Weiß jemand warum die Tunes nicht speichern?
Fehlercode:
Code
[13:14:41] WARNING: ultimate/carsys/carcommands.lua:102: Bad argument @ 'setVehiclePlateText' [Expected string at argument 2, got boolean]
[13:15:50] WARNING: ultimate/carsys/carcommands.lua:102: Bad argument @ 'setVehiclePlateText' [Expected string at argument 2, got boolean]
[13:16:10] WARNING: ultimate/carsys/carcommands.lua:102: Bad argument @ 'setVehiclePlateText' [Expected string at argument 2, got boolean]
[13:16:34] WARNING: ultimate/carsys/carcommands.lua:102: Bad argument @ 'setVehiclePlateText' [Expected string at argument 2, got boolean]
[13:16:38] WARNING: ultimate/carsys/carcommands.lua:102: Bad argument @ 'setVehiclePlateText' [Expected string at argument 2, got boolean]
[13:17:32] WARNING: ultimate/carsys/tuning/tuning_server.lua:239: dbExec failed; (1048) Column 'Paintjob' cannot be null
Hier die Zeilen:
Lua
vehBlipColor = {}
vehBlipColor["r"] = {}
vehBlipColor["g"] = {}
vehBlipColor["b"] = {}
color = 1
vehBlipColor["r"][color] = 255
vehBlipColor["g"][color] = 0
vehBlipColor["b"][color] = 0
color = color + 1
vehBlipColor["r"][color] = 0
vehBlipColor["g"][color] = 255
vehBlipColor["b"][color] = 0
color = color + 1
vehBlipColor["r"][color] = 0
vehBlipColor["g"][color] = 0
vehBlipColor["b"][color] = 255
color = color + 1
vehBlipColor["r"][color] = 0
vehBlipColor["g"][color] = 0
vehBlipColor["b"][color] = 0
color = color + 1
vehBlipColor["r"][color] = 255
vehBlipColor["g"][color] = 255
vehBlipColor["b"][color] = 255
color = color + 1
vehBlipColor["r"][color] = 255
vehBlipColor["g"][color] = 255
vehBlipColor["b"][color] = 0
color = color + 1
vehBlipColor["r"][color] = 255
vehBlipColor["g"][color] = 0
vehBlipColor["b"][color] = 255
color = color + 1
vehBlipColor["r"][color] = 0
vehBlipColor["g"][color] = 255
vehBlipColor["b"][color] = 255
color = color + 1
vehBlipColor["r"][color] = 125
vehBlipColor["g"][color] = 125
vehBlipColor["b"][color] = 125
color = color + 1
vehBlipColor["r"][color] = 255
vehBlipColor["g"][color] = 150
vehBlipColor["b"][color] = 0
color = color + 1
color = nil
function respawnPrivVeh ( carslot, pname )
local carslot = tonumber ( carslot )
local vehicle = allPrivateCars[pname][carslot] or false
if isElement ( vehicle ) then
if vioGetElementData ( vehicle, "special" ) == 2 then
detachElements ( objectYacht[pname][carslot], vehicle )
destroyElement ( objectYacht[pname][carslot] )
special = 2
end
destroyMagnet ( vehicle )
dbExec ( handler, "UPDATE vehicles SET ??=? WHERE ??=? AND ??=?", "Benzin", vioGetElementData(vehicle,"fuelstate"), "UID", playerUID[pname], "Slot", carslot )
destroyElement ( vehicle )
end
local dsatz = dbPoll ( dbQuery ( handler, "SELECT * from vehicles WHERE UID = ? AND Slot = ?", playerUID[pname], carslot ), -1 )
if dsatz and dsatz[1] then
dsatz = dsatz[1]
local Besitzer = playerUIDName[tonumber(dsatz["UID"])]
local Typ = tonumber ( dsatz["Typ"] )
local Tuning = dsatz["Tuning"]
local Spawnpos_X = tonumber ( dsatz["Spawnpos_X"] )
local Spawnpos_Y = tonumber ( dsatz["Spawnpos_Y"] )
local Spawnpos_Z = tonumber ( dsatz["Spawnpos_Z"] )
local Spawnrot_X = tonumber ( dsatz["Spawnrot_X"] )
local Spawnrot_Y = tonumber ( dsatz["Spawnrot_Y"] )
local Spawnrot_Z = tonumber ( dsatz["Spawnrot_Z"] )
local Farbe = dsatz["Farbe"]
local LFarbe = dsatz["Lights"]
local Paintjob = tonumber ( dsatz["Paintjob"] )
local Benzin = tonumber ( dsatz["Benzin"] )
local Distanz = tonumber ( dsatz["Distance"] )
local STuning = dsatz["STuning"]
local Spezcolor = dsatz["spezcolor"]
local Sportmotor = tonumber (dsatz["Sportmotor"])
local Bremse = tonumber (dsatz["Bremse"] )
local Antrieb = dsatz["Antrieb"]
local PlateText = dsatz["plate"]
vehicle = createVehicle ( Typ, Spawnpos_X, Spawnpos_Y, Spawnpos_Z, 0, 0, 0, Besitzer )
allPrivateCars[pname][carslot] = vehicle
vioSetElementData ( vehicle, "owner", Besitzer )
vioSetElementData ( vehicle, "name", vehicle )
vioSetElementData ( vehicle, "carslotnr_owner", carslot )
vioSetElementData ( vehicle, "locked", true )
vioSetElementData ( vehicle, "color", Farbe )
vioSetElementData ( vehicle, "lcolor", LFarbe )
vioSetElementData ( vehicle, "spawnpos_x", Spawnpos_X )
vioSetElementData ( vehicle, "spawnpos_y", Spawnpos_Y )
vioSetElementData ( vehicle, "spawnpos_z", Spawnpos_Z )
vioSetElementData ( vehicle, "spawnrot_x", Spawnrot_X )
vioSetElementData ( vehicle, "spawnrot_y", Spawnrot_Y )
vioSetElementData ( vehicle, "spawnrot_z", Spawnrot_Z )
vioSetElementData ( vehicle, "distance", Distanz )
vioSetElementData ( vehicle, "stuning", STuning )
vioSetElementData ( vehicle, "spezcolor", Spezcolor )
setVehiclePlateText( vehicle, PlateText )
vioSetElementData ( vehicle, "rcVehicle", tonumber ( dsatz["rc"] ) )
vioSetElementData ( vehicle, "sportmotor", Sportmotor )
vioSetElementData ( vehicle, "bremse", Bremse )
vioSetElementData ( vehicle, "antrieb", Antrieb )
setVehicleLocked ( vehicle, true )
vioSetElementData ( vehicle, "fuelstate", Benzin )
setPrivVehCorrectColor ( vehicle )
setPrivVehCorrectLightColor ( vehicle )
setVehiclePaintjob ( vehicle, Paintjob )
if special == 2 then
objectYacht[pname][carslot] = createObject ( 1337, 0, 0, 0 )
attachElements ( objectYacht[pname][carslot], vehicle, 0, 2, 1.55 )
setElementDimension (objectYacht[pname][carslot], 1 )
end
giveSportmotorUpgrade ( vehicle )
setVehicleRotation ( vehicle, Spawnrot_X, Spawnrot_Y, Spawnrot_Z )
pimpVeh ( vehicle, Tuning )
setVehicleAsMagnetHelicopter ( vehicle )
return true
end
return false
end
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