Hallo ich habe ein Problem jeder kann mit den Triaden autosfahren und das ist halt nicht so schön hier das script:
Lua
triadvehicles = {}
triadVehicles = {}
local triadVehiclesCounter = 0
TriadMaverick = createVehicle ( 487, -2164.0764160156, 587.52362060547, 55.889656066895, 0, 0, 0, 0, "LV-FIN 18" )
setVehicleColor ( TriadMaverick, 3, 0, 8, 9 )
setVehiclePaintjob ( TriadMaverick, 3 )
toggleVehicleRespawn ( TriadMaverick, true )
setVehicleRespawnDelay ( TriadMaverick, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadMaverick, FCarIdleRespawn*1000*60 )
TriadMaverik1 = createVehicle ( 487, -2181.9243164063, 587.99810791016, 55.96753692627, 0, 0, 0, 0, "LV-FIN 18" )
setVehicleColor ( TriadMaverik1, 3, 0, 8, 9 )
setVehiclePaintjob ( TriadMaverik1, 3 )
toggleVehicleRespawn ( TriadMaverik1, true )
setVehicleRespawnDelay ( TriadMaverik1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadMaverik1, FCarIdleRespawn*1000*60 )
TriadSultan2 = createVehicle ( 560, -2206.8581542969, 684.15930175781, 49.242473602295, 0, 0, 180, 0, "LV-FIN 18" )
setVehicleColor ( TriadSultan2, 3, 0, 8, 9 )
setVehiclePaintjob ( TriadSultan2, 3 )
toggleVehicleRespawn ( TriadSultan2, true )
setVehicleRespawnDelay ( TriadSultan2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadSultan2, FCarIdleRespawn*1000*60 )
TriadSultan3 = createVehicle ( 560, -2206.8955078125, 678.29858398438, 49.242473602295, 0, 0, 180, 0, "LV-FIN 18" )
setVehicleColor ( TriadSultan3, 3, 0, 8, 9 )
setVehiclePaintjob ( TriadSultan3, 3 )
toggleVehicleRespawn ( TriadSultan3, true )
setVehicleRespawnDelay ( TriadSultan3, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadSultan3, FCarIdleRespawn*1000*60 )
TriadSultan1 = createVehicle ( 560, -2206.9704589844, 672.53088378906, 49.242473602295, 0, 0, 180, 0, "LV-FIN 18" )
setVehicleColor ( TriadSultan1, 3, 0, 8, 9 )
setVehiclePaintjob ( TriadSultan1, 3 )
toggleVehicleRespawn ( TriadSultan1, true )
setVehicleRespawnDelay ( TriadSultan1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadSultan1, FCarIdleRespawn*1000*60 )
setElementHealth ( TriadSultan1, 5000 )
TriadFCR1 = createVehicle ( 521, -2173.6220703125, 637.0751953125, 49.097877502441, 0, 0, 90, 0, "LV-FIN 18" )
setVehicleColor ( TriadFCR1, 0, 3, 8, 9 )
setVehiclePaintjob ( TriadFCR1, 3 )
toggleVehicleRespawn ( TriadFCR1, true )
setVehicleRespawnDelay ( TriadFCR1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadFCR1, FCarIdleRespawn*1000*60 )
TriadFCR2 = createVehicle ( 521, -2173.5561523438, 635.69226074219, 49.097877502441, 0, 0, 90, 0, "LV-FIN 18" )
setVehicleColor ( TriadFCR2, 0, 3, 8, 9 )
setVehiclePaintjob ( TriadFCR2, 3 )
toggleVehicleRespawn ( TriadFCR2, true )
setVehicleRespawnDelay ( TriadFCR2, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadFCR2, FCarIdleRespawn*1000*60 )
TriadSancez = createVehicle ( 468, -2173.53515625, 634.2119140625, 49.197498321533, 0, 0, 90, 0, "LV-FIN 18" )
setVehicleColor ( TriadSancez, 0, 3, 8, 9 )
setVehiclePaintjob ( TriadSancez, 3 )
toggleVehicleRespawn ( TriadSancez, true )
setVehicleRespawnDelay ( TriadSancez, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadSancez, FCarIdleRespawn*1000*60 )
TriadSancez1 = createVehicle ( 468, -2173.6166992188, 638.59301757813, 49.197498321533, 0, 0, 90, 0, "LV-FIN 18" )
setVehicleColor ( TriadSancez1, 0, 3, 8, 9 )
setVehiclePaintjob ( TriadSancez1, 3 )
toggleVehicleRespawn ( TriadSancez1, true )
setVehicleRespawnDelay ( TriadSancez1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadSancez1, FCarIdleRespawn*1000*60 )
TriadStrech = createVehicle ( 409, -2173.6555175781, 657.00579833984, 49.362499237061, 0, 0, 180, 0, "LV-FIN 18" )
setVehicleColor ( TriadStrech, 0, 3, 8, 9 )
setVehiclePaintjob ( TriadStrech, 3 )
toggleVehicleRespawn ( TriadStrech, true )
setVehicleRespawnDelay ( TriadStrech, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadStrech, FCarIdleRespawn*1000*60 )
TriadMoon = createVehicle ( 418, -2184.6518554688, 711.03436279297, 54.073581695557, 0, 0, 180, 0, "LV-FIN 18" )
setVehicleColor ( TriadMoon, 0, 3, 8, 9 )
setVehiclePaintjob ( TriadMoon, 3 )
toggleVehicleRespawn ( TriadMoon, true )
setVehicleRespawnDelay ( TriadMoon, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadMoon, FCarIdleRespawn*1000*60 )
TriadMoon1 = createVehicle ( 418, -2178.9487304688, 711.17657470703, 54.073581695557, 0, 0, 180, 0, "LV-FIN 18" )
setVehicleColor ( TriadMoon1, 0, 3, 8, 9 )
setVehiclePaintjob ( TriadMoon1, 3 )
toggleVehicleRespawn ( TriadMoon1, true )
setVehicleRespawnDelay ( TriadMoon1, FCarDestroyRespawn*1000*60 )
setVehicleIdleRespawnDelay ( TriadMoon1, FCarIdleRespawn*1000*60 )
function VehicleTriadEnter ( veh, seat )
if getPedOccupiedVehicleSeat ( source ) == 0 then
if triadvehicles[veh] then
if not isTriad(source) then
opticExitVehicle ( source )
outputChatBox ( "Du bist kein Triade!", source, 255, 0, 0 )
end
end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), VehicleTriadEnter )
triadvehicles = { }
triadvehicles = { [TriadMaverick]=true, [TriadMaverik1]=true, [TriadSultan2]=true, [TriadSultan3]=true, [TriadSultan1]=true, [TriadFCR1]=true, [TriadFCR2]=true, [TriadSancez]=true, [TriadSanchez1]=true, [TriadStrech]=true, [TriadMoon]=true, [TriadMoon1]=true }
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