Ich bins mal wieder
Ich möchte das wenn er den Marker hittet( der ist unsichtbar|das Pickup ist nur so da), das er in den dienst geht. Aber er es gehtnicht.
Lua
dutymarker = createMarker(2298.2099609375, 2430.8173828125, 10.8203125,"corona",1,0,0,0)
pddutypickup = createPickup(2298.2099609375, 2430.8173828125, 10.8203125, 3, 1275, 3000)
addEventHandler ("onMarkerHit", getRootElement(),
function (player)
if getElementData(player, "Fraktion") == 1 then
--if isElementWithinMarker(player, dutymarker) then
if (player == dutymarker) then
if getElementData(player, "Rank") == 0 then
setPedSkin(player, 284)
takeAllWeapons ( player )
giveWeapon(player, 22, 127, true)
setElementData(player,"Duty",1)
elseif getElementData(player, "Rank") == 1 then
takeAllWeapons ( player )
setPedSkin(player, 280)
giveWeapon(player, 22, 127, false)
giveWeapon(player, 25, 60, true)
setElementData(player,"Duty",1)
elseif getElementData(player, "Rank") == 2 then
takeAllWeapons ( player )
setPedSkin(player, 281)
giveWeapon(player, 22, 127, false)
giveWeapon(player, 25, 60, true)
setElementData(player,"Duty",1)
elseif getElementData(player, "Rank") == 3 then
takeAllWeapons ( player )
setPedSkin(player, 282)
giveWeapon(player, 24, 127,false)
giveWeapon(player, 25, 60,true)
setElementData(player,"Duty",1)
elseif getElementData(player, "Rank") == 4 then
takeAllWeapons ( player )
setPedSkin(player, 283)
giveWeapon(player, 24, 127,false)
giveWeapon(player, 25, 60,false)
giveWeapon(player, 29, 127,true)
setElementData(player,"Duty",1)
elseif getElementData(player, "Rank") == 5 then
takeAllWeapons ( player )
setPedSkin(player, 288)
giveWeapon(player, 24, 127,false)
giveWeapon(player, 25, 60,false)
giveWeapon(player, 29, 127,true)
setElementData(player,"Duty",1)
end
outputChatBox("Du bist nun im Dienst!", player)
end
end
end
)
Alles anzeigen
mfg