Wenn ich auf F2 klicke, erscheind es immer und immer wieder aber es bleibt nicht xD was ist falsch?
Code
local screenW, screenH = guiGetScreenSize()
addEventHandler("onClientResourceStart", resourceRoot, function()
bindKey("F2","down",createDX)
end)
function createDX()
dxDrawLine((screenW * -0.0180) - 1, (screenH * 0.0000) - 1, (screenW * -0.0180) - 1, screenH * 0.0638, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine(screenW * 0.9820, (screenH * 0.0000) - 1, (screenW * -0.0180) - 1, (screenH * 0.0000) - 1, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine((screenW * -0.0180) - 1, screenH * 0.0638, screenW * 0.9820, screenH * 0.0638, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine(screenW * 0.9812, screenH * 0.0638, screenW * 0.9812, (screenH * 0.0000) - 1, tocolor(0, 0, 0, 255), 1, false)
dxDrawRectangle(screenW * -0.0000, screenH * 0.0000, screenW * 1.0000, screenH * 0.0638, tocolor(35, 181, 2, 255), false)
dxDrawLine((screenW * 0.0000) - 1, (screenH * 0.0638) - 1, (screenW * 0.0000) - 1, screenH * 1.0638, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine(screenW * 1.0000, (screenH * 0.0638) - 1, (screenW * 0.0000) - 1, (screenH * 0.0638) - 1, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine((screenW * 0.0000) - 1, screenH * 1.0638, screenW * 1.0000, screenH * 1.0638, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine(screenW * 1.0000, screenH * 1.0638, screenW * 1.0000, (screenH * 0.0638) - 1, tocolor(0, 0, 0, 255), 1, false)
dxDrawRectangle(screenW * 0.0000, screenH * 0.0638, screenW * 1.0000, screenH * 1.0000, tocolor(92, 92, 92, 255), false)
dxDrawLine((screenW * 0.0000) - 1, (screenH * 0.9362) - 1, (screenW * 0.0000) - 1, screenH * 1.0000, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine(screenW * 1.0000, (screenH * 0.9362) - 1, (screenW * 0.0000) - 1, (screenH * 0.9362) - 1, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine((screenW * 0.0000) - 1, screenH * 1.0000, screenW * 1.0000, screenH * 1.0000, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine(screenW * 1.0000, screenH * 1.0000, screenW * 1.0000, (screenH * 0.9362) - 1, tocolor(0, 0, 0, 255), 1, false)
dxDrawRectangle(screenW * 0.0000, screenH * 0.9362, screenW * 1.0000, screenH * 0.0638, tocolor(35, 181, 2, 255), false)
end
Alles anzeigen