dutymarker = createMarker(26.9141,-290.2775,2.3257,"corona",3,255,0,0)
setElementInterior(dutymarker, 3)
dutySkins = { [68]=true, [111]=true, [125]=true }
function hitman(theHitman, command)
local theHitman = gettheHitmanount(theHitman)
if getElementData(theHitman, "Fraktion") == 1 then
if isElementWithinMarker(theHitman,dutymarker) then
if getElementData(theHitman, "Rank") == 0 then
setElementModel(theHitman, 68)
takeAllWeapons ( theHitman )
giveWeapon(theHitman, 29, 300)
setElementData(theHitman,"Duty",1)
elseif getElementData(theHitman, "Rank") == 1 then
takeAllWeapons ( theHitman )
setElementModel(theHitman, 111)
giveWeapon(theHitman, 29, 300)
giveWeapon(theHitman, 31, 200)
setElementData(theHitman,"Duty",1)
elseif getElementData(theHitman, "Rank") == 2 then
takeAllWeapons ( theHitman )
setElementModel(theHitman, 111)
giveWeapon(theHitman, 29, 300)
giveWeapon(theHitman, 31, 200)
giveWeapon(theHitman, 34, 25)
setElementData(theHitman,"Duty",1)
elseif getElementData(theHitman, "Rank") == 3 then
takeAllWeapons ( theHitman )
setElementModel(theHitman, 111)
giveWeapon(theHitman, 29, 300)
giveWeapon(theHitman, 31, 200)
giveWeapon(theHitman, 34, 25)
setElementData(theHitman,"Duty",1)
elseif getElementData(theHitman, "Rank") == 4 then
takeAllWeapons ( theHitman )
setElementModel(theHitman, 111)
giveWeapon(theHitman, 29, 300)
giveWeapon(theHitman, 31, 200)
giveWeapon(theHitman, 34, 25)
setElementData(theHitman,"Duty",1)
elseif getElementData(theHitman, "Rank") == 5 then
takeAllWeapons ( theHitman )
setElementModel(theHitman, 125)
giveWeapon(theHitman, 29, 300)
giveWeapon(theHitman, 31, 200)
giveWeapon(theHitman, 34, 25)
setElementData(theHitman,"Duty",1)
end
outputChatBox("Du nimmst deine Waffen und gehst an die Arbeit!", theHitman)
else
outputChatBox("Du bist nicht am richtigen Ort!", theHitman)
end
else
outputChatBox("Du bist kein Mitarbeiter der Hitman Agency !")
end
end
addCommandHandler("hitman", hitman)
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