Hey Leute was stimmt hier nicht ?
SQL
SWATFBIRancher1 = createVehicle ( 490, -2020.6999511719, -240.10000610352, 35.5, 0, 0, 90, "ALL YOUR" )
setVehicleColor ( SWATFBIRancher1,116, 116, 116, 116 )
setVehiclePaintjob ( SWATFBIRancher1, 3 )
toggleVehicleRespawn ( SWATFBIRancher1, true )
setVehicleRespawnDelay ( SWATFBIRancher1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATFBIRancher1, FCarIdleRespawn*1000*60 )
SWATFBIRancher2 = createVehicle ( 490, -2020.3000488281, -233.89999389648, 35.5, 0, 0, 90, "ALL YOUR" )
setVehicleColor ( SWATFBIRancher2,116, 116, 116, 116 )
setVehiclePaintjob ( SWATFBIRancher2, 3 )
toggleVehicleRespawn ( SWATFBIRancher2, true )
setVehicleRespawnDelay ( SWATFBIRancher2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATFBIRancher2, FCarIdleRespawn*1000*60 )
SWATBullet1 = createVehicle ( 541, -2019.1999511719, -253, 34.900001525879, 0, 0, 89.75, "ALL YOUR" )
setVehicleColor ( SWATBullet1,116, 116, 116, 116 )
setVehiclePaintjob ( SWATBullet1, 3 )
toggleVehicleRespawn ( SWATBullet1, true )
setVehicleRespawnDelay ( SWATBullet1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBullet1, FCarIdleRespawn*1000*60 )
SWATBullet2 = createVehicle ( 541, -2019, -246.5, 34.900001525879, 0, 0, 90, "ALL YOUR" )
setVehicleColor ( SWATBullet2,116, 116, 116, 116 )
setVehiclePaintjob ( SWATBullet2, 3 )
toggleVehicleRespawn ( SWATBullet2, true )
setVehicleRespawnDelay ( SWATBullet2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBullet2, FCarIdleRespawn*1000*60 )
SWATHunter1 = createVehicle ( 425, -2024.1999511719, -182.5, 42.200000762939, 0, 0, 91, "ALL YOUR" )
setVehicleColor ( SWATHunter1, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATHunter1, 3 )
toggleVehicleRespawn ( SWATHunter1, true )
setVehicleRespawnDelay ( SWATHunter1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATHunter1, FCarIdleRespawn*1000*60 )
SWATHuntley1 = createVehicle ( 579, -2067, -252, 35.200000762939, 0, 0, 271, "ALL YOUR" )
setVehicleColor ( SWATHuntley1, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATHuntley1, 3 )
toggleVehicleRespawn ( SWATHuntley1, true )
setVehicleRespawnDelay ( SWATHuntley1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATHuntley1, FCarIdleRespawn*1000*60 )
SWATHuntley2 = createVehicle ( 579, -2067, -245.60000610352, 25.5, 0, 0, 0, "ALL YOUR" )
setVehicleColor ( SWATHuntley2,116, 116, 116, 116 )
setVehiclePaintjob ( SWATHuntley2, 3 )
toggleVehicleRespawn ( SWATHuntley2, true )
setVehicleRespawnDelay ( SWATHuntley2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATHuntley2, FCarIdleRespawn*1000*60 )
SWATEnforcer1 = createVehicle ( 427, -2038.3000488281, -272.70001220703, 35.400001525879, 0, 0, 0, "ALL YOUR" )
setVehicleColor ( SWATEnforcer1, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATEnforcer1, 3 )
toggleVehicleRespawn ( SWATEnforcer1, true )
setVehicleRespawnDelay ( SWATEnforcer1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATEnforcer1, FCarIdleRespawn*1000*60 )
SWATBF4001 = createVehicle ( 581, -2067.3999023438, -258.39999389648, 35, 0, 0, 270.7470703125, "ALL YOUR" )
setVehicleColor ( SWATBF4001, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATBF4001, 3 )
toggleVehicleRespawn ( SWATBF4001, true )
setVehicleRespawnDelay ( SWATBF4001, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBF4001, FCarIdleRespawn*1000*60 )
SWATBF4002 = createVehicle ( 581,-2067.3999023438, -261.60000610352, 35, 0, 0, 270.7470703125, "ALL YOUR" )
setVehicleColor ( SWATBF4001,116, 116, 116, 116)
setVehiclePaintjob ( SWATBF4001, 3 )
toggleVehicleRespawn ( SWATBF4001, true )
setVehicleRespawnDelay ( SWATBF4001, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBF4001, FCarIdleRespawn*1000*60 )
SWATBF4003 = createVehicle ( 581, -2067.3999023438, -264.79998779297, 35, 0, 0, 270.7470703125, "ALL YOUR" )
setVehicleColor ( SWATBF4002, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATBF4002, 3 )
toggleVehicleRespawn ( SWATBF4002, true )
setVehicleRespawnDelay ( SWATBF4002, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBF4002, FCarIdleRespawn*1000*60 )
SWATBF4004 = createVehicle ( 581, -2067.3999023438, -267.79998779297, 39.400001525879, 0, 0, 270.75, "ALL YOUR" )
setVehicleColor ( SWATBF4003, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATBF4003, 3 )
toggleVehicleRespawn ( SWATBF4003, true )
setVehicleRespawnDelay ( SWATBF4003, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBF4003, FCarIdleRespawn*1000*60 )
SWATBF4004 = createVehicle ( 522, -467.70001220703, -473.5, 25.200000762939, 0, 0, 0, "ALL YOUR" )
setVehicleColor ( SWATBF4004, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATBF4004, 3 )
toggleVehicleRespawn ( SWATBF4004, true )
setVehicleRespawnDelay ( SWATBF4004, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATBF4004, FCarIdleRespawn*1000*60 )
SWATInfernus1 = createVehicle ( 411, -2042.6999511719, -276.29998779297, 35.099998474121, 0, 0, 0, "ALL YOUR" )
setVehicleColor ( SWATInfernus1, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATInfernus1, 3 )
toggleVehicleRespawn ( SWATInfernus1, true )
setVehicleRespawnDelay ( SWATInfernus1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATInfernus1, FCarIdleRespawn*1000*60 )
SWATInfernus2 = createVehicle ( 411, -2049.1000976563, -276.29998779297, 25.200000762939, 0, 0, 0, "ALL YOUR" )
setVehicleColor ( SWATInfernus2, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATInfernus2, 3 )
toggleVehicleRespawn ( SWATInfernus2, true )
setVehicleRespawnDelay ( SWATInfernus2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATInfernus2, FCarIdleRespawn*1000*60 )
SWATSwat1 = createVehicle ( 601, -2055.5, -276.20001220703, 35, 0, 0, 0, "ALL YOUR" )
setVehicleColor ( SWATSwat1, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATSwat1, 3 )
toggleVehicleRespawn ( SWATSwat1, true )
setVehicleRespawnDelay ( SWATSwat1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATSwat1, FCarIdleRespawn*1000*60 )
SWATFBITruck1 = createVehicle ( 601, -2055.5, -276.20001220703, 35, 0, 0, 0, "ALL YOUR" )
setVehicleColor ( SWATFBITruck1, 116, 116, 116, 116 )
setVehiclePaintjob ( SWATFBITruck1, 3 )
toggleVehicleRespawn ( SWATFBITruck1, true )
setVehicleRespawnDelay ( SWATFBITruck1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATFBITruck1, FCarIdleRespawn*1000*60 )
SWATMaverick1 = createVehicle ( 497, -2023, -154, 41.799999237061, 0, 0, 90, "ALL YOUR" )
setVehicleColor ( SWATMaverick1, 53, 53, 53, 53)
setVehiclePaintjob ( SWATMaverick1, 3 )
toggleVehicleRespawn ( SWATMaverick1, true )
setVehicleRespawnDelay ( SWATMaverick1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATMaverick1, FCarIdleRespawn*1000*60 )
SWATMaverick2 = createVehicle ( 497, -2022.9000244141, -168.19999694824, 41.700000762939, 0, 0, 90, "ALL YOUR" )
setVehicleColor ( SWATMaverick2, 53, 53, 53, 53 )
setVehiclePaintjob ( SWATMaverick2, 3 )
toggleVehicleRespawn ( SWATMaverick2, true )
setVehicleRespawnDelay ( SWATMaverick2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( SWATMaverick2, FCarIdleRespawn*1000*60 )
swatVehs = { [SWATBullet1]=true, [SWATBullet2]=true, [SWATHunter1]=true, [SWATHuntley1]=true,
[SWATFBIRancher1]=true, [SWATFBIRancher2]=true , [SWATHuntley1]=true, [SWATHuntley2]=true ,
[SWATEnforcer1]=true, [SWATBF4001]=true, [SWATBF4001]=true, [SWATBF4002]=true, [SWATBF4003]=true,
[SWATBF4004]=true, [SWATInfernus1]=true, [SWATInfernus2]=true, [SWATSwat1]=true, [SWATFBITruck1]=true, [SWATMaverick1]=true, [SWATMaverick2]=true
}
local veh
function createSWATVehicle ( model, x, y, z, r )
veh = createVehicle ( model, x, y, z, 0, 0, r )
setVehicleColor ( veh, 0, 0, 0, 0 )
setVehiclePaintjob ( veh, 3 )
toggleVehicleRespawn ( veh, true )
setVehicleRespawnDelay ( veh, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( veh, FCarIdleRespawn*1000*60 )
swatVehs[veh]=true
end
function VehicleswatEnter ( player, seat )
if seat == 0 then
if isswat(player) then
if not isKeyBound ( player, "sub_mission", "down", policeComputer ) then
bindKey ( player, "sub_mission", "down", policeComputer )
end
else
opticExitVehicle ( player )
outputChatBox ( "Du bist kein Mitglied der S.W.A.T Einheit!", player, 255, 0, 0 )
end
end
end
for key, index in pairs ( swatVehs ) do
addEventHandler ( "onVehicleEnter", key, VehicleswatEnter )
end
Alles anzeigen
Ps: Dieses Script ist ein selfmade.
Es ist bloß Vio_Kompatibel abermehr auch nicht , weshalb der Supprot erlaubt ist