GRS Script [Fraktions Auto Parken wird nicht übernommen]

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  • KontoAuszug0205 schrieb:

    Bonus schrieb:

    Dann füg das doch ein.
    Kann nur gates und Errors und warnings fixen
    Hier hast du aber geschrieben, dass du mehr kannst:
    Suche Designer,Scripter etc

    So schwer ist das ja auch nicht.
    Will dir eben nur nicht alles scripten, sondern dabei helfen es zu lernen und selbst machen zu können.
    Wenn du es nicht lernen willst, sag bitte einfach Bescheid, damit ich mich nicht unnötig bemühe.
    Irgendwann kommt wahrscheinlich eh jemand und scriptet es für dich.
  • Bonus schrieb:

    KontoAuszug0205 schrieb:

    Bonus schrieb:

    Dann füg das doch ein.
    Kann nur gates und Errors und warnings fixen
    Hier hast du aber geschrieben, dass du mehr kannst:Suche Designer,Scripter etc

    So schwer ist das ja auch nicht.
    Will dir eben nur nicht alles scripten, sondern dabei helfen es zu lernen und selbst machen zu können.
    Wenn du es nicht lernen willst, sag bitte einfach Bescheid, damit ich mich nicht unnötig bemühe.
    Irgendwann kommt wahrscheinlich eh jemand und scriptet es für dich.
    Denkst du ich versuche nicht mein bestes aber wenn man nicht so gut englisch kann macht es das schwieriger schonmal daran gedacht ist echt net böse gemmeint ILimix hilft mir schon viel hab schon einiges von ihn gelernt und langsam komme ich zurecht blos bei manchen sachen blicke ich null durch

    Er schickt blos die gekauften Fahrzeuge an die DB mehr nicht

    Quellcode: fraktioncarsystem_server.lua

    1. factionVehicle = {}
    2. factionVehicleRang = {}
    3. factionVehicleLevel = {}
    4. ---local factionVehicleColor = {}
    5. fraktionsNamen = { [1]="SFPD", [2]="Cosa Nostra", [3]="Triaden", [4]="Terroristen", [5]="SAN News", [6]="FBI", [7]="Los Aztecas", [8]="Army", [9]="Angels of Death", [10]="Sanitäter", [11]="Mechaniker", [12]="Ballas", [13]="Grove" }
    6. fraktionsVehs = 0
    7. factionColors = {}
    8. factionColors[1] = {[1] = 0,[2] = 0, [3] = 204, [4] = 255, [5] = 255, [6] = 255 }
    9. factionColors[2] = {[1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 1, [6] = 1 }
    10. factionColors[3] = {[1] = 255, [2] = 4, [3] = 4, [4] = 255, [5] = 1, [6] = 1 }
    11. factionColors[4] = {[1] = 3, [2] = 0, [3] = 8, [4] = 9, [5] = 1, [6] = 1 }
    12. factionColors[5] = {[1] = 6, [2] = 6, [3] = 0, [4] = 0, [5] = 1, [6] = 1 }
    13. factionColors[6] = {[1] = 6, [2] = 0, [3] = 0, [4] = 6, [5] = 0, [6] = 0 }
    14. factionColors[7] = {[1] = 1, [2] = 1, [3] = 0, [4] = 0, [5] = 1, [6] = 1 }
    15. factionColors[8] = {[1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 1, [6] = 1 }
    16. factionColors[9] = {[1] = 113, [2] = 113, [3] = 8, [4] = 113, [5] = 113, [6] = 8 }
    17. factionColors[10] = {[1] = 255, [2] = 255, [3] = 255, [4] = 255, [5] = 8, [6] = 8 }
    18. factionColors[11] = {[1] = 255, [2] = 255, [3] = 255, [4] = 0, [5] = 1, [6] = 1 }
    19. factionColors[12] = {[1] = 22, [2] = 0, [3] = 85, [4] = 0, [5] = 1, [6] = 1 }
    20. factionColors[13] = {[1] = 0, [2] = 238, [3] = 0, [4] = 0, [5] = 1, [6] = 1 }
    21. SFPD = createColCircle(1587.4,-1629.6, 100 )
    22. SFPD1 = createColCircle(2272.560546875,2440.080078125, 100 )
    23. Mafia = createColCircle(868.5,-1443.3, 100 )
    24. Mafia1 = createColCircle(2291.1953125,1725.3330078125, 100 )
    25. Triaden = createColCircle(976.5,-1272, 100 )
    26. FBI = createColCircle(345.79999,-1527.8, 100 )
    27. AoD = createColCircle(2332.8,-1346.1, 100 )
    28. AoD1 = createColCircle(2489.853515625, 1568.423828125, 100 )
    29. Medic = createColCircle(2030,-1419.1, 100 )
    30. Terror = createColCircle(-1998.8271484375,-1563.93359375, 100 )
    31. Army = createColCircle(-1340.4794921875,468.98046875, 200 )
    32. Army1 = createColCircle(210.8173828125,1896.7294921875, 200 )
    33. LTR = createColCircle(1233.9,-1827.5, 100 )
    34. Aztecas = createColCircle(2285.3999,-1114.2, 100 )
    35. Aztecas1 = createColCircle(693.6572265625,1963.7353515625, 100 )
    36. Grove = createColCircle(2769.3000488281,-1944.3000488281, 100 )
    37. Ballas = createColCircle(2484.6000976563,-1667.6999511719, 100 )
    38. Mechaniker = createColCircle(-2389.9443359375, -138.763671875, 50 )
    39. function getColShapeSpawnArea ( player )
    40. local faction = getPlayerFaction ( player )
    41. if faction == 1 then
    42. sp = SFPD
    43. sp2 = SFPD1
    44. elseif faction == 2 then
    45. sp = Mafia
    46. sp2 = Mafia1
    47. elseif faction == 3 then
    48. sp = Triaden
    49. sp2 = Triaden
    50. elseif faction == 4 then
    51. sp = Terror
    52. sp2 = Terror
    53. elseif faction == 5 then
    54. sp = LTR
    55. sp2 = LTR
    56. elseif faction == 6 then
    57. sp = FBI
    58. sp2 = FBI
    59. elseif faction == 7 then
    60. sp = Aztecas
    61. sp2 = Aztecas1
    62. elseif faction == 8 then
    63. sp = Army
    64. sp2 = Army1
    65. elseif faction == 9 then
    66. sp = AoD
    67. sp2 = AoD1
    68. elseif faction == 10 then
    69. sp = Medic
    70. sp2 = Medic
    71. elseif faction == 11 then
    72. sp = Mechaniker
    73. sp2 = Mechaniker
    74. elseif faction == 12 then
    75. sp = Grove
    76. sp2 = Grove
    77. elseif faction == 13 then
    78. sp = Ballas
    79. sp2 = Ballas
    80. end
    81. return sp,sp2
    82. end
    83. function loadFactionCars ()
    84. local result = dbQuery(handler,"SELECT * FROM fraktionen_vehicle")
    85. if result then
    86. local rows, numrows = dbPoll(result, -1)
    87. if(numrows > 0) then
    88. for k, rows in ipairs(rows) do
    89. local id = rows.ID
    90. local model = rows.Modell
    91. local FactionID = tonumber(rows.OwnerID)
    92. local Rang = tonumber(rows.Rang)
    93. local Level = tonumber(rows.Aufwertung)
    94. local SX = tonumber(rows.X)
    95. local SY = tonumber(rows.Y)
    96. local SZ = tonumber(rows.Z)
    97. local SXR = tonumber(rows.RX)
    98. local SYR = tonumber(rows.RY)
    99. local SZR = tonumber(rows.RZ)
    100. fraktionsVehs = fraktionsVehs+1
    101. createFactionVehicleDB (fraktionsVehs,model,SX,SY,SZ,SXR,SYR,SZR,FactionID,Rang,Level)
    102. end
    103. outputDebugString(fraktionsVehs.." Fraktionsfahrzeuge geladen.")
    104. end
    105. end
    106. end
    107. addEventHandler("onResourceStart", resourceRoot, loadFactionCars )
    108. function createFactionVehicleDB (id, model, x, y, z, rx, ry, rz, faction, rang, level)
    109. if not dbExist ( "fraktionen_buy_vehicle", "Modell LIKE '"..model.."' AND OwnerID LIKE '"..faction.."'") then
    110. price = carprices[model]
    111. if not price then
    112. price = 200000
    113. end
    114. dbExec ( handler, "INSERT INTO fraktionen_buy_vehicle (Modell, Preis, OwnerID) VALUES (?, ?, ?)", model, price, faction )
    115. end
    116. factionVehicle[id] = createVehicle ( model, x, y, z, rx, ry, rz)
    117. factionVehicles[faction][factionVehicle[id]] = true
    118. factionVehicleRang[id] = rang
    119. factionVehicleLevel[id] = level
    120. setElementData(factionVehicle[id], "ID", id)
    121. setElementData(factionVehicle[id], "Rang", rang)
    122. setElementData(factionVehicle[id], "FactionCarOwner", tonumber(faction))
    123. addEventHandler ( "onVehicleEnter", factionVehicle[id], cancelFCar )
    124. setElementPosition(factionVehicle[id], x, y, z)
    125. setVehicleRotation (factionVehicle[id], rx, ry, rz )
    126. setElementDimension(factionVehicle[id],0)
    127. setElementInterior(factionVehicle[id],0)
    128. if factionVehicleLevel[id] == 0 then
    129. setElementHealth(factionVehicle[id], 1000)
    130. elseif factionVehicleLevel[id] == 1 then
    131. setElementHealth(factionVehicle[id], 1500)
    132. setVehicleHandling(factionVehicle[id], "maxVelocity", getVehicleHandling(factionVehicle[id]) + 10)
    133. elseif factionVehicleLevel[id] == 2 then
    134. setElementHealth(factionVehicle[id], 2000)
    135. setVehicleHandling(factionVehicle[id], "maxVelocity", getVehicleHandling(factionVehicle[id]) + 20)
    136. end
    137. local c1, c2,c3,c4, c5, c6 = factionColors[faction][2],factionColors[faction][2],factionColors[faction][3],factionColors[faction][4],factionColors[faction][5],factionColors[faction][6]
    138. setVehicleRespawnPosition(factionVehicle[id],x,y,z,rx,ry,rz)
    139. setVehiclePaintjob ( factionVehicle[id], 3 )
    140. toggleVehicleRespawn ( factionVehicle[id], true )
    141. toggleVehicleRespawn ( factionVehicle[id], true )
    142. setVehicleRespawnDelay ( factionVehicle[id], FCarDestroyRespawn * 1000 * 60 )
    143. setVehicleIdleRespawnDelay ( factionVehicle[id], FCarIdleRespawn * 1000 * 60 )
    144. giveSportmotorUpgrade ( factionVehicle[id] )
    145. local v = factionVehicle[id]
    146. setVehicleColor ( v, c1, c2,c3,c4, c5, c6 )
    147. if faction == 1 or faction == 6 or faction == 8 then
    148. if getElementModel (v) == 411 then
    149. addVehicleSirens(v, 2, 2, true, false, true, false)
    150. setVehicleSirens(v, 1, 0, 0, 0, 0, 0, 122.4, 0, 183.6)
    151. setVehicleSirens(v, 2, 0, 1.1, 0.2, 0, 0, 153, 198.9, 198.9)
    152. end
    153. if getElementModel (v) == 415 then
    154. addVehicleSirens(v, 2, 2, true, false, true, false)
    155. setVehicleSirens(v, 1, 0, 0, 0, 0, 0, 122.4, 0, 183.6)
    156. setVehicleSirens(v, 2, 0, 0.6, 0, 0, 0, 153, 198.9, 198.9)
    157. end
    158. end
    159. end
    160. function cancelFCar ( player, seat )
    161. local faction = getPlayerFaction ( player )
    162. local rank = getPlayerRank ( player )
    163. local veh = source
    164. if tonumber(getElementData(source,"ID")) and seat == 0 then
    165. if not isKeyBound ( player, "sub_mission", "down", policeComputer ) and isStateFaction(player) then
    166. bindKey ( player, "sub_mission", "down", policeComputer )
    167. end
    168. if isElementFrozen(veh) then
    169. outputChatBox ( "Nutze /fbreak um die Handbremse zu lösen.", source, 125, 0, 0 )
    170. end
    171. -- nix
    172. if faction == 8 then
    173. if getElementModel ( veh ) == 433 then
    174. setElementHealth ( player, 100 )
    175. setPedArmor ( player, 100 )
    176. setElementHunger ( player, 100 )
    177. elseif getElementModel ( veh ) == 432 then
    178. if vioGetElementData ( player, "job" ) ~= "tankcommander" then
    179. opticExitVehicle ( player )
    180. outputChatBox ( "Du hast nicht die erforderliche Klasse!", player, 125, 0, 0 )
    181. end
    182. elseif getElementModel ( veh ) == 425 or getElementModel ( veh ) == 520 then
    183. if vioGetElementData ( player, "job" ) ~= "air" then
    184. opticExitVehicle ( player )
    185. outputChatBox ( "Du hast nicht die erforderliche Klasse!", player, 125, 0, 0 )
    186. end
    187. elseif getElementModel ( veh ) == 563 or getElementModel ( veh ) == 595 then
    188. if vioGetElementData ( player, "job" ) ~= "marine" and seat == 0 then
    189. opticExitVehicle ( player )
    190. outputChatBox ( "Du hast nicht die erforderliche Klasse!", player, 125, 0, 0 )
    191. else
    192. giveWeapon ( player, 46, 3, true )
    193. end
    194. end
    195. end
    196. if getElementData(source, "FactionCarOwner") == faction then
    197. if rank < tonumber(getElementData(source, "Rang")) then
    198. triggerClientEvent ( player, "infobox_start", getRootElement(), "Dein Rang ist\nzu niedrig.", 5000, 125, 0, 0 )
    199. opticExitVehicle ( player )
    200. end
    201. else
    202. triggerClientEvent ( player, "infobox_start", getRootElement(), "Du bist\nnicht in der\nFraktion "..fraktionNames[getElementData(source, "FactionCarOwner")], 5000, 125, 0, 0 )
    203. opticExitVehicle ( player )
    204. end
    205. end
    206. end
    207. function fCarBreak ( player )
    208. local faction = getPlayerFaction ( player )
    209. local veh = getPedOccupiedVehicle ( player )
    210. if veh then
    211. if getElementData ( veh, "ID") then
    212. if faction == getElementData(veh, "FactionCarOwner") then
    213. if getPedOccupiedVehicleSeat( player ) == 0 then
    214. if isElementFrozen(veh) then
    215. setElementFrozen ( veh, false )
    216. outputChatBox ( "Die Handbremse wurde gelöst.", player, 0, 125, 0 )
    217. else
    218. setElementFrozen ( veh, true )
    219. outputChatBox ( "Die Handbremse wurde angezogen.", player, 0, 125, 0 )
    220. end
    221. else
    222. triggerClientEvent ( player, "infobox_start", getRootElement(), "Du bist nicht der Fahrer,", 5000, 125, 0, 0 )
    223. end
    224. else
    225. triggerClientEvent ( player, "infobox_start", getRootElement(), "Du bist\nnicht in der\nFraktion.", 5000, 125, 0, 0 )
    226. end
    227. end
    228. else
    229. triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist nicht\nim Fahrzeug!", 5000, 125, 0, 0 )
    230. end
    231. end
    232. addEvent ( "fCarBreak", true )
    233. addEventHandler ( "fCarBreak", getRootElement(), fCarBreak )
    234. addCommandHandler( "fbreak", fCarBreak)
    235. function deleteBuyableCar ( player, id )
    236. local faction = getPlayerFaction ( player )
    237. triggerClientEvent ( player, "infobox_start", getRootElement(), "Fahrzeug gelöscht.", 5000, 125, 0, 0 )
    238. dbExec ( handler, "DELETE FROM ?? WHERE ??=?", "fraktionen_buy_vehicle", "ID", id )
    239. end
    240. addEvent ( "deleteBuyableCar", true )
    241. addEventHandler ( "deleteBuyableCar", getRootElement(), deleteBuyableCar )
    242. function parkFacCar ( player )
    243. local faction = getPlayerFaction ( player )
    244. local sp,sp2 = getColShapeSpawnArea ( player )
    245. local rank = getPlayerRank ( player )
    246. local veh = getPedOccupiedVehicle ( player )
    247. if veh then
    248. if getElementData ( veh, "ID") then
    249. if rank >= 4 then
    250. if faction == getElementData(veh, "FactionCarOwner") then
    251. if isElementWithinColShape (player, sp ) or isElementWithinColShape (player, sp2 ) then
    252. if getPedOccupiedVehicleSeat( player ) == 0 then
    253. local x,y,z = getElementPosition(veh)
    254. local rx,ry,rz = getElementRotation(veh)
    255. local id = getElementData ( veh, "ID")
    256. setVehicleRespawnPosition(veh,x,y,z,rx,ry,rz)
    257. dbExec ( handler, "UPDATE ?? SET ??=?,??=?,??=?,??=?,??=?,??=? WHERE ??=?", "fraktionen_vehicle", "X", x,"Y", y,"Z", z,"RX", rx,"RY", ry,"RZ", rz, "ID", id )
    258. triggerClientEvent ( player, "infobox_start", getRootElement(), "Fahrzeug geparkt.", 5000, 255, 0, 0)
    259. else
    260. triggerClientEvent ( player, "infobox_start", getRootElement(), "Du bist nicht der Fahrer,", 5000, 125, 0, 0 )
    261. end
    262. else
    263. triggerClientEvent ( player, "infobox_start", getRootElement(), "Ungültiges Gebiet.", 5000, 125, 0, 0 )
    264. end
    265. else
    266. triggerClientEvent ( player, "infobox_start", getRootElement(), "Du bist\nnicht in der\nFraktion.", 5000, 125, 0, 0 )
    267. end
    268. else
    269. triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist nicht\nbefugt!", 5000, 125, 0, 0 )
    270. end
    271. end
    272. else
    273. triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist nicht\nim Fahrzeug!", 5000, 125, 0, 0 )
    274. end
    275. end
    276. addEvent ( "parkFacCar", true )
    277. addEventHandler ( "parkFacCar", getRootElement(), parkFacCar )
    278. addCommandHandler( "fpark", parkFacCar)
    279. function makeNewBuyableCar ( player, model, price, faction )
    280. dbExec ( handler, "INSERT INTO fraktionen_buy_vehicle (Modell, Preis, OwnerID) VALUES (?, ?, ?)", model, price, faction )
    281. local fraktion = getPlayerFaction ( player )
    282. if tonumber(model) then
    283. if getVehicleNameFromModel(model) then
    284. if tonumber(price) then
    285. if tonumber(faction) then
    286. if fraktionsNamen[faction] then
    287. dbExec ( handler, "INSERT INTO fraktionen_buy_vehicle (Modell, Preis, OwnerID) VALUES (?, ?, ?)", model, price, faction )
    288. end
    289. end
    290. end
    291. end
    292. end
    293. end
    294. addEvent ( "makeNewBuyableCar", true )
    295. addEventHandler ( "makeNewBuyableCar", getRootElement(), makeNewBuyableCar )
    296. function buyNewFactionCar ( player, model, price )
    297. local faction = getPlayerFaction ( player )
    298. local sp,sp2 = getColShapeSpawnArea ( player )
    299. if faction == 1 or faction == 6 or faction == 8 then
    300. depotFaction = 1
    301. else
    302. depotFaction = faction
    303. end
    304. if factionDepotData["money"][depotFaction] >= tonumber(price) then
    305. if isElementWithinColShape (player, sp ) or isElementWithinColShape (player, sp2 ) then
    306. local model = getVehicleModelFromName(model)
    307. local x,y,z = getElementPosition(player)
    308. local rx,ry,rz = getElementPosition(player)
    309. createFactionVehicleDB (fraktionsVehs+1,model,x,y,z,rx,ry,rz,faction,0,0 )
    310. dbExec ( handler, "INSERT INTO fraktionen_vehicle (Modell, OwnerID, Rang, Aufwertung, X, Y, Z, RX, RY, RZ) VALUES (?,?,?,?,?,?,?,?,?,?)", model, faction, 0, 0, x,y,z,rx,ry,rz )
    311. warpPedIntoVehicle(player, factionVehicle[fraktionsVehs + 1] )
    312. factionDepotData["money"][faction] = factionDepotData["money"][faction] - price
    313. sendMSGForFaction ( getPlayerName(player).." hat einen "..getVehicleNameFromModel(model).." für "..price.."$ die Frakion gekauft.", faction ,0,255,0)
    314. outputLog ( "[CAR-BUY] "..getPlayerName(player).." hat einen "..getVehicleNameFromModel(model).." für "..price.."$ die Frakion gekauft.", "fraktion"..faction )
    315. else
    316. triggerClientEvent ( player, "infobox_start", getRootElement(), "Ungültiges Gebiet.", 5000, 125, 0, 0 )
    317. end
    318. else
    319. triggerClientEvent ( player, "infobox_start", getRootElement(), "Zuwenig Geld\nIhr habt "..factionDepotData["money"][depotFaction].."$", 5000, 125, 0, 0 )
    320. end
    321. end
    322. addEvent ( "buyNewFactionCar", true )
    323. addEventHandler ( "buyNewFactionCar", getRootElement(), buyNewFactionCar )
    324. function loadBuyableCars ( player )
    325. local fraktion = getPlayerFaction ( player )
    326. local result = dbQuery ( handler, "SELECT * FROM fraktionen_buy_vehicle WHERE ??=?", "OwnerID", fraktion )
    327. if result then
    328. local rows, numrows = dbPoll(result, -1)
    329. if(numrows > 0) then
    330. for k, rows in ipairs(rows) do
    331. local id = rows.ID
    332. local model = rows.Modell
    333. local price = rows.Preis
    334. triggerClientEvent ( player, "loadBuyableCars", getRootElement(), id,model, price)
    335. end
    336. end
    337. end
    338. end
    339. addEvent ( "loadBuyableCars", true )
    340. addEventHandler ( "loadBuyableCars", getRootElement(), loadBuyableCars )
    Alles anzeigen
  • Lass dir mal in der Funktion für /fbreak die Variable id ausgeben.
    Dann geh in die Datenbank rein und such in "fraktionen_vehicle" nach dieser ID.
    Merk dir x und/oder y.
    Fahr mit dem Auto ingame woanders hin und nutze noch einmal /fbreak.
    Haben sich x und/oder y in der Datenbank verändert bei dieser ID?

    Wenn nicht, bitte mal server.log hochladen.
  • Ja hab und vorher orginal genommen und hab nur die kordinaten verändert und wenn ich es als leader Parke parkt es zwar jetzt blos es ist von der fraki in der ich vorher war...

    Es geht mir so aufm Keks hab net mal was verändert...

    Quellcode: Server.log

    1. [2018-08-13 16:23:03] WARNING: Duplicate map file in resource 'Maps': 'Paintball_Halle.map'
    2. [2018-08-13 16:23:03] WARNING: Ignoring duplicate client file in resource 'reallife_server': 'images/hud/air.png'
    3. [2018-08-13 16:23:03] WARNING: Ignoring duplicate client file in resource 'reallife_server': 'images/hud/armour.png'
    4. [2018-08-13 16:23:03] WARNING: Ignoring duplicate client file in resource 'reallife_server': 'images/hud/health.png'
    5. [2018-08-13 16:23:03] WARNING: Ignoring duplicate client file in resource 'reallife_server': 'images/hud/hunger.png'
    6. [2018-08-13 16:23:03] ERROR: Problem with resource: briefcaserace; Failed to link to realdriveby
    7. [2018-08-13 16:23:03] ERROR: Problem with resource: ctf-hydrastrike; Failed to link to realdriveby
    8. [2018-08-13 16:23:03] ERROR: Problem with resource: dm-port69; Failed to link to realdriveby
    9. [2018-08-13 16:23:03] ERROR: Not processing resource 'realdriveby' as it has duplicates on different paths:
    10. [2018-08-13 16:23:04] ERROR: reallife_server/updater.lua:48: attempt to index global 'dgsConfig' (a nil value)
    11. [2018-08-13 16:23:04] WARNING: reallife_server/carsys/tuning/paynspray.lua:66: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil]
    12. [2018-08-13 16:23:04] WARNING: reallife_server/carsys/fahrzeugverleih/server.lua:10: Bad argument @ 'createMarker' [Expected element at argument 10, got number '150']
    13. [2018-08-13 16:23:04] WARNING: reallife_server/carsys/fahrzeugverleih/server.lua:41: Bad argument @ 'addEventHandler' [Expected element at argument 2, got boolean]
    14. [2018-08-13 16:23:05] WARNING: reallife_server/carsys/helimagnet.lua:11: Bad argument @ 'getElementModel' [Expected element at argument 1, got nil]
    15. [2018-08-13 16:23:05] WARNING: reallife_server/fraktionen/mechaniker/mechaniker_cars.lua:52: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil]
    16. [2018-08-13 16:23:05] WARNING: reallife_server/fun/carrob/carrob.lua:12: Bad argument @ 'setElementVisibleTo' [Expected element at argument 1, got nil]
    17. [2018-08-13 16:23:05] WARNING: reallife_server/fun/race/second/race_server.lua:173: Bad argument @ 'addCommandHandler' [Expected string at argument 1, got nil]
    18. [2018-08-13 16:23:05] WARNING: reallife_server/jobs/bus/Busfahrer.lua:1084: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil]
    19. [2018-08-13 16:23:05] WARNING: reallife_server/fun/staatswaffentruck/swt_s.lua:23: Bad argument @ 'setElementVisibleTo' [Expected element at argument 1, got nil]
    20. [2018-08-13 16:23:05] WARNING: reallife_server/fun/staatswaffentruck/swt_s.lua:24: Bad argument @ 'setElementVisibleTo' [Expected element at argument 1, got nil]
    21. [2018-08-13 16:23:05] WARNING: reallife_server/fun/staatswaffentruck/swt_s.lua:25: Bad argument @ 'setElementVisibleTo' [Expected element at argument 1, got nil]
    22. [2018-08-13 16:23:05] WARNING: reallife_server/fun/staatswaffentruck/swt_s.lua:26: Bad argument @ 'setElementVisibleTo' [Expected element at argument 1, got nil]
    23. [2018-08-13 16:23:06] WARNING: reallife_server/fraktionen/fbi/fbi_funcs.lua:145: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil]
    24. [2018-08-13 16:23:06] WARNING: reallife_server/fraktionen/fbi/fbi_funcs.lua:146: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil]
    25. [2018-08-13 16:23:06] INFO: [houseCreation] Error executing the query.
    26. [2018-08-13 16:23:06] WARNING: customblips/blipstreamer_client.lua(Line 219) [Client] getControlState is deprecated and may not work in future versions. Please replace with getPedControlState.
    27. [2018-08-13 16:23:06] WARNING: customblips/utility.lua(Line 18) [Client] getPlayerOccupiedVehicle is deprecated and may not work in future versions. Please replace with getPedOccupiedVehicle.
    28. [2018-08-13 16:23:06] Use the 'upgrade' command to perform a basic upgrade of resources.
    29. [2018-08-13 16:23:06] ERROR: Couldn't find resource realdriveby. Check it exists.
    30. [2018-08-13 16:23:06] WARNING: <owner_email_address> not set
    31. [2018-08-13 16:23:30] WARNING: reallife_server/environment/spawn.lua:88: Bad argument @ 'spawnPlayer' [Expected vector3 at argument 2, got boolean]
    32. [2018-08-13 16:23:30] WARNING: reallife_server/environment/spawn.lua:89: Bad argument @ 'setElementDimension' [Expected number at argument 2, got boolean]
    33. [2018-08-13 16:23:30] WARNING: reallife_server/environment/spawn.lua:90: Bad argument @ 'setElementInterior' [Expected number at argument 2, got boolean]
    34. [2018-08-13 16:25:02] WARNING: reallife_server/fraktionen/fmenu_server.lua:375: Bad argument @ 'destroyElement' [Expected element at argument 1, got nil]
    35. [2018-08-13 16:25:02] ERROR: reallife_server/fraktionen/fmenu_server.lua:376: table index is nil
    36. [2018-08-13 16:26:21] WARNING: DogMod/server.lua:661: Bad argument @ 'getElementType' [Expected element at argument 1, got nil]
    37. [2018-08-13 16:26:35] WARNING: reallife_server/environment/spawn.lua:88: Bad argument @ 'spawnPlayer' [Expected vector3 at argument 2, got boolean]
    38. [2018-08-13 16:26:35] WARNING: reallife_server/environment/spawn.lua:89: Bad argument @ 'setElementDimension' [Expected number at argument 2, got boolean]
    39. [2018-08-13 16:26:35] WARNING: reallife_server/environment/spawn.lua:90: Bad argument @ 'setElementInterior' [Expected number at argument 2, got boolean]
    40. [2018-08-13 16:26:49] WARNING: reallife_server/fraktionen/fmenu_server.lua:342: Bad argument @ 'getElementData' [Expected element at argument 1]
    41. [2018-08-13 16:26:55] WARNING: reallife_server/fraktionen/fmenu_server.lua:342: Bad argument @ 'getElementData' [Expected element at argument 1] [DUP x40]
    42. [2018-08-13 16:26:56] WARNING: reallife_server/fraktionen/fmenu_server.lua:342: Bad argument @ 'getElementData' [Expected element at argument 1]
    43. [2018-08-13 16:27:02] WARNING: reallife_server/fraktionen/fmenu_server.lua:342: Bad argument @ 'getElementData' [Expected element at argument 1] [DUP x286]
    44. [2018-08-13 16:27:02] WARNING: reallife_server/fraktionen/fmenu_server.lua:342: Bad argument @ 'getElementData' [Expected element at argument 1]
    45. [2018-08-13 16:27:08] WARNING: reallife_server/fraktionen/fmenu_server.lua:342: Bad argument @ 'getElementData' [Expected element at argument 1] [DUP x269]
    46. [2018-08-13 16:27:08] WARNING: reallife_server/fraktionen/fmenu_server.lua:342: Bad argument @ 'getElementData' [Expected element at argument 1]
    47. [2018-08-13 16:27:14] WARNING: reallife_server/fraktionen/fmenu_server.lua:342: Bad argument @ 'getElementData' [Expected element at argument 1] [DUP x237]
    48. [2018-08-13 16:27:14] WARNING: reallife_server/fraktionen/fmenu_server.lua:342: Bad argument @ 'getElementData' [Expected element at argument 1]
    49. [2018-08-13 16:27:20] WARNING: reallife_server/fraktionen/fmenu_server.lua:342: Bad argument @ 'getElementData' [Expected element at argument 1] [DUP x77]
    50. [2018-08-13 16:28:29] WARNING: reallife_server/environment/spawn.lua:88: Bad argument @ 'spawnPlayer' [Expected vector3 at argument 2, got boolean]
    51. [2018-08-13 16:28:29] WARNING: reallife_server/environment/spawn.lua:89: Bad argument @ 'setElementDimension' [Expected number at argument 2, got boolean]
    52. [2018-08-13 16:28:29] WARNING: reallife_server/environment/spawn.lua:90: Bad argument @ 'setElementInterior' [Expected number at argument 2, got boolean]
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