Das is eigentlich ganz Simpel.
Zum beispiel heißt dein Team Ballas.
BallasSanchez4 = createVehicle ( 468, -2510.10009766,-602.29998779,132.30000305, 0, 0, 0, "BallaBalla" )
setVehicleColor ( BallasSanchez4, 22, 1, 0, 0 )
setVehiclePaintjob ( BallasSanchez4, 3 )
toggleVehicleRespawn ( BallasSanchez4, true )
setVehicleRespawnDelay ( BallasSanchez4, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( BallasSanchez4, FCarIdleRespawn*1000*60 )
function VehicleBallasEnter ( player, seat )
local veh = source
if seat == 0 then
if not isBallas ( player ) then
opticExitVehicle ( player )
outputChatBox ( " Du bist kein Ballas", player, 255, 0, 0 )
end
end
end
BallasVehs = { [BallaSanchez4]=true }
function createBallasVehicle ( model, x, y, z, rx, ry, rz )
veh = createVehicle ( model, x, y, z, rx, ry, rz )
setVehicleColor ( veh, 0, 0, 0, 0 )
setVehiclePaintjob ( veh, 3 )
toggleVehicleRespawn ( veh, true )
setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 )
BallasVehs[veh] = true
end
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