local element = {}
element["marker1"] = createMarker(1460.4000244141, -1011.4000244141, 25.799999237061, "cylinder", 1.0, 0, 255, 0, 150) -- vor der Bank
-- Draussen: 592.72894287109, -1248.5554199219, 18.159990310669
element["marker2"] = createMarker(-1502.8000488281, 900.79998779297, -25.799999237061, "cylinder", 1.0, 0, 255, 0, 150) -- Im vorderinterior --
-- Davor: 365.93826293945, 162.16618347168, 1025.7890625
element["marker3"] = createMarker(-1521, 887.40002441406, -25.799999237061, "cylinder", 1.0, 0, 255, 0, 150) -- im Voderinterior zum Tresor
-- Davor: 352.91885375977, 162.17353820801, 1025.7890625
element["marker4"] = createMarker(-1520.5999755859, 880.5, -31.299999237061, "cylinder", 1.0, 0, 255, 0, 150) -- Im Tresorraum
-- Davor: 2147.6389160156, 1602.0682373047, 1006.1677246094
element["blip"] = createBlip(1460.4000244141, -1011.4000244141, 25.799999237061, 52, 2, 0, 255, 0, 0, 0, 500)
addEventHandler("onMarkerHit", element["marker1"], function(hitElement)
if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then
setElementPosition(hitElement, -1504.8000488281, 900.90002441406, -24.799999237061, 0, 0, 90)
end
end)
addEventHandler("onMarkerHit", element["marker3"], function(hitElement)
if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then
if(isPedDead(ped[1])) and (isPedDead(ped[2])) then
setElementPosition(hitElement, -1520.3000488281, 878.40002441406, -30.299999237061)
triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[3])
triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[4])
triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[5])
triggerClientEvent(hitElement, "onClientBankrobAttackPed", hitElement, ped[6])
else
outputChatBox("Du musst erst die Guards toeten, bevor du den Tresorraum betreten kannst.", hitElement, 0, 255, 255)
end
end
end)
addEventHandler("onMarkerHit", element["marker2"], function(hitElement)
if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then
setElementPosition(hitElement, 1460.5999755859, -1013.4000244141, 26.799999237061)
end
end)
addEventHandler("onMarkerHit", element["marker4"], function(hitElement)
if(getElementType(hitElement) == "player") and (isPedInVehicle(hitElement) == false) then
setElementPosition(hitElement, -1521.0999755859, 890.59997558594, -24.799999237061)
end
end)
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