit", element["marker2"], function(hitElement) if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then setElementPosition(hitElement, -1502.6999511719, 900.90002441406, -25.799999237061) end end) -- UEBERFALL -- element["ueberfallmarker"] = createMarker(-1524.1999511719, 902, -43.900001525879, "cylinder", 3.0, 0, 255, 0, 20) element["tresorcol"] = createColSphere(-1524.1999511719, 902, -43.900001525879, 20) addEventHandler("onMarkerHit", element["ueberfallmarker"], function(hitElement) if(doing == false) then outputChatBox("Nutze /robbank um die Tresortuer zu sprengen!", hitElement, 0, 255, 0) end end)
Zweite hälfteLua
Alles anzeigenlocal markerpos = { [1] = {-1526.5, 906.09997558594, -43.900001525879}, [2] = {-1526.5, 910, -43.900001525879}, [3] = {-1526.5, 913.90002441406, -43.900001525879}, [4] = {-1526.5, 917.90002441406, -43.900001525879}, [5] = {-1522, 917.90002441406, -43.900001525879}, [6] = {-1522, 914, -43.900001525879}, [7] = {-1522, 910, -43.900001525879}, [8] = {-1522, 906.09997558594, -43.900001525879}, } local explopos = { [1] = {-1526, 902.70001220703, -43.900001525879}, [2] = {-1522.5, 902.90002441406, -43.900001525879}, [3] = {-1519.3000488281, 888.40002441406, -43.900001525879}, [4] = {-1530.8000488281, 888.29998779297, -43.900001525879}, } local function createRandomExplosion() local id = math.random(1, #explopos) local x, y, z = explopos[id][1], explopos[id][2], explopos[id][3] local r2 = math.random(1, 2) if(r2 == 1) then r2 = 1 else r2 = 0 end createExplosion(x, y, z, r2) end local function resetBank() barrels = { createObject(1222,-1526.5999755859,902.59997558594,-41.200000762939,0.00000000,0.00000000,0.00000000), --object(barrel3), (14), createObject(1222,-1527.3000488281,901.29998779297,-43.400001525879,0.00000000,0.00000000,0.00000000), --object(barrel3), (15), createObject(1222,-1526.0999755859,901.29998779297,-43.400001525879,0.00000000,0.00000000,0.00000000), --object(barrel3), (16), createObject(1222,-1522,902.40002441406,-41.200000762939,0.00000000,0.00000000,0.00000000), --object(barrel3), (17), createObject(1222,-1522.0999755859,901.29998779297,-43.400001525879,0.00000000,0.00000000,0.00000000), --object(barrel3), (18), createObject(1222,-1521.0999755859,901.09997558594,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (19), createObject(1222,-1530,884,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (20), createObject(1222,-1531.1999511719,883.90002441406,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (21), createObject(1222,-1531.0999755859,885.09997558594,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (22), createObject(1222,-1531.1999511719,889,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (1), createObject(1222,-1531.3000488281,890,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (2), createObject(1222,-1531.1999511719,894.20001220703,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (3), createObject(1222,-1531.3000488281,898.79998779297,-42.200000762939,0.00000000,0.00000000,0.00000000), --object(barrel3), (4), createObject(1222,-1531.1999511719,898.20001220703,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (5), createObject(1222,-1531.1999511719,899.29998779297,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (6), createObject(1222,-1531.1999511719,902.70001220703,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (7), createObject(1222,-1519.9000244141,884.09997558594,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (8), createObject(1222,-1518.9000244141,884.09997558594,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (9), createObject(1222,-1518.6999511719,885.09997558594,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (10), createObject(1222,-1518.6999511719,889,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (11), createObject(1222,-1518.6999511719,890,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (12), createObject(1222,-1518.8000488281,893.70001220703,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barrel3), (13), createObject(1222,-1518.8000488281,894.79998779297,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barre23), (23), createObject(1222,-1518.8000488281,899.29998779297,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barre24), (24), createObject(1222,-1518.6999511719,902.79998779297,-43.299999237061,0.00000000,0.00000000,0.00000000), --object(barre25), (25), } for index, object in pairs(barrels) do end refreshPeds() doing = false tresortuer = createObject(2634, -1524.1999511719, 903.90002441406, -42.200000762939, 0, 0, 180) outputChatBox("Die Bank hat sich vom Ueberfall erholt!", getRootElement(), 0, 200, 200) for player, index in next, doingbankrob do doingbankrob[player] = false erbeutet[player] = 0 end end local function finishExplosion() for i = 1, 20, 1 do setTimer(createRandomExplosion, (i*500), 1) end setTimer(function() for i = 1, 3, 1 do setTimer(function() local id = math.random(1, #explopos) local x, y, z = explopos[id][1], explopos[id][2], explopos[id][3] createExplosion(x, y, z, 7) end, 500+(i*100), 1) end setTimer(function() for index, ob in pairs(barrels) do destroyElement(ob) end for i = 1, #markerpos, 1 do if(isElement(element["robmarker"..i])) then destroyElement(element["robmarker"..i]) end end end, 1000, 1) end, 5000, 1) end local function detonateBomb(thePlayer) for index, player in pairs(getElementsWithinColShape(element["tresorcol"], "player")) do outputChatBox("Die Bombe ist hochgegangen!", player, 0, 255, 0) outputChatBox("Die Faesser haben Feuer gefangen! Der Tresorraum geht in 30 Sekunden hoch!", player, 255, 9, 0) end triggerClientEvent(getRootElement(), "onBankraubKlingelStart", thePlayer) for i = 1, 30, 1 do setTimer(createRandomExplosion, 5000+(i*500), 1) end setTimer(finishExplosion, 30*1000, 1) local x, y, z = getElementPosition(element["bombe"]) destroyElement(element["bombe"]) createExplosion(x, y, z, 0) destroyElement(tresortuer) for i = 1, #markerpos, 1 do element["robmarker"..i] = createMarker(markerpos[i][1], markerpos[i][2], markerpos[i][3]-0.8, "cylinder", 1.0, 0, 255, 0, 50) local m = element["robmarker"..i] addEventHandler("onMarkerHit", m, function(hitElement) if(getElementType(hitElement) == "player") then destroyElement(source) setPedAnimation(hitElement, "bomber", "BOM_Plant_Loop", -1, true, false, false) toggleAllControls(hitElement, false) setTimer(function() local geld = math.random(5000, 10000) -- SICHERHEITSHINWEIS -- setPedAnimation(hitElement) toggleAllControls(hitElement, true) laSetElementData(hitElement, "money", tonumber(laGetElementData(hitElement, "money"))+geld) givePlayerMoney(hitElement, geld) outputChatBox("Du hast $"..geld.." erbeutet! Nichts wie raus hier!", hitElement, 255, 255, 0) doingbankrob[hitElement] = true erbeutet[hitElement] = geld setTimer(function() doingbankrob[hitElement] = false erbeutet[hitElement] = 0 end, 60000, 1) end, 15000, 1) end end) end end addCommandHandler("robbank", function(thePlayer) if(doing == false) and (isElementWithinMarker(thePlayer, element["ueberfallmarker"])) --[[and (#getElementsWithinColShape(element["tresorcol"], "player") > 1) ]]then doing = true outputChatBox("Die Bank wird ueberfallen!", getRootElement(), 200, 0, 0) for index, player in pairs(getElementsWithinColShape(element["tresorcol"], "player")) do outputChatBox("Die Bombe explodiert in 5 Minuten!", player, 255, 255, 0) end setTimer(function() for index, player in pairs(getElementsWithinColShape(element["tresorcol"], "player")) do outputChatBox("Die Bombe explodiert in 4 Minuten!", player, 255, 255, 0) end setTimer(function() for index, player in pairs(getElementsWithinColShape(element["tresorcol"], "player")) do outputChatBox("Die Bombe explodiert in 3 Minuten!", player, 255, 255, 0) end setTimer(function() for index, player in pairs(getElementsWithinColShape(element["tresorcol"], "player")) do outputChatBox("Die Bombe explodiert in 2 Minuten!", player, 255, 255, 0) end setTimer(function() for index, player in pairs(getElementsWithinColShape(element["tresorcol"], "player")) do outputChatBox("Die Bombe explodiert in 1 Minute!", player, 255, 255, 0) end setTimer(function() for index, player in pairs(getElementsWithinColShape(element["tresorcol"], "player")) do outputChatBox("Die Bombe explodiert in 10 Sekundene!", player, 255, 255, 0) end end, 60000, 1) end, 60000, 1) end, 60000, 1) end, 60000, 1) end, 60000, 1) setPedAnimation(thePlayer, "bomber", "BOM_Plant_Loop", -1, true, false, false) toggleAllControls(thePlayer, false) setTimer(function() setPedAnimation(thePlayer) local x, y, z = getElementPosition(thePlayer) element["bombe"] = createObject(1252, x, y+0.5, z-0.5) toggleAllControls(thePlayer, true) setTimer(detonateBomb, 5*60*1000, 1, thePlayer) --[[5*60*1000]] setTimer(resetBank, 90*60*1000, 1) -- 1.5 stunden: 90*60*1000 end, 10000, 1) else outputChatBox("Es kann jede 1 1/2 Stunden ein Bankrob gestartet werden/Die Bank wird Ueberfallen/Du bist Alleine!", thePlayer, 200, 0, 0) end end)
Dritte HäfteLua
Alles anzeigen-- PLAYER WASTED -- addEventHandler("onPlayerWasted", getRootElement(), function() if(doingbankrob[source] == true) then if(erbeutet[source]) then doingbankrob[source] = false local geld = erbeutet[source] laSetElementData(source, "money", tonumber(laGetElementData(source, "money"))-geld) outputChatBox("Du wurdest getoetet und hast dein Erbeutetes Geld("..geld.."$) verloren!", source, 255, 0, 0) end end end) addEventHandler("onPlayerQuit", getRootElement(), function(reason) if(reason ~= "Kicked") and (reason ~= "Timed Out") then if(doingbankrob[source] == true) then if(erbeutet[source]) then doingbankrob[source] = false local geld = erbeutet[source] laSetElementData(source, "money", tonumber(laGetElementData(source, "money"))-geld) outputChatBox("Du wurdest getoetet und hast dein Erbeutetes Geld("..geld.."$) verloren!", source, 255, 0, 0) outputChatBox("Spieler "..getPlayerName(source).." wurde vom Server wegen Disconnecten beim Bankrob fuer eine Stunde gebannt!", getRootElement(), 255, 0, 0) -- INSERT INTO HASTENICHTGESEHEN LEYYNEN -- end end end end) function laGetElementData() return 0 end function laSetElementData() return 0 end
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ne nichts aber wenn man in die Marker geht teleportiert man net
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Lua
Alles anzeigenelement["marker1"] = createMarker(-1492.5999755859, 920.09997558594, 6.1999998092651, "cylinder", 1.0, 0, 255, 0, 150) -- vor der Bank element["marker2"] = createMarker(-1502.6999511719, 900.90002441406, -25.799999237061, "cylinder", 1.0, 0, 255, 0, 150) -- Im vorderinterior -- element["marker3"] = createMarker(-1521, 887.40002441406, -25.799999237061, "cylinder", 1.0, 0, 255, 0, 150) -- im Voderinterior zum Tresor element["marker4"] = createMarker(-1520.5999755859, 880.5, -31.299999237061, "cylinder", 1.0, 0, 255, 0, 150) -- Im Tresorraum element["blip"] = createBlip(-1492.5999755859, 920.09997558594, 6.1999998092651, 52, 2, 0, 255, 0, 0, 0, 500) addEventHandler("onMarkerHit", element["marker4"], function(hitElement) if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then setElementPosition(hitElement, -1492.8000488281,920.20001220703, 7.1999998092651) end end) addEventHandler("onMarkerHit", element["marker3"], function(hitElement) if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then if(isPedDead(ped[1])) and (isPedDead(ped[2])) then setElementPosition(hitElement, -1521, 888, -24.799999237061) triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[3]) triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[4]) triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[5]) triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[6]) else outputChatBox("Du musst erst die Guards toeten, bevor du den Tresorraum betreten kannst.", hitElement, 0, 255, 255) end end end) addEventHandler("onMarkerHit", element["marker1"], function(hitElement) if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then setElementPosition(hitElement,-1503.1999511719, 900.79998779297, -24.799999237061) end end) addEventHandler("onMarkerHit", element["marker2"], function(hitElement) if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then setElementPosition(hitElement, -1520.5, 880.70001220703, -30.299999237061) end end)
Bitte um Hilfe
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Lua
setElementData(ped[1], "bankguard", true) setElementData(ped[2], "bankguard", true) setElementData(ped[3], "bankguard", true) setElementData(ped[4], "bankguard", true) setElementData(ped[5], "bankguard", true) setElementData(ped[6], "bankguard", true) setElementData(ped[7], "bankguard", true) setElementData(ped[8], "bankguard", true) end
Also da hört es auf Links bei Notepadd ++ ist die Schleife oder so aber sie geht net weiter
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kommt immernoch
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Hallo ich habe mal ne frage wie kann ich machen wenn man auf ein Auto klickt dann auf infos das ich die Tunings der Auto sehen kann
Hier ausm Vio Extendet wnn man auf Car infos klickt
Lua
Alles anzeigenaddEventHandler("onClientGUIClick", gButtons["vehinfo"], function () local veh = getElementData ( lp, "clickedVehicle" ) if veh then local owner = getElementData ( veh, "owner" ) if not owner or owner == "console" then owner = "Niemand" end outputChatBox ( "Fahrzeug Modell: "..getVehicleName (veh)..", Besitzer: "..owner, 200, 200, 255 ) end end )
Danke MfG Shoxxy
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Danke aber bräuchte Hilfe beim Attachen
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Jetzt ist das Problem das der Bullet spawnt aber der Packer net
Lua
Alles anzeigenaddEventHandler("onMarkerHit", robstartMarker, function(thePlayer) robcar = createVehicle(443, -1476.8000488281, 2698.8000488281, 56.5, 0, 0, 180) ShowCar3 = createVehicle (541, -1476.8000488281, 2700.8000488281, 57.700000762939, 15.5, 0, 180) attachElements (robcar, ShowCar3, -1476.8000488281, 2700.8000488281, 57.700000762939, 15.5, 0, 180) warpPedIntoVehicle(thePlayer, robcar) warpPedIntoVehicle(robPed, robcar, 1) setElementVisibleTo ( robstartMarker1, thePlayer, true) setElementVisibleTo ( blip1, thePlayer, true) robstartMarker1 = createMarker(-1497.9000244141, 921.09997558594, 7.1999998092651, "checkpoint", 7, 125, 0, 125, thePlayer) blip1 = createBlip(-1497.9000244141, 921.09997558594, 7.1999998092651, 51, 2, 255, 0, 0, 255, 0, 99999.9, thePlayer) outputChatBox("Folge den Truck auf der Map in SF !", thePlayer, 255, 255, 255, true) outputChatBox(" der Shop wird von "..getPlayerName(thePlayer).." ausgeraubt!", getRootElement(), 0, 0, 255) destroyElement(startMarker) destroyElement(BLIP_1) local wanteds = getPlayerWantedLevel(thePlayer) if wanteds <= 5 then setPlayerWantedLevel(thePlayer, wanteds + 5) end end)
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Kann man auch irgendwie machen das wenn man beim Packer Num2 oder so klickt das die Ladefläche oben ist das wenn der Packer spawn die Lade fläche oben ist
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Alles Funktioniert aber ich möchte Wissen wie ich am Parker ein Auto Attchen kann und dabei mit den Parker fahren kann und das Auto drauf bleibt
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hallo ich habe hier ein Ausschnitt aus meinen Script und möchte wenn man in den Packer gespawnt wird auf dem Packer 1 Wagen steht also Attached das der Wagen aufm Packer mit fährt.
Lua
Alles anzeigenaddEventHandler("onMarkerHit", robstartMarker, function(thePlayer) local dim = 0 robcar = createVehicle(443, -1531.25684, 2630.72754, 56.78973, 0, 0, 90) warpPedIntoVehicle(thePlayer, robcar) setElementVisibleTo ( robstartMarker1, thePlayer, true) setElementVisibleTo ( blip1, thePlayer, true) robstartMarker1 = createMarker(-1497.9000244141, 921.09997558594, 7.1999998092651, "checkpoint", 7, 125, 0, 125, thePlayer) blip1 = createBlip(-1497.9000244141, 921.09997558594, 7.1999998092651, 51, 2, 255, 0, 0, 255, 0, 99999.9, thePlayer) outputChatBox("Folge den Truck auf der Map in SF !", thePlayer, 255, 255, 255, true) outputChatBox(" der Shop wird von "..getPlayerName(thePlayer).." ausgeraubt!", getRootElement(), 0, 0, 255) destroyElement(startMarker) destroyElement(BLIP_1) local wanteds = getPlayerWantedLevel(thePlayer) if wanteds <= 5 then setPlayerWantedLevel(thePlayer, wanteds + 2) end end)
Ich bitte um Hilfe die Model ID: 443 ist vom Packer und möchte das Hinten ein Auto drauf Steht
Danke
MfG:
Shoxxy -
ich suche die Animation wenn der Ped / Player etwas Unterschreibt ich finde nichts daher Bitte ich um Hilfe.
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Sehr Großen Dank an nil und DRdoode
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